Make water generate on surface
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parent
80f3ca74cc
commit
0b7a5a8928
5
map.lua
5
map.lua
@ -24,6 +24,9 @@ earth_max = 2
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--max chunks loaded ( chunk x chunk )
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max_chunks = 3
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--water height on the surface
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water_height = 10
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--makes player move to next map section
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function maplib.new_block(oldposx,oldposy)
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if player.playerx < 1 then
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@ -189,6 +192,8 @@ function maplib.createmap()
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--generate dirt as debug
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if y == yer then
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tiles[x][y]["block"] = 4
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elseif y < yer and y >= water_height then
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tiles[x][y]["block"] = 5
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elseif y < yer then
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tiles[x][y]["block"] = 1
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else
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@ -35,7 +35,7 @@ function love.keypressed( key, scancode, isrepeat )
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--debug
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if key == "f5" then
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chunkx,chunky = math.random(-1000,1000),math.random(0,3)
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chunkx,chunky = math.random(-1000,1000),math.random(2,3)
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maplib.createmap()
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--print("generate random block")
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