359 lines
10 KiB
Lua
359 lines
10 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2019-2022 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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TA3/TA4 Powder Silo
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]]--
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local S2P = minetest.string_to_pos
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local P2S = minetest.pos_to_string
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local M = minetest.get_meta
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local S = techage.S
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local LQD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).liquid end
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local Pipe = techage.LiquidPipe
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local liquid = networks.liquid
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local INV_SIZE = 8
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local STACKMAX = 99
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local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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-- check if it is powder or techage liquid item (migration function)
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local ndef = minetest.registered_craftitems[stack:get_name()] or
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minetest.registered_items[stack:get_name()] or {}
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if ndef.groups and (ndef.groups.powder == 1 or ndef.groups.ta_liquid == 1) then
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local nvm = techage.get_nvm(pos)
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nvm.item_name = nil
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nvm.item_count = nil
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local inv = minetest.get_meta(pos):get_inventory()
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if inv:is_empty(listname) then
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return stack:get_count()
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end
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if inv:contains_item(listname, ItemStack(stack:get_name())) then
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return stack:get_count()
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end
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end
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return 0
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end
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local function allow_metadata_inventory_take(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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local nvm = techage.get_nvm(pos)
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nvm.item_name = nil
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nvm.item_count = nil
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return stack:get_count()
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end
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local function can_dig(pos, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return false
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end
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local inv = minetest.get_meta(pos):get_inventory()
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return inv:is_empty("main")
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end
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local function get_item_name(nvm, inv)
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for idx = 1, inv:get_size("main") do
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local stack = inv:get_stack("main", idx)
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if stack:get_count() > 0 then
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nvm.item_name = stack:get_name()
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return nvm.item_name
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end
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end
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end
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local function get_item_count(pos)
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local inv = M(pos):get_inventory()
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local count = 0
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for idx = 1, inv:get_size("main") do
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local stack = inv:get_stack("main", idx)
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count = count + stack:get_count()
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end
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return count
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end
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local function get_silo_capa(pos)
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local inv = M(pos):get_inventory()
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for idx = 1, inv:get_size("main") do
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local stack = inv:get_stack("main", idx)
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if stack:get_count() > 0 then
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return inv:get_size("main") * stack:get_stack_max()
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end
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end
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return inv:get_size("main") * STACKMAX
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end
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local function formspec3()
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return "size[8,5]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[context;main;0,0;8,1;]"..
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"list[current_player;main;0,1.3;8,4;]"..
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"listring[context;main]"..
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"listring[current_player;main]"
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end
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local function formspec4()
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return "size[8,6]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[context;main;0,0;8,2;]"..
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"list[current_player;main;0,2.3;8,4;]"..
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"listring[context;main]"..
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"listring[current_player;main]"
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end
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local tLiquid = {
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capa = 0,
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peek = function(pos, indir)
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local nvm = techage.get_nvm(pos)
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local inv = M(pos):get_inventory()
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if not inv:is_empty("main") then
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return nvm.item_name or get_item_name(nvm, inv)
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end
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end,
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put = function(pos, indir, name, amount)
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-- check if it is powder
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local nvm = techage.get_nvm(pos)
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local ndef = minetest.registered_craftitems[name] or {}
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if ndef.groups and ndef.groups.powder == 1 then
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local inv = M(pos):get_inventory()
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local stack = ItemStack(name.." "..amount)
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if inv:room_for_item("main", stack) then
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nvm.item_count = nvm.item_count or get_item_count(pos)
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inv:add_item("main", stack)
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nvm.item_count = nvm.item_count + stack:get_count()
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return 0
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end
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end
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return amount
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end,
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take = function(pos, indir, name, amount)
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local nvm = techage.get_nvm(pos)
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local inv = M(pos):get_inventory()
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if not name then
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name = nvm.item_name or get_item_name(nvm, inv)
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end
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if name then
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local stack = ItemStack(name.." "..amount)
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nvm.item_count = nvm.item_count or get_item_count(pos)
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local count = inv:remove_item("main", stack):get_count()
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nvm.item_count = nvm.item_count - count
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return count, name
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end
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return 0
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end,
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untake = function(pos, indir, name, amount)
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local nvm = techage.get_nvm(pos)
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local inv = M(pos):get_inventory()
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local stack = ItemStack(name.." "..amount)
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if inv:room_for_item("main", stack) then
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nvm.item_count = nvm.item_count or get_item_count(pos)
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inv:add_item("main", stack)
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nvm.item_count = nvm.item_count + stack:get_count()
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return 0
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end
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return amount
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end,
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}
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minetest.register_node("techage:ta3_silo", {
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description = S("TA3 Silo"),
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta3.png^techage_frame_ta3_top.png",
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"techage_filling_ta3.png^techage_frame_ta3.png",
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"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_silo.png",
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"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_silo.png",
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"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_silo.png",
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"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_silo.png",
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},
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on_construct = function(pos)
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local inv = M(pos):get_inventory()
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inv:set_size('main', INV_SIZE)
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end,
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after_place_node = function(pos, placer)
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local meta = M(pos)
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local nvm = techage.get_nvm(pos)
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nvm.liquid = {}
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local number = techage.add_node(pos, "techage:ta3_silo")
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meta:set_string("node_number", number)
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meta:set_string("owner", placer:get_player_name())
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meta:set_string("formspec", formspec3(nvm))
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meta:set_string("infotext", S("TA3 Silo").." "..number)
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Pipe:after_place_node(pos)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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Pipe:after_dig_node(pos)
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techage.remove_node(pos, oldnode, oldmetadata)
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techage.del_mem(pos)
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end,
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can_dig = can_dig,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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paramtype2 = "facedir",
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on_rotate = screwdriver.disallow,
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groups = {cracky=2},
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is_ground_content = false,
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sounds = default.node_sound_metal_defaults(),
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})
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minetest.register_node("techage:ta4_silo", {
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description = S("TA4 Silo"),
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta4.png^techage_frame_ta4_top.png",
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"techage_filling_ta4.png^techage_frame_ta4.png",
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_silo.png",
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_silo.png",
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_silo.png",
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_silo.png",
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},
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on_construct = function(pos)
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local inv = M(pos):get_inventory()
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inv:set_size('main', INV_SIZE * 2)
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end,
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after_place_node = function(pos, placer)
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local meta = M(pos)
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local nvm = techage.get_nvm(pos)
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nvm.liquid = {}
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local number = techage.add_node(pos, "techage:ta4_silo")
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meta:set_string("node_number", number)
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meta:set_string("owner", placer:get_player_name())
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meta:set_string("formspec", formspec4(nvm))
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meta:set_string("infotext", S("TA4 Silo").." "..number)
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Pipe:after_place_node(pos)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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Pipe:after_dig_node(pos)
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techage.remove_node(pos, oldnode, oldmetadata)
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techage.del_mem(pos)
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end,
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can_dig = can_dig,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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paramtype2 = "facedir",
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on_rotate = screwdriver.disallow,
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groups = {cracky=2},
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is_ground_content = false,
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sounds = default.node_sound_metal_defaults(),
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})
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techage.register_node({"techage:ta3_silo", "techage:ta4_silo"}, {
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on_pull_item = function(pos, in_dir, num)
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local inv = M(pos):get_inventory()
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if not inv:is_empty("main") then
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local taken = techage.get_items(pos, inv, "main", num)
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local nvm = techage.get_nvm(pos)
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nvm.item_count = nvm.item_count or get_item_count(pos)
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nvm.item_count = nvm.item_count - taken:get_count()
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return taken
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end
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end,
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on_push_item = function(pos, in_dir, stack)
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-- check if it is powder
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local name = stack:get_name()
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local ndef = minetest.registered_craftitems[name] or {}
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if ndef.groups and ndef.groups.powder == 1 then
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local inv = M(pos):get_inventory()
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if inv:is_empty("main") then
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inv:add_item("main", stack)
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local nvm = techage.get_nvm(pos)
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nvm.item_count = nvm.item_count or get_item_count(pos)
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nvm.item_count = nvm.item_count + stack:get_count()
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return true
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end
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if inv:contains_item("main", name) and inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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local nvm = techage.get_nvm(pos)
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nvm.item_count = nvm.item_count or get_item_count(pos)
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nvm.item_count = nvm.item_count + stack:get_count()
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return true
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end
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end
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return false
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end,
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on_unpull_item = function(pos, in_dir, stack)
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local meta = M(pos)
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local inv = meta:get_inventory()
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local nvm = techage.get_nvm(pos)
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nvm.item_count = nvm.item_count or get_item_count(pos)
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nvm.item_count = nvm.item_count + stack:get_count()
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return techage.put_items(inv, "main", stack)
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end,
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on_recv_message = function(pos, src, topic, payload)
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if topic == "state" then
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local meta = M(pos)
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local inv = meta:get_inventory()
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return techage.get_inv_state(inv, "main")
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elseif topic == "load" then
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local inv = M(pos):get_inventory()
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local nvm = techage.get_nvm(pos)
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nvm.item_count = nvm.item_count or get_item_count(pos)
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nvm.capa = nvm.capa or get_silo_capa(pos)
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return techage.power.percent(nvm.capa, nvm.item_count), nvm.item_count
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else
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return "unsupported"
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end
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end,
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on_beduino_request_data = function(pos, src, topic, payload)
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if topic == 131 then -- Chest State
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local meta = M(pos)
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local inv = meta:get_inventory()
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return 0, {techage.get_inv_state_num(inv, "main")}
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elseif topic == 134 then
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local inv = M(pos):get_inventory()
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local nvm = techage.get_nvm(pos)
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nvm.item_count = nvm.item_count or get_item_count(pos)
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nvm.capa = nvm.capa or get_silo_capa(pos)
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if payload[1] == 1 then
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return 0, {techage.power.percent(nvm.capa, nvm.item_count)}
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else
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return 0, {nvm.item_count}
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end
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else
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return 2, ""
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end
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end,
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on_node_load = function(pos)
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local nvm = techage.get_nvm(pos)
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nvm.item_count = nil
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end,
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})
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liquid.register_nodes({"techage:ta3_silo", "techage:ta4_silo"}, Pipe, "tank", nil, tLiquid)
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minetest.register_craft({
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output = "techage:ta3_silo",
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recipe = {
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{"", "", ""},
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{"techage:tubeS", "techage:chest_ta3", "techage:ta3_pipeS"},
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{"", "", ""},
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},
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})
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minetest.register_craft({
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output = "techage:ta4_silo",
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recipe = {
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{"default:tin_ingot", "dye:blue", "default:steel_ingot"},
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{"", "techage:ta3_silo", ""},
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{"", "", ""},
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},
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})
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