2017-06-20 01:40:29 -04:00
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--basic grid based collision detection
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function collision(oldposx,oldposy)
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if (player.playerx > mapwidth or player.playerx <= 0) or (player.playery > mapheight or player.playery <= 0) or tiles[player.playerx][player.playery]["block"] ~= 0 then
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player.playerx,player.playery = oldposx,oldposy
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end
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end
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2017-06-20 03:39:40 -04:00
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--make the player fall when in air
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gravtimer = 0
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function gravity(dt)
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if player.playery < mapheight and tiles[player.playerx][player.playery+1]["block"] == 0 then
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gravtimer = gravtimer + dt
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if gravtimer >= 0.35 then
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local oldposx,oldposy = player.playerx,player.playery
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player.playery = player.playery + 1
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collision(oldposx,oldposy)
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gravtimer = 0
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end
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else
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gravtimer = 0
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end
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end
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