253 lines
7.2 KiB
Lua
253 lines
7.2 KiB
Lua
minetest.register_globalstep(function(dtime)
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for _,player in ipairs(minetest.get_connected_players()) do
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if player:get_hp() > 0 or not minetest.setting_getbool("enable_damage") then
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local pos = player:getpos()
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pos.y = pos.y+0.7
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local inv = player:get_inventory()
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 0.7)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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if object:get_luaentity().itemstring ~= "" then
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minetest.sound_play("item_drop_pickup", {
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to_player = player:get_player_name(),
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gain = 0.4,
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})
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end
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object:get_luaentity().itemstring = ""
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object:remove()
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end
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end
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end
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1.5)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if object:get_luaentity().collect then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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local pos1 = pos
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pos1.y = pos1.y+0.2
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local pos2 = object:getpos()
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local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
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vec.x = vec.x*2
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vec.y = vec.y*2
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vec.z = vec.z*2
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object:setvelocity(vec)
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object:get_luaentity().physical_state = false
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object:get_luaentity().flying = false
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object:get_luaentity().object:set_properties({
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physical = false,
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collisionbox = {0,0,0, 0,0,0},
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})
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minetest.after(1, function(args)
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local lua = object:get_luaentity()
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if object == nil or lua == nil or lua.itemstring == nil then
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return
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end
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if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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if object:get_luaentity().itemstring ~= "" then
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minetest.sound_play("item_drop_pickup", {
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to_player = player:get_player_name(),
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gain = 0.4,
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})
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end
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object:get_luaentity().itemstring = ""
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object:remove()
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else
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object:setvelocity({x=0,y=0,z=0})
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object:get_luaentity().physical_state = true
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object:get_luaentity().object:set_properties({
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physical = true,
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collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
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})
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end
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end, {player, object})
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end
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end
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end
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end
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end
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end
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end)
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function minetest.handle_node_drops(pos, drops, digger)
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local inv
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if minetest.setting_getbool("creative_mode") and digger and digger:is_player() then
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inv = digger:get_inventory()
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end
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for _,item in ipairs(drops) do
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local count, name
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if type(item) == "string" then
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name, count = item:match("^([a-zA-Z0-9_:]*) ([0-9]*)$")
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if not name then
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name = item
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end
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if not count then
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count = 1
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end
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else
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count = item:get_count()
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name = item:get_name()
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end
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if not inv or not inv:contains_item("main", ItemStack(name)) then
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for i=1,count do
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local obj = minetest.env:add_item(pos, name)
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if obj ~= nil then
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obj:get_luaentity().collect = true
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)
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if math.random(1,2) == 1 then
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z = -z
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end
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obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
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end
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end
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end
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end
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end
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minetest.register_entity(":__builtin:item", {
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initial_properties = {
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hp_max = 1,
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physical = true,
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collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
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visual = "sprite",
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visual_size = {x=0.5, y=0.5},
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textures = {""},
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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collide_with_objects = false,
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is_visible = false,
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},
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itemstring = '',
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physical_state = true,
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flying = false,
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time = 0,
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set_item = function(self, itemstring)
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self.itemstring = itemstring
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local stack = ItemStack(itemstring)
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local itemtable = stack:to_table()
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local itemname = nil
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if itemtable then
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itemname = stack:to_table().name
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end
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local item_texture = nil
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local item_type = ""
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if minetest.registered_items[itemname] then
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item_texture = minetest.registered_items[itemname].inventory_image
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item_type = minetest.registered_items[itemname].type
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end
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prop = {
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is_visible = true,
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visual = "wielditem",
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textures = {itemname},
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visual_size = {x=0.20, y=0.20},
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automatic_rotate = math.pi * 0.25,
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}
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self.object:set_properties(prop)
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end,
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get_staticdata = function(self)
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--return self.itemstring
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return minetest.serialize({
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itemstring = self.itemstring,
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always_collect = self.always_collect,
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time = self.time,
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collect = self.collect,
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})
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end,
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on_activate = function(self, staticdata, dtime_s)
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if string.sub(staticdata, 1, string.len("return")) == "return" then
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local data = minetest.deserialize(staticdata)
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if data and type(data) == "table" then
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self.itemstring = data.itemstring
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self.always_collect = data.always_collect
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self.collect = data.collect
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if data.time then
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self.time = data.time + dtime_s
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end
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end
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else
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self.itemstring = staticdata
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end
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self.object:set_armor_groups({immortal=1})
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self.object:setvelocity({x=0, y=2, z=0})
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self.object:setacceleration({x=0, y=-10, z=0})
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self:set_item(self.itemstring)
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end,
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on_step = function(self, dtime)
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if self.flying then
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return
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end
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self.time = self.time + dtime
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if self.time > 300 then
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self.object:remove()
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return
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end
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local p = self.object:getpos()
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if minetest.get_item_group(minetest.env:get_node(p).name, "lava") ~= 0 then
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self.object:remove()
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end
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p.y = p.y - 0.3
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local nn = minetest.env:get_node(p).name
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-- If node is not registered or node is walkably solid and resting on nodebox
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local v = self.object:getvelocity()
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if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
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if self.physical_state then
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self.object:setvelocity({x=0,y=0,z=0})
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self.object:setacceleration({x=0, y=0, z=0})
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self.physical_state = false
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self.object:set_properties({
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physical = false,
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collisionbox = {0,0,0, 0,0,0},
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})
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end
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else
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if not self.physical_state then
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self.object:setvelocity({x=0,y=0,z=0})
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self.object:setacceleration({x=0, y=-10, z=0})
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self.physical_state = true
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self.object:set_properties({
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physical = true,
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collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
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})
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end
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end
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end,
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})
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minetest.register_on_dieplayer(function(player)
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if minetest.setting_getbool("creative_mode") then
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return
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end
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local inv = player:get_inventory()
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local pos = player:getpos()
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for _,list in ipairs({"main", "craft"}) do
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for i,stack in ipairs(inv:get_list(list)) do
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local x = math.random(0, 9)/3 - 1.5
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local z = math.random(0, 9)/3 - 1.5
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pos.x = pos.x + x
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pos.z = pos.z + z
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local obj = minetest.env:add_item(pos, stack)
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if obj then
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obj:get_luaentity().collect = true
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end
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stack:clear()
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inv:set_stack(list, i, stack)
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pos.x = pos.x - x
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pos.z = pos.z - z
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end
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end
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end)
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