232 lines
6.9 KiB
Lua
232 lines
6.9 KiB
Lua
--menu animation and info
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menu = {}
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mx,my = 1,1
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menutitle = {"O","p","e","n"," ","T","e","r","r","a","r","i","u","m"," ","0",".","0",".","1"}
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menu_char = {}
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for i, v in ipairs(menutitle) do
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--print(i)
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menu_char[i] = 0
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end
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print(menutitle[1])
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menutimer = 0
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characters = table.getn(menutitle)
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pause = false
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letter = 1
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function menu.animate()
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if pause == false then
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menutimer = menutimer + 1
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end
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if menutimer > 10 then
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--push up
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menu_char[letter] = menu_char[letter] + 2
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if menutimer >= 20 then
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menutimer = 0
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letter = letter + 1
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--skip spaces
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if menutitle[letter] == " " then
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letter = letter + 1
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end
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if letter > characters then
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letter = 1
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end
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end
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elseif menutimer <= 10 then
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--push down
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menu_char[letter] = menu_char[letter] - 2
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end
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end
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selected_chunkx,selected_chunky = 0,0
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function menu.draw()
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menu.cursor()
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love.graphics.setFont(font)
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love.graphics.setColor(0,0,120,255)
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for i = 1,characters do
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love.graphics.print(menutitle[i], screenwidth-260+(12*i)-2,screenheight-10+menu_char[i]+2 )
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end
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love.graphics.setColor(255,0,0,255)
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for i = 1,characters do
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love.graphics.print(menutitle[i], screenwidth-260+(12*i),screenheight-10+menu_char[i] )
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end
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love.graphics.setColor(255,255,255,255)
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if debugger == true then
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love.graphics.setColor(255,255,255,255)
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fpsGraph:draw()
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memGraph:draw()
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dtGraph:draw()
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--redo this as a table
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--love.graphics.setFont(fontbig)
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--love.graphics.setColor(255,0,0,255)
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--love.graphics.print("D", 400, menutitle.g)
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--love.graphics.print("I", 440, menutitle.a)
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--love.graphics.print("G", 480, menutitle.m)
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--love.graphics.print("!", 520, menutitle.e)
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local xxer = 600
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--score debug
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love.graphics.setFont(font)
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love.graphics.setColor(255,255,255,255)
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love.graphics.print("Score:"..tostring(score),xxer,12)
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--debug mining
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if player.mining == true then
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love.graphics.setColor(255,0,0,255)
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love.graphics.print("Mining", xxer,24)
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love.graphics.setColor(128,128,128,255)
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love.graphics.print("Placing", xxer+80,24)
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elseif player.mining == false then
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love.graphics.setColor(128,128,128,255)
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love.graphics.print("Mining", xxer,24)
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love.graphics.setColor(255,0,0,255)
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love.graphics.print("Placing", xxer+80,24)
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--love.graphics.print("PosX:"..player.playerx.." PosY:"..player.playery, 400,150)
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end
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--debug player's pos
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love.graphics.setColor(255,255,255,255)
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love.graphics.print("PosX:"..(player.playerx+(chunkx*map_max)).." PosY:"..((map_max-player.playery)+(chunky*map_max)), 5,5)
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--debug mouse's pos
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love.graphics.setColor(255,255,255,255)
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love.graphics.print("MX:"..mx.." MY:"..my, xxer,36)
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--debug selected item
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love.graphics.setColor(255,255,255,255)
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love.graphics.print("ITEM:", xxer,48) love.graphics.draw(texture_table[player.selected],xxer+60,45,0,0.8,0.8)
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love.graphics.print("Chunkx:"..chunkx, xxer,60)
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love.graphics.print("Chunky:"..chunky, xxer,72)
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love.graphics.print("Current FPS:"..tostring(love.timer.getFPS( )), xxer, 84)
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love.graphics.print("Intx:"..tostring(player.inertiax), xxer, 96)
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love.graphics.print("Inty:"..tostring(player.inertiay), xxer, 108)
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love.graphics.print("Deaths:"..tostring(deaths), xxer, 250)
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end
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if crafting.held_item["id"] then
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local x, y = love.mouse.getPosition( )
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love.graphics.draw(texture_table[crafting.held_item["id"]], x-32, y-32,0, 4, 4)
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love.graphics.print( crafting.held_item["count"], x+8, y+22, 0, 1, 1)
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end
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end
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function menu.cursor()
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--interact with world
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if crafting_open == false then
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local x, y = love.mouse.getPosition( )
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--love.graphics.circle( "fill", player_drawnx, player_drawny, 4 )
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--local xx,yy = math.floor(x/scale),math.floor((y+3)/scale)
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local xx,yy = ((x-player_drawnx)/scale)*scale,((y-player_drawny)/scale)*scale
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mx,my = math.floor(player.playerx + (xx/scale)),math.floor(player.playery + (yy/scale))
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--print(mx,my)
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selected_chunkx,selected_chunky = chunkx,chunky
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--only change and draw if in boundaries
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if ((mx >= 1 and mx <= map_max) and (my >= 1 and my <= map_max)) and (math.abs(player.playerx-mx) <=5 and math.abs(player.playery-my) <=5) then
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local draw_selection_x = player_drawnx+(mx*scale)-(player.playerx*scale)
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local draw_selection_y = player_drawny+(my*scale)-(player.playery*scale)
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love.graphics.rectangle("line",draw_selection_x, draw_selection_y, scale, scale )
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if mine_process > 0 then
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love.graphics.draw(mining_texture[math.ceil(mine_process)], draw_selection_x, draw_selection_y,0, scale/16, scale/16,0,0)
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end
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--reach outside of chunk
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elseif (math.abs(player.playerx-mx) <=5 and math.abs(player.playery-my) <=5) then
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--ocal chunkex,chunkey = math.floor(mx/map_max),math.floor(my/map_max)
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--overreach x
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if mx > map_max then
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mx = mx - map_max
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selected_chunkx = chunkx + 1
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elseif mx < 1 then
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mx = mx + map_max
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selected_chunkx = chunkx - 1
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else
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--selected_chunkx = chunkx
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end
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--overreach y
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if my < 1 then
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my = my + map_max
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selected_chunky = chunky + 1
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--print("up")
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elseif my > map_max then
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my = my - map_max
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selected_chunky = chunky - 1
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--print("down")
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else
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--print("current")
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--selected_chunky = chunky
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end
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--print("chunkey:"..chunkey.."|my:"..my)
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--print(selected_chunkx, selected_chunky)
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local draw_selection_x = player_drawnx+(mx*scale)+(map_max*scale*(selected_chunkx-chunkx))-(player.playerx*scale)
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local draw_selection_y = player_drawny+(my*scale)+(map_max*scale*(chunky-selected_chunky))-(player.playery*scale)
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love.graphics.rectangle("line", draw_selection_x, draw_selection_y, scale, scale )
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if mine_process > 0 then
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love.graphics.draw(mining_texture[math.ceil(mine_process)], draw_selection_x, draw_selection_y,0, scale/16, scale/16,0,0)
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end
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else
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mx,my = -1,-1
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end
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if mine_process ~= 0 and (mx ~= old_mx or my ~= old_my) then
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mine_process = 0
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end
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old_mx,old_my = mx,my
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--interact with inventory
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else
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local x, y = love.mouse.getPosition( )
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if x > crafting_x and x < crafting_x + (inventory_size*84) and y > crafting_y and y < crafting_y + (inventory_height*84) then
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crafting_selection_x = math.ceil((x-crafting_x)/84)
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crafting_selection_y = math.ceil((y-crafting_y)/84)
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else
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crafting_selection_x = -1
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crafting_selection_y = -1
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end
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if x > craft_inv_x and x < craft_inv_x + (crafting.craft_size*84) and y > craft_inv_y and y < craft_inv_y + (crafting.craft_size*84) then
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craft_inventory_selection_x = math.ceil((x-craft_inv_x)/84)
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craft_inventory_selection_y = math.ceil((y-craft_inv_y)/84)
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else
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craft_inventory_selection_x = -1
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craft_inventory_selection_y = -1
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end
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if x > craft_output_x and x < craft_output_x + 84 and y > craft_output_y and y < craft_output_y + 84 then
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craft_output_selection_x = math.ceil((x-craft_output_x)/84)
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craft_output_selection_y = math.ceil((y-craft_output_y)/84)
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else
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craft_output_selection_x = -1
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craft_output_selection_y = -1
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end
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end
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end
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