Add some insanity
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75123743d6
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@ -1991,10 +1991,6 @@ function t.key_value_swap(_: table): table end
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function t.shuffle(_: table, _: number, _: number, _: function): table end
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-- This isn't cheating.
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-- The rest of this is Forgotten Lands global definitions.
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global function println(...: any) print(...) end
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global function switch(input: any, ...: any | function(any): any): any print(input, ...) end
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@ -1,4 +1,4 @@
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print("Pixel Perfection loaded.
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Creator: Sofar
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Maintainers: Sofar & TacoTexMex
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Copyright: CC-BY-SA-4.0")
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print("Pixel Perfection loaded." ..
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"Creator: Sofar" ..
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"Maintainers: Sofar & TacoTexMex" ..
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"Copyright: CC-BY-SA-4.0")
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@ -1,4 +1,4 @@
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print("Pixel Perfection loaded.
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Creator: Sofar
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Maintainers: Sofar & TacoTexMex
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Copyright: CC-BY-SA-4.0")
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print("Pixel Perfection loaded." ..
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"Creator: Sofar" ..
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"Maintainers: Sofar & TacoTexMex" ..
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"Copyright: CC-BY-SA-4.0")
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4
mods/pixel_perfection/mod.conf
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4
mods/pixel_perfection/mod.conf
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@ -0,0 +1,4 @@
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name = Pixel Perfection
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description = The Pixel Perfection texture pack.
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depends =
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optional_depends =
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49
mods/utility/init.lua
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49
mods/utility/init.lua
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@ -0,0 +1,49 @@
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local _tl_compat; if (tonumber((_VERSION or ''):match('[%d.]*$')) or 0) < 5.3 then local p, m = pcall(require, 'compat53.module'); if p then _tl_compat = m end end; local ipairs = _tl_compat and _tl_compat.ipairs or ipairs
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function println(...) end
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function switch(input, ...)
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local tableized = { ... }
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for k, v in ipairs(tableized) do
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if ((k + 1) % 2 == 0) then
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if (input == v or v == "else") then
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local foundType = type(tableized[k + 1])
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if (foundType == "function") then
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return (tableized[k + 1])(input)
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else
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return tableized[k + 1]
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end
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end
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end
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end
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end
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local switch = switch
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function println(...)
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local builder = ""
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for _, val in ipairs({ ... }) do
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builder = builder .. switch(type(val),
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"string", val,
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"number", function() return tostring(val) end,
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"table", function() return dump(val) end,
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"userdata", function()
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local thing = val
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if (thing:is_player()) then return thing:get_player_name() end
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return thing.name
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end,
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"else", function(input) print(input); return "" end)
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end
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print(builder)
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end
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minetest.register_globalstep(function(_delta)
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local blah = minetest.get_player_by_name("singleplayer")
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println("hi there\n",
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"this is a test\n",
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"of the thing\n", 1234, "\n", blah, "\n", { "test", 123, test = "hi" })
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end)
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54
mods/utility/init.tl
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54
mods/utility/init.tl
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@ -0,0 +1,54 @@
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global function println(...: any) end
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global function switch(input: any, ...: any | function(any): any): any
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local tableized = {...}
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for k,v in ipairs(tableized) do
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if ((k + 1) % 2 == 0) then
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if (input == v or v == "else") then
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local foundType = type(tableized[k + 1])
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if (foundType == "function") then
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return (tableized[k + 1] as function)(input)
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else
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return tableized[k + 1]
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end
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end
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end
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end
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end
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local switch = switch
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global function println(...: any)
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local builder: string = ""
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for _,val in ipairs({...}) do
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builder = builder .. switch(type(val),
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"string", val,
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"number", function(): string return tostring(val) end,
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"table", function(): string return dump(val) end,
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"userdata", function(): string
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local thing = val as ObjectRef
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if (thing:is_player()) then return thing:get_player_name() end
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return thing.name
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end,
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"else", function(input: any): string print("failure:",input) return "" end
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) as string
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end
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print(builder)
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end
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-- minetest.register_globalstep(function(_delta: number)
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-- local blah: ObjectRef = minetest.get_player_by_name("singleplayer")
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-- println(
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-- "hi there\n",
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-- "this is a test\n",
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-- "of the thing\n",
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-- 1234, "\n",
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-- blah, "\n",
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-- {"test", 123, test = "hi"}
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-- )
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-- end)
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0
mods/utility/mod.conf
Normal file
0
mods/utility/mod.conf
Normal file
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