Code modernization: src/m* (part 2)

* empty function
* default constructor/destructor
* remove unused Map::emergeSector(a,b)
* for range-based loops
* migrate a dirs[7] table to direction tables
* remove various old unused function
master
Loic Blot 2017-08-19 09:12:54 +02:00
parent e53d8a7536
commit b5f7249a7e
No known key found for this signature in database
GPG Key ID: EFAA458E8C153987
13 changed files with 161 additions and 246 deletions

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@ -74,10 +74,8 @@ Map::~Map()
/*
Free all MapSectors
*/
for(std::map<v2s16, MapSector*>::iterator i = m_sectors.begin();
i != m_sectors.end(); ++i)
{
delete i->second;
for (auto &sector : m_sectors) {
delete sector.second;
}
}
@ -93,11 +91,8 @@ void Map::removeEventReceiver(MapEventReceiver *event_receiver)
void Map::dispatchEvent(MapEditEvent *event)
{
for(std::set<MapEventReceiver*>::iterator
i = m_event_receivers.begin();
i != m_event_receivers.end(); ++i)
{
(*i)->onMapEditEvent(event);
for (MapEventReceiver *event_receiver : m_event_receivers) {
event_receiver->onMapEditEvent(event);
}
}
@ -110,7 +105,7 @@ MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p)
std::map<v2s16, MapSector*>::iterator n = m_sectors.find(p);
if(n == m_sectors.end())
if (n == m_sectors.end())
return NULL;
MapSector *sector = n->second;
@ -182,7 +177,7 @@ MapNode Map::getNodeNoEx(v3s16 p, bool *is_valid_position)
if (block == NULL) {
if (is_valid_position != NULL)
*is_valid_position = false;
return MapNode(CONTENT_IGNORE);
return {CONTENT_IGNORE};
}
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
@ -254,14 +249,11 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
// Update lighting
std::vector<std::pair<v3s16, MapNode> > oldnodes;
oldnodes.push_back(std::pair<v3s16, MapNode>(p, oldnode));
oldnodes.emplace_back(p, oldnode);
voxalgo::update_lighting_nodes(this, oldnodes, modified_blocks);
for(std::map<v3s16, MapBlock*>::iterator
i = modified_blocks.begin();
i != modified_blocks.end(); ++i)
{
i->second->expireDayNightDiff();
for (auto &modified_block : modified_blocks) {
modified_block.second->expireDayNightDiff();
}
// Report for rollback
@ -277,18 +269,9 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
Add neighboring liquid nodes and this node to transform queue.
(it's vital for the node itself to get updated last, if it was removed.)
*/
v3s16 dirs[7] = {
v3s16(0,0,1), // back
v3s16(0,1,0), // top
v3s16(1,0,0), // right
v3s16(0,0,-1), // front
v3s16(0,-1,0), // bottom
v3s16(-1,0,0), // left
v3s16(0,0,0), // self
};
for(u16 i=0; i<7; i++)
{
v3s16 p2 = p + dirs[i];
for (const v3s16 &dir : g_7dirs) {
v3s16 p2 = p + dir;
bool is_valid_position;
MapNode n2 = getNodeNoEx(p2, &is_valid_position);
@ -318,11 +301,8 @@ bool Map::addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata)
addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
// Copy modified_blocks to event
for(std::map<v3s16, MapBlock*>::iterator
i = modified_blocks.begin();
i != modified_blocks.end(); ++i)
{
event.modified_blocks.insert(i->first);
for (auto &modified_block : modified_blocks) {
event.modified_blocks.insert(modified_block.first);
}
}
catch(InvalidPositionException &e){
@ -346,11 +326,8 @@ bool Map::removeNodeWithEvent(v3s16 p)
removeNodeAndUpdate(p, modified_blocks);
// Copy modified_blocks to event
for(std::map<v3s16, MapBlock*>::iterator
i = modified_blocks.begin();
i != modified_blocks.end(); ++i)
{
event.modified_blocks.insert(i->first);
for (auto &modified_block : modified_blocks) {
event.modified_blocks.insert(modified_block.first);
}
}
catch(InvalidPositionException &e){
@ -397,19 +374,15 @@ void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
// If there is no practical limit, we spare creation of mapblock_queue
if (max_loaded_blocks == U32_MAX) {
for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
si != m_sectors.end(); ++si) {
MapSector *sector = si->second;
for (auto &sector_it : m_sectors) {
MapSector *sector = sector_it.second;
bool all_blocks_deleted = true;
MapBlockVect blocks;
sector->getBlocks(blocks);
for (MapBlockVect::iterator i = blocks.begin();
i != blocks.end(); ++i) {
MapBlock *block = (*i);
for (MapBlock *block : blocks) {
block->incrementUsageTimer(dtime);
if (block->refGet() == 0
@ -439,22 +412,18 @@ void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
}
if (all_blocks_deleted) {
sector_deletion_queue.push_back(si->first);
sector_deletion_queue.push_back(sector_it.first);
}
}
} else {
std::priority_queue<TimeOrderedMapBlock> mapblock_queue;
for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
si != m_sectors.end(); ++si) {
MapSector *sector = si->second;
for (auto &sector_it : m_sectors) {
MapSector *sector = sector_it.second;
MapBlockVect blocks;
sector->getBlocks(blocks);
for(MapBlockVect::iterator i = blocks.begin();
i != blocks.end(); ++i) {
MapBlock *block = (*i);
for (MapBlock *block : blocks) {
block->incrementUsageTimer(dtime);
mapblock_queue.push(TimeOrderedMapBlock(sector, block));
}
@ -491,10 +460,9 @@ void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
block_count_all--;
}
// Delete empty sectors
for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
si != m_sectors.end(); ++si) {
if (si->second->empty()) {
sector_deletion_queue.push_back(si->first);
for (auto &sector_it : m_sectors) {
if (sector_it.second->empty()) {
sector_deletion_queue.push_back(sector_it.first);
}
}
}
@ -876,7 +844,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
MapBlock *block = getBlockNoCreateNoEx(blockpos);
if (block != NULL) {
modified_blocks[blockpos] = block;
changed_nodes.push_back(std::pair<v3s16, MapNode>(p0, n00));
changed_nodes.emplace_back(p0, n00);
}
/*
@ -902,8 +870,8 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
}
//infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
for (std::deque<v3s16>::iterator iter = must_reflow.begin(); iter != must_reflow.end(); ++iter)
m_transforming_liquid.push_back(*iter);
for (auto &iter : must_reflow)
m_transforming_liquid.push_back(iter);
voxalgo::update_lighting_nodes(this, changed_nodes, modified_blocks);
@ -1205,14 +1173,11 @@ ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef,
m_savedir = savedir;
m_map_saving_enabled = false;
try
{
try {
// If directory exists, check contents and load if possible
if(fs::PathExists(m_savedir))
{
if (fs::PathExists(m_savedir)) {
// If directory is empty, it is safe to save into it.
if(fs::GetDirListing(m_savedir).size() == 0)
{
if (fs::GetDirListing(m_savedir).empty()) {
infostream<<"ServerMap: Empty save directory is valid."
<<std::endl;
m_map_saving_enabled = true;
@ -1442,10 +1407,8 @@ void ServerMap::finishBlockMake(BlockMakeData *data,
data->transforming_liquid.pop_front();
}
for (std::map<v3s16, MapBlock *>::iterator
it = changed_blocks->begin();
it != changed_blocks->end(); ++it) {
MapBlock *block = it->second;
for (auto &changed_block : *changed_blocks) {
MapBlock *block = changed_block.second;
if (!block)
continue;
/*
@ -1975,10 +1938,7 @@ void ServerMap::save(ModifiedState save_level)
MapBlockVect blocks;
sector->getBlocks(blocks);
for(MapBlockVect::iterator j = blocks.begin();
j != blocks.end(); ++j) {
MapBlock *block = *j;
for (MapBlock *block : blocks) {
block_count_all++;
if(block->getModified() >= (u32)save_level) {
@ -2032,17 +1992,14 @@ void ServerMap::listAllLoadableBlocks(std::vector<v3s16> &dst)
void ServerMap::listAllLoadedBlocks(std::vector<v3s16> &dst)
{
for(std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
si != m_sectors.end(); ++si)
{
MapSector *sector = si->second;
for (auto &sector_it : m_sectors) {
MapSector *sector = sector_it.second;
MapBlockVect blocks;
sector->getBlocks(blocks);
for(MapBlockVect::iterator i = blocks.begin();
i != blocks.end(); ++i) {
v3s16 p = (*i)->getPos();
for (MapBlock *block : blocks) {
v3s16 p = block->getPos();
dst.push_back(p);
}
}
@ -2232,22 +2189,22 @@ MapDatabase *ServerMap::createDatabase(
if (name == "dummy")
return new Database_Dummy();
#if USE_LEVELDB
else if (name == "leveldb")
if (name == "leveldb")
return new Database_LevelDB(savedir);
#endif
#if USE_REDIS
else if (name == "redis")
if (name == "redis")
return new Database_Redis(conf);
#endif
#if USE_POSTGRESQL
else if (name == "postgresql") {
std::string connect_string = "";
if (name == "postgresql") {
std::string connect_string;
conf.getNoEx("pgsql_connection", connect_string);
return new MapDatabasePostgreSQL(connect_string);
}
#endif
else
throw BaseException(std::string("Database backend ") + name + " not supported.");
throw BaseException(std::string("Database backend ") + name + " not supported.");
}
void ServerMap::beginSave()
@ -2448,7 +2405,7 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
std::string ret;
dbase->loadBlock(blockpos, &ret);
if (ret != "") {
if (!ret.empty()) {
loadBlock(&ret, blockpos, createSector(p2d), false);
} else {
// Not found in database, try the files
@ -2556,10 +2513,6 @@ MMVManip::MMVManip(Map *map):
{
}
MMVManip::~MMVManip()
{
}
void MMVManip::initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
bool load_if_inexistent)
{
@ -2657,13 +2610,10 @@ void MMVManip::blitBackAll(std::map<v3s16, MapBlock*> *modified_blocks,
/*
Copy data of all blocks
*/
for(std::map<v3s16, u8>::iterator
i = m_loaded_blocks.begin();
i != m_loaded_blocks.end(); ++i)
{
v3s16 p = i->first;
for (auto &loaded_block : m_loaded_blocks) {
v3s16 p = loaded_block.first;
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
bool existed = !(i->second & VMANIP_BLOCK_DATA_INEXIST);
bool existed = !(loaded_block.second & VMANIP_BLOCK_DATA_INEXIST);
if (!existed || (block == NULL) ||
(!overwrite_generated && block->isGenerated()))
continue;

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@ -168,8 +168,6 @@ public:
their differing fetch methods.
*/
virtual MapSector * emergeSector(v2s16 p){ return NULL; }
virtual MapSector * emergeSector(v2s16 p,
std::map<v3s16, MapBlock*> &changed_blocks){ return NULL; }
// Returns InvalidPositionException if not found
MapBlock * getBlockNoCreate(v3s16 p);
@ -496,7 +494,7 @@ class MMVManip : public VoxelManipulator
{
public:
MMVManip(Map *map);
virtual ~MMVManip();
virtual ~MMVManip() = default;
virtual void clear()
{

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@ -250,9 +250,7 @@ bool MapBlock::propagateSunlight(std::set<v3s16> & light_sources,
else if(current_light == LIGHT_SUN && nodemgr->get(n).sunlight_propagates)
{
// Do nothing: Sunlight is continued
}
else if(nodemgr->get(n).light_propagates == false)
{
} else if (!nodemgr->get(n).light_propagates) {
// A solid object is on the way.
stopped_to_solid_object = true;
@ -305,10 +303,10 @@ bool MapBlock::propagateSunlight(std::set<v3s16> & light_sources,
if(nodemgr->get(n).light_propagates)
{
if(n.getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN
&& sunlight_should_go_down == false)
&& !sunlight_should_go_down)
block_below_is_valid = false;
else if(n.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN
&& sunlight_should_go_down == true)
&& sunlight_should_go_down)
block_below_is_valid = false;
}
}
@ -563,7 +561,7 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
flags |= 0x01;
if(getDayNightDiff())
flags |= 0x02;
if(m_generated == false)
if (!m_generated)
flags |= 0x08;
writeU8(os, flags);
if (version >= 27) {
@ -659,13 +657,13 @@ void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
}
u8 flags = readU8(is);
is_underground = (flags & 0x01) ? true : false;
m_day_night_differs = (flags & 0x02) ? true : false;
is_underground = (flags & 0x01) != 0;
m_day_night_differs = (flags & 0x02) != 0;
if (version < 27)
m_lighting_complete = 0xFFFF;
else
m_lighting_complete = readU16(is);
m_generated = (flags & 0x08) ? false : true;
m_generated = (flags & 0x08) == 0;
/*
Bulk node data
@ -839,10 +837,10 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
} else { // All other versions (10 to 21)
u8 flags;
is.read((char*)&flags, 1);
is_underground = (flags & 0x01) ? true : false;
m_day_night_differs = (flags & 0x02) ? true : false;
is_underground = (flags & 0x01) != 0;
m_day_night_differs = (flags & 0x02) != 0;
if(version >= 18)
m_generated = (flags & 0x08) ? false : true;
m_generated = (flags & 0x08) == 0;
// Uncompress data
std::ostringstream os(std::ios_base::binary);

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@ -255,7 +255,7 @@ public:
*valid_position = isValidPosition(x, y, z);
if (!*valid_position)
return MapNode(CONTENT_IGNORE);
return {CONTENT_IGNORE};
return data[z * zstride + y * ystride + x];
}
@ -292,8 +292,8 @@ public:
inline MapNode getNodeNoCheck(s16 x, s16 y, s16 z, bool *valid_position)
{
*valid_position = data != nullptr;
if (!valid_position)
return MapNode(CONTENT_IGNORE);
if (!*valid_position)
return {CONTENT_IGNORE};
return data[z * zstride + y * ystride + x];
}
@ -456,12 +456,12 @@ public:
//// Node Timers
////
inline NodeTimer getNodeTimer(v3s16 p)
inline NodeTimer getNodeTimer(const v3s16 &p)
{
return m_node_timers.get(p);
}
inline void removeNodeTimer(v3s16 p)
inline void removeNodeTimer(const v3s16 &p)
{
m_node_timers.remove(p);
}
@ -640,31 +640,16 @@ inline bool blockpos_over_max_limit(v3s16 p)
/*
Returns the position of the block where the node is located
*/
inline v3s16 getNodeBlockPos(v3s16 p)
inline v3s16 getNodeBlockPos(const v3s16 &p)
{
return getContainerPos(p, MAP_BLOCKSIZE);
}
inline v2s16 getNodeSectorPos(v2s16 p)
{
return getContainerPos(p, MAP_BLOCKSIZE);
}
inline s16 getNodeBlockY(s16 y)
{
return getContainerPos(y, MAP_BLOCKSIZE);
}
inline void getNodeBlockPosWithOffset(const v3s16 &p, v3s16 &block, v3s16 &offset)
{
getContainerPosWithOffset(p, MAP_BLOCKSIZE, block, offset);
}
inline void getNodeSectorPosWithOffset(const v2s16 &p, v2s16 &block, v2s16 &offset)
{
getContainerPosWithOffset(p, MAP_BLOCKSIZE, block, offset);
}
/*
Get a quick string to describe what a block actually contains
*/

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@ -71,8 +71,7 @@ void MeshMakeData::fill(MapBlock *block)
// Get map for reading neigbhor blocks
Map *map = block->getParent();
for (u16 i=0; i<26; i++) {
const v3s16 &dir = g_26dirs[i];
for (const v3s16 &dir : g_26dirs) {
v3s16 bp = m_blockpos + dir;
MapBlock *b = map->getBlockNoCreateNoEx(bp);
if(b)
@ -220,9 +219,8 @@ static u16 getSmoothLightCombined(const v3s16 &p, MeshMakeData *data)
u16 light_day = 0;
u16 light_night = 0;
for (u32 i = 0; i < 8; i++)
{
MapNode n = data->m_vmanip.getNodeNoExNoEmerge(p - dirs8[i]);
for (const v3s16 &dir : dirs8) {
MapNode n = data->m_vmanip.getNodeNoExNoEmerge(p - dir);
// if it's CONTENT_IGNORE we can't do any light calculations
if (n.getContent() == CONTENT_IGNORE) {
@ -426,7 +424,7 @@ struct FastFace
};
static void makeFastFace(const TileSpec &tile, u16 li0, u16 li1, u16 li2, u16 li3,
v3f p, v3s16 dir, v3f scale, std::vector<FastFace> &dest)
const v3f &p, v3s16 dir, v3f scale, std::vector<FastFace> &dest)
{
// Position is at the center of the cube.
v3f pos = p * BS;
@ -561,12 +559,11 @@ static void makeFastFace(const TileSpec &tile, u16 li0, u16 li1, u16 li2, u16 li
);
}
for(u16 i=0; i<4; i++)
{
vertex_pos[i].X *= scale.X;
vertex_pos[i].Y *= scale.Y;
vertex_pos[i].Z *= scale.Z;
vertex_pos[i] += pos;
for (v3f &vpos : vertex_pos) {
vpos.X *= scale.X;
vpos.Y *= scale.Y;
vpos.Z *= scale.Z;
vpos += pos;
}
f32 abs_scale = 1.0;
@ -656,7 +653,7 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
bool solidness_differs = (c1 != c2);
bool makes_face = contents_differ && solidness_differs;
if(makes_face == false)
if (!makes_face)
return 0;
if(c1 == 0)
@ -673,10 +670,10 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
return 2;
}
if(c1 > c2)
if (c1 > c2)
return 1;
else
return 2;
return 2;
}
/*
@ -688,13 +685,12 @@ void getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data, TileSpe
const ContentFeatures &f = ndef->get(mn);
tile = f.tiles[tileindex];
TileLayer *top_layer = NULL;
for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) {
TileLayer *layer = &tile.layers[layernum];
if (layer->texture_id == 0)
for (TileLayer &layer : tile.layers) {
if (layer.texture_id == 0)
continue;
top_layer = layer;
if (!layer->has_color)
mn.getColor(f, &(layer->color));
top_layer = &layer;
if (!layer.has_color)
mn.getColor(f, &(layer.color));
}
// Apply temporary crack
if (p == data->m_crack_pos_relative)
@ -826,9 +822,8 @@ static void getTileInfo(
// eg. water and glass
if (equivalent) {
for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++)
tile.layers[layernum].material_flags |=
MATERIAL_FLAG_BACKFACE_CULLING;
for (TileLayer &layer : tile.layers)
layer.material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
}
if (!data->m_smooth_lighting) {
@ -1008,8 +1003,8 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
m_last_crack(-1),
m_last_daynight_ratio((u32) -1)
{
for (int m = 0; m < MAX_TILE_LAYERS; m++)
m_mesh[m] = new scene::SMesh();
for (auto &m : m_mesh)
m = new scene::SMesh();
m_enable_shaders = data->m_use_shaders;
m_use_tangent_vertices = data->m_use_tangent_vertices;
m_enable_vbo = g_settings->getBool("enable_vbo");
@ -1052,9 +1047,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
// (NOTE: probably outdated)
//TimeTaker timer2("MeshCollector building");
for (u32 i = 0; i < fastfaces_new.size(); i++) {
FastFace &f = fastfaces_new[i];
for (const FastFace &f : fastfaces_new) {
const u16 indices[] = {0,1,2,2,3,0};
const u16 indices_alternate[] = {0,1,3,2,3,1};
@ -1240,14 +1233,14 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
MapBlockMesh::~MapBlockMesh()
{
for (int m = 0; m < MAX_TILE_LAYERS; m++) {
if (m_enable_vbo && m_mesh[m])
for (u32 i = 0; i < m_mesh[m]->getMeshBufferCount(); i++) {
scene::IMeshBuffer *buf = m_mesh[m]->getMeshBuffer(i);
for (scene::IMesh *m : m_mesh) {
if (m_enable_vbo && m)
for (u32 i = 0; i < m->getMeshBufferCount(); i++) {
scene::IMeshBuffer *buf = m->getMeshBuffer(i);
RenderingEngine::get_video_driver()->removeHardwareBuffer(buf);
}
m_mesh[m]->drop();
m_mesh[m] = NULL;
m->drop();
m = NULL;
}
delete m_minimap_mapblock;
}
@ -1263,13 +1256,11 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
m_animation_force_timer = myrand_range(5, 100);
// Cracks
if(crack != m_last_crack)
{
for (std::map<std::pair<u8, u32>, std::string>::iterator i =
m_crack_materials.begin(); i != m_crack_materials.end(); ++i) {
scene::IMeshBuffer *buf = m_mesh[i->first.first]->
getMeshBuffer(i->first.second);
std::string basename = i->second;
if (crack != m_last_crack) {
for (auto &crack_material : m_crack_materials) {
scene::IMeshBuffer *buf = m_mesh[crack_material.first.first]->
getMeshBuffer(crack_material.first.second);
std::string basename = crack_material.second;
// Create new texture name from original
std::ostringstream os;
@ -1281,14 +1272,13 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
// If the current material is also animated,
// update animation info
std::map<std::pair<u8, u32>, TileLayer>::iterator anim_iter =
m_animation_tiles.find(i->first);
auto anim_iter = m_animation_tiles.find(crack_material.first);
if (anim_iter != m_animation_tiles.end()){
TileLayer &tile = anim_iter->second;
tile.texture = new_texture;
tile.texture_id = new_texture_id;
// force animation update
m_animation_frames[i->first] = -1;
m_animation_frames[crack_material.first] = -1;
}
}
@ -1296,21 +1286,20 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
}
// Texture animation
for (std::map<std::pair<u8, u32>, TileLayer>::iterator i =
m_animation_tiles.begin(); i != m_animation_tiles.end(); ++i) {
const TileLayer &tile = i->second;
for (auto &animation_tile : m_animation_tiles) {
const TileLayer &tile = animation_tile.second;
// Figure out current frame
int frameoffset = m_animation_frame_offsets[i->first];
int frameoffset = m_animation_frame_offsets[animation_tile.first];
int frame = (int)(time * 1000 / tile.animation_frame_length_ms
+ frameoffset) % tile.animation_frame_count;
// If frame doesn't change, skip
if(frame == m_animation_frames[i->first])
if(frame == m_animation_frames[animation_tile.first])
continue;
m_animation_frames[i->first] = frame;
m_animation_frames[animation_tile.first] = frame;
scene::IMeshBuffer *buf = m_mesh[i->first.first]->
getMeshBuffer(i->first.second);
scene::IMeshBuffer *buf = m_mesh[animation_tile.first.first]->
getMeshBuffer(animation_tile.first.second);
const FrameSpec &animation_frame = (*tile.frames)[frame];
buf->getMaterial().setTexture(0, animation_frame.texture);
@ -1327,20 +1316,17 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
{
// Force reload mesh to VBO
if (m_enable_vbo)
for (int m = 0; m < MAX_TILE_LAYERS; m++)
m_mesh[m]->setDirty();
for (scene::IMesh *m : m_mesh)
m->setDirty();
video::SColorf day_color;
get_sunlight_color(&day_color, daynight_ratio);
for(std::map<std::pair<u8, u32>, std::map<u32, video::SColor > >::iterator
i = m_daynight_diffs.begin();
i != m_daynight_diffs.end(); ++i)
{
scene::IMeshBuffer *buf = m_mesh[i->first.first]->
getMeshBuffer(i->first.second);
for (auto &daynight_diff : m_daynight_diffs) {
scene::IMeshBuffer *buf = m_mesh[daynight_diff.first.first]->
getMeshBuffer(daynight_diff.first.second);
video::S3DVertex *vertices = (video::S3DVertex *)buf->getVertices();
for(std::map<u32, video::SColor >::iterator
j = i->second.begin();
j != i->second.end(); ++j)
for (auto j = daynight_diff.second.begin();
j != daynight_diff.second.end(); ++j)
{
final_color_blend(&(vertices[j->first].Color),
j->second, day_color);
@ -1355,11 +1341,11 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
void MapBlockMesh::updateCameraOffset(v3s16 camera_offset)
{
if (camera_offset != m_camera_offset) {
for (u8 layer = 0; layer < 2; layer++) {
translateMesh(m_mesh[layer],
for (scene::IMesh *layer : m_mesh) {
translateMesh(layer,
intToFloat(m_camera_offset - camera_offset, BS));
if (m_enable_vbo) {
m_mesh[layer]->setDirty();
layer->setDirty();
}
}
m_camera_offset = camera_offset;
@ -1394,8 +1380,7 @@ void MeshCollector::append(const TileLayer &layer,
std::vector<PreMeshBuffer> *buffers = &prebuffers[layernum];
PreMeshBuffer *p = NULL;
for (u32 i = 0; i < buffers->size(); i++) {
PreMeshBuffer &pp = (*buffers)[i];
for (PreMeshBuffer &pp : *buffers) {
if (pp.layer != layer)
continue;
if (pp.indices.size() + numIndices > 65535)
@ -1465,8 +1450,7 @@ void MeshCollector::append(const TileLayer &layer,
std::vector<PreMeshBuffer> *buffers = &prebuffers[layernum];
PreMeshBuffer *p = NULL;
for (u32 i = 0; i < buffers->size(); i++) {
PreMeshBuffer &pp = (*buffers)[i];
for (PreMeshBuffer &pp : *buffers) {
if(pp.layer != layer)
continue;
if(pp.indices.size() + numIndices > 65535)
@ -1518,8 +1502,8 @@ void MeshCollector::append(const TileLayer &layer,
void MeshCollector::applyTileColors()
{
if (m_use_tangent_vertices)
for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) {
for (auto &pmb : prebuffers[layer]) {
for (auto &prebuffer : prebuffers) {
for (PreMeshBuffer &pmb : prebuffer) {
video::SColor tc = pmb.layer.color;
if (tc == video::SColor(0xFFFFFFFF))
continue;
@ -1532,8 +1516,8 @@ void MeshCollector::applyTileColors()
}
}
else
for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) {
for (auto &pmb : prebuffers[layer]) {
for (auto &prebuffer : prebuffers) {
for (PreMeshBuffer &pmb : prebuffer) {
video::SColor tc = pmb.layer.color;
if (tc == video::SColor(0xFFFFFFFF))
continue;

View File

@ -98,11 +98,6 @@ STATIC_ASSERT(
//// Mapgen
////
Mapgen::Mapgen()
{
}
Mapgen::Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge) :
gennotify(emerge->gen_notify_on, &emerge->gen_notify_on_deco_ids)
{
@ -131,11 +126,6 @@ Mapgen::Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge) :
}
Mapgen::~Mapgen()
{
}
MapgenType Mapgen::getMapgenType(const std::string &mgname)
{
for (size_t i = 0; i != ARRLEN(g_reg_mapgens); i++) {
@ -283,7 +273,8 @@ s16 Mapgen::findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax)
MapNode &n = vm->m_data[i];
if (ndef->get(n).walkable)
return -MAX_MAP_GENERATION_LIMIT;
else if (ndef->get(n).isLiquid())
if (ndef->get(n).isLiquid())
break;
vm->m_area.add_y(em, i, -1);
@ -939,11 +930,6 @@ void MapgenBasic::generateDungeons(s16 max_stone_y,
//// GenerateNotifier
////
GenerateNotifier::GenerateNotifier()
{
}
GenerateNotifier::GenerateNotifier(u32 notify_on,
std::set<u32> *notify_on_deco_ids)
{

View File

@ -92,7 +92,7 @@ struct GenNotifyEvent {
class GenerateNotifier {
public:
GenerateNotifier();
GenerateNotifier() = default;
GenerateNotifier(u32 notify_on, std::set<u32> *notify_on_deco_ids);
void setNotifyOn(u32 notify_on);
@ -180,9 +180,9 @@ public:
BiomeGen *biomegen = nullptr;
GenerateNotifier gennotify;
Mapgen();
Mapgen() = default;
Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge);
virtual ~Mapgen();
virtual ~Mapgen() = default;
DISABLE_CLASS_COPY(Mapgen);
virtual MapgenType getType() const { return MAPGEN_INVALID; }

View File

@ -300,8 +300,8 @@ int MapgenCarpathian::getSpawnLevelAtPoint(v2s16 p)
s16 level_at_point = terrainLevelAtPoint(p.X, p.Y);
if (level_at_point <= water_level || level_at_point > water_level + 32)
return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point
else
return level_at_point;
return level_at_point;
}

View File

@ -47,7 +47,7 @@ struct MapgenFlatParams : public MapgenParams
NoiseParams np_cave2;
MapgenFlatParams();
~MapgenFlatParams() {}
~MapgenFlatParams() = default;
void readParams(const Settings *settings);
void writeParams(Settings *settings) const;

View File

@ -48,7 +48,7 @@ struct MapgenV5Params : public MapgenParams
NoiseParams np_cavern;
MapgenV5Params();
~MapgenV5Params() {}
~MapgenV5Params() = default;
void readParams(const Settings *settings);
void writeParams(Settings *settings) const;

View File

@ -454,20 +454,21 @@ BiomeV6Type MapgenV6::getBiome(int index, v2s16 p)
return BT_TUNDRA;
}
return BT_NORMAL;
} else {
if (d > freq_desert)
return BT_DESERT;
if ((spflags & MGV6_BIOMEBLEND) && (d > freq_desert - 0.10) &&
((noise2d(p.X, p.Y, seed) + 1.0) > (freq_desert - d) * 20.0))
return BT_DESERT;
if ((spflags & MGV6_JUNGLES) && h > 0.75)
return BT_JUNGLE;
return BT_NORMAL;
}
if (d > freq_desert)
return BT_DESERT;
if ((spflags & MGV6_BIOMEBLEND) && (d > freq_desert - 0.10) &&
((noise2d(p.X, p.Y, seed) + 1.0) > (freq_desert - d) * 20.0))
return BT_DESERT;
if ((spflags & MGV6_JUNGLES) && h > 0.75)
return BT_JUNGLE;
return BT_NORMAL;
}

View File

@ -30,6 +30,17 @@ const v3s16 g_6dirs[6] =
v3s16(-1, 0, 0) // left
};
const v3s16 g_7dirs[7] =
{
v3s16(0,0,1), // back
v3s16(0,1,0), // top
v3s16(1,0,0), // right
v3s16(0,0,-1), // front
v3s16(0,-1,0), // bottom
v3s16(-1,0,0), // left
v3s16(0,0,0), // self
};
const v3s16 g_26dirs[26] =
{
// +right, +top, +back

View File

@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
extern const v3s16 g_6dirs[6];
extern const v3s16 g_7dirs[7];
extern const v3s16 g_26dirs[26];
// 26th is (0,0,0)