Break this up like a rust/java project
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namespace player {
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utility.loadFiles(["inventory"])
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}
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name = player
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description = Forgotten lands player library.
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depends = utility, types, formspec, anti_complain
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optional_depends =
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4
source/player_inventory/mod.conf
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4
source/player_inventory/mod.conf
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name = player_inventory
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description = Forgotten lands player inventory library.
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depends = utility, types, formspec, anti_complain
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optional_depends =
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namespace player {
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namespace playerModel {
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type AnimationStation = animationStation.AnimationStation;
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minetest.register_on_joinplayer((player: ObjectRef) => {
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player.set_properties({
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})
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});
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}
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source/player_model/mod.conf
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4
source/player_model/mod.conf
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name = player_model
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description = Forgotten lands player model library.
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depends = utility, types, anti_complain
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optional_depends =
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