36 lines
825 B
Lua
36 lines
825 B
Lua
--basic grid based collision detection
|
|
|
|
function collision(oldposx,oldposy)
|
|
|
|
if (player.playerx > mapwidth or player.playerx <= 0) or (player.playery > mapheight or player.playery <= 0) or tiles[player.playerx][player.playery]["block"] ~= 0 then
|
|
player.playerx,player.playery = oldposx,oldposy
|
|
--can't move
|
|
oof:setPitch(love.math.random(65,100)/100)
|
|
oof:stop()
|
|
oof:play()
|
|
return(true)
|
|
end
|
|
|
|
end
|
|
|
|
--make the player fall when in air
|
|
gravtimer = 0
|
|
|
|
function gravity(dt)
|
|
if player.playery < mapheight and tiles[player.playerx][player.playery+1]["block"] == 0 then
|
|
gravtimer = gravtimer + dt
|
|
if gravtimer >= 0.35 then
|
|
local oldposx,oldposy = player.playerx,player.playery
|
|
|
|
player.playery = player.playery + 1
|
|
|
|
collision(oldposx,oldposy)
|
|
|
|
gravtimer = 0
|
|
end
|
|
else
|
|
gravtimer = 0
|
|
end
|
|
|
|
end
|