SmartLine Controller: Own node number to on/off command added to be able to cascade SmartLine Controllers
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README.md
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README.md
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# TechPack V2.00
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## New in v2 (from players point of view)
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- Almost all machines break after a certain amount of time (switch into the state 'defect') and have to be repaired.
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- A Repair Kit is available to repair defect machines.
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- A Forceload block (16x16x16) is added which keeps the corresponding area loaded and the machines operational as far as the player is logged in.
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- The Quarry now uses LVM techniques to go down up to 100 meter
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- Ladders, stairways, and bridges added for the machines (techpack_stairway)
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- Industrial lamps
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- Warehouse Boxes in steel, copper, and gold for your warehouse/stock (techpack_warehouse)
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## New in v2 (from admins point of view)
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- settingtypes introduced with the following settings: tubelib_max_num_forceload_blocks, tubelib_basalt_stone_enabled, tubelib_machine_aging_value
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- the new mods 'techpack_stairway' and 'techpack_warehouse' have to be enabled
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- TechPack depends now on the mod 'basic_materials' and 'tubelib2' (![GitHub](https://github.com/joe7575/tubelib2))
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TechPack, a Mining, Crafting, & Farming Modpack for Minetest.
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![TechPack](https://github.com/joe7575/techpack/blob/master/screenshot.png)
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@ -40,11 +23,6 @@ TechPack is a collection of following Mods:
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**A TechPack Tutorial is available as ![Wiki](https://github.com/joe7575/techpack/wiki)**
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TechPack is a collection of mods for an automated mining, crafting, and farming. It is no replacement for Pipeworks, Mesecons, Technic, and Co., but it is a lightweight and simple to use alternative for servers with the focus on building (not only playing around with technique stuff).
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If a player uses the full potential of TechPack, he can work on his building projects while TechPack is producing most of the necessary materials in the meantime.
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TechPack provides:
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- lumber tubes to connect 2 nodes
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- a Pusher node to pull/push items through tubes
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@ -166,4 +144,19 @@ tubelib_addons1 optional: unified_inventory
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- 2018-12-29 V2.00 * beta
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- 2019-01-12 V2.00 * release
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## New in v2 (from players point of view)
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- Almost all machines break after a certain amount of time (switch into the state 'defect') and have to be repaired.
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- A Repair Kit is available to repair defect machines.
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- A Forceload block (16x16x16) is added which keeps the corresponding area loaded and the machines operational as far as the player is logged in.
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- The Quarry now uses LVM techniques to go down up to 100 meter
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- Ladders, stairways, and bridges added for the machines (techpack_stairway)
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- Industrial lamps
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- Warehouse Boxes in steel, copper, and gold for your warehouse/stock (techpack_warehouse)
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## New in v2 (from admins point of view)
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- settingtypes introduced with the following settings: tubelib_max_num_forceload_blocks, tubelib_basalt_stone_enabled, tubelib_machine_aging_value
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- the new mods 'techpack_stairway' and 'techpack_warehouse' have to be enabled
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- TechPack depends now on the mod 'basic_materials' and 'tubelib2' (![GitHub](https://github.com/joe7575/tubelib2))
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See ![releasenotes.txt](https://github.com/joe7575/techpack/blob/master/releasenotes.md) for further information
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@ -2,6 +2,20 @@
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## V2.00.07 (2019-01-27)
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### Additions
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### Removals
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### Changes
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- SmartLine Controller: Own node number to on/off command added to be able
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to cascade SmartLine Controllers
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### Fixes
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## V2.00.06 (2019-01-22)
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### Additions
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@ -353,8 +353,8 @@ smartline.icta_register_action("switch", {
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return 'turn('..sl.fmt_number(data.number)..","..data.value..')'
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end,
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code = function(data, environ)
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local s = 'tubelib.send_message("%s", "%s", nil, "%s", nil)'
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return string.format(s, data.number, environ.owner, data.value)
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local s = 'tubelib.send_message("%s", "%s", nil, "%s", "%s")'
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return string.format(s, data.number, environ.owner, data.value, environ.number)
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end,
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})
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