Don't track liquids for rollback because of too much log
parent
f7dc72f8aa
commit
508b7b5e51
|
@ -538,7 +538,7 @@ minetest.register_chatcommand("rollback_check", {
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_chatcommand("rollback", {
|
minetest.register_chatcommand("rollback", {
|
||||||
params = "<player name> [<seconds>] | :liquid [<seconds>]",
|
params = "<player name> [<seconds>] | :<actor> [<seconds>]",
|
||||||
description = "revert actions of a player; default for <seconds> is 60",
|
description = "revert actions of a player; default for <seconds> is 60",
|
||||||
privs = {rollback=true},
|
privs = {rollback=true},
|
||||||
func = function(name, param)
|
func = function(name, param)
|
||||||
|
|
|
@ -1623,8 +1623,9 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
|
||||||
|
|
||||||
/*
|
/*
|
||||||
If something goes wrong, liquids are to blame
|
If something goes wrong, liquids are to blame
|
||||||
|
NOTE: Do not track liquids; it causes huge amounts of rollback log
|
||||||
*/
|
*/
|
||||||
RollbackScopeActor rollback_scope(m_gamedef->rollback(), "liquid");
|
//RollbackScopeActor rollback_scope(m_gamedef->rollback(), "liquid");
|
||||||
|
|
||||||
u32 loopcount = 0;
|
u32 loopcount = 0;
|
||||||
u32 initial_size = m_transforming_liquid.size();
|
u32 initial_size = m_transforming_liquid.size();
|
||||||
|
@ -1831,19 +1832,19 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
|
||||||
n0.setContent(new_node_content);
|
n0.setContent(new_node_content);
|
||||||
|
|
||||||
// Get old node for rollback
|
// Get old node for rollback
|
||||||
RollbackNode rollback_oldnode(this, p0, m_gamedef);
|
//RollbackNode rollback_oldnode(this, p0, m_gamedef);
|
||||||
|
|
||||||
// Set node
|
// Set node
|
||||||
setNode(p0, n0);
|
setNode(p0, n0);
|
||||||
|
|
||||||
// Report for rollback
|
// Report for rollback
|
||||||
if(m_gamedef->rollback())
|
/*if(m_gamedef->rollback())
|
||||||
{
|
{
|
||||||
RollbackNode rollback_newnode(this, p0, m_gamedef);
|
RollbackNode rollback_newnode(this, p0, m_gamedef);
|
||||||
RollbackAction action;
|
RollbackAction action;
|
||||||
action.setSetNode(p0, rollback_oldnode, rollback_newnode);
|
action.setSetNode(p0, rollback_oldnode, rollback_newnode);
|
||||||
m_gamedef->rollback()->reportAction(action);
|
m_gamedef->rollback()->reportAction(action);
|
||||||
}
|
}*/
|
||||||
|
|
||||||
v3s16 blockpos = getNodeBlockPos(p0);
|
v3s16 blockpos = getNodeBlockPos(p0);
|
||||||
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
||||||
|
|
Loading…
Reference in New Issue