Begin more math boltons
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@ -1,6 +1,13 @@
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namespace utility {
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const floor = math.floor;
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const PI = math.pi;
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const PI_HALF = math.pi / 2;
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const PI2 = math.pi * 2;
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const random = math.random;
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export function randomRange(min: number, max: number): number {
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return (math.random() * (max - min) + min);
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return (random() * (max - min) + min);
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}
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/**
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@ -19,4 +26,32 @@ namespace utility {
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return input;
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};
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/**
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* Truncate (cast float to int) a floating point value.
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* @param floating A floating point value.
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* @returns A truncated (casted to int) value. As close as you can get in lua.
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*/
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math.truncate = function (floating: number): number {
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return math.floor(floating * 10) / 10;
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};
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math.cosFromSin = function (sin: number, angle: number): number {
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//if (Options.FASTMATH){
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// return math_sin(angle + PIHalf);
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// }
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// sin(x)^2 + cos(x)^2 = 1
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let cos: number = math.sqrt(1.0 - sin * sin);
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let a: number = angle + PI_HALF;
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let b: number = a - floor(a / PI2) * PI2;
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if (b < 0.0)
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b = PI2 + b;
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if (b >= PI)
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return -cos;
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return cos;
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};
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}
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