Add background color to surface
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parent
60b6f94ff9
commit
ac188c417b
6
map.lua
6
map.lua
@ -285,6 +285,12 @@ function maplib.draw()
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love.graphics.setFont(font)
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for xx = -max_chunks,max_chunks do
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for yy = -max_chunks,max_chunks do
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--draw sky
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if chunky-yy > underground then
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love.graphics.setColor(65,105,225,255)
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love.graphics.rectangle( "fill", player_drawnx+scale+(map_max*scale*xx)-(player.playerx*scale), player_drawny+scale+(map_max*scale*yy)-(player.playery*scale), scale*map_max,scale*map_max )
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love.graphics.setColor(255, 255, 255,255)
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end
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--love.graphics.setColor(255,255,255)
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for x = 1,map_max do
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@ -131,10 +131,10 @@ function mine(key)
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local right = love.mouse.isDown(2)
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mx = math.floor(mx+0.5)
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my = math.floor(my+0.5)
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if mx ~= -1 and my ~= -1 then
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if mx ~= -1 and my ~= -1 and mx >= 1 and mx <= map_max and my >= 1 and my <= map_max then
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--play sound and remove tile
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if left then
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--print(mx,my)
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print(mx,my)
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if loaded_chunks[selected_chunkx][selected_chunky][mx][my]["block"] ~= 1 then
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minesound:setPitch(love.math.random(50,100)/100)
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minesound:stop()
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