43 lines
1.9 KiB
Plaintext
43 lines
1.9 KiB
Plaintext
# Maximim number of Forceload Blocks per player (default 20)
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techage_max_num_forceload_blocks (Max. number of Forceload Blocks) int 20
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# Enable Basalt Stone (and disable ore generation via cobble generator)
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techage_basalt_stone_enabled (Basalt Stone enabled) bool false
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# Rarity factor to find ores when sieving with the Gravel Sieve
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# 1.0 is according to the mapgen generator
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# 2.0 means half as many ores as result
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# 0.5 means twice as many ores as result
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techage_ore_rarity (Rarity factor to find ores) float 1.0
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# Enable alternative recipes for steel and bronze.
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# Instead of the furnace the player has to use the Coal Burner.
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techage_modified_recipes_enabled (Enable alternative recipes for steel and bronze) bool false
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# Seed for the oil exploration random function.
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# Change this for your server in order not to be able to predict the oil reserves!
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techage_oil_exploration_seed (techage oil exploration seed) int 1234
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# Use the external Lua library 'lua-marshal' for faster serialization/deserialization
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# of node meta data. See also 'README.md'.
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techage_use_marshal (use lua-marshal as serialize/deserialize functions) bool false
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# Use the external library 'lsqlite3' for for faster storing of data.
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# See also 'README.md'.
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techage_use_sqlite (use sqlite database) bool false
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# To reduce the server CPU load, the number of sent techage commands
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# per player and minute can be limited.
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techage_command_limit (Max. number of commands sent per minute) int 1200
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# Colliders are huge systems and should not be built on the surface.
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# 'techage_collider_min_depth specifies' the min. depth (Y) to build a TA4 Collider
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techage_collider_min_depth (Min. depth to build a TA4 Collider) int -30
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# Average waiting time in minutes to get one Collider expoint.
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# Default value is 60, which means one point per hour.
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techage_expoint_rate_in_min (average waiting time for one expoint) int 60
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# For testing purpuses only
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techage_recipe_checker_enabled (test techage recipes) bool false |