Mystic/mod_jail/sumpf/sumpf/n/old_mapgen.lua

187 lines
6.1 KiB
Lua

minetest.register_alias("sumpf:pilz", "riesenpilz:brown")
local function swampore(pos, env)
if env:get_node(pos).name == "default:stone_with_coal" then
return "kohle"
end
if env:get_node(pos).name == "default:stone_with_iron" then
return "eisen"
end
return "junglestone"
end
local function avoid_nearby_node(pos, node)
for i = -1,1,2 do
for j = -1,1,2 do
if minetest.get_node({x=pos.x+i, y=pos.y, z=pos.z+j}).name == node then
return false
end
end
end
return true
end
local function find_ground(pos, nodes)
for _, evground in ipairs(nodes) do
if minetest.get_node(pos).name == evground then
return true
end
end
return false
end
EVSUMPFGROUND = {"default:dirt_with_grass","default:dirt","default:sand","default:desert_sand", "default:water_source"}
USUAL_STUFF = {"default:leaves","default:apple","default:tree","default:dry_shrub","default:cactus","default:papyrus"}
minetest.register_on_generated(function(minp, maxp, seed)
if maxp.y >= -10 then
local x0,z0,x1,z1 = minp.x,minp.z,maxp.x,maxp.z -- Assume X and Z lengths are equal
local env = minetest.env --Should make things a bit faster.
local perlin1 = env:get_perlin(11,3, 0.5, 200) --Get map specific perlin
--[[if not (perlin1:get2d({x=x0, y=z0}) > 0.53) and not (perlin1:get2d({x=x1, y=z1}) > 0.53)
and not (perlin1:get2d({x=x0, y=z1}) > 0.53) and not (perlin1:get2d({x=x1, y=z0}) > 0.53)
and not (perlin1:get2d({x=(x1-x0)/2, y=(z1-z0)/2}) > 0.53) then]]
if not sumpf.always_generate
and not ( perlin1:get2d( {x=x0, y=z0} ) > 0.53 ) --top left
and not ( perlin1:get2d( { x = x0 + ( (x1-x0)/2), y=z0 } ) > 0.53 )--top middle
and not (perlin1:get2d({x=x1, y=z1}) > 0.53) --bottom right
and not (perlin1:get2d({x=x1, y=z0+((z1-z0)/2)}) > 0.53) --right middle
and not (perlin1:get2d({x=x0, y=z1}) > 0.53) --bottom left
and not (perlin1:get2d({x=x1, y=z0}) > 0.53) --top right
and not (perlin1:get2d({x=x0+((x1-x0)/2), y=z1}) > 0.53) --left middle
and not (perlin1:get2d({x=(x1-x0)/2, y=(z1-z0)/2}) > 0.53) --middle
and not (perlin1:get2d({x=x0, y=z1+((z1-z0)/2)}) > 0.53) then --bottom middle
print("[sumpf] abortsumpf")
return
end
local divs = (maxp.x-minp.x);
local pr = PseudoRandom(seed+68)
--[[for i = minp.x,maxp.x,1 do
for j = minp.y,maxp.y,1 do
for k = minp.z,maxp.z,1 do
if env:get_node({x=i,y=j,z=k}).name == "sumpf:sumpf" then
local warning = "[sumpf] wants to generate again at: x=["..minp.x.."; "..maxp.x.."]; z=["..minp.z.."; "..maxp.z.."] ..not aborting"
print(warning)
minetest.chat_send_all(warning)
end
end
end
end]]
--remove usual stuff
local trees = env:find_nodes_in_area(minp, maxp, USUAL_STUFF)
for i,v in pairs(trees) do
env:remove_node(v)
end
--Information:
if sumpf.info then
local geninfo = "[sumpf] tries to generate a swamp at: x=["..minp.x.."; "..maxp.x.."]; y=["..minp.y.."; "..maxp.y.."]; z=["..minp.z.."; "..maxp.z.."]"
print(geninfo)
minetest.chat_send_all(geninfo)
end
local smooth = sumpf.smooth
local swampwater = sumpf.swampwater
for j=0,divs do
for i=0,divs do
local x,z = x0+i,z0+j
--Check if we are in a "Swamp biome"
local in_biome = false
local test = perlin1:get2d({x=x, y=z})
--smooth mapgen
if sumpf.always_generate then
in_biome = true
elseif smooth and (test > 0.73 or (test > 0.43 and pr:next(0,29) > (0.73 - test) * 100 )) then
in_biome = true
elseif (not smooth) and test > 0.53 then
in_biome = true
end
if in_biome then
local ground_y = nil --Definition des Bodens:
for y=maxp.y,0,-1 do
if find_ground({x=x,y=y,z=z}, EVSUMPFGROUND) then
ground_y = y
break
end
end
if ground_y then
local ground = {x=x,y=ground_y, z=z}
local boden = {x=x,y=ground_y+1, z=z}
if env:get_node(ground).name == "default:water_source" then --Dreckseen:
if env:find_node_near(ground, 3+pr:next(1,2), "group:crumbly") then
for y=0,-30,-1 do
local pos = {x=x,y=ground_y+y,z=z}
if env:get_node(pos).name == "default:water_source" then
env:add_node(pos, {name="sumpf:dirtywater_source"})
else
env:add_node(pos, {name="sumpf:peat"})
end
end
end
else
if swampwater --Sumpfwasser:
and pr:next(1,2) == 2
and avoid_nearby_node(ground, "air")
and avoid_nearby_node(ground, "default:junglegrass")
and avoid_nearby_node(ground, "sumpf:gras")
and avoid_nearby_node(ground, "riesenpilz:brown")
and avoid_nearby_node(ground, "riesenpilz:red")
and avoid_nearby_node(ground, "riesenpilz:fly_agaric")
and avoid_nearby_node(ground, "ignore")
and env:get_node(boden).name == "air" then
for s=0,-20-pr:next(1,9),-1 do
local pos = {x=x,y=ground_y+s,z=z}
if env:get_node(pos).name ~= "air" then
env:add_node(pos, {name="sumpf:dirtywater_source"})
else
break
end
end
else --Sumpfboden:
for l=-1,0,1 do
env:add_node({x=x,y=ground_y+l,z=z}, {name="sumpf:sumpf"})
end
env:add_node({x=x,y=ground_y-2,z=z}, {name="sumpf:sumpf2"})
for i=-3,-30,-1 do
local pos = {x=x,y=ground_y+i,z=z}
if env:get_node(pos).name ~= "air" then
env:add_node(pos, {name="sumpf:"..swampore(pos, env)})
else
break
end
end
end
if sumpf.enable_plants then --Pflanzen (und Pilz):
if pr:next(1,80) == 1 then
mache_birke(boden)
elseif pr:next(1,20) == 1 then
sumpf_make_jungletree(boden)
elseif pr:next(1,50) == 1 then
env:add_node(boden, {name="riesenpilz:brown"})
elseif pr:next(1,100) == 1 then
env:add_node(boden, {name="riesenpilz:red"})
elseif pr:next(1,200) == 1 then
env:add_node(boden, {name="riesenpilz:fly_agaric"})
elseif pr:next(1,4) == 1 then
env:add_node(boden, {name="sumpf:gras"})
elseif pr:next(1,6) == 1 then
env:add_node(boden, {name="default:junglegrass"})
end
end
end
end
end
end
end
end
end)