Increase indentation throughout file for clarity. Correct mistakes. Shorten lines. Make more consistent

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
master
paramat 2014-12-24 00:07:54 +00:00 committed by Craig Robbins
parent 4287480608
commit 03beb597c2
1 changed files with 182 additions and 178 deletions

View File

@ -62,14 +62,15 @@
#keymap_quicktune_dec = KEY_NEXT
#keymap_quicktune_inc = KEY_PRIOR
# If set to true, you can place blocks at the position (feet + eye level) where you stand; this is helpful when working with nodeboxes
# If set to true, you can place blocks at the position (feet + eye level) where you stand
# this is helpful when working with nodeboxes
#enable_build_where_you_stand = false
# Minimum FPS
# The amount of rendered stuff is dynamically set according to this
#wanted_fps = 30
# If FPS would go higher than this, limit it by sleeping
# (to not waste CPU power for no benefit)
# to not waste CPU power for no benefit
#fps_max = 60
# Maximum FPS when game is paused
#pause_fps_max = 20
@ -110,7 +111,7 @@
#new_style_leaves = true
# Connects glass if supported by node
#connected_glass = false
# Enable smooth lighting with simple ambient occlusion;
# Enable smooth lighting with simple ambient occlusion
# disable for speed or for different looks.
#smooth_lighting = true
# Path to texture directory. All textures are first searched from here.
@ -138,8 +139,8 @@
#view_bobbing_amount = 1.0
# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
#fall_bobbing_amount = 0.0
# 3d support,
# right now:
# 3d support
# currently:
# "none" = no 3d output,
# "anaglyph" = cyan/magenta color 3d,
# "interlaced" = odd/even line based polarisation screen support,
@ -157,7 +158,7 @@
#crosshair_color = (255,255,255)
# Cross alpha (opaqueness, between 0 and 255)
#crosshair_alpha = 255
# scale gui by a user specified value
# Scale gui by a user specified value
#gui_scaling = 1.0
# Sensitivity multiplier
#mouse_sensitivity = 0.2
@ -166,10 +167,10 @@
#sound_volume = 0.7
# Whether node texture animations should be desynchronized per MapBlock
#desynchronize_mapblock_texture_animation = true
# (useful if you've there's something to be displayed right or left of hotbar)
# Width of the selectionbox's lines (Between 1 and 5)
#selectionbox_width = 2
# maximum percentage of current window to be used for hotbar
# Maximum proportion of current window to be used for hotbar
# useful if there's something to be displayed right or left of hotbar
#hud_hotbar_max_width = 1.0
# Save the map received by the client on disk
#enable_local_map_saving = false
@ -194,7 +195,7 @@
# Strength of generated normalmaps
#normalmaps_smooth = 1
# Defines sampling step of texture (0 - 2)
# Higher the value normal maps will be smoother
# a higher value results in smoother normal maps
#enable_parallax_occlusion = false
# Scale of parallax occlusion effect
#parallax_occlusion_scale = 0.08
@ -217,24 +218,24 @@
#repeat_rightclick_time = 0.25
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction
#directional_colored_fog = true
#tooltip_show_delay = 400
# Delay showing tooltips, in miliseconds
#tooltip_show_delay = 400
# Adjust dpi configuration to your screen (Desktop only) e.g. for 4k screens
#screen_dpi = 72
# adjust dpi configuration to your screen (Desktop only) e.g. for 4k screens
# Default timeout for cURL, in milliseconds
# Only has an effect if compiled with cURL
#curl_timeout = 5000
# Limits number of parallel HTTP requests. Affects:
# - Media fetch if server uses remote_media setting
# - Serverlist download and server announcement
# - Downloads performed by main menu (e.g. mod manager)
# Media fetch if server uses remote_media setting
# Serverlist download and server announcement
# Downloads performed by main menu (e.g. mod manager)
# Only has an effect if compiled with cURL
#curl_parallel_limit = 8
# maximum time in ms a file download (e.g. a mod download) may take
# Maximum time in ms a file download (e.g. a mod download) may take
#curl_file_download_timeout = 300000
# enable usage of remote media server (if provided by server)
# Enable usage of remote media server (if provided by server)
#enable_remote_media_server = true
# Url to the server list displayed in the Multiplayer Tab
@ -263,6 +264,7 @@
#
# Server stuff
#
# Network port to listen (UDP)
#port = 30000
# Bind address
@ -277,7 +279,8 @@
#server_url = http://minetest.net
# Automaticaly report to masterserver
#server_announce = 0
# Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net
# Announce to this masterserver.
# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net
#serverlist_url = servers.minetest.net
# Default game (default when creating a new world)
#default_game = minetest
@ -306,7 +309,7 @@
# See /privs in game for a full list on your server and mod configuration.
#default_privs = interact, shout
# Whether players are shown to clients without any range limit
# deprecated, use the setting player_transfer_distance instead
# Deprecated, use the setting player_transfer_distance instead
#unlimited_player_transfer_distance = true
# Defines the maximal player transfer distance in blocks (0 = unlimited)
#player_transfer_distance = 0
@ -334,13 +337,13 @@
# Profiler data print interval. #0 = disable.
#profiler_print_interval = 0
#enable_mapgen_debug_info = false
# from how far client knows about objects
# From how far client knows about objects
#active_object_send_range_blocks = 3
# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
# How large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
#active_block_range = 2
# how many blocks are flying in the wire simultaneously per client
# How many blocks are flying in the wire simultaneously per client
#max_simultaneous_block_sends_per_client = 10
# how many blocks are flying in the wire simultaneously per server
# How many blocks are flying in the wire simultaneously per server
#max_simultaneous_block_sends_server_total = 40
# From how far blocks are sent to clients (value * 16 nodes)
#max_block_send_distance = 10
@ -356,7 +359,8 @@
#time_send_interval = 5
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
#time_speed = 72
# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours
# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year.
# 30 days = 10 real hours
#year_days = 30
#server_unload_unused_data_timeout = 29
# Maximum number of statically stored objects in a block
@ -391,7 +395,7 @@
# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
#num_emerge_threads = 1
# maximum number of packets sent per send step, if you have a slow connection
# Maximum number of packets sent per send step, if you have a slow connection
# try reducing it, but don't reduce it to a number below double of targeted
# client number
#max_packets_per_iteration = 1024