techage/logic/button_4x.lua

307 lines
7.4 KiB
Lua

--[[
TechAge
=======
Copyright (C) 2017-2021 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
TA4 Logic fourfold button
]]--
-- for lazy programmers
local M = minetest.get_meta
local S = techage.S
local function get_button_num(pos, clicker, pointed_thing)
-- use the node behind the button to get better results
if clicker and pointed_thing then
local offs = vector.subtract(pointed_thing.under, pointed_thing.above)
pointed_thing.under = vector.add(pointed_thing.under, offs)
pointed_thing.above = vector.add(pointed_thing.above, offs)
local pos1 = minetest.pointed_thing_to_face_pos(clicker, pointed_thing)
local y = pos1.y - pos.y
if y < -0.3 then
return 4
elseif y < -0.03 and y > -0.22 then
return 3
elseif y > 0.03 and y < 0.22 then
return 2
elseif y > 0.3 then
return 1
end
end
end
local WRENCH_MENU = {
{
type = "dropdown",
choices = "button,switch",
name = "type",
label = S("Type"),
tooltip = S("Momentary button or on/off switch"),
default = "1",
},
{
type = "ascii",
name = "label1",
label = S("Label") .. " 1",
tooltip = S("Label for the button"),
default = "1",
},
{
type = "numbers",
name = "dest_number1",
label = S("Number") .. " 1",
tooltip = S("Destination block number"),
default = "",
},
{
type = "ascii",
name = "command1",
label = S("Command") .. " 1",
tooltip = S("Command to be sent (ignored for switches)"),
default = "1",
},
{
type = "ascii",
name = "label2",
label = S("Label") .. " 2",
tooltip = S("Label for the button"),
default = "1",
},
{
type = "numbers",
name = "dest_number2",
label = S("Number") .. " 2",
tooltip = S("Destination block number"),
default = "",
},
{
type = "ascii",
name = "command2",
label = S("Command") .. " 2",
tooltip = S("Command to be sent (ignored for switches)"),
default = "2",
},
{
type = "ascii",
name = "label3",
label = S("Label") .. " 3",
tooltip = S("Label for the button"),
default = "1",
},
{
type = "numbers",
name = "dest_number3",
label = S("Number") .. " 3",
tooltip = S("Destination block number"),
default = "",
},
{
type = "ascii",
name = "command3",
label = S("Command") .. " 3",
tooltip = S("Command to be sent (ignored for switches)"),
default = "3",
},
{
type = "ascii",
name = "label4",
label = S("Label") .. " 4",
tooltip = S("Label for the button"),
default = "1",
},
{
type = "numbers",
name = "dest_number4",
label = S("Number") .. " 4",
tooltip = S("Destination block number"),
default = "",
},
{
type = "ascii",
name = "command4",
label = S("Command") .. " 4",
tooltip = S("Command to be sent (ignored for switches)"),
default = "4",
},
{
type = "dropdown",
choices = "private,protected,public",
name = "access",
label = S("Access"),
tooltip = S("Button protection"),
default = "8",
},
}
local function send_cmnd(pos, num, cmd)
local meta = M(pos)
local own_num = meta:get_string("node_number")
local dest = meta:get_string("dest_number" .. num)
local command, payload = cmd, nil
if not cmd then
local s = meta:get_string("command" .. num)
command, payload = unpack(string.split(s, " ", false, 1))
end
local owner = meta:get_string("owner")
if techage.check_numbers(dest, owner) then
techage.send_multi(own_num, dest, command, payload)
end
end
local function button_update(pos, objref)
local meta = M(pos)
pos = vector.round(pos)
local nvm = techage.get_nvm(pos)
nvm.button = nvm.button or {}
local tbl = {meta:get_string("label1"), " ", meta:get_string("label2"), " ", meta:get_string("label3"), " ", meta:get_string("label4")}
local text = "< " .. table.concat(tbl, "\n< ")
local texture = lcdlib.make_multiline_texture("default", text, 96, 96, 7, "top", "#000", 6)
if nvm.button[1] then
texture = texture .. "^techage_smartline_button_4x_on1.png"
end
if nvm.button[2] then
texture = texture .. "^techage_smartline_button_4x_on2.png"
end
if nvm.button[3] then
texture = texture .. "^techage_smartline_button_4x_on3.png"
end
if nvm.button[4] then
texture = texture .. "^techage_smartline_button_4x_on4.png"
end
objref:set_properties({ textures = {texture}, visual_size = {x=1, y=1} })
end
local function switch_off(pos, num)
local nvm = techage.get_nvm(pos)
nvm.button = nvm.button or {}
nvm.button[num] = nil
lcdlib.update_entities(pos)
end
local function switch_on(pos, num)
local nvm = techage.get_nvm(pos)
nvm.button = nvm.button or {}
nvm.button[num] = true
lcdlib.update_entities(pos)
end
local lcd_box = {-8/16, -8/16, 7.75/16, 8/16, 8/16, 8/16}
local function can_access(pos, player)
local meta = M(pos)
local playername = player:get_player_name()
local access = meta:get_string("access")
local owner = meta:get_string("owner")
local protected = minetest.is_protected(pos, playername)
if access == "private" and playername ~= owner then
return false
elseif access == "protected" and protected then
return false
end
return true
end
minetest.register_node("techage:ta4_button_4x", {
description = S("TA4 4x Button"),
inventory_image = 'techage_smartline_button_4x.png',
tiles = {'techage_smartline_button_4x.png'},
drawtype = "nodebox",
paramtype = "light",
use_texture_alpha = "clip",
sunlight_propagates = true,
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = lcd_box,
},
light_source = 6,
display_entities = {
["techage:display_entity"] = { depth = 0.48,
on_display_update = button_update},
},
after_place_node = function(pos, placer)
local number = techage.add_node(pos, "techage:ta4_button_4x")
local meta = minetest.get_meta(pos)
meta:set_string("node_number", number)
meta:set_string("owner", placer:get_player_name())
meta:set_string("infotext", "TA4 4x Button " .. number)
meta:set_string("type", "button")
meta:set_string("label1", "B1")
meta:set_string("label2", "B2")
meta:set_string("label3", "B3")
meta:set_string("label4", "B4")
lcdlib.update_entities(pos)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if clicker and clicker:is_player() then
-- Check access settings
if not can_access(pos, clicker) then
return
end
local num = get_button_num(pos, clicker, pointed_thing)
if num then
local typ = M(pos):get_string("type")
if typ == "switch" then
local nvm = techage.get_nvm(pos)
nvm.button = nvm.button or {}
if nvm.button[num] then
switch_off(pos, num)
send_cmnd(pos, num, "off")
else
switch_on(pos, num)
send_cmnd(pos, num, "on")
end
else
switch_on(pos, num)
send_cmnd(pos, num)
minetest.after(0.5, switch_off, pos, num)
end
minetest.sound_play("techage_button", {
pos = pos,
gain = 0.5,
max_hear_distance = 5,
})
end
end
end,
ta_after_formspec = function(pos, fields, playername)
lcdlib.update_entities(pos)
end,
after_dig_node = function(pos, oldnode, oldmetadata)
techage.remove_node(pos, oldnode, oldmetadata)
end,
ta3_formspec = WRENCH_MENU,
on_place = lcdlib.on_place,
on_construct = lcdlib.on_construct,
on_destruct = lcdlib.on_destruct,
on_rotate = lcdlib.on_rotate,
groups = {cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft({
output = "techage:ta4_button_4x",
recipe = {
{"", "techage:ta4_button_off", "techage:ta4_button_off"},
{"", "techage:ta4_button_off", "techage:ta4_button_off"},
{"", "", ""},
},
})