Remove duplicates

This commit is contained in:
jordan4ibanez 2017-07-10 00:44:27 -04:00
parent e1fa02c52c
commit fd7529a7de

View File

@ -33,19 +33,6 @@ function collisiony(oldposy)
end
end
end
--check the corners
for q = 1,2 do
for r = 1,2 do
local squarex1 = math.floor(player.playerx+xer[q])
local squarey1 = math.floor(player.playery+yer[r])
--if (squarex1 > map_max or squarex1 <= 0) or (squarey1 > map_max or squarey1 <= 0) or ore[loaded_chunks[0][0][squarex1][squarey1]["block"]]["collide"] ~= false then
if (player.playerx <= map_max and player.playerx > 1) and (player.playery < map_max and player.playery > 1) and ore[loaded_chunks[0][0][squarex1][squarey1]["block"]]["collide"] ~= false then
player.inertiax = 0
player.playerx = oldposx
print("stopping x inertia and pos")
end
end
end
if fall == true then
player.on_block = false
end