Add ta2 gravity energy storage system

master
Joachim Stolberg 2021-06-14 21:36:58 +02:00
parent ef9d904917
commit 3cca162bd7
8 changed files with 201 additions and 5 deletions

84
basis/rope_lib.lua Normal file
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@ -0,0 +1,84 @@
--[[
TechAge
=======
Copyright (C) 2019-2021 Joachim Stolberg
GPL v3
See LICENSE.txt for more information
Rope basis functions
]]--
local Entities = {}
-- Return first pos after start pos and the destination pos
local function get_positions(pos, length)
local pos1 = {x = pos.x, y = pos.y - 1, z = pos.z} -- start pos
local pos2 = {x = pos.x, y = pos.y - length, z = pos.z} -- end pos
local _, pos3 = minetest.line_of_sight(pos1, pos2)
return pos1, pos3 or pos2 -- new values
end
local function del_rope(pos)
local key = minetest.hash_node_position(pos)
local rope = Entities[key]
if rope then
rope:remove()
Entities[key] = nil
end
return key
end
local function add_rope(pos, pos1, pos2)
local key = del_rope(pos)
pos1.y = pos1.y + 0.5 -- from
pos2.y = pos2.y + 0.5 -- to
local pos3 = {x = pos1.x, y = (pos1.y + pos2.y) / 2, z = pos1.z} -- mid-pos
local length = math.abs(pos1.y - pos2.y)
local rope = minetest.add_entity(pos3, "techage:ta2_rope")
if rope then
rope:set_properties({visual_size = {x = 0.05, y = length}, collisionbox = {x = 0.05, y = length}})
end
--print(pos1.y, pos2.y, pos3.y)
Entities[key] = rope
end
minetest.register_entity("techage:ta2_rope", {
initial_properties = {
visual = "cube",
textures = {
"techage_rope.png",
"techage_rope.png",
"techage_rope.png",
"techage_rope.png",
"techage_rope.png",
"techage_rope.png",
},
use_texture_alpha = false,
physical = false,
collide_with_objects = false,
pointable = false,
static_save = false,
visual_size = {x = 0.05, y = 10, z = 0.05},
shaded = true,
},
})
-------------------------------------------------------------------------------
-- API functions
-------------------------------------------------------------------------------
function techage.renew_rope(pos, length)
local pos1, pos2 = get_positions(pos, length)
if pos1 then
add_rope(pos, pos1, pos2)
return pos1, pos2
end
end
-- techage.del_laser(pos)
techage.del_rope = del_rope

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@ -89,6 +89,7 @@ dofile(MP.."/basis/recipe_lib.lua")
dofile(MP.."/basis/formspec_update.lua")
dofile(MP.."/basis/windturbine_lib.lua")
dofile(MP.."/basis/laser_lib.lua")
dofile(MP.."/basis/rope_lib.lua")
-- Main doc
dofile(MP.."/doc/manual_DE.lua")
@ -114,6 +115,7 @@ dofile(MP.."/power/powerswitchbox.lua")
dofile(MP.."/power/powerswitch.lua")
dofile(MP.."/power/protection.lua")
dofile(MP.."/power/power_line.lua")
dofile(MP.."/power/ta2_winch.lua")
dofile(MP.."/power/ta4_cable.lua")
dofile(MP.."/power/ta4_cable_wall_entry.lua")
dofile(MP.."/power/laser.lua")

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@ -66,7 +66,7 @@ Teil der Dampfmaschine. Der Boiler muss mit dem Zylinder über die Dampfleitunge
### TA2 Antriebsachsen / TA2 Drive Axle
Die Antriebsachsen dienen zur Kraftübertragung von der Dampfmaschine zu anderen Maschinen. Die maximale Länge einer Antriebsachse beträgt 8 Blöcke. Über Getriebeboxen können auch größere Strecken überbrückt, sowie Abzweigungen und Richtungswechsel realisiert werden.
Die Antriebsachsen dienen zur Kraftübertragung von der Dampfmaschine zu anderen Maschinen. Die maximale Länge einer Antriebsachse beträgt 10 Blöcke. Über Getriebeboxen können auch größere Strecken überbrückt, sowie Abzweigungen und Richtungswechsel realisiert werden.
[ta2_driveaxle|image]

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@ -67,7 +67,7 @@ Part of the steam engine. The boiler must be connected to the cylinder via the s
### TA2 Drive Axle / TA2 Gearbox
The drive axles are used to transmit power from the steam engine to other machines. The maximum length of a drive axis is 8 blocks. With TA2 Gearboxes, larger distances can be bridged, and branches and changes of direction can be realized.
The drive axles are used to transmit power from the steam engine to other machines. The maximum length of a drive axis is 10 blocks. With TA2 Gearboxes, larger distances can be bridged, and branches and changes of direction can be realized.
[ta2_driveaxle|image]

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@ -21,7 +21,7 @@ local power = networks.power
local Axle = tubelib2.Tube:new({
dirs_to_check = {1,2,3,4,5,6},
max_tube_length = 8,
max_tube_length = 10,
show_infotext = false,
tube_type = "axle",
primary_node_names = {"techage:axle", "techage:axle_on"},

112
power/ta2_winch.lua Normal file
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@ -0,0 +1,112 @@
--[[
TechAge
=======
Copyright (C) 2019-2021 Joachim Stolberg
GPL v3
See LICENSE.txt for more information
TA4 Laser beam emitter and receiver
]]--
-- for lazy programmers
local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local S2P = minetest.string_to_pos
local M = minetest.get_meta
local S = techage.S
local STORAGE_CAPA = 1000
local Axle = techage.Axle
local power = networks.power
minetest.register_node("techage:ta2_winch", {
description = S("TA2 Winch"),
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta4.png^techage_frame_ta4_top.png",
"techage_filling_ta4.png^techage_frame_ta4.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_laser.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_laser.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_laser_hole.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_hole_electric.png",
},
after_place_node = function(pos, placer)
local nvm = techage.get_nvm(pos)
local outdir = networks.side_to_outdir(pos, "R")
M(pos):set_int("outdir", outdir)
Axle:after_place_node(pos, {outdir})
local pos1, pos2 = techage.renew_rope(pos, 10)
local pos3 = {x = pos1.x, y = (pos1.y + pos2.y) / 2, z = pos1.z} -- mid-pos
minetest.add_entity(pos3, "techage:ta2_weight_chest")
minetest.get_node_timer(pos):start(2)
power.start_storage_calc(pos, Axle, outdir)
end,
on_timer = function(pos, elapsed)
local nvm = techage.get_nvm(pos)
local mem = techage.get_mem(pos)
local outdir = M(pos):get_int("outdir")
--power.start_storage_calc(pos, Axle, outdir)
nvm.load = power.get_storage_load(pos, Axle, outdir, STORAGE_CAPA)
if nvm.load then
print("on_timer" , nvm.load)
local len = 11 - (nvm.load / STORAGE_CAPA * 10)
local y = pos.y - len
techage.renew_rope(pos, len)
if mem.obj then
mem.obj:remove()
end
mem.obj = minetest.add_entity({x = pos.x, y = y, z = pos.z}, "techage:ta2_weight_chest")
end
--print("on_timer", nvm.load)
return true
end,
after_dig_node = function(pos, oldnode, oldmetadata)
local outdir = tonumber(oldmetadata.fields.outdir or 0)
power.start_storage_calc(pos, Axle, outdir)
Axle:after_dig_node(pos, {outdir})
techage.del_mem(pos)
end,
get_storage_data = function(pos, tlib2)
local nvm = techage.get_nvm(pos)
return {level = (nvm.load or 0) / STORAGE_CAPA, capa = STORAGE_CAPA}
end,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_entity("techage:ta2_weight_chest", {
initial_properties = {
physical = true,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "wielditem",
textures = {"techage:chest_ta2"},
visual_size = {x=0.66, y=0.66, z=0.66},
static_save = false,
},
driver_allowed = true,
})
power.register_nodes({"techage:ta2_winch"}, Axle, "sto", {"R"})
--minetest.register_craft({
-- output = "techage:ta4_laser_emitter",
-- recipe = {
-- {"techage:ta4_carbon_fiber", "dye:blue", "techage:ta4_carbon_fiber"},
-- {"techage:electric_cableS", "basic_materials:energy_crystal_simple", "techage:ta4_leds"},
-- {"default:steel_ingot", "techage:ta4_wlanchip", "default:steel_ingot"},
-- },
--})

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@ -42,7 +42,6 @@ local function node_timer_on(pos, elapsed)
local amount = math.min(PWR_PERF * 2 - nvm.buffer, PWR_PERF)
local taken = power.consume_power(pos, Axle, networks.Flip[outdir], amount)
print("node_timer_on", amount, taken, nvm.buffer)
nvm.buffer = nvm.buffer + taken - 1 -- some loss
if nvm.buffer >= PWR_PERF then
@ -51,7 +50,6 @@ local function node_timer_on(pos, elapsed)
nvm.provided = power.provide_power(pos, Cable, outdir, PWR_PERF, tp1, tp2)
nvm.load = power.get_storage_load(pos, Cable, outdir, PWR_PERF)
nvm.buffer = nvm.buffer - nvm.provided
print("provided", nvm.provided, nvm.load, nvm.buffer)
end
if amount > 0 and taken == 0 then
swap_node(pos, "techage:ta2_generator_off")

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