Reconfigure generic procedural animation

This commit is contained in:
jordan4ibanez 2024-05-03 01:44:35 -04:00
parent 9e6ad3bde0
commit 481e03a946

View File

@ -131,7 +131,6 @@ namespace playerModel {
let diggingTrigger = false;
if (isKeyDown(player, Keys.dig)) {
setPlayerBoneAnimation(player, "Arm_Left", "");
setPlayerBoneAnimation(player, "Arm_Right", "mine");
setPlayerBoneAnimationSpeed(player, "Arm_Right", 7);
diggingTrigger = true;
@ -140,21 +139,21 @@ namespace playerModel {
if (speed == 0) {
setPlayerBoneAnimation(player, "Leg_Left", "");
setPlayerBoneAnimation(player, "Leg_Right", "");
setPlayerBoneAnimation(player, "Arm_Left", "");
if (!diggingTrigger) {
setPlayerBoneAnimation(player, "Arm_Left", "");
setPlayerBoneAnimation(player, "Arm_Right", "");
}
} else {
setPlayerBoneAnimation(player, "Leg_Left", "walk");
setPlayerBoneAnimation(player, "Leg_Right", "walk");
setPlayerBoneAnimation(player, "Arm_Left", "walk");
setPlayerBoneAnimationSpeed(player, "Leg_Left", speed);
setPlayerBoneAnimationSpeed(player, "Leg_Right", speed);
setPlayerBoneAnimationSpeed(player, "Arm_Left", speed);
if (!diggingTrigger) {
setPlayerBoneAnimationWithSync(player, "Arm_Left", "walk", "Leg_Left");
setPlayerBoneAnimationWithSync(player, "Arm_Right", "walk", "Leg_Right");
setPlayerBoneAnimationSpeed(player, "Arm_Right", speed);
setPlayerBoneAnimationSpeed(player, "Arm_Left", speed);
}
}
}