Commit Graph

6448 Commits (master)

Author SHA1 Message Date
Wuzzy 86b44ecd82
Add no_texture.png as fallback for unspecified textures 2021-10-20 21:50:16 +02:00
LoneWolfHT c82ec8b210
Fix compiling on Windows with Visual Studio 2021-10-15 18:16:09 +02:00
rubenwardy 6901c5fae5
Use scoped app storage on Android (#11466)
From November 2021, the Play Store will no longer be accepting
apps which use the deprecated getExternalStorageDirectory() API.

Therefore, this commit replaces uses of deprecated API with the new
scoped API (`getExternalFilesDir()` and `getExternalCacheDir()`).
It also provides a temporary migration to move user data from the
shared external directory to new storage.

Fixes #2097,  #11417 and #11118
2021-10-15 18:14:48 +02:00
Wuzzy fe7195badb Make /status message easier to read 2021-10-15 18:13:57 +02:00
hecks 02292e03e4
Add embedded PNG texture modifier (#11498) 2021-10-13 17:51:37 +02:00
sfan5 fe5cb2cdfb Remove broken timeout behaviour
Code that relies on `resend_count` was added in 7ea4a03 and 247a1eb, but never worked.
This was fixed in #11607 which caused the problem to surface.
Hence undo the first commit entirely and change the logic of the second.
2021-10-12 20:13:09 +02:00
savilli 6ea558f8ac
Fix player HP desync between client and server 2021-10-12 20:12:49 +02:00
SmallJoker ecc6f4ba25
Remove a few unused functions reported by callcatcher (#11658) 2021-10-12 20:12:20 +02:00
sfan5 6de8d77e17 Move instead of copy during content install if possible 2021-10-07 00:20:01 +02:00
sfan5 2b5075f0e2 Move archive extraction in content store to async job 2021-10-07 00:20:01 +02:00
sfan5 2d5b7b5fb4 Make fs::extractZipFile thread-safe 2021-10-07 00:20:01 +02:00
emixa-d 9fab5d594c
Add "MINETEST_MOD_PATH" environment variable (#11515)
This adds an environment variable MINETEST_MOD_PATH.
When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
2021-10-07 00:19:41 +02:00
lhofhansl b4b9bee5f2
Reduce shadow jitter (#11668) 2021-10-05 21:54:01 +02:00
Wuzzy bc71622d21
Fix crash when calling remove/kick/ban_player on start (#11672) 2021-10-05 21:53:47 +02:00
Jude Melton-Houghton 5aa95fef10
Make MetaDataRef:get return nil instead of nothing (#11666) 2021-10-05 15:38:33 +03:00
Wuzzy 4fca601e0c
Add get_server_max_lag() (#11671) 2021-10-05 15:35:55 +03:00
x2048 982e03f60d
Improvements to colored shadows (#11516) 2021-10-01 16:21:53 +02:00
Wuzzy 21113ad410
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) 2021-10-01 16:21:24 +02:00
x2048 f5040707fe
Order drawlist by distance to the camera when rendering (#11651) 2021-09-27 17:46:08 +02:00
SmallJoker d51d0f3a5a
Various code improvements
* Camera: Fix division by 0 after view bobbing
* Remove ignored constness
* Connection: Improve window size range limits
2021-09-27 17:45:44 +02:00
TheBrokenRail 3dcf9e963e
Touch UI support for desktop builds (#10729) 2021-09-26 18:04:09 +02:00
sfan5 9f85862b7c Fix "Could not create ITexture, texture needs to have a non-empty name" warning 2021-09-22 18:43:40 +02:00
nia 2628316842
Fix src/util/string.cpp on NetBSD
- iconv() prototype changed from traditional Unix defintion
  to POSIX definition in 9.99.x.
- wchar_t is not a valid character set for iconv. Share code
  with Android for using UTF-32.
2021-09-19 20:23:52 +02:00
DS e79d6154fc
Fix client-side performance of chat UI (#11612) 2021-09-19 20:23:35 +02:00
Lars Müller 40ea4ddef1
Fix HUD multiline text alignment (#10795) 2021-09-19 20:23:22 +02:00
sfan5 e0529da5c8 Fix trivial typos 2021-09-19 13:54:20 +02:00
sfan5 ad076ede85 Add preprocessor check for weird (incorrect) build configurations 2021-09-19 13:53:44 +02:00
sfan5 fd8a8501bc
Shave off buffer copies in networking code (#11607) 2021-09-17 18:14:25 +02:00
sfan5 ea250ff5c5 Fix GLES2 discard behaviour (texture transparency) 2021-09-17 18:13:50 +02:00
HybridDog d1e0f73b77 Hide Wself-assign-overloaded and Wself-move unittest compilation warnings
The warnings occured with the clang compiler
2021-09-17 18:13:04 +02:00
ROllerozxa 6fedee16f0
Readd TGA to the list of valid texture formats. (#11598) 2021-09-15 11:12:24 +01:00
Lars Müller 719a12ecac
Chop game background in mainmenu (#10796) 2021-09-14 20:46:02 +02:00
sfan5 4feb799b7e Add Windows-specific CreateTempFile() implementation
Once again MSVC is the only compiler not supporting basic POSIX functionality.
2021-09-14 20:45:41 +02:00
sfan5 b480a3e9fd Fix broken handling of NodemetaChanged packets
fixes #11610
2021-09-12 14:42:01 +02:00
sfan5 75bf9b75ca
Make sure relevant std::stringstreams are set to binary 2021-09-11 21:06:57 +02:00
sfan5 766e885a1b
Clean up/improve some scriptapi error handling code 2021-09-10 23:16:46 +02:00
Jude Melton-Houghton 7423c4c11e
Send to clients node metadata that changed to become empty (#11597) 2021-09-10 23:16:34 +02:00
sfan5 bbfae0cc67
Dynamic_Add_Media v2 (#11550) 2021-09-09 16:51:35 +02:00
NeroBurner 7f3401412e
Fix movement in random_input mode (#11592) 2021-09-05 19:58:50 +02:00
sfan5 31d2b9edcd Don't look for zlib and zstd manually on Windows 2021-09-01 22:20:38 +02:00
lhofhansl d1624a5521
Switch MapBlock compression to zstd (#10788)
* Add zstd support.
* Rearrange serialization order
* Compress entire mapblock

Co-authored-by: sfan5 <sfan5@live.de>
2021-08-31 17:32:31 -07:00
pecksin 040aed37ab Remove closing paren as weblink delimiter 2021-08-29 19:30:33 +02:00
sfan5 6a1424f2b1
Async-related script cleanups 2021-08-28 12:15:12 +02:00
savilli 3f1adb49ae
Remove redundant on_dieplayer calls 2021-08-28 12:14:16 +02:00
NeroBurner 1d69a23ba4
Joystick sensitivity for player movement (#11262)
This commit deprecates the forward, backward, left, and right binary
inputs currently used for player movement in the PlayerControl struct.
In their place, it adds the movement_speed and movement_direction
values, which represents the player movement is a polar coordinate
system.

movement_speed is a scalar from 0.0 to 1.0. movement_direction is
an angle from 0 to +-Pi:

	       FWD
	        0
	        _
	 LFT   / \   RGT
	-Pi/2 |   | +Pi/2
	       \_/
	       +-Pi
	       BCK

Boolean movement bits will still be set for server telegrams and
Lua script invocations to provide full backward compatibility.
When generating these values from an analog input, a direction is
considered active when it is 22.5 degrees away from either
orthogonal axis.

Co-authored-by: Markus Koch <markus@notsyncing.net>
Co-authored-by: sfan5 <sfan5@live.de>
2021-08-27 20:24:24 +02:00
Wuzzy 63e8224636
Fix 6th line of infotext being cut off in half (#11456) 2021-08-23 22:13:17 +02:00
SmallJoker eea488ed75
Inventory: Fix rare out-of-bounds access
Co-authored-by: Thomas--S <info@thomas-stangl.de>
2021-08-23 14:10:17 +02:00
DS dad87a360b
Use utf-8 for the Irrlicht clipboard (#11538) 2021-08-23 14:09:50 +02:00
SmallJoker 0c1e9603db
HUD: Reject and warn on invalid stat types (#11548)
This comes into play on older servers which do not know the "stat" type.
Warnings are only logged once to avoid spam within globalstep callbacks
2021-08-21 20:04:04 +02:00
Wuzzy 6fd8aede48
Show status message when changing block bounds (#11556) 2021-08-21 13:53:49 +02:00
sfan5 e7b05beb7d
Validate staticdata and object property length limits (#11511)
Some games provide users with enough freedom to create items
with metadata longer than 64KB, preventing this from causing
issues is on them but we'll still do the minimum not to abort
the server if this happens.
2021-08-19 20:14:22 +02:00
Wuzzy 1320c51d8e
Fix scaled world-aligned textures being aligned inconsistently for non-normal drawtypes 2021-08-19 20:14:04 +02:00
rubenwardy 24b66dede0
Add fwgettext util function 2021-08-19 20:13:25 +02:00
SmallJoker 3b842a7e02 Fix inconsistent integer comparison warnings 2021-08-17 20:00:47 +02:00
Lean Rada 328d949225
Start sprite animation at the beginning (#11509)
When setting a sprite animation, do not keep the last animation's frame number. Setting a new animation should start the animation at the start of the new animation.
2021-08-16 17:56:38 +02:00
sfan5 4419e311a9 Cap iterations of imageCleanTransparent sanely
fixes #11513 performance regression with 256x textures
2021-08-16 17:56:11 +02:00
Treer 963fbd1572
Fix access violation in create_schematic() (#11534)
fixes #11533

Schematics saved from y locations greater than 0 would cause an access violation if layer probabilities were specified
2021-08-16 17:55:35 +02:00
SmallJoker b3b075ea02 Fix segfault caused by shadow map on exit 2021-08-12 20:08:39 +02:00
x2048 442e48b84f
Move updating shadows outside of RenderingCore::drawAll. (#11491)
Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering.
Does not fully fix anaglyph 3d mode.
2021-08-12 20:07:09 +02:00
DS 0709946c75
Fix a segfault caused by wrong textdomain lines in translation files (#11530)
* The problem were lines like these:
  "# textdomain:"
* str_split does not add an empty last part if there is a delimiter
  at the end, but this was probably assumed here.
2021-08-12 20:06:18 +02:00
DS 1ab29f1716
Fix GUIEditBoxWithScrollBar using a smaller steps than intlGUIEditBox (#11519) 2021-08-08 18:59:45 +02:00
Pevernow c6eddb0bae
Gettext support on Android (#11435)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: =?UTF-8?q?Olivier=20Samyn=20=F0=9F=8E=BB?= <code@oleastre.be>
2021-08-08 18:59:07 +02:00
SmallJoker 4a3728d828 OpenAL: Free buffers on quit 2021-08-03 20:29:55 +02:00
SmallJoker 32cb9d0828
Mods: Combine mod loading checks and deprection logging (#11503)
This limits the logged deprecation messages to the mods that are loaded
Unifies the mod naming convention check for CSM & SSM
2021-07-31 19:54:52 +02:00
Wuzzy e7cd4cfa25
Fix /emergeblocks crashing in debug builds (#11461)
The reason for the bug was an u16 overflow, thus failing the assert. This only happened in Debug build but not in Release builds.
2021-07-31 19:54:40 +02:00
hecks 1e2b638881 Remove unsupported formats from the media enumerator 2021-07-29 22:42:47 +02:00
hecktest 28c98f9fa5 Remove unsupported extensions from list in tile.cpp 2021-07-29 21:47:08 +02:00
hecks 80d12dbedb
Add a simple PNG image encoder with Lua API (#11485)
* Add a simple PNG image encoder with Lua API
Add ColorSpec to RGBA converter
Make a safety wrapper for the encoder
Create devtest examples

Co-authored-by: hecktest <>
Co-authored-by: sfan5 <sfan5@live.de>
2021-07-29 05:10:10 +02:00
sfan5 6e8aebf432
Add bold, italic and monospace font styling for HUD text elements (#11478)
Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de>
2021-07-27 19:11:46 +02:00
JosiahWI cf136914cf
Take advantage of IrrlichtMt CMake target (#11287)
With the CMake changes to IrrlichtMt, it's now possible to use a target for IrrlichtMt.
Besides greatly improving the ease of setting up IrrlichtMt for users building the client, it removes the need for Minetest's CMake to include transitive dependencies such as image libraries, cleaning it up a tiny bit. The PR works by finding the IrrlichtMt package and linking to the target it provides. If the package isn't found and it isn't building the client, it will still fall back to using just the headers of old Irrlicht or IrrlichtMt.
2021-07-27 19:11:27 +02:00
x2048 bf3acbf388
Distribute shadow map update over multiple frames to reduce stutter (#11422)
Reduces stutter and freezes when playing.

 * Maintains double SM and SM Color textures
 * Light frustum update triggers incremental generation of shadow map into secondary 'future' textures.
 * Every incremental update renders a portion of the shadow draw list (split equally).
 * After defined number of frames (currently, 4), 'future' and 'current' textures are swapped, and DirectionalLight 'commits' the new frustum to use when rendering shadows on screen.

Co-authored-by: sfan5 <sfan5@live.de>
2021-07-25 12:36:23 +02:00
hecks a049e8267f
Remove unused ITextSceneNode header (#11476)
Co-authored-by: hecktest <>
2021-07-22 00:55:20 +02:00
hecks 850293bae6
Remove unused header includes 2021-07-21 22:07:13 +02:00
sfan5 6caed7073c Fix no locales being generated when APPLY_LOCALE_BLACKLIST=0
Also enable `ky` which appears to work fine.
2021-07-20 17:58:47 +02:00
SmallJoker 40bee27e56 CSM: Do not index files within hidden directories
CSM would previously scan for files within .git or .svn directories, and also special files such as .gitignore
2021-07-17 16:44:06 +02:00
Wuzzy f4d8cc0f0b
Add wallmounted support for plantlike and plantlike_rooted nodes (#11379) 2021-07-15 21:19:59 +02:00
Wuzzy b7b5aad027
Fix revoke debug privs not reliably turn off stuff (#11409) 2021-07-12 20:32:18 +02:00
sfan5 5c89a0e12a Fix build on Ubuntu 16.04 and macOS
Apparently the C++ standard library is supposed to provide
specializations of std::hash for enums (even in C++11)
but those don't always work for whatever reason.
2021-07-12 12:03:39 +02:00
x2048 effb5356ca
Avoid draw list and shadow map update in the same frame to reduce dtime jitter (#11393)
* Separate draw list and shadows update to reduce jitter

* Avoid draw list update and shadow update in the same frame

* Force-update shadows when camera offset changes
2021-07-11 10:57:29 -07:00
x2048 f5706d444b
Improve shadow rendering with non-default camera FOV (#11385)
* Adjust minimum filter radius for perspective

* Expand shadow frustum when camera FOV changes, reuse FOV distance adjustment from numeric.cpp

* Read shadow_soft_radius setting as float

* Use adaptive filter radius to accomodate for PSM distortion

* Adjust filter radius for texture resolution
2021-07-11 08:15:19 -07:00
hecks 1d25d1f7ad
Refactor video driver name retrieval (#11413)
Co-authored-by: hecktest <>
2021-07-11 09:50:34 +02:00
SmallJoker b93bbfde2c Script API: Fix segfault in remove_detached_inventory
when minetest.remove_detached_inventory is called on script init, the environment is yet not set up,
hence m_env is still nullptr until all scripts are loaded
2021-07-10 14:34:36 +02:00
Warr1024 52128ae11e
Add API for mods to hook liquid transformation events (#11405)
Add API for mods to hook liquid transformation events

Without this API, there is no reliable way for mods to be
notified when liquid transform modifies nodes and mods are
forced to poll for changes.  This allows mods to detect
changes to flowing liquid nodes and liquid renewal using
event-driven logic.
2021-07-09 09:08:40 -04:00
SmallJoker 062fd2190e
Auth API: Error when accessed prior to ServerEnv init (#11398) 2021-06-30 20:42:26 +02:00
hecks 827a7852e2
Remove unsupported video drivers (#11395)
This completely removes any mention of the software and D3D drivers from MT, preventing the user from accidentally attempting to use them. Users who need a software renderer should be asked to install Mesa drivers which offer superior fidelity and performance over the 'burningsvideo' driver.
2021-06-30 20:42:15 +02:00
SmallJoker f2fd443262
Inventory: Make addList() consistent (#11382)
Fixes list clearing for inv:set_list() using same size, since 2db6b07.
addList() now clears the list in all cases. Use setSize() to resize without clearing.
2021-06-30 20:39:38 +02:00
Wuzzy 63fc728a84
Require 'basic_debug' priv to view gameplay-relevant debug info, require 'debug' priv to view wireframe (#9315)
Fixes #7245.
2021-06-24 21:21:19 +03:00
Wuzzy 51bf4a6e26
Perform some quality assurance for translation strings (#11375) 2021-06-23 17:35:50 +01:00
sfan5 c60a146e22
Rework Settings to support arbitrary hierarchies (#11352) 2021-06-23 15:22:31 +02:00
SmallJoker a8b7c8ff38 Server: Ignore whitespace-only chat messages 2021-06-22 19:47:18 +02:00
SmallJoker 2db6b07de1
Inventory: show error on invalid list names (#11368) 2021-06-20 17:21:50 +02:00
sfence b10091be9b
Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)
This check can be used by ABM to reduce CPU usage.
2021-06-20 17:21:35 +02:00
pecksin 1805775f3d
Make chat web links clickable (#11092)
If enabled in minetest.conf, provides colored, clickable (middle-mouse or ctrl-left-mouse) weblinks in chat output, to open the OS' default web browser.
2021-06-20 17:20:24 +02:00
updatepo.sh cb5dd0dae4 Update minetest.conf.example and dummy translation file 2021-06-16 18:27:45 +02:00
sfan5 edf098db63 Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
These have been pointless for a while.
2021-06-16 17:41:34 +02:00
Liso c47313db65
Shadow mapping render pass (#11244)
Co-authored-by: x2048 <codeforsmile@gmail.com>
2021-06-06 18:51:21 +02:00
DS 8f085e02a1
Add metatables to lua vectors (#11039)
Add backwards-compatible metatable functions for vectors.
2021-06-04 21:22:33 +02:00
sfan5 e15cae9fa0 fontengine: Fix crash loading PNG/XML fonts from paths without dot
fixes #11096
2021-06-01 19:47:41 +02:00
SmallJoker c9144ae5e2
Add core.compare_block_status function (#11247)
Makes it possible to check the status of the mapblock in a future-extensible way.
2021-05-30 20:24:12 +02:00
Lars Müller 89f3991351
Fix base64 validation and add unittests (#10515)
Implement proper padding character checks
2021-05-30 20:23:12 +02:00