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5 Commits
4b45f85687
...
1ec1b00875
Author | SHA1 | Date |
---|---|---|
Colby Williams | 1ec1b00875 | |
Colby Williams | 3cd15502d9 | |
stujones11 | 19e297a2e8 | |
stujones11 | 190614d47b | |
stujones11 | 37b10d1cee |
|
@ -1,53 +1,62 @@
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ARMOR_INIT_DELAY = 1
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ARMOR_INIT_TIMES = 1
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ARMOR_BONES_DELAY = 1
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ARMOR_UPDATE_TIME = 1
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ARMOR_DROP = minetest.get_modpath("bones") ~= nil
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ARMOR_DESTROY = false
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ARMOR_LEVEL_MULTIPLIER = 1
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ARMOR_HEAL_MULTIPLIER = 1
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ARMOR_RADIATION_MULTIPLIER = 1
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ARMOR_INIT_DELAY = 1
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ARMOR_INIT_TIMES = 1
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ARMOR_BONES_DELAY = 1
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ARMOR_UPDATE_TIME = 1
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ARMOR_DROP = minetest.get_modpath("bones") ~= nil
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ARMOR_DESTROY = false
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ARMOR_FIRE_PROTECT = minetest.get_modpath("ethereal") ~= nil
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ARMOR_LEVEL_MULTIPLIER = 1
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ARMOR_HEAL_MULTIPLIER = 1
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ARMOR_RADIATION_MULTIPLIER = 1
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ARMOR_MATERIALS = {
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wood = "group:wood",
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cactus = "default:cactus",
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steel = "default:steel_ingot",
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bronze = "default:bronze_ingot",
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diamond = "default:diamond",
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gold = "default:gold_ingot",
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mithril = "moreores:mithril_ingot",
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crystal = "ethereal:crystal_ingot",
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}
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ARMOR_FIRE_PROTECT = minetest.get_modpath("ethereal") ~= nil
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ARMOR_FIRE_NODES = {
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{"default:lava_source", 5, 8},
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{"default:lava_flowing", 5, 8},
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{"fire:basic_flame", 3, 4},
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{"fire:permanent_flame", 3, 4},
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{"ethereal:crystal_spike", 2, 1},
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{"ethereal:fire_flower", 2, 1},
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{"default:torch", 1, 1},
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wood = "group:wood",
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cactus = "default:cactus",
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steel = "default:steel_ingot",
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bronze = "default:bronze_ingot",
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diamond = "default:diamond",
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gold = "default:gold_ingot",
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mithril = "moreores:mithril_ingot",
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crystal = "ethereal:crystal_ingot",
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}
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local skin_mod = nil
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local inv_mod = nil
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-- override hot nodes so they do not hurt player anywhere but mod
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ARMOR_FIRE_NODES = { -- node, protection level, hurt dealt
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{"default:lava_source", 5, 8},
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{"default:lava_flowing", 5, 8},
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{"fire:basic_flame", 3, 4},
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{"fire:permanent_flame", 3, 4),
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{"ethereal:crystal_spike", 2, 1},
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{"ethereal:fire_flower", 2, 1},
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{"default:torch", 1, 1},
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}
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local skin_mod = nil
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local inv_mod = nil
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local modpath = minetest.get_modpath(ARMOR_MOD_NAME)
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local worldpath = minetest.get_worldpath()
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local input = io.open(modpath.."/armor.conf", "r")
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local modpath = minetest.get_modpath(ARMOR_MOD_NAME)
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local worldpath = minetest.get_worldpath()
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local input = io.open(modpath.."/armor.conf", "r")
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if input then
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dofile(modpath.."/armor.conf")
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input:close()
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input = nil
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end
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input = io.open(worldpath.."/armor.conf", "r")
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if input then
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dofile(worldpath.."/armor.conf")
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input:close()
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input = nil
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end
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if not minetest.get_modpath("moreores") then
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ARMOR_MATERIALS.mithril = nil
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end
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if not minetest.get_modpath("ethereal") then
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ARMOR_MATERIALS.crystal = nil
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end
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@ -72,16 +81,22 @@ armor = {
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default_skin = "character",
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version = "0.4.7",
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}
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if minetest.get_modpath("inventory_plus") then
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inv_mod = "inventory_plus"
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armor.formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]"
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.."image[2.5,0.75;2,4;armor_preview]"
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.."label[5,1;Level: armor_level]"
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.."label[5,1.5;Heal: armor_heal]"
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.."label[5,2;Fire: armor_fire]"
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.."label[5,2.5;Radiation: armor_radiation]"
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.."list[current_player;main;0,4.5;8,4;]"
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armor.formspec = "size[8,8.5]button[6,0;2,0.5;main;Back]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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default.get_hotbar_bg(0,4.25)..
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"list[detached:player_name_armor;armor;0,.5;2,3;]"..
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"image[2.5,0;2,4;armor_preview]"..
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"label[5,1;Level: armor_level]"..
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"label[5,1.5;Heal: armor_heal]"..
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"label[5,2;Fire: armor_fire]"..
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"label[5,2.5;Radiation: armor_radiation]"..
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"label[5,3;Water: armor_water]"..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"
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if minetest.get_modpath("crafting") then
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inventory_plus.get_formspec = function(player, page)
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end
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@ -104,6 +119,7 @@ elseif minetest.get_modpath("unified_inventory") then
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.."label[5.0,"..(fy + 0.5)..";Heal: "..armor.def[name].heal.."]"
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.."label[5.0,"..(fy + 1.0)..";Fire: "..armor.def[name].fire.."]"
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.."label[5.0,"..(fy + 1.5)..";Radiation: "..armor.def[name].radiation.."]"
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.."label[5.0,"..(fy + 2)..";Water: "..armor.def[name].water.."]"
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.."listring[current_player;main]"
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.."listring[detached:"..name.."_armor;armor]"
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return {formspec=formspec}
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@ -134,14 +150,18 @@ armor.update_player_visuals = function(self, player)
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if not player then
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return
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end
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local name = player:get_player_name()
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if self.textures[name] then
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default.player_set_textures(player, {
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self.textures[name].skin,
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self.textures[name].armor,
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self.textures[name].wielditem,
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})
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if not self.textures[name] then
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return
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end
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default.player_set_textures(player, {
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self.textures[name].skin,
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self.textures[name].armor,
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self.textures[name].wielditem,
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})
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end
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armor.set_player_armor = function(self, player)
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@ -149,48 +169,62 @@ armor.set_player_armor = function(self, player)
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if not name then
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return
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end
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local armor_texture = "3d_armor_trans.png"
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local armor_level = 0
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local armor_heal = 0
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local armor_fire = 0
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local armor_water = 0
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local armor_radiation = 0
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local state = 0
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local items = 0
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local elements = {}
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local textures = {}
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local physics_o = {speed=1,gravity=1,jump=1}
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local material = {type=nil, count=1}
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local preview = armor:get_preview(name) or "character_preview.png"
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local armor_texture = "3d_armor_trans.png"
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local armor_level = 0
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local armor_heal = 0
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local armor_fire = 0
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local armor_water = 0
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local armor_radiation = 0
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local state = 0
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local items = 0
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local elements = {}
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local textures = {}
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local physics_o = {speed=1, gravity=1, jump=1}
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local material = {type=nil, count=1}
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local preview = armor:get_preview(name) or "character_preview.png"
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for _,v in ipairs(self.elements) do
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elements[v] = false
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end
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for i=1, 6 do
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local stack = player_inv:get_stack("armor", i)
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local item = stack:get_name()
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if stack:get_count() == 1 then
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local def = stack:get_definition()
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for k, v in pairs(elements) do
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if v == false then
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local level = def.groups["armor_"..k]
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if level then
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local texture = def.texture or item:gsub("%:", "_")
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table.insert(textures, texture..".png")
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preview = preview.."^"..texture.."_preview.png"
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armor_level = armor_level + level
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state = state + stack:get_wear()
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items = items + 1
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armor_heal = armor_heal + (def.groups["armor_heal"] or 0)
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armor_fire = armor_fire + (def.groups["armor_fire"] or 0)
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armor_water = armor_water + (def.groups["armor_water"] or 0)
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armor_radiation = armor_radiation + (def.groups["armor_radiation"] or 0)
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armor_heal = armor_heal + (def.groups["armor_heal"] or 0)
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armor_fire = armor_fire + (def.groups["armor_fire"] or 0)
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armor_water = armor_water + (def.groups["armor_water"] or 0)
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armor_radiation = armor_radiation + (def.groups["armor_radiation"] or 0)
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for kk,vv in ipairs(self.physics) do
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local o_value = def.groups["physics_"..vv]
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if o_value then
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physics_o[vv] = physics_o[vv] + o_value
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end
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end
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local mat = string.match(item, "%:.+_(.+)$")
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if material.type then
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if material.type == mat then
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material.count = material.count + 1
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@ -204,38 +238,48 @@ armor.set_player_armor = function(self, player)
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end
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end
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end
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if minetest.get_modpath("shields") then
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armor_level = armor_level * 0.9
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end
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if material.type and material.count == #self.elements then
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armor_level = armor_level * 1.1
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end
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armor_level = armor_level * ARMOR_LEVEL_MULTIPLIER
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armor_heal = armor_heal * ARMOR_HEAL_MULTIPLIER
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armor_level = armor_level * ARMOR_LEVEL_MULTIPLIER
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armor_heal = armor_heal * ARMOR_HEAL_MULTIPLIER
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armor_radiation = armor_radiation * ARMOR_RADIATION_MULTIPLIER
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if #textures > 0 then
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armor_texture = table.concat(textures, "^")
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end
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local armor_groups = {fleshy=100}
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if armor_level > 0 then
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armor_groups.level = math.floor(armor_level / 20)
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armor_groups.fleshy = 100 - armor_level
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armor_groups.level = math.floor(armor_level / 20)
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armor_groups.fleshy = 100 - armor_level
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armor_groups.radiation = 100 - armor_radiation
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end
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player:set_armor_groups(armor_groups)
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player:set_physics_override(physics_o)
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self.textures[name].armor = armor_texture
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self.textures[name].armor = armor_texture
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self.textures[name].preview = preview
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self.def[name].state = state
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self.def[name].count = items
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self.def[name].level = armor_level
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self.def[name].heal = armor_heal
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self.def[name].jump = physics_o.jump
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self.def[name].speed = physics_o.speed
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self.def[name].gravity = physics_o.gravity
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self.def[name].fire = armor_fire
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self.def[name].water = armor_water
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self.def[name].radiation = armor_radiation
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self.def[name].state = state
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self.def[name].count = items
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self.def[name].level = armor_level
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self.def[name].heal = armor_heal
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self.def[name].jump = physics_o.jump
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self.def[name].speed = physics_o.speed
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self.def[name].gravity = physics_o.gravity
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self.def[name].fire = armor_fire
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self.def[name].water = armor_water
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self.def[name].radiation = armor_radiation
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self:update_player_visuals(player)
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end
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@ -267,22 +311,27 @@ armor.get_armor_formspec = function(self, name)
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minetest.log("error", "3d_armor: Player texture["..name.."] is nil [get_armor_formspec]")
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return ""
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end
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if not armor.def[name] then
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minetest.log("error", "3d_armor: Armor def["..name.."] is nil [get_armor_formspec]")
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return ""
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end
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local formspec = armor.formspec.."list[detached:"..name.."_armor;armor;0,0.5;2,3;]"
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local formspec = armor.formspec:gsub("player_name", name)
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formspec = formspec:gsub("armor_preview", armor.textures[name].preview)
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formspec = formspec:gsub("armor_level", armor.def[name].level)
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formspec = formspec:gsub("armor_heal", armor.def[name].heal)
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formspec = formspec:gsub("armor_fire", armor.def[name].fire)
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formspec = formspec:gsub("armor_water", armor.def[name].water)
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formspec = formspec:gsub("armor_heal", armor.def[name].heal)
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formspec = formspec:gsub("armor_radiation", armor.def[name].radiation)
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return formspec
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end
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armor.update_inventory = function(self, player)
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local name = armor:get_valid_player(player, "[set_player_armor]")
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if not name or inv_mod == "inventory_enhanced" then
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if not name or inv_mod == "inventory_enhanced" then
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return
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end
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if inv_mod == "smart_inventory" then
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@ -317,14 +366,18 @@ armor.get_valid_player = function(self, player, msg)
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minetest.log("error", "3d_armor: Player reference is nil "..msg)
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return
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end
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local name = player:get_player_name()
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if not name then
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minetest.log("error", "3d_armor: Player name is nil "..msg)
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return
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end
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local pos = player:getpos()
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local player_inv = player:get_inventory()
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local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
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local pos = player:getpos()
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local player_inv = player:get_inventory()
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local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
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if not pos then
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minetest.log("error", "3d_armor: Player position is nil "..msg)
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return
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@ -335,6 +388,7 @@ armor.get_valid_player = function(self, player, msg)
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minetest.log("error", "3d_armor: Detached armor inventory is nil "..msg)
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return
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end
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return name, player_inv, armor_inv, pos
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end
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@ -348,12 +402,12 @@ default.player_register_model("3d_armor_character.b3d", {
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"3d_armor_trans.png",
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},
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animations = {
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stand = {x=0, y=79},
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lay = {x=162, y=166},
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walk = {x=168, y=187},
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mine = {x=189, y=198},
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walk_mine = {x=200, y=219},
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sit = {x=81, y=160},
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stand = {x=0, y=79},
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lay = {x=162, y=166},
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walk = {x=168, y=187},
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mine = {x=189, y=198},
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walk_mine = {x=200, y=219},
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sit = {x=81, y=160},
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},
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})
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@ -382,8 +436,10 @@ end)
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minetest.register_on_joinplayer(function(player)
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default.player_set_model(player, "3d_armor_character.b3d")
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local name = player:get_player_name()
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local player_inv = player:get_inventory()
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local armor_inv = minetest.create_detached_inventory(name.."_armor", {
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on_put = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, stack)
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@ -413,33 +469,39 @@ minetest.register_on_joinplayer(function(player)
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return count
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end,
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}, name)
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if inv_mod == "inventory_plus" then
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inventory_plus.register_button(player,"armor", "Armor")
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end
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armor_inv:set_size("armor", 6)
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player_inv:set_size("armor", 6)
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for i=1, 6 do
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local stack = player_inv:get_stack("armor", i)
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armor_inv:set_stack("armor", i, stack)
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end
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armor.def[name] = {
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state = 0,
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count = 0,
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level = 0,
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heal = 0,
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jump = 1,
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speed = 1,
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gravity = 1,
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fire = 0,
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water = 0,
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radiation = 0,
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state = 0,
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count = 0,
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level = 0,
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heal = 0,
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jump = 1,
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speed = 1,
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gravity = 1,
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fire = 0,
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water = 0,
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radiation = 0,
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}
|
||||
|
||||
armor.textures[name] = {
|
||||
skin = armor.default_skin..".png",
|
||||
armor = "3d_armor_trans.png",
|
||||
wielditem = "3d_armor_trans.png",
|
||||
preview = armor.default_skin.."_preview.png",
|
||||
skin = armor.default_skin..".png",
|
||||
armor = "3d_armor_trans.png",
|
||||
wielditem = "3d_armor_trans.png",
|
||||
preview = armor.default_skin.."_preview.png",
|
||||
}
|
||||
|
||||
if skin_mod == "skins" then
|
||||
local skin = skins.skins[name]
|
||||
if skin and skins.get_type(skin) == skins.type.MODEL then
|
||||
|
@ -461,14 +523,17 @@ minetest.register_on_joinplayer(function(player)
|
|||
armor.textures[name].skin = skin
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("player_textures") then
|
||||
local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
|
||||
local f = io.open(filename..".png")
|
||||
|
||||
if f then
|
||||
f:close()
|
||||
armor.textures[name].skin = "player_"..name..".png"
|
||||
end
|
||||
end
|
||||
|
||||
for i=1, ARMOR_INIT_TIMES do
|
||||
minetest.after(ARMOR_INIT_DELAY * i, function(player)
|
||||
armor:set_player_armor(player)
|
||||
|
@ -504,25 +569,25 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
|
|||
if inv_mod == "unified_inventory" then
|
||||
unified_inventory.set_inventory_formspec(player, "craft")
|
||||
elseif inv_mod == "inventory_plus" then
|
||||
local formspec = inventory_plus.get_formspec(player,"main")
|
||||
local formspec = inventory_plus.get_formspec(player, "main")
|
||||
inventory_plus.set_inventory_formspec(player, formspec)
|
||||
else
|
||||
armor:update_inventory(player)
|
||||
end
|
||||
if ARMOR_DESTROY == false then
|
||||
minetest.after(ARMOR_BONES_DELAY, function()
|
||||
local node, meta = nil, nil
|
||||
local meta = nil
|
||||
local maxp = vector.add(pos, 8)
|
||||
local minp = vector.subtract(pos, 8)
|
||||
local bones = minetest.find_nodes_in_area(minp, maxp, {"bones:bones"})
|
||||
for _, p in pairs(bones) do
|
||||
meta = minetest.get_meta(p)
|
||||
if meta:get_string("owner") == name then
|
||||
node = minetest.get_node(p)
|
||||
local m = minetest.get_meta(p)
|
||||
if m:get_string("owner") == name then
|
||||
meta = m
|
||||
break
|
||||
end
|
||||
end
|
||||
if node and meta then
|
||||
if meta then
|
||||
local inv = meta:get_inventory()
|
||||
for _,stack in ipairs(drop) do
|
||||
if inv:room_for_item("main", stack) then
|
||||
|
@ -543,77 +608,73 @@ end
|
|||
|
||||
minetest.register_on_player_hpchange(function(player, hp_change)
|
||||
local name, player_inv, armor_inv = armor:get_valid_player(player, "[on_hpchange]")
|
||||
if name and hp_change < 0 then
|
||||
|
||||
-- used for insta kill tools/commands like /kill (doesnt damage armor)
|
||||
if hp_change < -100 then
|
||||
return hp_change
|
||||
end
|
||||
|
||||
local heal_max = 0
|
||||
local state = 0
|
||||
local items = 0
|
||||
for i=1, 6 do
|
||||
local stack = player_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
local use = stack:get_definition().groups["armor_use"] or 0
|
||||
local heal = stack:get_definition().groups["armor_heal"] or 0
|
||||
local item = stack:get_name()
|
||||
stack:add_wear(use)
|
||||
armor_inv:set_stack("armor", i, stack)
|
||||
player_inv:set_stack("armor", i, stack)
|
||||
state = state + stack:get_wear()
|
||||
items = items + 1
|
||||
if stack:get_count() == 0 then
|
||||
local desc = minetest.registered_items[item].description
|
||||
if desc then
|
||||
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
|
||||
end
|
||||
armor:set_player_armor(player)
|
||||
armor:update_inventory(player)
|
||||
end
|
||||
heal_max = heal_max + heal
|
||||
end
|
||||
end
|
||||
armor.def[name].state = state
|
||||
armor.def[name].count = items
|
||||
heal_max = heal_max * ARMOR_HEAL_MULTIPLIER
|
||||
if heal_max > math.random(100) then
|
||||
hp_change = 0
|
||||
end
|
||||
armor:update_armor(player)
|
||||
if not (name and hp_change < 0) then
|
||||
return hp_change
|
||||
end
|
||||
|
||||
-- used for insta kill tools/commands like /kill (doesnt damage armor)
|
||||
if hp_change < -100 then
|
||||
return hp_change
|
||||
end
|
||||
|
||||
local heal_max = 0
|
||||
local state = 0
|
||||
local items = 0
|
||||
|
||||
for i=1, 6 do
|
||||
local stack = player_inv:get_stack("armor", i)
|
||||
|
||||
if stack:get_count() > 0 then
|
||||
local use = stack:get_definition().groups["armor_use"] or 0
|
||||
local heal = stack:get_definition().groups["armor_heal"] or 0
|
||||
local item = stack:get_name()
|
||||
stack:add_wear(use)
|
||||
armor_inv:set_stack("armor", i, stack)
|
||||
player_inv:set_stack("armor", i, stack)
|
||||
state = state + stack:get_wear()
|
||||
items = items + 1
|
||||
if stack:get_count() == 0 then
|
||||
local desc = minetest.registered_items[item].description
|
||||
if desc then
|
||||
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
|
||||
end
|
||||
armor:set_player_armor(player)
|
||||
armor:update_inventory(player)
|
||||
end
|
||||
heal_max = heal_max + heal
|
||||
end
|
||||
end
|
||||
armor.def[name].state = state
|
||||
armor.def[name].count = items
|
||||
heal_max = heal_max * ARMOR_HEAL_MULTIPLIER
|
||||
if heal_max > math.random(100) then
|
||||
hp_change = 0
|
||||
end
|
||||
armor:update_armor(player)
|
||||
|
||||
return hp_change
|
||||
end, true)
|
||||
|
||||
-- Fire Protection and water breating, added by TenPlus1
|
||||
|
||||
if ARMOR_FIRE_PROTECT == true then
|
||||
-- override hot nodes so they do not hurt player anywhere but mod
|
||||
for _, row in pairs(ARMOR_FIRE_NODES) do
|
||||
if minetest.registered_nodes[row[1]] then
|
||||
minetest.override_item(row[1], {damage_per_second = 0})
|
||||
end
|
||||
end
|
||||
else
|
||||
print ("[3d_armor] Fire Nodes disabled")
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
armor.timer = armor.timer + dtime
|
||||
if armor.timer < ARMOR_UPDATE_TIME then
|
||||
|
||||
if armor.timer <= ARMOR_UPDATE_TIME then
|
||||
return
|
||||
end
|
||||
|
||||
armor.timer = 0
|
||||
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local pos = player:getpos()
|
||||
local hp = player:get_hp()
|
||||
local name = player:get_player_name()
|
||||
local pos = player:getpos()
|
||||
local hp = player:get_hp()
|
||||
|
||||
-- water breathing
|
||||
if name and armor.def[name].water > 0 then
|
||||
if player:get_breath() < 10 then
|
||||
player:set_breath(10)
|
||||
end
|
||||
if name and armor.def[name].water > 0
|
||||
and player:get_breath() < 10 then
|
||||
player:set_breath(10)
|
||||
end
|
||||
|
||||
-- fire protection
|
||||
if ARMOR_FIRE_PROTECT == true
|
||||
and name and pos and hp then
|
||||
|
@ -634,15 +695,14 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
end
|
||||
end
|
||||
armor.timer = 0
|
||||
end)
|
||||
|
||||
-- kill player when command issued
|
||||
minetest.register_chatcommand("kill", {
|
||||
params = "<name>",
|
||||
description = "Kills player instantly",
|
||||
privs = {ban=true},
|
||||
func = function(name, param)
|
||||
params = "<name>",
|
||||
description = "Kills player instantly",
|
||||
privs = {ban=true},
|
||||
func = function(name, param)
|
||||
local player = minetest.get_player_by_name(param)
|
||||
if player then
|
||||
player:set_hp(0)
|
||||
|
@ -651,11 +711,12 @@ minetest.register_chatcommand("kill", {
|
|||
})
|
||||
|
||||
minetest.register_chatcommand("killme", {
|
||||
description = "Kill yourself instantly",
|
||||
func = function(name)
|
||||
description = "Kill yourself instantly",
|
||||
func = function(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
player:set_hp(-1001)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
|
|
@ -2,6 +2,10 @@ ARMOR_MOD_NAME = minetest.get_current_modname()
|
|||
dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/armor.lua")
|
||||
dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/admin.lua")
|
||||
|
||||
if minetest.get_modpath("xanadu") then
|
||||
dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/xanadu.lua")
|
||||
end
|
||||
|
||||
if ARMOR_MATERIALS.wood then
|
||||
minetest.register_tool("3d_armor:helmet_wood", {
|
||||
description = "Wood Helmet",
|
||||
|
@ -51,7 +55,7 @@ if ARMOR_MATERIALS.cactus then
|
|||
minetest.register_tool("3d_armor:boots_cactus", {
|
||||
description = "Cactus Boots",
|
||||
inventory_image = "3d_armor_inv_boots_cactus.png",
|
||||
groups = {armor_feet=5, armor_heal=0, armor_use=2000},
|
||||
groups = {armor_feet=5, armor_heal=0, armor_use=1000},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
@ -251,4 +255,3 @@ for k, v in pairs(ARMOR_MATERIALS) do
|
|||
},
|
||||
})
|
||||
end
|
||||
|
||||
|
|
After Width: | Height: | Size: 137 B |
After Width: | Height: | Size: 183 B |
After Width: | Height: | Size: 601 B |
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 186 B |
After Width: | Height: | Size: 247 B |
After Width: | Height: | Size: 873 B |
After Width: | Height: | Size: 311 B |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 128 B |
After Width: | Height: | Size: 200 B |
After Width: | Height: | Size: 192 B |
After Width: | Height: | Size: 233 B |
After Width: | Height: | Size: 273 B |
|
@ -0,0 +1,64 @@
|
|||
-- Mese Boots
|
||||
minetest.register_tool("3d_armor:boots_mese", {
|
||||
description = "Winged Mese Boots",
|
||||
inventory_image = "3d_armor_inv_boots_mese.png",
|
||||
groups = {armor_feet=10.8, armor_heal=10, armor_use=50, physics_gravity=-0.7, physics_speed=1, physics_jump=0.5},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:boots_mese",
|
||||
recipe = {
|
||||
{"default:mese_crystal", "mobs:mese_monster_wing", "default:mese_crystal"},
|
||||
{"default:mese_crystal", "mobs:mese_monster_wing", "default:mese_crystal"},
|
||||
},
|
||||
})
|
||||
|
||||
-- Santa Helmet
|
||||
minetest.register_tool("3d_armor:helmet_santa", {
|
||||
description = "Santa Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_santa.png",
|
||||
groups = {armor_head=15, armor_heal=12, armor_use=50, armor_fire=1, armor_water=1},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
-- Water Helmet
|
||||
minetest.register_tool("3d_armor:helmet_watercrystal", {
|
||||
description = "Crystal Gilly Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_watercrystal.png",
|
||||
groups = {armor_head=15, armor_heal=12, armor_use=50, armor_fire=1, armor_water=1},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:helmet_watercrystal",
|
||||
recipe = {
|
||||
{"ethereal:crystal_ingot", "ethereal:crystal_ingot", "ethereal:crystal_ingot"},
|
||||
{"ethereal:crystal_ingot", "ethereal:crystal_gilly_staff", "ethereal:crystal_ingot"},
|
||||
},
|
||||
})
|
||||
|
||||
-- Nyan Boots
|
||||
minetest.register_tool("3d_armor:boots_nyan", {
|
||||
description = "Nyan Boots of Swiftness",
|
||||
inventory_image = "3d_armor_inv_boots_nyan.png",
|
||||
groups = {armor_feet=13.5, armor_heal=5, armor_use=50, physics_speed=4, physics_jump=0.5, armor_fire=1},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:boots_nyan",
|
||||
recipe = {
|
||||
{"default:nyancat_rainbow", "", "default:nyancat_rainbow"},
|
||||
{"default:nyancat_rainbow", "", "default:nyancat_rainbow"},
|
||||
},
|
||||
})
|
||||
|
||||
-- Bunny Boots (Bunny Slippers)
|
||||
minetest.register_tool("3d_armor:boots_bunny", {
|
||||
description = "Bunny Boots",
|
||||
inventory_image = "3d_armor_inv_boots_bunny.png",
|
||||
groups = {armor_feet=4.5, armor_heal=1, armor_use=50, physics_speed=1, physics_jump=1, armor_fire=0},
|
||||
wear = 0,
|
||||
})
|
||||
|