Commit Graph

81 Commits (master)

Author SHA1 Message Date
Colby Williams 1ec1b00875 Fixed formspec not showing armor inventor with inventory_plus mod.
Added water Crystal Water helmet
2017-03-09 22:02:23 -05:00
Colby Williams 3cd15502d9 Overall code cleaning and addition of Xanadu specific items. 2017-03-09 12:15:12 -05:00
stujones11 19e297a2e8 Update inventory_plus formspec style 2017-03-03 17:59:31 +00:00
stujones11 190614d47b Fix potential bug with new bone location method 2017-02-24 23:00:03 +00:00
stujones11 37b10d1cee Remove redundant code 2017-02-24 22:45:23 +00:00
stujones11 4b45f85687 Improve bones locating and fallback, fixes #84 2017-02-24 22:32:27 +00:00
Alexander Weber a5b650285b beter smart_inventory integration 2017-02-21 19:07:17 +00:00
stujones11 4829445d12 Update style of default armor formspec 2017-02-15 19:37:35 +00:00
Alexander Weber 4d3b219e7d add smart_inventory support 2017-02-15 19:06:06 +00:00
stujones11 b88f946929 Bump version to 0.4.7 2017-01-11 19:36:51 +00:00
stujones11 65b6d58580 Prevent armor damage when using /killme command 2016-12-07 19:24:00 +00:00
stujones11 98786fd8f7 Add killme command to replace old kill command 2016-11-27 17:18:08 +00:00
stujones11 9105e8403e Merge pull request #62 from paly2/kill_chatcommand_privs
Add "ban" privilege for kill chatcommand
2016-11-27 16:50:03 +00:00
stujones11 6b2e3adc00 Bump version to 0.4.6 2016-11-27 16:22:29 +00:00
James Stevenson 0157ebd683 Try harder to add armor to bones
Previously, if bones were on a slab, or some non-buildable_to but walkable
node, then the armor would fail to find the bones node (which is Y+1,
typically) and the armor would disappear.  This is an attempt to address that.
2016-07-22 10:46:05 -04:00
Pierre-Adrien Langrognet c39f838893 Fix a mistake in the kill chatcommand
Use "param" instead of "name" in "func"
2016-06-17 18:29:43 +02:00
paly2 862deff373 Add "ban" privilege for kill chatcommand 2016-06-17 16:08:50 +02:00
number Zero 9cc2f3db02 Radiation protection support added 2016-05-01 17:09:07 +01:00
tenplus1 5a112547e6 Added insta-kill ability for tools/commands
Some armor was too powerful that killing yourself to respawn wouldn't work or instant kill tools for admin didn't have effect, so I've added a check so that if the player is dealt with more than -100 damage points it instantly kills them but doesn't damage armor.  Also added /kill command.
2016-02-08 19:05:32 +00:00
proller f17a104ab1 Dont rewrite inventory in creative mode
happens on first press I if no unified inventory installed
2016-02-07 18:46:37 +03:00
tenplus1 921e1ace24 Add ability to breath underwater
Added functionality for armor to have armor_water=1 in groups so that player can breathe underwater.
2016-01-25 14:47:05 +00:00
stujones11 0ec2dbfb36 Update default fire protection nodes, closes #41 2015-12-19 19:25:43 +00:00
stujones11 7fc991765c Utilize player_on_hpchange callback 2015-12-09 21:03:45 +00:00
stujones11 991d2955e0 Simplify previous commit 2015-12-04 20:37:24 +00:00
stujones11 64ec3dcf93 Allow armor textures to be specified by the tool definition 2015-12-04 18:42:42 +00:00
stujones11 e1caf0ab0c Bump version to 0.4.5 2015-11-15 22:56:53 +00:00
stujones11 a44d1a2530 Add 'listring' support for inventory mods, closes #38 2015-11-15 21:50:27 +00:00
stujones11 16bc6232ca Add support for unified inventory 'ui_full' privilege 2015-11-15 19:18:21 +00:00
stujones11 64f6be4d61 Bugfix: invalid capture index with non-english player names, resolves #39 2015-10-17 19:20:28 +01:00
stujones11 741faf3520 Fix support for crafting modpack 2015-09-09 19:07:31 +01:00
stujones11 1c56ee4bd6 Merge pull request #31 from tenplus1/patch-2
dtime glitches
2015-08-08 18:05:02 +01:00
stujones11 ae7ad422a5 Belated version string update (oopsie) 2015-07-15 20:52:56 +01:00
stujones11 bad1452e87 Register fire-node overrides at start-up 2015-07-15 19:00:16 +01:00
tenplus1 7cefc1a7ba dtime glitches
sometimes dtime isn't registering when armor.update_armor is called and so it never checks for fire resistance on armor meaning cactus is fireproof if ethereal mod is found...  we cant have that :)  replaced dtime with ARMOR_UPDATE_TIME and it works fine :)
2015-07-15 16:57:17 +01:00
stujones11 8f2badeec3 Add support for unified inventory 'lite' mode 2015-07-01 19:21:14 +01:00
stujones11 734e01e847 Only check for fire damage if valid delta time 2015-05-15 18:39:32 +01:00
stujones11 4eabd8512a Only round the drop position for bones (deja vu) 2015-05-06 20:59:22 +01:00
stujones11 14a0eb8cca Fix armor damage when using fire protection (my bad) 2015-05-06 20:06:07 +01:00
tenplus1 306f193db6 Stop dropped armor disappearing into ground
This stops dropped armor disappearing into ground at times...
2015-05-06 18:41:40 +01:00
stujones11 0fc71201b4 Add crystal armor and fire protection by TenPlus1 2015-05-04 17:08:40 +01:00
stujones11 d107708bec Fix Lua escape sequence, resolves #28 2015-05-01 18:06:43 +01:00
leroux raphael ebe159ac2c add support for inventory_enhanced 2015-04-25 18:45:59 +02:00
leroux raphael 91602ed6f2 Add support for wardrobe mod 2015-04-25 14:28:45 +02:00
stujones11 2b0ce6f63e Check node is not nil before indexing 2015-04-17 19:41:15 +01:00
Pilcrow182 d2f32beebb drop armor if no bones node is found 2015-04-16 21:57:07 -05:00
Pilcrow182 dec92749f9 Put aromr drops into a single loop, fix #22 2015-04-14 18:22:22 -05:00
stujones11 9da2395586 More error logging improvements, fix #21 2015-04-02 20:59:45 +01:00
stujones11 6942aa37d2 Drop excess armor items when bones are full 2015-03-21 17:48:09 +00:00
stujones11 58337c0404 Better skin mod support and more preview bug fixes 2015-03-08 18:29:17 +00:00
stujones11 87af6e0c68 Fix missing preview image when using simple_skins mod 2015-03-08 15:21:37 +00:00