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5 Commits

Author SHA1 Message Date
sfan5 4c8c649779
Mainmenu game-related changes (#11887)
fixes:
* Switching between games does not immediately hide creative mode / damage buttons if so specified
* World creation menu has a game selection list even though the menu already provides a gamebar
* Showing gameid in world list is unnecessary
* Choice of mapgen parameters in menu persists between games (and was half-broken)
2022-01-09 21:15:35 +01:00
Lars Mueller b164e16d1b Copy smoothing note to gui_scaling_filter description 2022-01-09 21:13:54 +01:00
SmallJoker 8fab406c28 Formspec: Fix bgcolor and set_focus checks 2022-01-09 18:47:12 +01:00
sfan5 5eb45e1ea0
Restore pass-through of direction keys (#11924)
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
2022-01-09 18:46:36 +01:00
sfan5 76dbd0d2d0
Fully remove bitmap font support (#11863)
Freetype is now a build requirement.
2022-01-08 14:53:25 +01:00
72 changed files with 503 additions and 629 deletions

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@ -150,29 +150,6 @@ jobs:
run: |
./bin/minetestserver --run-unittests
# Build without freetype (client-only)
clang_9_no_freetype:
name: "clang_9 (FREETYPE=0)"
runs-on: ubuntu-18.04
steps:
- uses: actions/checkout@v2
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps clang-9
- name: Build
run: |
./util/ci/build.sh
env:
CC: clang-9
CXX: clang++-9
CMAKE_FLAGS: "-DENABLE_FREETYPE=0 -DBUILD_SERVER=0"
- name: Test
run: |
./bin/minetest --run-unittests
docker:
name: "Docker image"
runs-on: ubuntu-18.04

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@ -135,7 +135,8 @@ Compiling
| GCC | 4.9+ | Can be replaced with Clang 3.4+ |
| CMake | 3.5+ | |
| IrrlichtMt | - | Custom version of Irrlicht, see https://github.com/minetest/irrlicht |
| SQLite3 | 3.0+ | |
| Freetype | 2.0+ | |
| SQLite3 | 3+ | |
| Zstd | 1.0+ | |
| LuaJIT | 2.0+ | Bundled Lua 5.1 is used if not present |
| GMP | 5.0.0+ | Bundled mini-GMP is used if not present |
@ -143,7 +144,7 @@ Compiling
For Debian/Ubuntu users:
sudo apt install g++ make libc6-dev cmake libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev libzstd-dev
sudo apt install g++ make libc6-dev cmake libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev libzstd-dev libluajit-5.1-dev
For Fedora users:
@ -247,7 +248,6 @@ General options and their default values:
MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
ENABLE_FREETYPE=ON - Build with FreeType2; Allows using TTF fonts
ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
ENABLE_GLES=OFF - Build for OpenGL ES instead of OpenGL (requires support by IrrlichtMt)
ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
@ -273,10 +273,10 @@ Library specific options:
EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
EXTRA_DLL - Only on Windows; optional paths to additional DLLs that should be packaged
FREETYPE_INCLUDE_DIR_freetype2 - Only if building with FreeType 2; directory that contains an freetype directory with files such as ftimage.h in it
FREETYPE_INCLUDE_DIR_ft2build - Only if building with FreeType 2; directory that contains ft2build.h
FREETYPE_LIBRARY - Only if building with FreeType 2; path to libfreetype.a/libfreetype.so/freetype.lib
FREETYPE_DLL - Only if building with FreeType 2 on Windows; path to libfreetype.dll
FREETYPE_INCLUDE_DIR_freetype2 - Directory that contains files such as ftimage.h
FREETYPE_INCLUDE_DIR_ft2build - Directory that contains ft2build.h
FREETYPE_LIBRARY - Path to libfreetype.a/libfreetype.so/freetype.lib
FREETYPE_DLL - Only on Windows; path to libfreetype-6.dll
GETTEXT_DLL - Only when building with gettext on Windows; paths to libintl + libiconv DLLs
GETTEXT_INCLUDE_DIR - Only when building with gettext; directory that contains iconv.h
GETTEXT_LIBRARY - Only when building with gettext on Windows; path to libintl.dll.a
@ -337,7 +337,6 @@ vcpkg install zlib zstd curl[winssl] openal-soft libvorbis libogg libjpeg-turbo
- **Don't forget about IrrlichtMt.** The easiest way is to clone it to `lib/irrlichtmt` as described in the Linux section.
- `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
- `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
- `freetype` is optional, it allows true-type font rendering.
- `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
- `gmp` and `jsoncpp` are optional, otherwise the bundled versions will be compiled
@ -429,8 +428,7 @@ cmake .. \
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.14 \
-DCMAKE_FIND_FRAMEWORK=LAST \
-DCMAKE_INSTALL_PREFIX=../build/macos/ \
-DRUN_IN_PLACE=FALSE \
-DENABLE_FREETYPE=TRUE -DENABLE_GETTEXT=TRUE
-DRUN_IN_PLACE=FALSE -DENABLE_GETTEXT=TRUE
make -j$(nproc)
make install

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@ -91,7 +91,6 @@ LOCAL_CFLAGS += \
-DENABLE_GLES=1 \
-DUSE_CURL=1 \
-DUSE_SOUND=1 \
-DUSE_FREETYPE=1 \
-DUSE_LEVELDB=0 \
-DUSE_LUAJIT=1 \
-DUSE_GETTEXT=1 \

View File

@ -125,17 +125,21 @@ os.tmpname = function()
end
--------------------------------------------------------------------------------
function menu_render_worldlist()
local retval = ""
function menu_render_worldlist(show_gameid)
local retval = {}
local current_worldlist = menudata.worldlist:get_list()
local row
for i, v in ipairs(current_worldlist) do
if retval ~= "" then retval = retval .. "," end
retval = retval .. core.formspec_escape(v.name) ..
" \\[" .. core.formspec_escape(v.gameid) .. "\\]"
row = v.name
if show_gameid == nil or show_gameid == true then
row = row .. " [" .. v.gameid .. "]"
end
retval[#retval+1] = core.formspec_escape(row)
end
return retval
return table.concat(retval, ",")
end
function menu_handle_key_up_down(fields, textlist, settingname)

View File

@ -15,7 +15,8 @@
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local worldname = ""
-- cf. tab_local, the gamebar already provides game selection so we hide the list from here
local hide_gamelist = PLATFORM ~= "Android"
local function table_to_flags(ftable)
-- Convert e.g. { jungles = true, caves = false } to "jungles,nocaves"
@ -31,9 +32,8 @@ local function strflag(flags, flag)
return (flags[flag] == true) and "true" or "false"
end
local cb_caverns = { "caverns", fgettext("Caverns"), "caverns",
local cb_caverns = { "caverns", fgettext("Caverns"),
fgettext("Very large caverns deep in the underground") }
local tt_sea_rivers = fgettext("Sea level rivers")
local flag_checkboxes = {
v5 = {
@ -41,39 +41,38 @@ local flag_checkboxes = {
},
v7 = {
cb_caverns,
{ "ridges", fgettext("Rivers"), "ridges", tt_sea_rivers },
{ "mountains", fgettext("Mountains"), "mountains" },
{ "floatlands", fgettext("Floatlands (experimental)"), "floatlands",
{ "ridges", fgettext("Rivers"), fgettext("Sea level rivers") },
{ "mountains", fgettext("Mountains") },
{ "floatlands", fgettext("Floatlands (experimental)"),
fgettext("Floating landmasses in the sky") },
},
carpathian = {
cb_caverns,
{ "rivers", fgettext("Rivers"), "rivers", tt_sea_rivers },
{ "rivers", fgettext("Rivers"), fgettext("Sea level rivers") },
},
valleys = {
{ "altitude-chill", fgettext("Altitude chill"), "altitude_chill",
{ "altitude_chill", fgettext("Altitude chill"),
fgettext("Reduces heat with altitude") },
{ "altitude-dry", fgettext("Altitude dry"), "altitude_dry",
{ "altitude_dry", fgettext("Altitude dry"),
fgettext("Reduces humidity with altitude") },
{ "humid-rivers", fgettext("Humid rivers"), "humid_rivers",
{ "humid_rivers", fgettext("Humid rivers"),
fgettext("Increases humidity around rivers") },
{ "vary-river-depth", fgettext("Vary river depth"), "vary_river_depth",
{ "vary_river_depth", fgettext("Vary river depth"),
fgettext("Low humidity and high heat causes shallow or dry rivers") },
},
flat = {
cb_caverns,
{ "hills", fgettext("Hills"), "hills" },
{ "lakes", fgettext("Lakes"), "lakes" },
{ "hills", fgettext("Hills") },
{ "lakes", fgettext("Lakes") },
},
fractal = {
{ "terrain", fgettext("Additional terrain"), "terrain",
{ "terrain", fgettext("Additional terrain"),
fgettext("Generate non-fractal terrain: Oceans and underground") },
},
v6 = {
{ "trees", fgettext("Trees and jungle grass"), "trees" },
{ "flat", fgettext("Flat terrain"), "flat" },
{ "mudflow", fgettext("Mud flow"), "mudflow",
fgettext("Terrain surface erosion") },
{ "trees", fgettext("Trees and jungle grass") },
{ "flat", fgettext("Flat terrain") },
{ "mudflow", fgettext("Mud flow"), fgettext("Terrain surface erosion") },
-- Biome settings are in mgv6_biomes below
},
}
@ -105,38 +104,26 @@ local function create_world_formspec(dialogdata)
"button[4.75,2.5;3,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
end
local current_mg = dialogdata.mg
local mapgens = core.get_mapgen_names()
local current_seed = core.settings:get("fixed_map_seed") or ""
local current_mg = core.settings:get("mg_name")
local gameid = core.settings:get("menu_last_game")
local flags = {
main = core.settings:get_flags("mg_flags"),
v5 = core.settings:get_flags("mgv5_spflags"),
v6 = core.settings:get_flags("mgv6_spflags"),
v7 = core.settings:get_flags("mgv7_spflags"),
fractal = core.settings:get_flags("mgfractal_spflags"),
carpathian = core.settings:get_flags("mgcarpathian_spflags"),
valleys = core.settings:get_flags("mgvalleys_spflags"),
flat = core.settings:get_flags("mgflat_spflags"),
}
local flags = dialogdata.flags
local gameidx = 0
if gameid ~= nil then
local _
_, gameidx = pkgmgr.find_by_gameid(gameid)
if gameidx == nil then
gameidx = 0
end
local game, gameidx = pkgmgr.find_by_gameid(gameid)
if game == nil and hide_gamelist then
-- should never happen but just pick the first game
game = pkgmgr.get_game(1)
gameidx = 1
core.settings:set("menu_last_game", game.id)
elseif game == nil then
gameidx = 0
end
local game_by_gameidx = core.get_game(gameidx)
local disallowed_mapgen_settings = {}
if game_by_gameidx ~= nil then
local gamepath = game_by_gameidx.path
local gameconfig = Settings(gamepath.."/game.conf")
if game ~= nil then
local gameconfig = Settings(game.path.."/game.conf")
local allowed_mapgens = (gameconfig:get("allowed_mapgens") or ""):split()
for key, value in pairs(allowed_mapgens) do
@ -156,7 +143,7 @@ local function create_world_formspec(dialogdata)
end
end
if disallowed_mapgens then
if #disallowed_mapgens > 0 then
for i = #mapgens, 1, -1 do
if table.indexof(disallowed_mapgens, mapgens[i]) > 0 then
table.remove(mapgens, i)
@ -172,23 +159,29 @@ local function create_world_formspec(dialogdata)
local mglist = ""
local selindex
local i = 1
local first_mg
for k,v in pairs(mapgens) do
if not first_mg then
first_mg = v
do -- build the list of mapgens
local i = 1
local first_mg
for k, v in pairs(mapgens) do
if not first_mg then
first_mg = v
end
if current_mg == v then
selindex = i
end
i = i + 1
mglist = mglist .. core.formspec_escape(v) .. ","
end
if current_mg == v then
selindex = i
if not selindex then
selindex = 1
current_mg = first_mg
end
i = i + 1
mglist = mglist .. v .. ","
mglist = mglist:sub(1, -2)
end
if not selindex then
selindex = 1
current_mg = first_mg
end
mglist = mglist:sub(1, -2)
-- The logic of the flag element IDs is as follows:
-- "flag_main_foo-bar-baz" controls dialogdata.flags["main"]["foo_bar_baz"]
-- see the buttonhandler for the implementation of this
local mg_main_flags = function(mapgen, y)
if mapgen == "singlenode" then
@ -198,11 +191,11 @@ local function create_world_formspec(dialogdata)
return "", y
end
local form = "checkbox[0," .. y .. ";flag_mg_caves;" ..
local form = "checkbox[0," .. y .. ";flag_main_caves;" ..
fgettext("Caves") .. ";"..strflag(flags.main, "caves").."]"
y = y + 0.5
form = form .. "checkbox[0,"..y..";flag_mg_dungeons;" ..
form = form .. "checkbox[0,"..y..";flag_main_dungeons;" ..
fgettext("Dungeons") .. ";"..strflag(flags.main, "dungeons").."]"
y = y + 0.5
@ -213,7 +206,7 @@ local function create_world_formspec(dialogdata)
else
d_tt = fgettext("Structures appearing on the terrain, typically trees and plants")
end
form = form .. "checkbox[0,"..y..";flag_mg_decorations;" ..
form = form .. "checkbox[0,"..y..";flag_main_decorations;" ..
d_name .. ";" ..
strflag(flags.main, "decorations").."]" ..
"tooltip[flag_mg_decorations;" ..
@ -221,7 +214,7 @@ local function create_world_formspec(dialogdata)
"]"
y = y + 0.5
form = form .. "tooltip[flag_mg_caves;" ..
form = form .. "tooltip[flag_main_caves;" ..
fgettext("Network of tunnels and caves")
.. "]"
return form, y
@ -235,13 +228,13 @@ local function create_world_formspec(dialogdata)
return "", y
end
local form = ""
for _,tab in pairs(flag_checkboxes[mapgen]) do
local id = "flag_mg"..mapgen.."_"..tab[1]
for _, tab in pairs(flag_checkboxes[mapgen]) do
local id = "flag_"..mapgen.."_"..tab[1]:gsub("_", "-")
form = form .. ("checkbox[0,%f;%s;%s;%s]"):
format(y, id, tab[2], strflag(flags[mapgen], tab[3]))
format(y, id, tab[2], strflag(flags[mapgen], tab[1]))
if tab[4] then
form = form .. "tooltip["..id..";"..tab[4].."]"
if tab[3] then
form = form .. "tooltip["..id..";"..tab[3].."]"
end
y = y + 0.5
end
@ -277,16 +270,14 @@ local function create_world_formspec(dialogdata)
-- biomeblend
y = y + 0.55
form = form .. "checkbox[0,"..y..";flag_mgv6_biomeblend;" ..
form = form .. "checkbox[0,"..y..";flag_v6_biomeblend;" ..
fgettext("Biome blending") .. ";"..strflag(flags.v6, "biomeblend").."]" ..
"tooltip[flag_mgv6_biomeblend;" ..
"tooltip[flag_v6_biomeblend;" ..
fgettext("Smooth transition between biomes") .. "]"
return form, y
end
current_seed = core.formspec_escape(current_seed)
local y_start = 0.0
local y = y_start
local str_flags, str_spflags
@ -323,21 +314,27 @@ local function create_world_formspec(dialogdata)
"container[0,0]"..
"field[0.3,0.6;6,0.5;te_world_name;" ..
fgettext("World name") ..
";" .. core.formspec_escape(worldname) .. "]" ..
";" .. core.formspec_escape(dialogdata.worldname) .. "]" ..
"set_focus[te_world_name;false]" ..
"field[0.3,1.7;6,0.5;te_seed;" ..
fgettext("Seed") ..
";".. current_seed .. "]" ..
";".. core.formspec_escape(dialogdata.seed) .. "]" ..
"label[0,2;" .. fgettext("Mapgen") .. "]"..
"dropdown[0,2.5;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
"dropdown[0,2.5;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]"
"label[0,3.35;" .. fgettext("Game") .. "]"..
"textlist[0,3.85;5.8,"..gamelist_height..";games;" ..
pkgmgr.gamelist() .. ";" .. gameidx .. ";false]" ..
"container[0,4.5]" ..
devtest_only ..
"container_end[]" ..
if not hide_gamelist or devtest_only ~= "" then
retval = retval ..
"label[0,3.35;" .. fgettext("Game") .. "]"..
"textlist[0,3.85;5.8,"..gamelist_height..";games;" ..
pkgmgr.gamelist() .. ";" .. gameidx .. ";false]" ..
"container[0,4.5]" ..
devtest_only ..
"container_end[]"
end
retval = retval ..
"container_end[]" ..
-- Right side
@ -360,9 +357,20 @@ local function create_world_buttonhandler(this, fields)
fields["key_enter"] then
local worldname = fields["te_world_name"]
local gameindex = core.get_textlist_index("games")
local game, gameindex
if hide_gamelist then
game, gameindex = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
else
gameindex = core.get_textlist_index("games")
game = pkgmgr.get_game(gameindex)
end
if gameindex ~= nil then
local message
if game == nil then
message = fgettext("No game selected")
end
if message == nil then
-- For unnamed worlds use the generated name 'world<number>',
-- where the number increments: it is set to 1 larger than the largest
-- generated name number found.
@ -377,36 +385,48 @@ local function create_world_buttonhandler(this, fields)
worldname = "world" .. worldnum_max + 1
end
core.settings:set("fixed_map_seed", fields["te_seed"])
local message
if not menudata.worldlist:uid_exists_raw(worldname) then
core.settings:set("mg_name",fields["dd_mapgen"])
message = core.create_world(worldname,gameindex)
else
if menudata.worldlist:uid_exists_raw(worldname) then
message = fgettext("A world named \"$1\" already exists", worldname)
end
if message ~= nil then
gamedata.errormessage = message
else
core.settings:set("menu_last_game",pkgmgr.games[gameindex].id)
if this.data.update_worldlist_filter then
menudata.worldlist:set_filtercriteria(pkgmgr.games[gameindex].id)
mm_game_theme.update("singleplayer", pkgmgr.games[gameindex].id)
end
menudata.worldlist:refresh()
core.settings:set("mainmenu_last_selected_world",
menudata.worldlist:raw_index_by_uid(worldname))
end
else
gamedata.errormessage = fgettext("No game selected")
end
if message == nil then
this.data.seed = fields["te_seed"]
this.data.mg = fields["dd_mapgen"]
-- actual names as used by engine
local settings = {
fixed_map_seed = this.data.seed,
mg_name = this.data.mg,
mg_flags = table_to_flags(this.data.flags.main),
mgv5_spflags = table_to_flags(this.data.flags.v5),
mgv6_spflags = table_to_flags(this.data.flags.v6),
mgv7_spflags = table_to_flags(this.data.flags.v7),
mgfractal_spflags = table_to_flags(this.data.flags.fractal),
mgcarpathian_spflags = table_to_flags(this.data.flags.carpathian),
mgvalleys_spflags = table_to_flags(this.data.flags.valleys),
mgflat_spflags = table_to_flags(this.data.flags.flat),
}
message = core.create_world(worldname, gameindex, settings)
end
if message == nil then
core.settings:set("menu_last_game", game.id)
if this.data.update_worldlist_filter then
menudata.worldlist:set_filtercriteria(game.id)
end
menudata.worldlist:refresh()
core.settings:set("mainmenu_last_selected_world",
menudata.worldlist:raw_index_by_uid(worldname))
end
gamedata.errormessage = message
this:delete()
return true
end
worldname = fields.te_world_name
this.data.worldname = fields["te_world_name"]
this.data.seed = fields["te_seed"]
if fields["games"] then
local gameindex = core.get_textlist_index("games")
@ -417,22 +437,11 @@ local function create_world_buttonhandler(this, fields)
for k,v in pairs(fields) do
local split = string.split(k, "_", nil, 3)
if split and split[1] == "flag" then
local setting
if split[2] == "mg" then
setting = "mg_flags"
else
setting = split[2].."_spflags"
end
-- We replaced the underscore of flag names with a dash.
local flag = string.gsub(split[3], "-", "_")
local ftable = core.settings:get_flags(setting)
if v == "true" then
ftable[flag] = true
else
ftable[flag] = false
end
local flags = table_to_flags(ftable)
core.settings:set(setting, flags)
local ftable = this.data.flags[split[2]]
assert(ftable)
ftable[flag] = v == "true"
return true
end
end
@ -446,18 +455,16 @@ local function create_world_buttonhandler(this, fields)
local entry = core.formspec_escape(fields["mgv6_biomes"])
for b=1, #mgv6_biomes do
if entry == mgv6_biomes[b][1] then
local ftable = core.settings:get_flags("mgv6_spflags")
local ftable = this.data.flags.v6
ftable.jungles = mgv6_biomes[b][2].jungles
ftable.snowbiomes = mgv6_biomes[b][2].snowbiomes
local flags = table_to_flags(ftable)
core.settings:set("mgv6_spflags", flags)
return true
end
end
end
if fields["dd_mapgen"] then
core.settings:set("mg_name", fields["dd_mapgen"])
this.data.mg = fields["dd_mapgen"]
return true
end
@ -466,12 +473,27 @@ end
function create_create_world_dlg(update_worldlistfilter)
worldname = ""
local retval = dialog_create("sp_create_world",
create_world_formspec,
create_world_buttonhandler,
nil)
retval.update_worldlist_filter = update_worldlistfilter
retval.data = {
update_worldlist_filter = update_worldlistfilter,
worldname = "",
-- settings the world is created with:
seed = core.settings:get("fixed_map_seed") or "",
mg = core.settings:get("mg_name"),
flags = {
main = core.settings:get_flags("mg_flags"),
v5 = core.settings:get_flags("mgv5_spflags"),
v6 = core.settings:get_flags("mgv6_spflags"),
v7 = core.settings:get_flags("mgv7_spflags"),
fractal = core.settings:get_flags("mgfractal_spflags"),
carpathian = core.settings:get_flags("mgcarpathian_spflags"),
valleys = core.settings:get_flags("mgvalleys_spflags"),
flat = core.settings:get_flags("mgflat_spflags"),
}
}
return retval
end

View File

@ -33,10 +33,30 @@ if enable_gamebar then
return game
end
-- Apply menu changes from given game
function apply_game(game)
core.set_topleft_text(game.name)
core.settings:set("menu_last_game", game.id)
menudata.worldlist:set_filtercriteria(game.id)
mm_game_theme.update("singleplayer", game) -- this refreshes the formspec
local index = filterlist.get_current_index(menudata.worldlist,
tonumber(core.settings:get("mainmenu_last_selected_world")))
if not index or index < 1 then
local selected = core.get_textlist_index("sp_worlds")
if selected ~= nil and selected < #menudata.worldlist:get_list() then
index = selected
else
index = #menudata.worldlist:get_list()
end
end
menu_worldmt_legacy(index)
end
function singleplayer_refresh_gamebar()
local old_bar = ui.find_by_name("game_button_bar")
if old_bar ~= nil then
old_bar:delete()
end
@ -51,26 +71,10 @@ if enable_gamebar then
return true
end
for key,value in pairs(fields) do
for j=1,#pkgmgr.games,1 do
if ("game_btnbar_" .. pkgmgr.games[j].id == key) then
mm_game_theme.update("singleplayer", pkgmgr.games[j])
core.set_topleft_text(pkgmgr.games[j].name)
core.settings:set("menu_last_game",pkgmgr.games[j].id)
menudata.worldlist:set_filtercriteria(pkgmgr.games[j].id)
local index = filterlist.get_current_index(menudata.worldlist,
tonumber(core.settings:get("mainmenu_last_selected_world")))
if not index or index < 1 then
local selected = core.get_textlist_index("sp_worlds")
if selected ~= nil and selected < #menudata.worldlist:get_list() then
index = selected
else
index = #menudata.worldlist:get_list()
end
end
menu_worldmt_legacy(index)
return true
end
for _, game in ipairs(pkgmgr.games) do
if fields["game_btnbar_" .. game.id] then
apply_game(game)
return true
end
end
end
@ -79,25 +83,22 @@ if enable_gamebar then
game_buttonbar_button_handler,
{x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
for i=1,#pkgmgr.games,1 do
local btn_name = "game_btnbar_" .. pkgmgr.games[i].id
for _, game in ipairs(pkgmgr.games) do
local btn_name = "game_btnbar_" .. game.id
local image = nil
local text = nil
local tooltip = core.formspec_escape(pkgmgr.games[i].name)
local tooltip = core.formspec_escape(game.name)
if pkgmgr.games[i].menuicon_path ~= nil and
pkgmgr.games[i].menuicon_path ~= "" then
image = core.formspec_escape(pkgmgr.games[i].menuicon_path)
if (game.menuicon_path or "") ~= "" then
image = core.formspec_escape(game.menuicon_path)
else
local part1 = pkgmgr.games[i].id:sub(1,5)
local part2 = pkgmgr.games[i].id:sub(6,10)
local part3 = pkgmgr.games[i].id:sub(11)
local part1 = game.id:sub(1,5)
local part2 = game.id:sub(6,10)
local part3 = game.id:sub(11)
text = part1 .. "\n" .. part2
if part3 ~= nil and
part3 ~= "" then
if part3 ~= "" then
text = text .. "\n" .. part3
end
end
@ -147,8 +148,12 @@ local function get_formspec(tabview, name, tabdata)
tonumber(core.settings:get("mainmenu_last_selected_world")))
local list = menudata.worldlist:get_list()
local world = list and index and list[index]
local gameid = world and world.gameid
local game = gameid and pkgmgr.find_by_gameid(gameid)
local game
if world then
game = pkgmgr.find_by_gameid(world.gameid)
else
game = current_game()
end
local disabled_settings = get_disabled_settings(game)
local creative, damage, host = "", "", ""
@ -182,7 +187,7 @@ local function get_formspec(tabview, name, tabdata)
damage ..
host ..
"textlist[3.9,0.4;7.9,3.45;sp_worlds;" ..
menu_render_worldlist() ..
menu_render_worldlist(not enable_gamebar) ..
";" .. index .. "]"
if core.settings:get_bool("enable_server") and disabled_settings["enable_server"] == nil then
@ -319,7 +324,7 @@ local function main_button_handler(this, fields, name, tabdata)
end
if fields["world_create"] ~= nil then
local create_world_dlg = create_create_world_dlg(true)
local create_world_dlg = create_create_world_dlg(enable_gamebar)
create_world_dlg:set_parent(this)
this:hide()
create_world_dlg:show()
@ -371,11 +376,8 @@ if enable_gamebar then
function on_change(type, old_tab, new_tab)
if (type == "ENTER") then
local game = current_game()
if game then
menudata.worldlist:set_filtercriteria(game.id)
core.set_topleft_text(game.name)
mm_game_theme.update("singleplayer",game)
apply_game(game)
end
singleplayer_refresh_gamebar()

View File

@ -886,10 +886,6 @@ tooltip_show_delay (Tooltip delay) int 400
# Append item name to tooltip.
tooltip_append_itemname (Append item name) bool false
# Whether FreeType fonts are used, requires FreeType support to be compiled in.
# If disabled, bitmap and XML vectors fonts are used instead.
freetype (FreeType fonts) bool true
font_bold (Font bold by default) bool false
font_italic (Font italic by default) bool false
@ -909,9 +905,7 @@ font_size (Font size) int 16 1
# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
font_size_divisible_by (Font size divisible by) int 1 1
# Path to the default font.
# If “freetype” setting is enabled: Must be a TrueType font.
# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
# Path to the default font. Must be a TrueType font.
# The fallback font will be used if the font cannot be loaded.
font_path (Regular font path) filepath fonts/Arimo-Regular.ttf
@ -928,9 +922,7 @@ mono_font_size (Monospace font size) int 16 1
# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
mono_font_size_divisible_by (Monospace font size divisible by) int 1 1
# Path to the monospace font.
# If “freetype” setting is enabled: Must be a TrueType font.
# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
# Path to the monospace font. Must be a TrueType font.
# This font is used for e.g. the console and profiler screen.
mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf
@ -938,9 +930,7 @@ mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf
mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf
mono_font_path_bold_italic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf
# Path of the fallback font.
# If “freetype” setting is enabled: Must be a TrueType font.
# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
# Path of the fallback font. Must be a TrueType font.
# This font will be used for certain languages or if the default font is unavailable.
fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf

View File

@ -16,7 +16,6 @@ PREDEFINED = "USE_SPATIAL=1" \
"USE_REDIS=1" \
"USE_SOUND=1" \
"USE_CURL=1" \
"USE_FREETYPE=1" \
"USE_GETTEXT=1"
# Input

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@ -1014,6 +1014,9 @@
# When gui_scaling_filter is true, all GUI images need to be
# filtered in software, but some images are generated directly
# to hardware (e.g. render-to-texture for nodes in inventory).
# This will smooth over some of the rough edges, and blend
# pixels when scaling down, at the cost of blurring some
# edge pixels when images are scaled by non-integer sizes.
# type: bool
# gui_scaling_filter = false

View File

@ -122,16 +122,8 @@ if(BUILD_CLIENT)
endif()
endif()
option(ENABLE_FREETYPE "Enable FreeType2 (TrueType fonts and basic unicode support)" TRUE)
set(USE_FREETYPE FALSE)
if(BUILD_CLIENT AND ENABLE_FREETYPE)
find_package(Freetype)
if(FREETYPE_FOUND)
message(STATUS "Freetype enabled.")
set(USE_FREETYPE TRUE)
endif()
if(BUILD_CLIENT)
find_package(Freetype REQUIRED)
endif()
option(ENABLE_CURSES "Enable ncurses console" TRUE)
@ -495,13 +487,11 @@ include_directories(
${PROJECT_SOURCE_DIR}
${ZLIB_INCLUDE_DIR}
${ZSTD_INCLUDE_DIR}
${SOUND_INCLUDE_DIRS}
${SQLITE3_INCLUDE_DIR}
${LUA_INCLUDE_DIR}
${GMP_INCLUDE_DIR}
${JSON_INCLUDE_DIR}
${LUA_BIT_INCLUDE_DIR}
${X11_INCLUDE_DIR}
${PROJECT_SOURCE_DIR}/script
)
@ -509,8 +499,12 @@ if(USE_GETTEXT)
include_directories(${GETTEXT_INCLUDE_DIR})
endif()
if(USE_FREETYPE)
include_directories(${FREETYPE_INCLUDE_DIRS})
if(BUILD_CLIENT)
include_directories(
${FREETYPE_INCLUDE_DIRS}
${SOUND_INCLUDE_DIRS}
${X11_INCLUDE_DIR}
)
endif()
if(USE_CURL)
@ -539,6 +533,7 @@ if(BUILD_CLIENT)
${GMP_LIBRARY}
${JSON_LIBRARY}
${LUA_BIT_LIBRARY}
${FREETYPE_LIBRARY}
${PLATFORM_LIBS}
)
if(NOT USE_LUAJIT)
@ -573,17 +568,11 @@ if(BUILD_CLIENT)
${CURL_LIBRARY}
)
endif()
if(USE_FREETYPE)
if(FREETYPE_PKGCONFIG_FOUND)
set_target_properties(${PROJECT_NAME}
PROPERTIES
COMPILE_FLAGS "${FREETYPE_CFLAGS_STR}"
)
endif()
target_link_libraries(
${PROJECT_NAME}
${FREETYPE_LIBRARY}
)
if(FREETYPE_PKGCONFIG_FOUND)
set_target_properties(${PROJECT_NAME}
PROPERTIES
COMPILE_FLAGS "${FREETYPE_CFLAGS_STR}"
)
endif()
if (USE_CURSES)
target_link_libraries(${PROJECT_NAME} ${CURSES_LIBRARIES})
@ -896,14 +885,8 @@ if(BUILD_CLIENT)
endforeach()
endif()
# Install necessary fonts depending on configuration
if(USE_FREETYPE)
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../fonts" DESTINATION "${SHAREDIR}"
FILES_MATCHING PATTERN "*.ttf" PATTERN "*.txt")
else()
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../fonts" DESTINATION "${SHAREDIR}"
FILES_MATCHING PATTERN "*.png" PATTERN "*.xml")
endif()
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../fonts" DESTINATION "${SHAREDIR}"
FILES_MATCHING PATTERN "*.ttf" PATTERN "*.txt")
endif(BUILD_CLIENT)
if(BUILD_SERVER)

View File

@ -931,7 +931,7 @@ void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *
v3f sf = myplayer->getSpeed() * 100;
s32 pitch = myplayer->getPitch() * 100;
s32 yaw = myplayer->getYaw() * 100;
u32 keyPressed = myplayer->keyPressed;
u32 keyPressed = myplayer->control.getKeysPressed();
// scaled by 80, so that pi can fit into a u8
u8 fov = clientMap->getCameraFov() * 80;
u8 wanted_range = MYMIN(255,
@ -1287,22 +1287,24 @@ void Client::sendPlayerPos()
if (!player)
return;
ClientMap &map = m_env.getClientMap();
u8 camera_fov = map.getCameraFov();
u8 wanted_range = map.getControl().wanted_range;
// Save bandwidth by only updating position when
// player is not dead and something changed
if (m_activeobjects_received && player->isDead())
return;
ClientMap &map = m_env.getClientMap();
u8 camera_fov = map.getCameraFov();
u8 wanted_range = map.getControl().wanted_range;
u32 keyPressed = player->control.getKeysPressed();
if (
player->last_position == player->getPosition() &&
player->last_speed == player->getSpeed() &&
player->last_pitch == player->getPitch() &&
player->last_yaw == player->getYaw() &&
player->last_keyPressed == player->keyPressed &&
player->last_keyPressed == keyPressed &&
player->last_camera_fov == camera_fov &&
player->last_wanted_range == wanted_range)
return;
@ -1311,7 +1313,7 @@ void Client::sendPlayerPos()
player->last_speed = player->getSpeed();
player->last_pitch = player->getPitch();
player->last_yaw = player->getYaw();
player->last_keyPressed = player->keyPressed;
player->last_keyPressed = keyPressed;
player->last_camera_fov = camera_fov;
player->last_wanted_range = wanted_range;

View File

@ -70,10 +70,10 @@ static void dump_start_data(const GameStartData &data)
ClientLauncher::~ClientLauncher()
{
delete receiver;
delete input;
delete receiver;
delete g_fontengine;
delete g_gamecallback;

View File

@ -24,10 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "porting.h"
#include "filesys.h"
#include "gettext.h"
#if USE_FREETYPE
#include "irrlicht_changes/CGUITTFont.h"
#endif
/** maximum size distance for getting a "similar" font size */
#define MAX_FONT_SIZE_OFFSET 10
@ -45,9 +42,8 @@ static void font_setting_changed(const std::string &name, void *userdata)
FontEngine::FontEngine(gui::IGUIEnvironment* env) :
m_env(env)
{
for (u32 &i : m_default_size) {
i = (FontMode) FONT_SIZE_UNSPECIFIED;
i = FONT_SIZE_UNSPECIFIED;
}
assert(g_settings != NULL); // pre-condition
@ -56,25 +52,19 @@ FontEngine::FontEngine(gui::IGUIEnvironment* env) :
readSettings();
if (m_currentMode != FM_Simple) {
g_settings->registerChangedCallback("font_size", font_setting_changed, NULL);
g_settings->registerChangedCallback("font_bold", font_setting_changed, NULL);
g_settings->registerChangedCallback("font_italic", font_setting_changed, NULL);
g_settings->registerChangedCallback("font_path", font_setting_changed, NULL);
g_settings->registerChangedCallback("font_path_bold", font_setting_changed, NULL);
g_settings->registerChangedCallback("font_path_italic", font_setting_changed, NULL);
g_settings->registerChangedCallback("font_path_bolditalic", font_setting_changed, NULL);
g_settings->registerChangedCallback("font_shadow", font_setting_changed, NULL);
g_settings->registerChangedCallback("font_shadow_alpha", font_setting_changed, NULL);
g_settings->registerChangedCallback("font_size_divisible_by", font_setting_changed, NULL);
g_settings->registerChangedCallback("fallback_font_path", font_setting_changed, NULL);
}
const char *settings[] = {
"font_size", "font_bold", "font_italic", "font_size_divisible_by",
"mono_font_size", "mono_font_size_divisible_by",
"font_shadow", "font_shadow_alpha",
"font_path", "font_path_bold", "font_path_italic", "font_path_bold_italic",
"mono_font_path", "mono_font_path_bold", "mono_font_path_italic",
"mono_font_path_bold_italic",
"fallback_font_path",
"screen_dpi", "gui_scaling",
};
g_settings->registerChangedCallback("mono_font_path", font_setting_changed, NULL);
g_settings->registerChangedCallback("mono_font_size", font_setting_changed, NULL);
g_settings->registerChangedCallback("mono_font_size_divisible_by", font_setting_changed, NULL);
g_settings->registerChangedCallback("screen_dpi", font_setting_changed, NULL);
g_settings->registerChangedCallback("gui_scaling", font_setting_changed, NULL);
for (auto name : settings)
g_settings->registerChangedCallback(name, font_setting_changed, NULL);
}
/******************************************************************************/
@ -108,16 +98,8 @@ irr::gui::IGUIFont *FontEngine::getFont(FontSpec spec, bool may_fail)
{
if (spec.mode == FM_Unspecified) {
spec.mode = m_currentMode;
} else if (m_currentMode == FM_Simple) {
// Freetype disabled -> Force simple mode
spec.mode = (spec.mode == FM_Mono ||
spec.mode == FM_SimpleMono) ?
FM_SimpleMono : FM_Simple;
// Support for those could be added, but who cares?
spec.bold = false;
spec.italic = false;
} else if (spec.mode == _FM_Fallback) {
// Fallback font doesn't support these either
// Fallback font doesn't support these
spec.bold = false;
spec.italic = false;
}
@ -134,11 +116,7 @@ irr::gui::IGUIFont *FontEngine::getFont(FontSpec spec, bool may_fail)
return it->second;
// Font does not yet exist
gui::IGUIFont *font = nullptr;
if (spec.mode == FM_Simple || spec.mode == FM_SimpleMono)
font = initSimpleFont(spec);
else
font = initFont(spec);
gui::IGUIFont *font = initFont(spec);
if (!font && !may_fail) {
errorstream << "Minetest cannot continue without a valid font. "
@ -185,13 +163,6 @@ unsigned int FontEngine::getDefaultFontSize()
unsigned int FontEngine::getFontSize(FontMode mode)
{
if (m_currentMode == FM_Simple) {
if (mode == FM_Mono || mode == FM_SimpleMono)
return m_default_size[FM_SimpleMono];
else
return m_default_size[FM_Simple];
}
if (mode == FM_Unspecified)
return m_default_size[FM_Standard];
@ -201,20 +172,12 @@ unsigned int FontEngine::getFontSize(FontMode mode)
/******************************************************************************/
void FontEngine::readSettings()
{
if (USE_FREETYPE && g_settings->getBool("freetype")) {
m_default_size[FM_Standard] = g_settings->getU16("font_size");
m_default_size[_FM_Fallback] = g_settings->getU16("font_size");
m_default_size[FM_Mono] = g_settings->getU16("mono_font_size");
m_default_size[FM_Standard] = g_settings->getU16("font_size");
m_default_size[_FM_Fallback] = g_settings->getU16("font_size");
m_default_size[FM_Mono] = g_settings->getU16("mono_font_size");
m_default_bold = g_settings->getBool("font_bold");
m_default_italic = g_settings->getBool("font_italic");
} else {
m_currentMode = FM_Simple;
}
m_default_size[FM_Simple] = g_settings->getU16("font_size");
m_default_size[FM_SimpleMono] = g_settings->getU16("mono_font_size");
m_default_bold = g_settings->getBool("font_bold");
m_default_italic = g_settings->getBool("font_italic");
cleanCache();
updateFontCache();
@ -283,7 +246,6 @@ gui::IGUIFont *FontEngine::initFont(const FontSpec &spec)
Settings::getLayer(SL_DEFAULTS)->get(path_setting)
};
#if USE_FREETYPE
for (const std::string &font_path : fallback_settings) {
gui::CGUITTFont *font = gui::CGUITTFont::createTTFont(m_env,
font_path.c_str(), size, true, true, font_shadow,
@ -302,80 +264,5 @@ gui::IGUIFont *FontEngine::initFont(const FontSpec &spec)
}
return font;
}
#else
errorstream << "FontEngine: Tried to load TTF font but Minetest was"
" compiled without Freetype." << std::endl;
#endif
return nullptr;
}
/** initialize a font without freetype */
gui::IGUIFont *FontEngine::initSimpleFont(const FontSpec &spec)
{
assert(spec.mode == FM_Simple || spec.mode == FM_SimpleMono);
assert(spec.size != FONT_SIZE_UNSPECIFIED);
const std::string &font_path = g_settings->get(
(spec.mode == FM_SimpleMono) ? "mono_font_path" : "font_path");
size_t pos_dot = font_path.find_last_of('.');
std::string basename = font_path, ending;
if (pos_dot != std::string::npos)
ending = lowercase(font_path.substr(pos_dot));
if (ending == ".ttf") {
errorstream << "FontEngine: Found font \"" << font_path
<< "\" but freetype is not available." << std::endl;
return nullptr;
}
if (ending == ".xml" || ending == ".png")
basename = font_path.substr(0, pos_dot);
u32 size = std::floor(
RenderingEngine::getDisplayDensity() *
g_settings->getFloat("gui_scaling") *
spec.size);
irr::gui::IGUIFont *font = nullptr;
std::string font_extensions[] = { ".png", ".xml" };
// Find nearest matching font scale
// Does a "zig-zag motion" (positibe/negative), from 0 to MAX_FONT_SIZE_OFFSET
for (s32 zoffset = 0; zoffset < MAX_FONT_SIZE_OFFSET * 2; zoffset++) {
std::stringstream path;
// LSB to sign
s32 sign = (zoffset & 1) ? -1 : 1;
s32 offset = zoffset >> 1;
for (const std::string &ext : font_extensions) {
path.str(""); // Clear
path << basename << "_" << (size + offset * sign) << ext;
if (!fs::PathExists(path.str()))
continue;
font = m_env->getFont(path.str().c_str());
if (font) {
verbosestream << "FontEngine: found font: " << path.str() << std::endl;
break;
}
}
if (font)
break;
}
// try name direct
if (font == NULL) {
if (fs::PathExists(font_path)) {
font = m_env->getFont(font_path.c_str());
if (font)
verbosestream << "FontEngine: found font: " << font_path << std::endl;
}
}
return font;
}

View File

@ -34,8 +34,6 @@ enum FontMode : u8 {
FM_Standard = 0,
FM_Mono,
_FM_Fallback, // do not use directly
FM_Simple,
FM_SimpleMono,
FM_MaxMode,
FM_Unspecified
};
@ -140,9 +138,6 @@ private:
/** initialize a new TTF font */
gui::IGUIFont *initFont(const FontSpec &spec);
/** initialize a font without freetype */
gui::IGUIFont *initSimpleFont(const FontSpec &spec);
/** update current minetest skin with font changes */
void updateSkin();
@ -165,8 +160,8 @@ private:
bool m_default_bold = false;
bool m_default_italic = false;
/** current font engine mode */
FontMode m_currentMode = FM_Standard;
/** default font engine mode (fixed) */
static const FontMode m_currentMode = FM_Standard;
DISABLE_CLASS_COPY(FontEngine);
};

View File

@ -2481,6 +2481,10 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
//TimeTaker tt("update player control", NULL, PRECISION_NANO);
PlayerControl control(
isKeyDown(KeyType::FORWARD),
isKeyDown(KeyType::BACKWARD),
isKeyDown(KeyType::LEFT),
isKeyDown(KeyType::RIGHT),
isKeyDown(KeyType::JUMP) || player->getAutojump(),
isKeyDown(KeyType::AUX1),
isKeyDown(KeyType::SNEAK),
@ -2511,39 +2515,7 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
}
#endif
u32 keypress_bits = (
( (u32)(control.jump & 0x1) << 4) |
( (u32)(control.aux1 & 0x1) << 5) |
( (u32)(control.sneak & 0x1) << 6) |
( (u32)(control.dig & 0x1) << 7) |
( (u32)(control.place & 0x1) << 8) |
( (u32)(control.zoom & 0x1) << 9)
);
// Set direction keys to ensure mod compatibility
if (control.movement_speed > 0.001f) {
float absolute_direction;
// Check in original orientation (absolute value indicates forward / backward)
absolute_direction = abs(control.movement_direction);
if (absolute_direction < (3.0f / 8.0f * M_PI))
keypress_bits |= (u32)(0x1 << 0); // Forward
if (absolute_direction > (5.0f / 8.0f * M_PI))
keypress_bits |= (u32)(0x1 << 1); // Backward
// Rotate entire coordinate system by 90 degrees (absolute value indicates left / right)
absolute_direction = control.movement_direction + M_PI_2;
if (absolute_direction >= M_PI)
absolute_direction -= 2 * M_PI;
absolute_direction = abs(absolute_direction);
if (absolute_direction < (3.0f / 8.0f * M_PI))
keypress_bits |= (u32)(0x1 << 2); // Left
if (absolute_direction > (5.0f / 8.0f * M_PI))
keypress_bits |= (u32)(0x1 << 3); // Right
}
client->setPlayerControl(control);
player->keyPressed = keypress_bits;
//tt.stop();
}

View File

@ -152,8 +152,14 @@ public:
// in the subsequent iteration of Game::processPlayerInteraction
bool WasKeyReleased(const KeyPress &keycode) const { return keyWasReleased[keycode]; }
void listenForKey(const KeyPress &keyCode) { keysListenedFor.set(keyCode); }
void dontListenForKeys() { keysListenedFor.clear(); }
void listenForKey(const KeyPress &keyCode)
{
keysListenedFor.set(keyCode);
}
void dontListenForKeys()
{
keysListenedFor.clear();
}
s32 getMouseWheel()
{
@ -189,8 +195,6 @@ public:
#endif
}
s32 mouse_wheel = 0;
JoystickController *joystick = nullptr;
#ifdef HAVE_TOUCHSCREENGUI
@ -198,6 +202,8 @@ public:
#endif
private:
s32 mouse_wheel = 0;
// The current state of keys
KeyList keyIsDown;
@ -272,6 +278,12 @@ public:
{
m_receiver->joystick = &joystick;
}
virtual ~RealInputHandler()
{
m_receiver->joystick = nullptr;
}
virtual bool isKeyDown(GameKeyType k)
{
return m_receiver->IsKeyDown(keycache.key[k]) || joystick.isKeyDown(k);
@ -288,6 +300,7 @@ public:
{
return m_receiver->WasKeyReleased(keycache.key[k]) || joystick.wasKeyReleased(k);
}
virtual float getMovementSpeed()
{
bool f = m_receiver->IsKeyDown(keycache.key[KeyType::FORWARD]),
@ -307,6 +320,7 @@ public:
}
return joystick.getMovementSpeed();
}
virtual float getMovementDirection()
{
float x = 0, z = 0;
@ -326,10 +340,12 @@ public:
else
return joystick.getMovementDirection();
}
virtual bool cancelPressed()
{
return wasKeyDown(KeyType::ESC) || m_receiver->WasKeyDown(CancelKey);
}
virtual void clearWasKeyPressed()
{
m_receiver->clearWasKeyPressed();
@ -338,17 +354,21 @@ public:
{
m_receiver->clearWasKeyReleased();
}
virtual void listenForKey(const KeyPress &keyCode)
{
m_receiver->listenForKey(keyCode);
}
virtual void dontListenForKeys() { m_receiver->dontListenForKeys(); }
virtual void dontListenForKeys()
{
m_receiver->dontListenForKeys();
}
virtual v2s32 getMousePos()
{
if (RenderingEngine::get_raw_device()->getCursorControl()) {
return RenderingEngine::get_raw_device()
->getCursorControl()
->getPosition();
auto control = RenderingEngine::get_raw_device()->getCursorControl();
if (control) {
return control->getPosition();
}
return m_mousepos;
@ -356,16 +376,18 @@ public:
virtual void setMousePos(s32 x, s32 y)
{
if (RenderingEngine::get_raw_device()->getCursorControl()) {
RenderingEngine::get_raw_device()
->getCursorControl()
->setPosition(x, y);
auto control = RenderingEngine::get_raw_device()->getCursorControl();
if (control) {
control->setPosition(x, y);
} else {
m_mousepos = v2s32(x, y);
}
}
virtual s32 getMouseWheel() { return m_receiver->getMouseWheel(); }
virtual s32 getMouseWheel()
{
return m_receiver->getMouseWheel();
}
void clear()
{

View File

@ -1096,10 +1096,8 @@ void LocalPlayer::handleAutojump(f32 dtime, Environment *env,
if (m_autojump)
return;
bool control_forward = keyPressed & (1 << 0);
bool could_autojump =
m_can_jump && !control.jump && !control.sneak && control_forward;
m_can_jump && !control.jump && !control.sneak && control.isMoving();
if (!could_autojump)
return;

View File

@ -86,7 +86,7 @@ public:
v3f last_speed;
float last_pitch = 0.0f;
float last_yaw = 0.0f;
unsigned int last_keyPressed = 0;
u32 last_keyPressed = 0;
u8 last_camera_fov = 0;
u8 last_wanted_range = 0;

View File

@ -18,7 +18,6 @@
#cmakedefine01 USE_GETTEXT
#cmakedefine01 USE_CURL
#cmakedefine01 USE_SOUND
#cmakedefine01 USE_FREETYPE
#cmakedefine01 USE_CURSES
#cmakedefine01 USE_LEVELDB
#cmakedefine01 USE_LUAJIT

View File

@ -111,4 +111,3 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#define TTF_DEFAULT_FONT_SIZE (16)
#define DEFAULT_FONT_SIZE (10)

View File

@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "log.h"
#include "util/strfnd.h"
#include "defaultsettings.h" // for set_default_settings
#include "mapgen/mapgen.h" // for MapgenParams
#include "map_settings_manager.h"
#include "util/string.h"
#ifndef SERVER
@ -370,19 +370,12 @@ void loadGameConfAndInitWorld(const std::string &path, const std::string &name,
// Create map_meta.txt if does not already exist
std::string map_meta_path = final_path + DIR_DELIM + "map_meta.txt";
if (!fs::PathExists(map_meta_path)) {
verbosestream << "Creating map_meta.txt (" << map_meta_path << ")"
<< std::endl;
std::ostringstream oss(std::ios_base::binary);
MapSettingsManager mgr(map_meta_path);
Settings conf;
MapgenParams params;
mgr.setMapSetting("seed", g_settings->get("fixed_map_seed"));
params.readParams(g_settings);
params.writeParams(&conf);
conf.writeLines(oss);
oss << "[end_of_params]\n";
fs::safeWriteToFile(map_meta_path, oss.str());
mgr.makeMapgenParams();
mgr.saveMapMeta();
}
// The Settings object is no longer needed for created worlds

View File

@ -303,8 +303,7 @@ void set_default_settings()
settings->setDefault("main_menu_path", "");
settings->setDefault("serverlist_file", "favoriteservers.json");
#if USE_FREETYPE
settings->setDefault("freetype", "true");
// General font settings
settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "Arimo-Regular.ttf"));
settings->setDefault("font_path_italic", porting::getDataPath("fonts" DIR_DELIM "Arimo-Italic.ttf"));
settings->setDefault("font_path_bold", porting::getDataPath("fonts" DIR_DELIM "Arimo-Bold.ttf"));
@ -322,14 +321,6 @@ void set_default_settings()
settings->setDefault("fallback_font_path", porting::getDataPath("fonts" DIR_DELIM "DroidSansFallbackFull.ttf"));
std::string font_size_str = std::to_string(TTF_DEFAULT_FONT_SIZE);
#else
settings->setDefault("freetype", "false");
settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "mono_dejavu_sans"));
settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "mono_dejavu_sans"));
std::string font_size_str = std::to_string(DEFAULT_FONT_SIZE);
#endif
// General font settings
settings->setDefault("font_size", font_size_str);
settings->setDefault("mono_font_size", font_size_str);
settings->setDefault("chat_font_size", "0"); // Default "font_size"

View File

@ -30,12 +30,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client/fontengine.h"
#include "log.h"
#include "gettext.h"
#include "irrlicht_changes/CGUITTFont.h"
#include <string>
#if USE_FREETYPE
#include "irrlicht_changes/CGUITTFont.h"
#endif
inline u32 clamp_u8(s32 value)
{
return (u32) MYMIN(MYMAX(value, 0), 255);
@ -328,19 +325,16 @@ void GUIChatConsole::drawText()
core::rect<s32> destrect(
x, y, x + m_fontsize.X * fragment.text.size(), y + m_fontsize.Y);
#if USE_FREETYPE
if (m_font->getType() == irr::gui::EGFT_CUSTOM) {
// Draw colored text if FreeType is enabled
irr::gui::CGUITTFont *tmp = dynamic_cast<irr::gui::CGUITTFont *>(m_font);
// Draw colored text if possible
gui::CGUITTFont *tmp = static_cast<gui::CGUITTFont*>(m_font);
tmp->draw(
fragment.text,
destrect,
false,
false,
&AbsoluteClippingRect);
} else
#endif
{
} else {
// Otherwise use standard text
m_font->draw(
fragment.text.c_str(),

View File

@ -2250,7 +2250,7 @@ void GUIFormSpecMenu::parseBox(parserData* data, const std::string &element)
void GUIFormSpecMenu::parseBackgroundColor(parserData* data, const std::string &element)
{
std::vector<std::string> parts;
if (!precheckElement("bgcolor", element, 2, 3, parts))
if (!precheckElement("bgcolor", element, 1, 3, parts))
return;
const u32 parameter_count = parts.size();
@ -2705,7 +2705,7 @@ bool GUIFormSpecMenu::parseStyle(parserData *data, const std::string &element, b
void GUIFormSpecMenu::parseSetFocus(const std::string &element)
{
std::vector<std::string> parts;
if (!precheckElement("set_focus", element, 2, 2, parts))
if (!precheckElement("set_focus", element, 1, 2, parts))
return;
if (m_is_form_regenerated)

View File

@ -17,31 +17,26 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "IGUIEnvironment.h"
#include "IGUIElement.h"
#include "guiHyperText.h"
#include "guiScrollBar.h"
#include "IGUIFont.h"
#include <vector>
#include <list>
#include <unordered_map>
using namespace irr::gui;
#include "client/fontengine.h"
#include <SColor.h>
#include "client/tile.h"
#include "IVideoDriver.h"
#include "client/client.h"
#include "client/renderingengine.h"
#include "hud.h"
#include "guiHyperText.h"
#include "util/string.h"
#include "irrlicht_changes/CGUITTFont.h"
bool check_color(const std::string &str)
using namespace irr::gui;
static bool check_color(const std::string &str)
{
irr::video::SColor color;
return parseColorString(str, color, false);
}
bool check_integer(const std::string &str)
static bool check_integer(const std::string &str)
{
if (str.empty())
return false;
@ -616,12 +611,10 @@ TextDrawer::TextDrawer(const wchar_t *text, Client *client,
if (e.font) {
e.dim.Width = e.font->getDimension(e.text.c_str()).Width;
e.dim.Height = e.font->getDimension(L"Yy").Height;
#if USE_FREETYPE
if (e.font->getType() == irr::gui::EGFT_CUSTOM) {
e.baseline = e.dim.Height - 1 -
((irr::gui::CGUITTFont *)e.font)->getAscender() / 64;
CGUITTFont *tmp = static_cast<CGUITTFont*>(e.font);
e.baseline = e.dim.Height - 1 - tmp->getAscender() / 64;
}
#endif
} else {
e.dim = {0, 0};
}

View File

@ -19,16 +19,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once
#include "config.h" // for USE_FREETYPE
#include <vector>
#include <list>
#include <unordered_map>
#include <string>
#include "irrlichttypes_extrabloated.h"
using namespace irr;
class ISimpleTextureSource;
class Client;
#if USE_FREETYPE
#include "irrlicht_changes/CGUITTFont.h"
#endif
class GUIScrollBar;
class ParsedText
{

View File

@ -1,14 +1,9 @@
if (BUILD_CLIENT)
set(client_irrlicht_changes_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/static_text.cpp
${CMAKE_CURRENT_SOURCE_DIR}/CGUITTFont.cpp
)
if (USE_FREETYPE)
set(client_irrlicht_changes_SRCS ${client_irrlicht_changes_SRCS}
${CMAKE_CURRENT_SOURCE_DIR}/CGUITTFont.cpp
)
endif()
# CMake require us to set a local scope and then parent scope
# Else the last set win in parent scope
set(client_irrlicht_changes_SRCS ${client_irrlicht_changes_SRCS} PARENT_SCOPE)

View File

@ -12,17 +12,12 @@
#include <rect.h>
#include <SColor.h>
#if USE_FREETYPE
#include "CGUITTFont.h"
#endif
#include "CGUITTFont.h"
#include "util/string.h"
namespace irr
{
#if USE_FREETYPE
namespace gui
{
//! constructor
@ -108,14 +103,12 @@ void StaticText::draw()
font->getDimension(str.c_str()).Width;
}
#if USE_FREETYPE
if (font->getType() == irr::gui::EGFT_CUSTOM) {
irr::gui::CGUITTFont *tmp = static_cast<irr::gui::CGUITTFont*>(font);
CGUITTFont *tmp = static_cast<CGUITTFont*>(font);
tmp->draw(str,
r, HAlign == EGUIA_CENTER, VAlign == EGUIA_CENTER,
(RestrainTextInside ? &AbsoluteClippingRect : NULL));
} else
#endif
{
// Draw non-colored text
font->draw(str.c_str(),
@ -590,8 +583,6 @@ s32 StaticText::getTextWidth() const
} // end namespace gui
#endif // USE_FREETYPE
} // end namespace irr

View File

@ -20,7 +20,6 @@
#include "config.h"
#include <IGUIEnvironment.h>
#if USE_FREETYPE
namespace irr
{
@ -230,41 +229,6 @@ inline void setStaticText(irr::gui::IGUIStaticText *static_text, const EnrichedS
}
}
#else // USE_FREETYPE
namespace irr
{
namespace gui
{
class StaticText
{
public:
static irr::gui::IGUIStaticText *add(
irr::gui::IGUIEnvironment *guienv,
const EnrichedString &text,
const core::rect< s32 > &rectangle,
bool border = false,
bool wordWrap = true,
irr::gui::IGUIElement *parent = NULL,
s32 id = -1,
bool fillBackground = false)
{
return guienv->addStaticText(text.c_str(), rectangle, border, wordWrap, parent, id, fillBackground);
}
};
} // end namespace gui
} // end namespace irr
inline void setStaticText(irr::gui::IGUIStaticText *static_text, const EnrichedString &text)
{
static_text->setText(text.c_str());
}
#endif
inline void setStaticText(irr::gui::IGUIStaticText *static_text, const wchar_t *text)
{
setStaticText(static_text, EnrichedString(text, static_text->getOverrideColor()));

View File

@ -52,14 +52,7 @@ MapSettingsManager::~MapSettingsManager()
bool MapSettingsManager::getMapSetting(
const std::string &name, std::string *value_out)
{
// Try getting it normally first
if (m_map_settings->getNoEx(name, *value_out))
return true;
// If not we may have to resolve some compatibility kludges
if (name == "seed")
return Settings::getLayer(SL_GLOBAL)->getNoEx("fixed_map_seed", *value_out);
return false;
return m_map_settings->getNoEx(name, *value_out);
}

View File

@ -1018,10 +1018,11 @@ MapgenParams::~MapgenParams()
void MapgenParams::readParams(const Settings *settings)
{
std::string seed_str;
const char *seed_name = (settings == g_settings) ? "fixed_map_seed" : "seed";
// should always be used via MapSettingsManager
assert(settings != g_settings);
if (settings->getNoEx(seed_name, seed_str)) {
std::string seed_str;
if (settings->getNoEx("seed", seed_str)) {
if (!seed_str.empty())
seed = read_seed(seed_str.c_str());
else

View File

@ -482,7 +482,6 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
f32 yaw = (f32)f32yaw / 100.0f;
u32 keyPressed = 0;
// default behavior (in case an old client doesn't send these)
f32 fov = 0;
u8 wanted_range = 0;
@ -508,13 +507,7 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
playersao->setFov(fov);
playersao->setWantedRange(wanted_range);
player->keyPressed = keyPressed;
player->control.jump = (keyPressed & (0x1 << 4));
player->control.aux1 = (keyPressed & (0x1 << 5));
player->control.sneak = (keyPressed & (0x1 << 6));
player->control.dig = (keyPressed & (0x1 << 7));
player->control.place = (keyPressed & (0x1 << 8));
player->control.zoom = (keyPressed & (0x1 << 9));
player->control.unpackKeysPressed(keyPressed);
if (playersao->checkMovementCheat()) {
// Call callbacks

View File

@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "player.h"
#include <cmath>
#include "threading/mutex_auto_lock.h"
#include "util/numeric.h"
#include "hud.h"
@ -159,6 +160,64 @@ void Player::clearHud()
}
}
#ifndef SERVER
u32 PlayerControl::getKeysPressed() const
{
u32 keypress_bits =
( (u32)(jump & 1) << 4) |
( (u32)(aux1 & 1) << 5) |
( (u32)(sneak & 1) << 6) |
( (u32)(dig & 1) << 7) |
( (u32)(place & 1) << 8) |
( (u32)(zoom & 1) << 9)
;
// If any direction keys are pressed pass those through
if (direction_keys != 0)
{
keypress_bits |= direction_keys;
}
// Otherwise set direction keys based on joystick movement (for mod compatibility)
else if (isMoving())
{
float abs_d;
// (absolute value indicates forward / backward)
abs_d = abs(movement_direction);
if (abs_d < 3.0f / 8.0f * M_PI)
keypress_bits |= (u32)1; // Forward
if (abs_d > 5.0f / 8.0f * M_PI)
keypress_bits |= (u32)1 << 1; // Backward
// rotate entire coordinate system by 90 degree
abs_d = movement_direction + M_PI_2;
if (abs_d >= M_PI)
abs_d -= 2 * M_PI;
abs_d = abs(abs_d);
// (value now indicates left / right)
if (abs_d < 3.0f / 8.0f * M_PI)
keypress_bits |= (u32)1 << 2; // Left
if (abs_d > 5.0f / 8.0f * M_PI)
keypress_bits |= (u32)1 << 3; // Right
}
return keypress_bits;
}
#endif
void PlayerControl::unpackKeysPressed(u32 keypress_bits)
{
direction_keys = keypress_bits & 0xf;
jump = keypress_bits & (1 << 4);
aux1 = keypress_bits & (1 << 5);
sneak = keypress_bits & (1 << 6);
dig = keypress_bits & (1 << 7);
place = keypress_bits & (1 << 8);
zoom = keypress_bits & (1 << 9);
}
void PlayerSettings::readGlobalSettings()
{
free_move = g_settings->getBool("free_move");

View File

@ -49,18 +49,18 @@ struct PlayerControl
PlayerControl() = default;
PlayerControl(
bool a_jump,
bool a_aux1,
bool a_sneak,
bool a_up, bool a_down, bool a_left, bool a_right,
bool a_jump, bool a_aux1, bool a_sneak,
bool a_zoom,
bool a_dig,
bool a_place,
float a_pitch,
float a_yaw,
float a_movement_speed,
float a_movement_direction
bool a_dig, bool a_place,
float a_pitch, float a_yaw,
float a_movement_speed, float a_movement_direction
)
{
// Encode direction keys into a single value so nobody uses it accidentally
// as movement_{speed,direction} is supposed to be the source of truth.
direction_keys = (a_up&1) | ((a_down&1) << 1) |
((a_left&1) << 2) | ((a_right&1) << 3);
jump = a_jump;
aux1 = a_aux1;
sneak = a_sneak;
@ -72,15 +72,26 @@ struct PlayerControl
movement_speed = a_movement_speed;
movement_direction = a_movement_direction;
}
#ifndef SERVER
// For client use
u32 getKeysPressed() const;
inline bool isMoving() const { return movement_speed > 0.001f; }
#endif
// For server use
void unpackKeysPressed(u32 keypress_bits);
u8 direction_keys = 0;
bool jump = false;
bool aux1 = false;
bool sneak = false;
bool zoom = false;
bool dig = false;
bool place = false;
// Note: These four are NOT available on the server
float pitch = 0.0f;
float yaw = 0.0f;
// Note: These two are NOT available on the server
float movement_speed = 0.0f;
float movement_direction = 0.0f;
};
@ -189,8 +200,6 @@ public:
return m_fov_override_spec;
}
u32 keyPressed = 0;
HudElement* getHud(u32 id);
u32 addHud(HudElement* hud);
HudElement* removeHud(u32 id);

View File

@ -230,13 +230,15 @@ int LuaLocalPlayer::l_get_control(lua_State *L)
set("dig", c.dig);
set("place", c.place);
// Player movement in polar coordinates and non-binary speed
set("movement_speed", c.movement_speed);
set("movement_direction", c.movement_direction);
lua_pushnumber(L, c.movement_speed);
lua_setfield(L, -2, "movement_speed");
lua_pushnumber(L, c.movement_direction);
lua_setfield(L, -2, "movement_direction");
// Provide direction keys to ensure compatibility
set("up", player->keyPressed & (1 << 0)); // Up, down, left, and right were removed in favor of
set("down", player->keyPressed & (1 << 1)); // analog direction indicators and are therefore not
set("left", player->keyPressed & (1 << 2)); // available as booleans anymore. The corresponding values
set("right", player->keyPressed & (1 << 3)); // can still be read from the keyPressed bits though.
set("up", c.direction_keys & (1 << 0));
set("down", c.direction_keys & (1 << 1));
set("left", c.direction_keys & (1 << 2));
set("right", c.direction_keys & (1 << 3));
return 1;
}

View File

@ -414,25 +414,53 @@ int ModApiMainMenu::l_create_world(lua_State *L)
const char *name = luaL_checkstring(L, 1);
int gameidx = luaL_checkinteger(L,2) -1;
StringMap use_settings;
luaL_checktype(L, 3, LUA_TTABLE);
lua_pushnil(L);
while (lua_next(L, 3) != 0) {
// key at index -2 and value at index -1
use_settings[luaL_checkstring(L, -2)] = luaL_checkstring(L, -1);
lua_pop(L, 1);
}
lua_pop(L, 1);
std::string path = porting::path_user + DIR_DELIM
"worlds" + DIR_DELIM
+ sanitizeDirName(name, "world_");
std::vector<SubgameSpec> games = getAvailableGames();
if ((gameidx >= 0) &&
(gameidx < (int) games.size())) {
// Create world if it doesn't exist
try {
loadGameConfAndInitWorld(path, name, games[gameidx], true);
lua_pushnil(L);
} catch (const BaseException &e) {
lua_pushstring(L, (std::string("Failed to initialize world: ") + e.what()).c_str());
}
} else {
if (gameidx < 0 || gameidx >= (int) games.size()) {
lua_pushstring(L, "Invalid game index");
return 1;
}
// Set the settings for world creation
// this is a bad hack but the best we have right now..
StringMap backup;
for (auto it : use_settings) {
if (g_settings->existsLocal(it.first))
backup[it.first] = g_settings->get(it.first);
g_settings->set(it.first, it.second);
}
// Create world if it doesn't exist
try {
loadGameConfAndInitWorld(path, name, games[gameidx], true);
lua_pushnil(L);
} catch (const BaseException &e) {
auto err = std::string("Failed to initialize world: ") + e.what();
lua_pushstring(L, err.c_str());
}
// Restore previous settings
for (auto it : use_settings) {
auto it2 = backup.find(it.first);
if (it2 == backup.end())
g_settings->remove(it.first); // wasn't set before
else
g_settings->set(it.first, it2->second); // was set before
}
return 1;
}

View File

@ -1367,20 +1367,18 @@ int ObjectRef::l_get_player_control(lua_State *L)
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr) {
lua_pushlstring(L, "", 0);
return 1;
}
if (player == nullptr)
return 0;
const PlayerControl &control = player->getPlayerControl();
lua_newtable(L);
lua_pushboolean(L, player->keyPressed & (1 << 0));
lua_pushboolean(L, control.direction_keys & (1 << 0));
lua_setfield(L, -2, "up");
lua_pushboolean(L, player->keyPressed & (1 << 1));
lua_pushboolean(L, control.direction_keys & (1 << 1));
lua_setfield(L, -2, "down");
lua_pushboolean(L, player->keyPressed & (1 << 2));
lua_pushboolean(L, control.direction_keys & (1 << 2));
lua_setfield(L, -2, "left");
lua_pushboolean(L, player->keyPressed & (1 << 3));
lua_pushboolean(L, control.direction_keys & (1 << 3));
lua_setfield(L, -2, "right");
lua_pushboolean(L, control.jump);
lua_setfield(L, -2, "jump");
@ -1408,12 +1406,24 @@ int ObjectRef::l_get_player_control_bits(lua_State *L)
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr) {
lua_pushlstring(L, "", 0);
return 1;
}
if (player == nullptr)
return 0;
lua_pushnumber(L, player->keyPressed);
const auto &c = player->getPlayerControl();
// This is very close to PlayerControl::getKeysPressed() but duplicated
// here so the encoding in the API is not inadvertedly changed.
u32 keypress_bits =
c.direction_keys |
( (u32)(c.jump & 1) << 4) |
( (u32)(c.aux1 & 1) << 5) |
( (u32)(c.sneak & 1) << 6) |
( (u32)(c.dig & 1) << 7) |
( (u32)(c.place & 1) << 8) |
( (u32)(c.zoom & 1) << 9)
;
lua_pushinteger(L, keypress_bits);
return 1;
}

View File

@ -659,9 +659,7 @@ bool Settings::getNoiseParamsFromGroup(const std::string &name,
bool Settings::exists(const std::string &name) const
{
MutexAutoLock lock(m_mutex);
if (m_settings.find(name) != m_settings.end())
if (existsLocal(name))
return true;
if (auto parent = getParent())
return parent->exists(name);
@ -669,6 +667,14 @@ bool Settings::exists(const std::string &name) const
}
bool Settings::existsLocal(const std::string &name) const
{
MutexAutoLock lock(m_mutex);
return m_settings.find(name) != m_settings.end();
}
std::vector<std::string> Settings::getNames() const
{
MutexAutoLock lock(m_mutex);

View File

@ -172,9 +172,12 @@ public:
bool getNoiseParamsFromValue(const std::string &name, NoiseParams &np) const;
bool getNoiseParamsFromGroup(const std::string &name, NoiseParams &np) const;
// return all keys used
// return all keys used in this object
std::vector<std::string> getNames() const;
// check if setting exists anywhere in the hierarchy
bool exists(const std::string &name) const;
// check if setting exists in this object ("locally")
bool existsLocal(const std::string &name) const;
/***************************************

View File

@ -37,7 +37,6 @@ const char *g_build_info =
#ifndef SERVER
"USE_GETTEXT=" STR(USE_GETTEXT) "\n"
"USE_SOUND=" STR(USE_SOUND) "\n"
"USE_FREETYPE=" STR(USE_FREETYPE) "\n"
#endif
"STATIC_SHAREDIR=" STR(STATIC_SHAREDIR)
#if USE_GETTEXT && defined(STATIC_LOCALEDIR)

View File

@ -129,7 +129,6 @@ cmake -S $sourcedir -B . \
-DENABLE_SOUND=1 \
-DENABLE_CURL=1 \
-DENABLE_GETTEXT=1 \
-DENABLE_FREETYPE=1 \
-DENABLE_LEVELDB=1 \
\
-DCMAKE_PREFIX_PATH=$libdir/irrlicht \

View File

@ -129,7 +129,6 @@ cmake -S $sourcedir -B . \
-DENABLE_SOUND=1 \
-DENABLE_CURL=1 \
-DENABLE_GETTEXT=1 \
-DENABLE_FREETYPE=1 \
-DENABLE_LEVELDB=1 \
\
-DCMAKE_PREFIX_PATH=$libdir/irrlicht \