Add in loading on seperate thread
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390d753c37
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17245f556f
@ -44,6 +44,7 @@ function collision(oldposx,oldposy)
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--print(chunkerx, chunkery, "|", squarex,squarey)
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--print( loaded_chunks[chunkerx][chunkery][squarex][squarey]["block"])
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--if (squarex1 > map_max or squarex1 <= 0) or (squarey1 > map_max or squarey1 <= 0) or ore[loaded_chunks[0][0][squarex1][squarey1]["block"]]["collide"] ~= false then
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if loaded_chunks[chunkerx] and loaded_chunks[chunkerx][chunkery] and loaded_chunks[chunkerx][chunkery][squarex] and loaded_chunks[chunkerx][chunkery][squarex][squarey] then
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if ore[loaded_chunks[chunkerx][chunkery][squarex][squarey]["block"]]["collide"] ~= false then
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player.playery = oldposy
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if r == 2 then
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@ -56,6 +57,7 @@ function collision(oldposx,oldposy)
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end
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end
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end
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end
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if fall == true then
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player.on_block = false
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end
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@ -92,6 +94,7 @@ function collision(oldposx,oldposy)
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end
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--if (squarex1 > map_max or squarex1 <= 0) or (squarey1 > map_max or squarey1 <= 0) or ore[loaded_chunks[0][0][squarex1][squarey1]["block"]]["collide"] ~= false then
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if loaded_chunks[chunkerx] and loaded_chunks[chunkerx][chunkery] and loaded_chunks[chunkerx][chunkery][squarex] and loaded_chunks[chunkerx][chunkery][squarex][squarey] then
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if ore[loaded_chunks[chunkerx][chunkery][squarex][squarey]["block"]]["collide"] ~= false then
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player.inertiax = 0
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player.playerx = oldposx
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@ -99,6 +102,7 @@ function collision(oldposx,oldposy)
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end
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end
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end
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end
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end
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8
creating_map_save.lua
Normal file
8
creating_map_save.lua
Normal file
@ -0,0 +1,8 @@
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savechannel = love.thread.getChannel("save")
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dofile("tserial.lua")
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while true do
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if savechannel:getCount( ) > 0 then
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love.filesystem.write( "/map/"..chunkx+xx.."_"..chunky+yy..".txt", TSerial.pack(tiles))
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end
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2
main.lua
2
main.lua
@ -76,6 +76,8 @@ function love.quit( )
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end
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function love.update(dt)
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maplib.load_chunks()
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fpsGraph:update(dt)
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memGraph:update(dt)
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-- Update our custom graph
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40
map.lua
40
map.lua
@ -2,7 +2,8 @@
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maplib = {}
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chunkx,chunky = math.random(-1000,1000),math.random(-1000,-1000)
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--chunkx,chunky = math.random(-1000,1000),math.random(-1000,-1000)
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chunkx,chunky = 5,1
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--tile size
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map_max = 25
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@ -88,14 +89,39 @@ savethread = love.thread.newThread("saving.lua")
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savechannel = love.thread.getChannel("save")
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loadchannel = love.thread.getChannel("load")
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savethread:start()
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--saves all memory data into file
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function maplib.save_chunks()
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--print("saving chunks")
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savechannel:push{max_chunks,chunkx,chunky,loaded_chunks}
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savechannel:push{"saving_old",max_chunks,chunkx,chunky,loaded_chunks}
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end
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--maplib.save_chunks()
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--watches and tells game to load up map tiles
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function maplib.load_chunks()
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for xx = -max_chunks,max_chunks do
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for yy = -max_chunks,max_chunks do
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--tell thread to load chunk
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local chunkeyy = loadchannel:pop()
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local data,xxer,yyer
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if chunkeyy then
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data = chunkeyy[1]
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xxer = chunkeyy[2]
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yyer = chunkeyy[3]
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end
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if xxer == xx and yyer == yy and loaded_chunks[xx][yy] == nil then
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loaded_chunks[xx][yy] = data
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elseif loaded_chunks[xx][yy] == nil then
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savechannel:push{"load_old",max_chunks,chunkx,chunky,loaded_chunks,xx,yy}
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end
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end
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end
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end
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--generates ore
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function maplib.generate_ore(tiles)
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@ -253,10 +279,6 @@ function maplib.createmap()
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--save
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love.filesystem.write( "/map/"..chunkx+xx.."_"..chunky+yy..".txt", TSerial.pack(tiles))
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loaded_chunks[xx][yy] = tiles
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else
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tiles = TSerial.unpack(love.filesystem.read("/map/"..chunkx+xx.."_"..chunky+yy..".txt"))
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loaded_chunks[xx][yy] = tiles
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end
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end
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end
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@ -309,8 +331,10 @@ function maplib.draw()
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if drawx >= -scale and drawx < screenwidth and drawy >= -scale and drawy < screenheight then
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if loaded_chunks[xx][-yy] and loaded_chunks[xx][-yy][x] and loaded_chunks[xx][-yy][x][y] then
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love.graphics.draw(texture_table[loaded_chunks[xx][-yy][x][y]["block"]], drawx,drawy,0, scale/16, scale/16)
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end
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end
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--love.graphics.print(,, )
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--if x == math.floor(map_max / 2) and y == math.floor(map_max / 2) then
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-- love.graphics.print("X", x*scale, y*scale)
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@ -362,6 +386,8 @@ function maplib.liquid_flow(dt)
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--if not after_table[xx][yy][x][y] then
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-- after_table[xx][yy][x][y] = {}
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--end
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if loaded_chunks[xx][-yy] and loaded_chunks[xx][-yy][x] and loaded_chunks[xx][-yy][x][y] then
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local block = loaded_chunks[xx][-yy][x][y]["block"]
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@ -480,6 +506,8 @@ function maplib.liquid_flow(dt)
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after_table[xx-1][-yy][map_max][y]["xleft"] = "xleft"
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end
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--love.graphics.draw(texture_table[loaded_chunks[xx][-yy][x][y]["block"]], (((x*scale)-(player.playerx*scale))+((scale*map_max)/2))+(map_max*scale*xx)+offsetx, (((y*scale)-(player.playery*scale))+((scale*map_max)/2))+(map_max*scale*yy)+offsety-4,0, scale/16, scale/16)
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end
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end
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end
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end
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12
map_load.lua
Normal file
12
map_load.lua
Normal file
@ -0,0 +1,12 @@
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while true do
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--load old tiles
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print("load old")
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--tiles = TSerial.unpack(love.filesystem.read("/map/"..chunkx+xx.."_"..chunky+yy..".txt"))
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savechannel:push{"load_old","/map/"..chunkx+xx.."_"..chunky+yy..".txt"}
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local tiles = loadchannel:pop()
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print(tiles)
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loaded_chunks[xx][yy] = tiles
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end
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@ -129,6 +129,7 @@ function mine(key)
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--play sound and remove tile
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if left then
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--print(mx,my)
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if loaded_chunks[selected_chunkx] and loaded_chunks[selected_chunkx][selected_chunky] and loaded_chunks[selected_chunkx][selected_chunky][mx] and loaded_chunks[selected_chunkx][selected_chunky][mx][my] then
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if loaded_chunks[selected_chunkx][selected_chunky][mx][my]["block"] ~= 1 then
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minesound:setPitch(love.math.random(50,100)/100)
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minesound:stop()
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@ -139,7 +140,9 @@ function mine(key)
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score = score + 1
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end
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end
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elseif right then
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if loaded_chunks[selected_chunkx] and loaded_chunks[selected_chunkx][selected_chunky] and loaded_chunks[selected_chunkx][selected_chunky][mx] and loaded_chunks[selected_chunkx][selected_chunky][mx][my] then
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if loaded_chunks[selected_chunkx][selected_chunky][mx][my]["block"] == 1 and (mx ~= player.playerx or my ~= player.playery) then
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placesound:setPitch(love.math.random(50,100)/100)
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placesound:stop()
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@ -151,6 +154,7 @@ function mine(key)
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end
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end
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end
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end
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end
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function player.move_camera(dt)
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35
saving.lua
35
saving.lua
@ -1,4 +1,7 @@
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--how the map saves and loads
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savechannel = love.thread.getChannel("save")
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loadchannel = love.thread.getChannel("load")
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dofile("tserial.lua")
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@ -7,22 +10,44 @@ dofile("tserial.lua")
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--debug info
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while true do
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print("test")
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if savechannel:getCount( ) > 0 then
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print("saving chunks")
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local x = savechannel:pop()
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local max_chunks = x[1]
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local chunkx = x[2]
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local chunky = x[3]
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local loaded_chunks = x[4]
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local doing = x[1]
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if doing == "saving_old" then
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print("saving old chunks")
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local max_chunks = x[2]
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local chunkx = x[3]
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local chunky = x[4]
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local loaded_chunks = x[5]
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print(max_chunks,chunkx,chunky,loaded_chunks)
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for xx = -max_chunks,max_chunks do
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for yy = -max_chunks,max_chunks do
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if loaded_chunks[xx] and loaded_chunks[xx][yy] then
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love.filesystem.write( "/map/"..chunkx+xx.."_"..chunky+yy..".txt", TSerial.pack(loaded_chunks[xx][yy]))
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print("saving:"..chunkx+xx.."_"..chunky+yy)
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end
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end
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end
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elseif doing == "load_old" then
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print("load old")
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print("loading old chunks")
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local max_chunks = x[2]
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local chunkx = x[3]
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local chunky = x[4]
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local loaded_chunks = x[5]
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local xx = x[6]
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local yy = x[7]
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--print("pushing")
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local file = love.filesystem.read("/map/"..chunkx+xx.."_"..chunky+yy..".txt")
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loadchannel:push{TSerial.unpack(file),xx,yy}
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print("succesfully loaded "..chunkx+xx.."_"..chunky+yy)
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--print("file doesn't exist")
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end
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end
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end
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