basalt glass added
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8cf9fae205
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10
init.lua
10
init.lua
@ -41,7 +41,7 @@ else
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dofile(MP.."/tools/trowel.lua")
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dofile(MP.."/tools/repairkit.lua")
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-- Nodes
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-- Nodes1
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dofile(MP.."/nodes/baborium.lua")
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dofile(MP.."/nodes/usmium.lua")
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@ -93,9 +93,6 @@ else
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dofile(MP.."/basic_machines/autocrafter.lua")
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dofile(MP.."/basic_machines/forceload.lua")
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dofile(MP.."/basic_machines/electronic_fab.lua")
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if techage.basalt_stone_enabled then
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dofile(MP.."/basic_machines/basalt.lua")
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end
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-- Coal power station
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dofile(MP.."/coal_power_station/help.lua")
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@ -121,6 +118,11 @@ else
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dofile(MP.."/oil/drillbox.lua")
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dofile(MP.."/oil/pumpjack.lua")
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-- Nodes2
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if techage.basalt_stone_enabled then
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dofile(MP.."/nodes/basalt.lua")
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end
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--dofile(MP.."/test/generator.lua")
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--dofile(MP.."/test/lamp.lua")
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@ -63,6 +63,19 @@ minetest.register_node("techage:sieved_basalt_gravel", {
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sounds = default.node_sound_gravel_defaults(),
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})
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minetest.register_node("techage:basalt_glass", {
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description = "Basalt Glass",
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drawtype = "glasslike_framed_optional",
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tiles = {"techage_basalt_glass.png"},
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use_texture_alpha = true,
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paramtype = "light",
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paramtype2 = "glasslikeliquidlevel",
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_craft({
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output = "techage:basalt_stone_brick 4",
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recipe = {
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@ -71,6 +84,13 @@ minetest.register_craft({
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}
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})
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minetest.register_craft({
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type = "cooking",
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output = "techage:basalt_glass",
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recipe = "techage:sieved_basalt_gravel",
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cooktime = 4,
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})
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minetest.register_craft({
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output = "techage:basalt_stone_block 9",
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recipe = {
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BIN
textures/techage_basalt_glass.png
Normal file
BIN
textures/techage_basalt_glass.png
Normal file
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After Width: | Height: | Size: 491 B |
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