commit
7b12603fb3
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@ -20,11 +20,16 @@ local S = techage.S
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local DESCRIPTION = S("TA4 8x2000 Chest")
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local STACK_SIZE = 2000
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local function gen_stack(inv, idx)
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inv[idx] = {name = "", count = 0}
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end
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local function gen_inv(nvm)
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nvm.inventory = {}
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for i = 1,8 do
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nvm.inventory[i] = {name = "", count = 0}
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gen_stack(nvm.inventory, i)
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end
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return nvm.inventory
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end
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local function repair_inv(nvm)
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@ -32,33 +37,26 @@ local function repair_inv(nvm)
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for i = 1,8 do
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local item = nvm.inventory[i]
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if not item or type(item) ~= "table"
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or not item.name or type(item.name) ~= "string"
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or not item.count or type(item.count) ~= "number" then
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nvm.inventory[i] = {name = "", count = 0}
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or not item.name or type(item.name) ~= "string" or item.name == ""
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or not item.count or type(item.count) ~= "number" or item.count < 1
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then
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gen_stack(nvm.inventory, i)
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end
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end
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end
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local function get_stack(nvm, idx)
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nvm.inventory = nvm.inventory or {}
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if nvm.inventory[idx] then
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return nvm.inventory[idx]
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end
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nvm.inventory[idx] = {name = "", count = 0}
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return nvm.inventory[idx]
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return nvm.inventory[idx] or gen_stack(nvm.inventory, idx)
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end
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local function get_count(nvm, idx)
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nvm.inventory = nvm.inventory or {}
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if idx and idx > 0 then
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nvm.inventory = nvm.inventory or {}
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if nvm.inventory[idx] then
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return nvm.inventory[idx].count or 0
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else
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return 0
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end
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return nvm.inventory[idx] and nvm.inventory[idx].count or 0
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else
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local count = 0
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for _,item in ipairs(nvm.inventory or {}) do
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for _,item in ipairs(nvm.inventory) do
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count = count + item.count or 0
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end
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return count
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@ -68,9 +66,7 @@ end
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local function get_itemstring(nvm, idx)
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if idx and idx > 0 then
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nvm.inventory = nvm.inventory or {}
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if nvm.inventory[idx] then
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return nvm.inventory[idx].name or ""
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end
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return nvm.inventory[idx] and nvm.inventory[idx].name or ""
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end
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return ""
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end
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@ -97,11 +93,11 @@ local function inv_state(nvm)
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end
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local function max_stacksize(item_name)
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local ndef = minetest.registered_nodes[item_name] or minetest.registered_items[item_name] or minetest.registered_craftitems[item_name]
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if ndef then
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return ndef.stack_max
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end
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return 0
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-- It is sufficient to use minetest.registered_items as all registration
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-- functions (node, craftitems, tools) add the definitions there.
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local ndef = minetest.registered_items[item_name]
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-- Return 1 as fallback so that slots with unknown item scan be emptied.
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return ndef and ndef.stack_max or 1
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end
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local function get_stacksize(pos)
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@ -112,102 +108,159 @@ local function get_stacksize(pos)
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return size
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end
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-- Sort the items into the nvm inventory
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local function sort_in(pos, nvm, stack)
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local old_counts = {}
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local orig_count = stack:get_count()
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for idx,item in ipairs(nvm.inventory or {}) do
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if item.name and (item.name == "" or item.name == stack:get_name()) then
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local count = math.min(stack:get_count(), get_stacksize(pos) - item.count)
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old_counts[idx] = item.count -- store old value
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item.count = item.count + count
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item.name = stack:get_name()
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stack:set_count(stack:get_count() - count)
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if stack:get_count() == 0 then
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return true
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end
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end
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-- Returns a boolean that indicates if an itemstack and nvmstack can be combined.
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-- The second return value is a string describing the reason.
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-- This function guarantees not to modify any of both stacks.
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local function doesItemStackMatchNvmStack(itemstack, nvmstack)
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if itemstack:get_count() == 0 or nvmstack.count == 0 then
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return true, "Empty stack"
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end
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-- restore old values
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for idx,cnt in pairs(old_counts) do
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nvm.inventory[idx].count = cnt
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if nvmstack.name and nvmstack.name ~= "" and nvmstack.name ~= itemstack:get_name() then
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return false, "Mismatching names"
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end
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stack:set_count(orig_count)
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return false
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-- The following seems to be the most reliable approach to compare meta.
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local nvm_meta = ItemStack():get_meta()
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nvm_meta:from_table(minetest.deserialize(nvmstack.meta))
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if not nvm_meta:equals(itemstack:get_meta()) then
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return false, "Mismatching meta"
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end
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if (nvmstack.wear or 0) ~= itemstack:get_wear() then
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return false, "Mismatching wear"
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end
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return true, "Stacks match"
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end
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local function move_items_to_stack(item, stack, num)
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item.count = item.count - num
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stack.count = stack.count + num
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if stack.count > 0 then
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stack.name = item.name
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end
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if item.count == 0 then
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item.name = "" -- empty
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end
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return stack
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end
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local function get_item(pos, nvm, item_name, count)
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local stack = {count = 0}
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nvm.inventory = nvm.inventory or {}
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if item_name then
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-- Take specified items from the chest
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for _,item in ipairs(nvm.inventory) do
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if item.name == item_name then
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local num = math.min(item.count, count - stack.count, max_stacksize(item.name))
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if M(pos):get_int("assignment") == 1 and num == item.count then
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-- never take the last item
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num = num - 1
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end
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stack = move_items_to_stack(item, stack, num)
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if stack.count == count then
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return ItemStack(stack)
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end
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end
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end
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elseif M(pos):get_int("priority") == 1 then
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-- Take any items. The position within the inventory is from right to left
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for idx = 8,1,-1 do
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local item = nvm.inventory[idx]
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if item.name ~= "" and (stack.name == nil or stack.name == item.name) then
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local num = math.min(item.count, count - stack.count, max_stacksize(item.name))
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if M(pos):get_int("assignment") == 1 and num == item.count then
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-- never take the last item
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num = num - 1
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end
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stack = move_items_to_stack(item, stack, num)
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if stack.count == count then
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return ItemStack(stack)
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end
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end
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end
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else
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-- Take any items. The position within the inventory
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-- is incremented each time so that different item stacks will be considered.
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local mem = techage.get_mem(pos)
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mem.startpos = mem.startpos or 1
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for idx = mem.startpos, mem.startpos + 8 do
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idx = (idx % 8) + 1
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local item = nvm.inventory[idx]
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if item.name ~= "" and (stack.name == nil or stack.name == item.name) then
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local num = math.min(item.count, count - stack.count, max_stacksize(item.name))
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if M(pos):get_int("assignment") == 1 and num == item.count then
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-- never take the last item
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num = num - 1
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end
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stack = move_items_to_stack(item, stack, num)
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if stack.count == count then
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mem.startpos = idx
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return ItemStack(stack)
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end
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end
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mem.startpos = idx
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end
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-- Generic function for adding items to the 8x2000 Chest
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-- This function guarantees not to modify the itemstack.
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-- The number of items that were added to the chest is returned.
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local function add_to_chest(pos, input_stack, idx)
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local nvm = techage.get_nvm(pos)
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local nvm_stack = get_stack(nvm, idx)
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if input_stack:get_count() == 0 then
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return 0
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end
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if stack.count > 0 then
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return ItemStack(stack)
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if not doesItemStackMatchNvmStack(input_stack, nvm_stack) then
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return 0
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end
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local count = math.min(input_stack:get_count(), get_stacksize(pos) - (nvm_stack.count or 0))
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if nvm_stack.count == 0 then
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nvm_stack.name = input_stack:get_name()
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nvm_stack.meta = minetest.serialize(input_stack:get_meta():to_table())
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nvm_stack.wear = input_stack:get_wear()
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end
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nvm_stack.count = nvm_stack.count + count
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return count
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end
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local function stackOrNil(stack)
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if stack and stack.get_count and stack:get_count() > 0 then
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return stack
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end
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return nil
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end
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-- Generic function for taking items from the 8x2000 Chest
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-- output_stack is directly modified; but nil can also be supplied.
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-- The resulting output_stack is returned from the function.
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-- keep_assignment indicates if the meta information for this function should be considered (manual vs. tubes).
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local function take_from_chest(pos, idx, output_stack, max_total_count, keep_assignment)
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local nvm = techage.get_nvm(pos)
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local nvm_stack = get_stack(nvm, idx)
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output_stack = output_stack or ItemStack()
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local assignment_count = keep_assignment and M(pos):get_int("assignment") == 1 and 1 or 0
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local count = math.min(nvm_stack.count - assignment_count, max_stacksize(nvm_stack.name))
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if max_total_count then
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count = math.min(count, max_total_count - output_stack:get_count())
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end
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if count < 1 then
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return stackOrNil(output_stack)
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end
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if not doesItemStackMatchNvmStack(output_stack, nvm_stack) then
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return stackOrNil(output_stack)
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end
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output_stack:add_item(ItemStack({
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name = nvm_stack.name,
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count = count,
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wear = nvm_stack.wear,
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}))
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output_stack:get_meta():from_table(minetest.deserialize(nvm_stack.meta))
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nvm_stack.count = nvm_stack.count - count
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if nvm_stack.count == 0 then
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gen_stack(nvm.inventory or {}, idx)
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end
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return stackOrNil(output_stack)
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end
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-- Function for adding items to the 8x2000 Chest via automation, e.g. pushers
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local function tube_add_to_chest(pos, input_stack)
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local nvm = techage.get_nvm(pos)
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nvm.inventory = nvm.inventory or {}
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-- Backup some values needed for restoring the old
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-- state if items can't fully be added to chest.
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local orig_count = input_stack:get_count()
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local backup = table.copy(nvm.inventory)
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for idx = 1,8 do
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input_stack:take_item(add_to_chest(pos, input_stack, idx))
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end
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if input_stack:get_count() > 0 then
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nvm.inventory = backup -- Restore old nvm inventory
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input_stack:set_count(orig_count) -- Restore input_stack
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return false -- No items were added to chest
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else
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return true -- Items were added successfully
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end
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end
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-- Function for taking items from the 8x2000 Chest via automation, e.g. pushers
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local function tube_take_from_chest(pos, item_name, count)
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local nvm = techage.get_nvm(pos)
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local mem = techage.get_mem(pos)
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nvm.inventory = nvm.inventory or {}
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mem.startpos = mem.startpos or 1
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local prio = M(pos):get_int("priority") == 1
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local startpos = prio and 8 or mem.startpos
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local endpos = prio and 1 or mem.startpos + 8
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local step = prio and -1 or 1
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local itemstack = ItemStack()
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for idx = startpos,endpos,step do
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idx = ((idx - 1) % 8) + 1
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local nvmstack = get_stack(nvm, idx)
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if not item_name or item_name == nvmstack.name then
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take_from_chest(pos, idx, itemstack, count - itemstack:get_count(), true)
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if itemstack:get_count() == count then
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mem.startpos = idx + 1
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return itemstack
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end
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end
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mem.startpos = idx + 1
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end
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return stackOrNil(itemstack)
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end
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-- Function for manually adding items to the 8x2000 Chest via the formspec
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local function inv_add_to_chest(pos, idx)
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local inv = M(pos):get_inventory()
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local inv_stack = inv:get_stack("main", idx)
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local count = add_to_chest(pos, inv_stack, idx)
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inv_stack:set_count(inv_stack:get_count() - count)
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inv:set_stack("main", idx, inv_stack)
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end
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-- Function for manually taking items from the 8x2000 Chest via the formspec
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local function inv_take_from_chest(pos, idx)
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local inv = M(pos):get_inventory()
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local inv_stack = inv:get_stack("main", idx)
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if inv_stack:get_count() > 0 then
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return
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end
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local output_stack = take_from_chest(pos, idx)
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if output_stack then
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inv:set_stack("main", idx, output_stack)
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end
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end
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@ -218,9 +271,15 @@ local function formspec_container(x, y, nvm, inv)
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tbl[#tbl+1] = "box["..(xpos - 0.03)..",0;0.86,0.9;#808080]"
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local stack = get_stack(nvm, i)
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if stack.name ~= "" then
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local itemname = stack.name.." "..stack.count
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local itemstack = ItemStack({
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name = stack.name,
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count = stack.count,
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wear = stack.wear,
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})
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itemstack:get_meta():from_table(minetest.deserialize(stack.meta))
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local itemname = itemstack:to_string()
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--tbl[#tbl+1] = "item_image["..xpos..",1;1,1;"..itemname.."]"
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tbl[#tbl+1] = techage.item_image(xpos, 0, itemname)
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tbl[#tbl+1] = techage.item_image(xpos, 0, itemname, stack.count)
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end
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if inv:get_stack("main", i):get_count() == 0 then
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tbl[#tbl+1] = "image_button["..xpos..",1;1,1;techage_form_get_arrow.png;get"..i..";]"
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@ -366,47 +425,6 @@ local function on_rightclick(pos, node, clicker)
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end
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end
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-- take items from chest
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local function move_from_nvm_to_inv(pos, idx)
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local nvm = techage.get_nvm(pos)
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local inv = M(pos):get_inventory()
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local inv_stack = inv:get_stack("main", idx)
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local nvm_stack = get_stack(nvm, idx)
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if nvm_stack.count > 0 and inv_stack:get_count() == 0 then
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local count = math.min(nvm_stack.count, max_stacksize(nvm_stack.name))
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nvm_stack.count = nvm_stack.count - count
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inv:set_stack("main", idx, {name = nvm_stack.name, count = count})
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if nvm_stack.count == 0 then
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nvm_stack.name = ""
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end
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end
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end
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-- add items to chest
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local function move_from_inv_to_nvm(pos, idx)
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local nvm = techage.get_nvm(pos)
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local inv = M(pos):get_inventory()
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local inv_stack = inv:get_stack("main", idx)
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local nvm_stack = get_stack(nvm, idx)
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if inv_stack:get_count() > 0 then
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-- Don't handle items with meta or wear information because it would get lost.
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local meta_table = inv_stack:get_meta():to_table()
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if meta_table ~= nil and next(meta_table.fields) ~= nil or inv_stack:get_wear() ~= 0 then
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return
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end
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if nvm_stack.count == 0 or nvm_stack.name == inv_stack:get_name() then
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local count = math.min(inv_stack:get_count(), get_stacksize(pos) - nvm_stack.count)
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nvm_stack.count = nvm_stack.count + count
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nvm_stack.name = inv_stack:get_name()
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inv_stack:set_count(inv_stack:get_count() - count)
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inv:set_stack("main", idx, inv_stack)
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end
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end
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end
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local function on_receive_fields(pos, formname, fields, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return
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@ -414,10 +432,10 @@ local function on_receive_fields(pos, formname, fields, player)
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for i = 1,8 do
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if fields["get"..i] ~= nil then
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move_from_nvm_to_inv(pos, i)
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inv_take_from_chest(pos, i)
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break
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elseif fields["add"..i] ~= nil then
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move_from_inv_to_nvm(pos, i)
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inv_add_to_chest(pos, i)
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break
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end
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end
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@ -534,24 +552,21 @@ minetest.register_node("techage:ta4_chest_dummy", {
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techage.register_node({"techage:ta4_chest"}, {
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on_pull_item = function(pos, in_dir, num, item_name)
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local nvm = techage.get_nvm(pos)
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local res = get_item(pos, nvm, item_name, num)
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local res = tube_take_from_chest(pos, item_name, num)
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if techage.is_activeformspec(pos) then
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M(pos):set_string("formspec", formspec(pos))
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end
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return res
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end,
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on_push_item = function(pos, in_dir, stack)
|
||||
local nvm = techage.get_nvm(pos)
|
||||
local res = sort_in(pos, nvm, stack)
|
||||
local res = tube_add_to_chest(pos, stack)
|
||||
if techage.is_activeformspec(pos) then
|
||||
M(pos):set_string("formspec", formspec(pos))
|
||||
end
|
||||
return res
|
||||
end,
|
||||
on_unpull_item = function(pos, in_dir, stack)
|
||||
local nvm = techage.get_nvm(pos)
|
||||
local res = sort_in(pos, nvm, stack)
|
||||
local res = tube_add_to_chest(pos, stack)
|
||||
if techage.is_activeformspec(pos) then
|
||||
M(pos):set_string("formspec", formspec(pos))
|
||||
end
|
||||
|
|
|
@ -240,19 +240,15 @@ function techage.is_ocean(pos)
|
|||
return true
|
||||
end
|
||||
|
||||
function techage.item_image(x, y, itemname)
|
||||
function techage.item_image(x, y, itemname, count)
|
||||
local name, size = unpack(string.split(itemname, " "))
|
||||
size = count and count or size
|
||||
size = tonumber(size) or 1
|
||||
local label = ""
|
||||
local tooltip = ""
|
||||
local ndef = minetest.registered_nodes[name] or minetest.registered_items[name] or minetest.registered_craftitems[name]
|
||||
|
||||
if ndef and ndef.description then
|
||||
local text = minetest.formspec_escape(ndef.description)
|
||||
tooltip = "tooltip["..x..","..y..";1,1;"..text..";#0C3D32;#FFFFFF]"
|
||||
end
|
||||
|
||||
if ndef and ndef.stack_max == 1 then
|
||||
size = tonumber(size)
|
||||
local text = minetest.formspec_escape(ItemStack(itemname):get_description())
|
||||
local tooltip = "tooltip["..x..","..y..";1,1;"..text..";#0C3D32;#FFFFFF]"
|
||||
|
||||
if minetest.registered_tools[name] and size > 1 then
|
||||
local offs = 0
|
||||
if size < 10 then
|
||||
offs = 0.65
|
||||
|
|
Loading…
Reference in New Issue