v0.14 with several changes (see readme)

master
Joachim Stolberg 2020-06-29 19:09:12 +02:00
parent e8f0bbc511
commit 3e45868372
17 changed files with 195 additions and 47 deletions

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@ -79,16 +79,58 @@ to 'lsqlite3' and 'lua-marshal', but there is no way back, so:
### History
- 2019-06-16 V0.01 * First upload
- 2019-09-28 V0.02 * TA3 finished
- 2020-02-29 V0.04 * TA4 ICTA controller added
- 2020-03-14 V0.05 * TA4 Lua controller added
- 2020-04-24 V0.06 * TA4 injector added
- 2020-04-26 V0.07 * English translation added
- 2020-05-22 V0.08 * Support for 'lua-marshal' and 'lsqlite3' added
- 2020-05-31 V0.09 * TA4 tubes upgraded, manuals updated
- 2020-06-04 V0.10 * minor changes and bugfixes
- 2020-06-14 V0.11 * cart commands added for both controllers, support for moreores added
- 2020-06-17 V0.12 * Ethereal support added, manual correction, tin ingot recipe bugfix
- 2020-06-19 V0.13 * Mesecons Converter added
**2020-06-29 V0.14**
- quarry sound bugfix
- grinder bugfix
- ore probability calculation changed
- lua-marshal deactivated (due to weird server crashes)
- alternative cement recipe added
- aluminum output increased
- reboiler cycle time increased to 16 s (from 6)
- many manual improvements
**2020-06-19 V0.13**
- Mesecons Converter added
**2020-06-17 V0.12**
- Ethereal support added
- manual correction
- tin ingot recipe bugfix
**2020-06-14 V0.11**
- cart commands added for both controllers
- support for moreores added
**2020-06-04 V0.10**
- minor changes and bugfixes
**2020-05-31 V0.09**
- TA4 tubes upgraded, manuals updated
**2020-05-22 V0.08**
- Support for 'lua-marshal' and 'lsqlite3' added
**2020-04-26 V0.07**
- English translation added
**2020-04-24 V0.06**
- TA4 injector added
**2020-03-14 V0.05**
- TA4 Lua controller added
**2020-02-29 V0.04**
- TA4 ICTA controller added
**2019-09-28 V0.02**
- TA3 finished
**2019-06-16 V0.01**
- First upload
-
-
-
-

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@ -234,6 +234,9 @@ local function keep_running(pos, elapsed)
if techage.is_activeformspec(pos) then
M(pos):set_string("formspec", formspec(crd.State, pos, nvm))
end
if nvm.techage_state ~= techage.RUNNING then
stop_sound(pos)
end
end
local function on_rightclick(pos, node, clicker)

View File

@ -20,8 +20,8 @@ local ore_probability = {
}
local ProbabilityCorrections = {
["default:tin_lump"] = 0.5, -- extensively used
["default:coal_lump"] = 0.3, -- extensively used
["default:tin_lump"] = 0.3, -- extensively used
["default:coal_lump"] = 0.2, -- extensively used
["default:iron_lump"] = 0.5, -- extensively used
["techage:baborium_lump"] = 99999, -- mining required
}
@ -39,15 +39,14 @@ local function add_ores()
and item.clust_scarcity ~= nil and item.clust_scarcity > 0
and item.clust_num_ores ~= nil and item.clust_num_ores > 0
and item.y_max ~= nil and item.y_min ~= nil then
local probability = (techage.ore_rarity / PROBABILITY_FACTOR) * item.clust_scarcity /
(item.clust_num_ores * ((item.y_max - item.y_min) / 65535))
if ore_probability[drop] == nil then
ore_probability[drop] = probability
else
-- harmonic sum
ore_probability[drop] = 1.0 / ((1.0 / ore_probability[drop]) +
(1.0 / probability))
local factor = 0.5
if item.y_max < -250 then
factor = -250 / item.y_max
end
local probability = (techage.ore_rarity / PROBABILITY_FACTOR) * item.clust_scarcity /
(item.clust_num_ores * factor)
-- lower value means higher probability
ore_probability[drop] = math.min(ore_probability[drop] or 100000, probability)
end
end
end
@ -55,6 +54,8 @@ local function add_ores()
for key, correction in pairs(ProbabilityCorrections) do
if ore_probability[key] then
ore_probability[key] = ore_probability[key] * correction
-- consider upper and lower level
ore_probability[key] = techage.in_range(ore_probability[key], 10, 100000)
end
end
local overall_probability = 0.0

View File

@ -72,14 +72,20 @@ end
local api = {}
function api.store_mapblock_data(key, mapblock_data)
local s = marshal.encode(mapblock_data)
-- deactivated due to weird server crashes without error logs
--local s = marshal.encode(mapblock_data)
local s = minetest.serialize(mapblock_data)
return set_block(key, s)
end
function api.get_mapblock_data(key)
local s = get_block(key)
if s then
if s:byte(1) == MAR_MAGIC then
return marshal.decode(s)
else
return minetest.deserialize(s)
end
end
api.store_mapblock_data(key, {})
return {}

View File

@ -23,6 +23,7 @@ techage.Items = {
baborium = "techage:stone_with_baborium",
bauxite = "techage:bauxite_stone",
usmium = "techage:usmium_nuggets",
basalt = "techage:basalt_stone",
oil = "techage:oil_source",
ta1_hopper = "techage:hopper_ta1",
wlanchip = "techage:ta4_wlanchip",

View File

@ -9,6 +9,7 @@ techage.manual_DE.aTitel = {
"3,Baborium",
"3,Erdöl",
"3,Bauxit",
"3,Basalt",
"2,History",
"1,TA1: Eisenzeitalter",
"2,Köhler / Coal Pile",
@ -225,6 +226,7 @@ techage.manual_DE.aText = {
" - Baborium - ein Metall\\, welches für Rezepte in TA3 benötigt wird\n"..
" - Erdöl - wird in TA3 benötigt\n"..
" - Bauxit - ein Aluminiumerz\\, was in TA4 zur Herstellung von Aluminium benötigt wird\n"..
" - Basalt - entsteht\\, wenn sich Wasser und Lave berühren\n"..
"\n",
"Meridium ist eine Legierung aus Stahl und Mesekristallen. Meridium Ingots können mit dem Kohlebrenner aus Stahl und Mesesplitter hergestellt werden. Meridium leuchtet im Dunkeln. Auch Werkzeuge aus Meridium leuchten und sind daher im Untertagebau sehr hilfreich.\n"..
"\n"..
@ -248,6 +250,13 @@ techage.manual_DE.aText = {
"\n"..
"\n"..
"\n",
"Basalt entsteht nur\\, wenn Lava und Wasser zusammenkommen.\n"..
"Dazu sollte man am besten eine Anlage aufbauen\\, bei der eine Lava- und eine Wasserquelle zusammenfließen.\n"..
"Dort wo sich beide Flüssigkeiten treffen\\, entsteht Lava.\n"..
"Einen automatisierten Basalt Generator kann man mit dem Sign Bot aufbauen.\n"..
"\n"..
"\n"..
"\n",
" - 28.09.2019: Um Solaranlage erweitert\n"..
" - 05.10.2019: Daten zur Solaranlage und Beschreibung zum Wechselrichter und zum Power-Terminal geändert\n"..
" - 18.11.2019: Kapitel für Erze\\, Reaktor\\, Aluminium\\, Silo\\, Bauxit\\, Ofenheizung\\, Kieswaschanlage hinzugefügt\n"..
@ -796,7 +805,7 @@ techage.manual_DE.aText = {
"Der Destillationsturm muss wie im Plan rechts oben aufgebaut werden. \n"..
"Über den Basisblock wird das Bitumen abgelassen. Der Ausgang ist auf der Rückseite des Basisblocks (Pfeilrichtung beachten).\n"..
"Auf diesen Basisblock kommen die \"Destillationsturm\" Blöcke mit den Nummern: 1\\, 2\\, 3\\, 2\\, 3\\, 2\\, 3\\, 4\n"..
"An den Öffnungen von unten nach oben werden Schweröl\\, Naphtha und Benzin abgeleitet. Ganz oben wird das Gas abgefangen.\n"..
"An den Öffnungen von unten nach oben werden Schweröl\\, Naphtha und Benzin abgeleitet. Ganz oben wird das Propangas abgefangen.\n"..
"Es müssen alle Öffnungen am Turm mit Tanks verbunden werden.\n"..
"Der Aufkocher (reboiler) muss mit dem Block \"Destillationsturm 1\" verbunden werden.\n"..
"\n"..
@ -806,7 +815,7 @@ techage.manual_DE.aText = {
"\n",
"Der Aufkocher erhitzt das Erdöl auf ca. 400°C. Dabei verdampft es weitgehend und wird in den Destillationsturm zur Abkühlung geleitet.\n"..
"\n"..
"Der Aufkocher benötigt 12 Einheiten Strom und produziert alle 6 s jeweils eine Einheit Bitumen\\, Schweröl\\, Naphtha\\, Benzin und Gas.\n"..
"Der Aufkocher benötigt 14 Einheiten Strom und produziert alle 16 s jeweils eine Einheit Bitumen\\, Schweröl\\, Naphtha\\, Benzin und Propangas.\n"..
"Dazu muss der Aufkocher über einen Pumpe mit Erdöl versorgt werden.\n"..
"\n"..
"\n"..
@ -920,7 +929,7 @@ techage.manual_DE.aText = {
"\n"..
"\n",
"Die Signallampe kann mit 'on'/'off' Kommando ein- bzw. ausgeschaltet werden. Diese Lampe braucht keinen Strom und\n"..
"kann mit der Spritzpistole farbig gemacht werden.\n"..
"kann mit der Spritzpistole aus der Mod \"Unified Dyes\" farbig gemacht werden.\n"..
"\n"..
"\n"..
"\n",
@ -1484,6 +1493,7 @@ techage.manual_DE.aItemName = {
"baborium",
"oil",
"bauxite",
"basalt",
"",
"techage_ta1",
"",
@ -1671,6 +1681,7 @@ techage.manual_DE.aPlanTable = {
"",
"",
"",
"",
"coalpile",
"coalburner",
"",

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@ -9,6 +9,7 @@ techage.manual_EN.aTitel = {
"3,Baborium",
"3,Petroleum",
"3,Bauxite",
"3,Basalt",
"2,History",
"1,TA1: Iron Age",
"2,Charcoal Pile (charcoal burner)",
@ -225,6 +226,7 @@ techage.manual_EN.aText = {
" - Baborium - a metal that is needed for recipes in TA3\n"..
" - Petroleum - is needed in TA3\n"..
" - Bauxite - an aluminum ore that is needed in TA4 to produce aluminum\n"..
" - Basalt - arises when water and lave touch\n"..
"\n",
"Meridium is an alloy of steel and mesecons crystals. Meridium ingots can be made with the coal burner from steel and mesecons crystals. Meridium glows in the dark. Tools made of Meridium also light up and are therefore very helpful in underground mining.\n"..
"\n"..
@ -248,6 +250,13 @@ techage.manual_EN.aText = {
"\n"..
"\n"..
"\n",
"Basalt is only created when lava and water come together.\n"..
"The best thing to do is to set up a system where a lava and a water source flow together.\n"..
"Lava is formed where both liquids meet.\n"..
"You can build an automated basalt generator with the Sign Bot.\n"..
"\n"..
"\n"..
"\n",
" - 28.09.2019: Solar system added\n"..
" - 05.10.2019: Data on the solar system and description of the inverter and the power terminal changed\n"..
" - 18.11.2019: Chapter for ores\\, reactor\\, aluminum\\, silo\\, bauxite\\, furnace heating\\, gravel washing system added\n"..
@ -526,7 +535,7 @@ techage.manual_EN.aText = {
"\n",
"Part of the power plant.\n"..
"\n"..
"The oil burner can be filled with petroleum\\, heavy oil\\, naphtha or petrol. The burning time depends on the power that is requested by the power plant. Under full load\\, petroleum burns 15 s\\, heavy oil 20 s\\, naphtha 22 s and gasoline 25 s.\n"..
"The oil burner can be filled with crude oil\\, fuel oil\\, naphtha or gasoline. The burning time depends on the power that is requested by the power plant. Under full load\\, crude oil burns 15 s\\, fuel oil 20 s\\, naphtha 22 s and gasoline 25 s.\n"..
"\n"..
"Correspondingly longer under partial load (50% load = double time).\n"..
"\n"..
@ -645,7 +654,7 @@ techage.manual_EN.aText = {
"\n",
"Is part of the TA3 industrial furnace.\n"..
"\n"..
"The oil burner can be operated with heavy oil\\, naphtha or gasoline. The burning time is 80 s for heavy oil\\, 90 s for naphtha and 100 s for gasoline.\n"..
"The oil burner can be operated with fuel oil\\, naphtha or gasoline. The burning time is 80 s for fuel oil\\, 90 s for naphtha and 100 s for gasoline.\n"..
"\n"..
"The oil burner can only hold 50 units of fuel. An additional tank and a pump are therefore advisable.\n"..
"\n"..
@ -786,7 +795,7 @@ techage.manual_EN.aText = {
"\n"..
"\n"..
"\n",
"Oil is a mixture of substances and consists of many components. The oil can be broken down into its main components such as bitumen\\, heavy oil\\, naphtha\\, gasoline and gas via a distillation tower.\n"..
"Oil is a mixture of substances and consists of many components. The oil can be broken down into its main components such as bitumen\\, fuel oil\\, naphtha\\, gasoline and propane gas via a distillation tower.\n"..
"Further processing to end products takes place in the chemical reactor.\n"..
"\n"..
"\n"..
@ -794,7 +803,7 @@ techage.manual_EN.aText = {
"The distillation tower must be set up as in the plan at the top right.\n"..
"The bitumen is drained off via the base block. The exit is on the back of the base block (note the direction of the arrow).\n"..
"The \"distillation tower\" blocks with the numbers: 1\\, 2\\, 3\\, 2\\, 3\\, 2\\, 3\\, 4 are placed on this basic block\n"..
"Heavy oil\\, naphtha and gasoline are drained from the openings from bottom to top. The gas is caught at the top.\n"..
"Fuel oil\\, naphtha and gasoline are drained from the openings from bottom to top. The propane gas is caught at the top.\n"..
"All openings on the tower must be connected to tanks.\n"..
"The reboiler must be connected to the \"distillation tower 1\" block.\n"..
"\n"..
@ -804,7 +813,7 @@ techage.manual_EN.aText = {
"\n",
"The reboiler heats the oil to approx. 400 ° C. It largely evaporates and is fed into the distillation tower for cooling.\n"..
"\n"..
"The reboiler requires 12 units of electricity and produces one unit of bitumen\\, heavy oil\\, naphtha\\, gasoline and gas every 6 s.\n"..
"The reboiler requires 14 units of electricity and produces one unit of bitumen\\, fuel oil\\, naphtha\\, gasoline and propane every 16 s.\n"..
"To do this\\, the reboiler must be supplied with oil via a pump.\n"..
"\n"..
"\n"..
@ -918,7 +927,7 @@ techage.manual_EN.aText = {
"\n"..
"\n",
"The signal lamp can be switched on or off with the 'on' / 'off' command. This lamp does not need electricity and\n"..
"can be colored with the spray gun.\n"..
"can be colored with the airbrush tool of the mod Unified Dyes.\n"..
"\n"..
"\n"..
"\n",
@ -1474,6 +1483,7 @@ techage.manual_EN.aItemName = {
"baborium",
"oil",
"bauxite",
"basalt",
"",
"techage_ta1",
"",
@ -1661,6 +1671,7 @@ techage.manual_EN.aPlanTable = {
"",
"",
"",
"",
"coalpile",
"coalburner",
"",

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@ -13,7 +13,7 @@
techage = {}
-- Version for compatibility checks, see readme.md/history
techage.version = 0.13
techage.version = 0.14
if minetest.global_exists("tubelib") then
minetest.log("error", "[techage] Techage can't be used together with the mod tubelib!")
@ -298,6 +298,7 @@ dofile(MP.."/items/plastic.lua")
dofile(MP.."/items/hydrogen.lua")
dofile(MP.."/items/electronic.lua")
dofile(MP.."/items/redstone.lua")
dofile(MP.."/items/cement.lua")
if techage.basalt_stone_enabled then
dofile(MP.."/items/basalt.lua")

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@ -55,7 +55,7 @@ techage.recipes.add("ta4_doser", {
})
techage.furnace.register_recipe({
output = "techage:aluminum",
output = "techage:aluminum 2",
recipe = {"techage:gibbsite_powder", "techage:gibbsite_powder",
"techage:gibbsite_powder", "techage:gibbsite_powder"},
time = 16,

52
items/cement.lua Normal file
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@ -0,0 +1,52 @@
--[[
TechAge
=======
Copyright (C) 2020 Joachim Stolberg
GPL v3
See LICENSE.txt for more information
Cement as ingredient and alternative recipe for basic_materials:wet_cement
Cement is cooked and grinded clay
]]--
local S = techage.S
if not minetest.global_exists("bakedclay") then
minetest.register_node("techage:cement_block", {
description = S("Cement Block"),
tiles = {"default_clay.png^[colorize:#FFFFFF:160"},
is_ground_content = false,
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
type = "cooking",
output = "techage:cement_block",
recipe = "default:clay",
})
techage.add_grinder_recipe({input="techage:cement_block", output="techage:cement_powder"})
else
techage.add_grinder_recipe({input="bakedclay:white", output="techage:cement_powder"})
end
minetest.register_craftitem("techage:cement_powder", {
description = S("Cement Powder"),
inventory_image = "techage_powder_inv.png^[colorize:#FFFFFF:240",
groups = {powder = 1},
})
minetest.register_craft({
output = "basic_materials:wet_cement 3",
recipe = {
{"bucket:bucket_water", "techage:cement_powder"},
{"group:sand", "default:gravel"},
}
})

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@ -46,7 +46,7 @@ Techage fügt dem Spiel einige neue Items hinzu:
- Baborium - ein Metall, welches für Rezepte in TA3 benötigt wird
- Erdöl - wird in TA3 benötigt
- Bauxit - ein Aluminiumerz, was in TA4 zur Herstellung von Aluminium benötigt wird
- Basalt - entsteht, wenn sich Wasser und Lave berühren
### Meridium
@ -85,6 +85,15 @@ Es wird zur Herstellung von Aluminium benötigt, was vor allem in TA4 Verwendung
[bauxite|image]
### Basalt
Basalt entsteht nur, wenn Lava und Wasser zusammenkommen.
Dazu sollte man am besten eine Anlage aufbauen, bei der eine Lava- und eine Wasserquelle zusammenfließen.
Dort wo sich beide Flüssigkeiten treffen, entsteht Lava.
Einen automatisierten Basalt Generator kann man mit dem Sign Bot aufbauen.
[basalt|image]
## History

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@ -46,6 +46,7 @@ Techage adds some new items to the game:
- Baborium - a metal that is needed for recipes in TA3
- Petroleum - is needed in TA3
- Bauxite - an aluminum ore that is needed in TA4 to produce aluminum
- Basalt - arises when water and lave touch
### Meridium
@ -86,6 +87,14 @@ It is required for the production of aluminum, which is mainly used in TA4.
[bauxite|image]
### Basalt
Basalt is only created when lava and water come together.
The best thing to do is to set up a system where a lava and a water source flow together.
Lava is formed where both liquids meet.
You can build an automated basalt generator with the Sign Bot.
[basalt|image]
## History

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@ -422,7 +422,7 @@ Die weitere Verarbeitung zu Endprodukten erfolgt im Chemischen Reaktor.
Der Destillationsturm muss wie im Plan rechts oben aufgebaut werden.
Über den Basisblock wird das Bitumen abgelassen. Der Ausgang ist auf der Rückseite des Basisblocks (Pfeilrichtung beachten).
Auf diesen Basisblock kommen die "Destillationsturm" Blöcke mit den Nummern: 1, 2, 3, 2, 3, 2, 3, 4
An den Öffnungen von unten nach oben werden Schweröl, Naphtha und Benzin abgeleitet. Ganz oben wird das Gas abgefangen.
An den Öffnungen von unten nach oben werden Schweröl, Naphtha und Benzin abgeleitet. Ganz oben wird das Propangas abgefangen.
Es müssen alle Öffnungen am Turm mit Tanks verbunden werden.
Der Aufkocher (reboiler) muss mit dem Block "Destillationsturm 1" verbunden werden.
@ -435,7 +435,7 @@ Der Aufkocher benötigt Strom (nicht im Plan zu sehen)!
Der Aufkocher erhitzt das Erdöl auf ca. 400°C. Dabei verdampft es weitgehend und wird in den Destillationsturm zur Abkühlung geleitet.
Der Aufkocher benötigt 12 Einheiten Strom und produziert alle 6 s jeweils eine Einheit Bitumen, Schweröl, Naphtha, Benzin und Gas.
Der Aufkocher benötigt 14 Einheiten Strom und produziert alle 16 s jeweils eine Einheit Bitumen, Schweröl, Naphtha, Benzin und Propangas.
Dazu muss der Aufkocher über einen Pumpe mit Erdöl versorgt werden.
[reboiler|image]
@ -570,7 +570,7 @@ Im privaten Modul kann nur der Besitzer selbst Kommandos eingeben oder Tasten nu
### TechAge Signallampe / Signal Lamp
Die Signallampe kann mit `on`/`off` Kommando ein- bzw. ausgeschaltet werden. Diese Lampe braucht keinen Strom und
kann mit der Spritzpistole farbig gemacht werden.
kann mit der Spritzpistole aus der Mod "Unified Dyes" farbig gemacht werden.
[ta3_signallamp|image]

View File

@ -37,7 +37,7 @@ The fire box must be filled with coal or charcoal. The burning time depends on t
Part of the power plant.
The oil burner can be filled with petroleum, heavy oil, naphtha or petrol. The burning time depends on the power that is requested by the power plant. Under full load, petroleum burns 15 s, heavy oil 20 s, naphtha 22 s and gasoline 25 s.
The oil burner can be filled with crude oil, fuel oil, naphtha or gasoline. The burning time depends on the power that is requested by the power plant. Under full load, crude oil burns 15 s, fuel oil 20 s, naphtha 22 s and gasoline 25 s.
Correspondingly longer under partial load (50% load = double time).
@ -214,7 +214,7 @@ See also TA4 heater.
Is part of the TA3 industrial furnace.
The oil burner can be operated with heavy oil, naphtha or gasoline. The burning time is 80 s for heavy oil, 90 s for naphtha and 100 s for gasoline.
The oil burner can be operated with fuel oil, naphtha or gasoline. The burning time is 80 s for fuel oil, 90 s for naphtha and 100 s for gasoline.
The oil burner can only hold 50 units of fuel. An additional tank and a pump are therefore advisable.
@ -409,7 +409,7 @@ The chest cart is used to transport items. Like chests, it can be filled or empt
## Oil Processing
Oil is a mixture of substances and consists of many components. The oil can be broken down into its main components such as bitumen, heavy oil, naphtha, gasoline and gas via a distillation tower.
Oil is a mixture of substances and consists of many components. The oil can be broken down into its main components such as bitumen, fuel oil, naphtha, gasoline and propane gas via a distillation tower.
Further processing to end products takes place in the chemical reactor.
[techage_ta31|image]
@ -420,7 +420,7 @@ Further processing to end products takes place in the chemical reactor.
The distillation tower must be set up as in the plan at the top right.
The bitumen is drained off via the base block. The exit is on the back of the base block (note the direction of the arrow).
The "distillation tower" blocks with the numbers: 1, 2, 3, 2, 3, 2, 3, 4 are placed on this basic block
Heavy oil, naphtha and gasoline are drained from the openings from bottom to top. The gas is caught at the top.
Fuel oil, naphtha and gasoline are drained from the openings from bottom to top. The propane gas is caught at the top.
All openings on the tower must be connected to tanks.
The reboiler must be connected to the "distillation tower 1" block.
@ -433,7 +433,7 @@ The reboiler needs electricity (not shown in the plan)!
The reboiler heats the oil to approx. 400 ° C. It largely evaporates and is fed into the distillation tower for cooling.
The reboiler requires 12 units of electricity and produces one unit of bitumen, heavy oil, naphtha, gasoline and gas every 6 s.
The reboiler requires 14 units of electricity and produces one unit of bitumen, fuel oil, naphtha, gasoline and propane every 16 s.
To do this, the reboiler must be supplied with oil via a pump.
[reboiler|image]
@ -567,7 +567,7 @@ In the private mode, only the owner can enter commands himself or use keys.
### TechAge Signal Lamp
The signal lamp can be switched on or off with the `on` / `off` command. This lamp does not need electricity and
can be colored with the spray gun.
can be colored with the airbrush tool of the mod Unified Dyes.
[ta3_signallamp|image]

View File

@ -8,6 +8,7 @@
- [Baborium](./manual_DE.md#baborium)
- [Erdöl](./manual_DE.md#erdöl)
- [Bauxit](./manual_DE.md#bauxit)
- [Basalt](./manual_DE.md#basalt)
- [History](./manual_DE.md#history)
- [TA1: Eisenzeitalter](./manual_ta1_DE.md#ta1:-eisenzeitalter)
- [Köhler / Coal Pile](./manual_ta1_DE.md#köhler--coal-pile)

View File

@ -8,6 +8,7 @@
- [Baborium](./manual_EN.md#baborium)
- [Petroleum](./manual_EN.md#petroleum)
- [Bauxite](./manual_EN.md#bauxite)
- [Basalt](./manual_EN.md#basalt)
- [History](./manual_EN.md#history)
- [TA1: Iron Age](./manual_ta1_EN.md#ta1:-iron-age)
- [Charcoal Pile (charcoal burner)](./manual_ta1_EN.md#charcoal-pile-(charcoal-burner))

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@ -23,7 +23,7 @@ local Flip = techage.networks.Flip
local Cable = techage.ElectricCable
local power = techage.power
local CYCLE_TIME = 6
local CYCLE_TIME = 16
local CAPA = 12
local PWR_NEEDED = 14