Open-Terrarium/menu.lua

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Lua
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--menu animation and info
menu = {}
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mx,my = 1,1
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menutitle = {}
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menutitle.g = 35
menutitle.a = 35
menutitle.m = 35
menutitle.e = 35
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menutimer = 0
pause = false
letter = 1
function menu.animate()
if pause == false then
menutimer = menutimer + 1
end
if menutimer > 20 then
if letter == 1 then
menutitle.g = menutitle.g + 2
elseif letter == 2 then
menutitle.a = menutitle.a + 2
elseif letter == 3 then
menutitle.m = menutitle.m + 2
elseif letter == 4 then
menutitle.e = menutitle.e + 2
end
if menutimer >= 40 then
menutimer = 0
letter = letter + 1
if letter > 4 then
letter = 1
end
end
elseif menutimer <= 20 then
if letter == 1 then
menutitle.g = menutitle.g - 2
elseif letter == 2 then
menutitle.a = menutitle.a - 2
elseif letter == 3 then
menutitle.m = menutitle.m - 2
elseif letter == 4 then
menutitle.e = menutitle.e - 2
end
end
end
selected_chunkx,selected_chunky = 0,0
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function menu.draw()
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menu.cursor()
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--redo this as a table
--love.graphics.setFont(fontbig)
--love.graphics.setColor(255,0,0,255)
--love.graphics.print("D", 400, menutitle.g)
--love.graphics.print("I", 440, menutitle.a)
--love.graphics.print("G", 480, menutitle.m)
--love.graphics.print("!", 520, menutitle.e)
local xxer = 600
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--score debug
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love.graphics.setFont(font)
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love.graphics.setColor(255,255,255,255)
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love.graphics.print("Score:"..tostring(score),xxer,12)
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--debug mining
if player.mining == true then
love.graphics.setColor(255,0,0,255)
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love.graphics.print("Mining", xxer,24)
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love.graphics.setColor(128,128,128,255)
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love.graphics.print("Placing", xxer+80,24)
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elseif player.mining == false then
love.graphics.setColor(128,128,128,255)
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love.graphics.print("Mining", xxer,24)
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love.graphics.setColor(255,0,0,255)
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love.graphics.print("Placing", xxer+80,24)
--love.graphics.print("PosX:"..player.playerx.." PosY:"..player.playery, 400,150)
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end
--debug player's pos
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love.graphics.setColor(255,255,255,255)
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love.graphics.print("PosX:"..(player.playerx+(chunkx*map_max)).." PosY:"..((map_max-player.playery)+(chunky*map_max)), 5,5)
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--debug mouse's pos
love.graphics.setColor(255,255,255,255)
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love.graphics.print("MX:"..mx.." MY:"..my, xxer,36)
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--debug selected item
love.graphics.setColor(255,255,255,255)
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love.graphics.print("ITEM:", xxer,48) love.graphics.draw(texture_table[player.selected],xxer+60,45,0,0.8,0.8)
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love.graphics.print("Chunkx:"..chunkx, xxer,60)
love.graphics.print("Chunky:"..chunky, xxer,72)
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love.graphics.print("Current FPS:"..tostring(love.timer.getFPS( )), xxer, 84)
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love.graphics.print("Intx:"..tostring(player.inertiax), xxer, 96)
love.graphics.print("Inty:"..tostring(player.inertiay), xxer, 108)
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love.graphics.print("Deaths:"..tostring(deaths), xxer, 250)
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end
function menu.cursor()
local x, y = love.mouse.getPosition( )
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--love.graphics.circle( "fill", player_drawnx, player_drawny, 4 )
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--local xx,yy = math.floor(x/scale),math.floor((y+3)/scale)
local xx,yy = math.floor((x-player_drawnx)/scale)*scale,math.floor((y-player_drawny)/scale)*scale
mx,my = player.playerx + (xx/scale),player.playery + (yy/scale)
selected_chunkx,selected_chunky = 0,0
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--only change and draw if in boundaries
if ((mx >= 1 and mx <= map_max) and (my >= 1 and my <= map_max)) and (math.abs(player.playerx-mx) <=5 and math.abs(player.playery-my) <=5) then
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love.graphics.rectangle("line", player_drawnx+xx, player_drawny+yy, scale, scale )
--reach outside of chunk
elseif (math.abs(player.playerx-mx) <=5 and math.abs(player.playery-my) <=5) then
--ocal chunkex,chunkey = math.floor(mx/map_max),math.floor(my/map_max)
--overreach x
if mx > map_max then
mx = mx - map_max
selected_chunkx = 1
elseif mx < 1 then
mx = mx + map_max
selected_chunkx = -1
else
--mx = 0
end
--overreach y
if my < 1 then
my = my + map_max
selected_chunky = 1
--print("up")
elseif my > map_max then
my = my - map_max
selected_chunky = -1
--print("down")
--else
--my = 0
end
--print("chunkey:"..chunkey.."|my:"..my)
--print(selected_chunkx, selected_chunky)
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love.graphics.rectangle("line", player_drawnx+xx, player_drawny+yy, scale, scale )
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else
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mx,my = -1,-1
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end
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end