Wield item

This commit is contained in:
jordan4ibanez 2017-07-23 22:02:01 -04:00
parent bd79156596
commit afe3031752

@ -456,12 +456,24 @@ function player.draw()
--head
love.graphics.draw(player_head, player_drawnx, player_drawny-((scale/17.7)*12),0, scale/17.7, scale/17.7,4,4)
--wielded item
-- block loaded_chunks[selected_chunkx][selected_chunky][mx][my]["block"]
-- render texture_table[inventory[i]["id"]]
if inventory[inventory_selection]["id"] then
--mining animation
if mine_process == 0 and mining_animation == 0 then
love.graphics.draw(texture_table[inventory[inventory_selection]["id"]], player_drawnx, player_drawny-((scale/17.7)*8),-arm_animation, scale/45, scale/45,-5,-15)
else
love.graphics.draw(texture_table[inventory[inventory_selection]["id"]], player_drawnx, player_drawny-((scale/17.7)*8),mining_animation, scale/45, scale/45,-5,-15)
end
end
--THIS IS DEBUG INFO FOR THE COLLISION DETECTION
--love.graphics.rectangle( "line", player_drawnx-(scale/5), player_drawny-(scale/1.1), 0.4*scale,1.71*scale )
love.graphics.circle( "fill", player_drawnx, player_drawny, 3 ) --center
--love.graphics.circle( "fill", player_drawnx, player_drawny, 3 ) --center
end