Mgv7: Limit pseudorandom caves to surface mapchunk or below
To avoid bright caves at mapchunk borders when generating mapchunks upwardsmaster
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c5c727d627
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f1aea6b4ff
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@ -912,6 +912,9 @@ void MapgenV7::generateCaves(s16 max_stone_y)
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}
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}
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if (node_min.Y >= water_level)
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return;
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PseudoRandom ps(blockseed + 21343);
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u32 bruises_count = ps.range(0, 2);
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for (u32 i = 0; i < bruises_count; i++) {
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