Open-Terrarium/main.lua

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print("keep everything in memory until save, or until close game")
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--textures: https://github.com/minetest-texturepacks/Good-Morning-Craft-Minetest
--the directory
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debugGraph = require 'modules.debugGraph.debugGraph'
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math.randomseed(os.time())
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dofile("tserial.lua")
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dofile("pause.lua")
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dofile("ore.lua")
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dofile("map.lua")
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dofile("menu.lua")
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dofile("player.lua")
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dofile("collision.lua")
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dofile("physics.lua")
--the scale of the map
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scale = 280
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screenwidth = love.graphics.getWidth( )
screenheight = love.graphics.getHeight( )
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function love.draw()
maplib.draw()
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player.draw()
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menu.draw()
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fpsGraph:draw()
memGraph:draw()
dtGraph:draw()
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player.draw_health()
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end
function love.load()
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love.graphics.setDefaultFilter( "nearest", "nearest", 0 )
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load_mining_textured()
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load_player_textures()
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fpsGraph = debugGraph:new('fps', 600, 120,100,50,0.01)
memGraph = debugGraph:new('mem', 600, 160,100,50,0.01)
dtGraph = debugGraph:new('custom', 600, 190,100,50,0.01)
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maplib.createmap()
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font = love.graphics.newFont("font.ttf", 12)
fontmed = love.graphics.newFont("font.ttf", 22)
fontbig = love.graphics.newFont("font.ttf", 35)
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love.graphics.setFont(font)
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minesound = love.audio.newSource("mine.ogg", "static")
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placesound = love.audio.newSource("place.ogg", "static")
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stepsound = love.audio.newSource("step.ogg", "static")
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oof = love.audio.newSource("oof.ogg", "static")
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menu_music = love.audio.newSource("sounds/menu_music.ogg")
menu_music:setLooping(true)
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texture_table = {}
local i = 1
for key,value in pairs(ore) do
texture_table[i] = love.graphics.newImage("textures/"..value.image)
i = i + 1
end
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--playertexture = love.graphics.newImage("textures/player.png")
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heart = love.graphics.newImage("textures/heart.png")
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menu_music:play()
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end
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function love.quit( )
print("Thanks for playing!")
return nil
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end
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function love.update(dt)
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pause_game()
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maplib.load_chunks()
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fpsGraph:update(dt)
memGraph:update(dt)
-- Update our custom graph
dtGraph:update(dt, math.floor(dt * 1000))
dtGraph.label = 'DT: ' .. dt
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menu.animate()
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mine(key,dt)
player.move_camera(dt)
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maplib.liquid_flow(dt)
--debug
if love.keyboard.isDown("space") then
print("clear")
end
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move(dt)
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physics.player_x_apply(dt)
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physics.gravity()
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maplib.new_block(player.playerx,player.playery)
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end