techage/oil/explore.lua

343 lines
9.2 KiB
Lua

--[[
TechAge
=======
Copyright (C) 2019-2020 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
TA3 Oil Explorer
]]--
-- for lazy programmers
local M = minetest.get_meta
local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local S = techage.S
local PROBABILITY = 100
local OIL_MIN = 4096
local OIL_MAX = 20000
local DEPTH_MIN = 16
local DEPTH_MAX = 25*16
local DEPTH_STEP = 16
local YPOS_MAX = -6*16 -- oil can found below this level
local OIL_BUBBLE_SIZE = 4096
local seed = tonumber(minetest.settings:get("techage_oil_exploration_seed")) or 1234 -- confidental!
local InvalidGroundNodes = {
["air"] = true,
}
local ValidGroundNodes = {
["default:cobble"] = true,
["default:mossycobble"] = true,
["default:desert_cobble"] = true,
}
local function oil_amount(pos)
if pos.y > YPOS_MAX then return 0 end
local block_key = seed +
math.floor((pos.z + 32768) / 16) * 4096 * 4096 +
math.floor((pos.y + 32768) / 16) * 4096 +
math.floor((pos.x + 32768) / 16)
math.randomseed(block_key)
math.random(); math.random(); math.random()
local has_oil = math.random(1,PROBABILITY) == 1
if has_oil then
local amount = math.random(OIL_MIN, OIL_MAX)
return amount
end
return 0
end
local function center(coord)
return (math.floor(coord/16) * 16) + 8
end
local function basis(coord)
return (math.floor(coord/16) * 16)
end
-- determine the mapblock coordinates
local function mapblock_coordinates(pos)
local pos1 = {x = basis(pos.x), y = basis(pos.y), z = basis(pos.z)}
local pos2 = {x = pos1.x + 15, y = pos1.y + 15, z = pos1.z + 15}
return pos1, pos2
end
local function calc_depth(pos, explore_pos)
return pos.y - explore_pos.y + 1
end
-- posC is the center position of the oil bubble
-- idx is the vmdata index
-- function returns the real position {x,y,z}
local function calc_vmdata_pos(posC, idx)
local rest, xoffs, yoffs, zoffs
rest = idx - 1
xoffs = rest % 16
rest = math.floor(rest / 16)
zoffs = rest % 16
rest = math.floor(rest / 16)
yoffs = rest % 16
return {x = basis(posC.x) + xoffs, y = basis(posC.y) + yoffs, z = basis(posC.z) + zoffs}
end
local function calc_vmdata_index(xoffs, yoffs, zoffs)
return (xoffs + (yoffs * 16) + (zoffs * 16 * 16)) + 1
end
-- from/to are x/z-offsets (0..15) for one layer of oil within one mapblock
local function gen_oil_slice(yoffs, from, to, vmdata, id)
for xoffs = from, to do
for zoffs = from, to do
vmdata[calc_vmdata_index(xoffs, yoffs, zoffs)] = id
end
end
end
local function gen_oil_bubble(vmdata)
local id = minetest.get_content_id("techage:oil_source")
gen_oil_slice(1, 3, 12, vmdata, id)
gen_oil_slice(2, 2, 13, vmdata, id)
for offs = 3, 12 do
gen_oil_slice(offs, 1, 14, vmdata, id)
end
gen_oil_slice(13, 2, 13, vmdata, id)
gen_oil_slice(14, 3, 12, vmdata, id)
end
local function useable_stone_block(data)
local valid = {}
for _,id in ipairs(data) do
if not valid[id] then
local itemname = minetest.get_name_from_content_id(id)
if not ValidGroundNodes[itemname] then
local ndef = minetest.registered_nodes[itemname]
if InvalidGroundNodes[itemname] or not ndef or ndef.is_ground_content == false then
return false
end
end
valid[id] = true
end
end
return true
end
local function get_next_explore_pos(pos)
local meta = M(pos)
local ypos = meta:get_int("exploration_ypos")
if ypos == 0 then
ypos = math.min(YPOS_MAX, center(pos.y))
end
local d = calc_depth(pos, {y = ypos})
if d + DEPTH_STEP < DEPTH_MAX then
ypos = ypos - DEPTH_STEP
local posC = {x = center(pos.x), y = center(ypos), z = center(pos.z)}
local node = techage.get_node_lvm(posC)
if node.name ~= "ignore" then
meta:set_int("exploration_ypos", ypos)
else
-- load world and pause for one step
minetest.emerge_area(posC, posC)
end
end
return {x = center(pos.x), y = center(ypos), z = center(pos.z)}
end
local function get_oil_amount(pos)
return M(pos):get_int("oil_amount")
end
local function set_oil_amount(pos, amount)
minetest.set_node(pos, {name = "techage:oilstorage"})
M(pos):set_int("oil_amount", amount)
M(pos):set_int("initial_oil_amount", amount)
end
local function status(pos, player_name, explore_pos, amount)
local depth = calc_depth(pos, explore_pos)
minetest.chat_send_player(player_name,
"[TA Oil] "..P2S(explore_pos).." "..S("depth")..": "..depth..", "..S("Oil")..": "..amount.." ")
end
local function marker(player_name, pos)
local posC = {x = center(pos.x), y = pos.y, z = center(pos.z)}
local pos1 = {x = posC.x - 2, y = posC.y - 2, z = posC.z - 2}
local pos2 = {x = posC.x + 2, y = posC.y + 7, z = posC.z + 2}
techage.switch_region(player_name, pos1, pos2)
end
-- check if oil can be placed and if so, do it and return true
local function generate_oil_bubble(posC, amount)
local pos1, pos2 = mapblock_coordinates(posC)
local vm = minetest.get_voxel_manip(pos1, pos2)
local data = vm:get_data()
if useable_stone_block(data) then
gen_oil_bubble(data)
vm:set_data(data)
vm:write_to_map()
vm:update_map()
set_oil_amount(posC, amount)
return true
end
return false
end
local function explore_area(pos, node, player_name)
if M(pos):get_int("oil_amount") == 0 then -- nothing found so far?
local posC, amount
node.name = "techage:oilexplorer_on"
minetest.swap_node(pos, node)
minetest.get_node_timer(pos):start(2.2)
minetest.sound_play("techage_explore", {
pos = pos,
max_hear_distance = 8})
for i = 1,4 do
posC = get_next_explore_pos(pos)
amount = oil_amount(posC)
if amount > 0 then
break
end
end
if amount > 0 then
if get_oil_amount(posC) == 0 then -- not explored so far?
if generate_oil_bubble(posC, amount) then
marker(player_name, pos)
else
amount = 0
end
end
M(pos):set_int("oil_amount", amount)
end
minetest.after(2, status, pos, player_name, posC, amount)
else
local explore_pos = {x = center(pos.x), y = M(pos):get_int("exploration_ypos"), z = center(pos.z)}
status(pos, player_name, explore_pos, M(pos):get_int("oil_amount"))
marker(player_name, pos)
end
end
-- Used as storage for already explored blocks
minetest.register_node("techage:oilstorage", {
description = S("TA3 Oil Storage"),
tiles = {"default_stone.png"},
groups = {not_in_creative_inventory=1},
diggable = false,
drop = "",
is_ground_content = false,
})
minetest.register_node("techage:oilexplorer", {
description = S("TA3 Oil Explorer"),
tiles = {
"techage_filling_ta3.png^techage_appl_oilexplorer_top.png^techage_frame_ta3_top.png",
"techage_filling_ta3.png^techage_frame_ta3.png",
"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_oilexplorer.png",
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
explore_area(pos, node, clicker:get_player_name())
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
techage.unmark_region(digger:get_player_name())
end,
is_ground_content = false,
groups = {snappy=2,cracky=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("techage:oilexplorer_on", {
description = S("TA3 Oil Explorer"),
tiles = {
{
image = "techage_filling4_ta3.png^techage_appl_oilexplorer_top4.png^techage_frame4_ta3_top.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 1.2,
},
},
"techage_filling_ta3.png^techage_frame_ta3.png",
"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_oilexplorer.png",
},
on_timer = function(pos,elapsed)
local node = minetest.get_node(pos)
node.name = "techage:oilexplorer"
minetest.swap_node(pos, node)
end,
diggable = false,
is_ground_content = false,
paramtype = "light",
light_source = 8,
groups = {not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "techage:oilexplorer",
recipe = {
{"group:wood", "default:diamond", "group:wood"},
{"techage:baborium_ingot", "basic_materials:gear_steel", "techage:usmium_nuggets"},
{"group:wood", "techage:vacuum_tube", "group:wood"},
},
})
techage.explore = {}
function techage.explore.get_oil_info(pos)
local amount = 0
local depth = DEPTH_MIN
local posC = {x = center(pos.x), y = center(pos.y) - DEPTH_MIN, z = center(pos.z)}
while amount == 0 and depth < DEPTH_MAX do
amount = get_oil_amount(posC)
depth = calc_depth(pos, posC)
posC.y = posC.y - DEPTH_STEP
end
posC.y = posC.y + DEPTH_STEP
return {depth = depth, amount = amount, storage_pos = posC}
end
function techage.explore.get_oil_amount(posC)
local meta = M(posC)
if meta:get_int("initial_oil_amount") == 0 then
meta:set_int("initial_oil_amount", meta:get_int("oil_amount"))
end
return meta:get_int("oil_amount"), meta:get_int("initial_oil_amount")
end
function techage.explore.dec_oil_amount(posC)
local oil_amount, oil_initial = techage.explore.get_oil_amount(posC)
oil_amount = oil_amount - 1
M(posC):set_int("oil_amount", oil_amount)
local idx = math.floor(oil_amount * OIL_BUBBLE_SIZE / oil_initial)
idx = idx + 256 -- last level is stone, so add one level
if idx <= (OIL_BUBBLE_SIZE - 256) then -- first level is stone, too
local pos = calc_vmdata_pos(posC, idx)
local node = techage.get_node_lvm(pos)
if node.name == "techage:oil_source" then
minetest.remove_node(pos)
end
end
return oil_amount
end