techage/basis/command.lua

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--[[
TechAge
=======
Copyright (C) 2019 Joachim Stolberg
GPL v3
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See LICENSE.txt for more information
Basis functions for inter-node communication
]]--
--- for lazy programmers
local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local P = minetest.string_to_pos
local M = minetest.get_meta
------------------------------------------------------------------
-- Data base storage
-------------------------------------------------------------------
local storage = minetest.get_mod_storage()
local NextNumber = minetest.deserialize(storage:get_string("NextNumber")) or 1
local Version = minetest.deserialize(storage:get_string("Version")) or 1
local Number2Pos = minetest.deserialize(storage:get_string("Number2Pos")) or {}
local function update_mod_storage()
minetest.log("action", "[TechAge] Store data...")
storage:set_string("NextNumber", minetest.serialize(NextNumber))
storage:set_string("Version", minetest.serialize(Version))
storage:set_string("Number2Pos", minetest.serialize(Number2Pos))
-- store data each hour
minetest.after(60*59, update_mod_storage)
minetest.log("action", "[TechAge] Data stored")
end
minetest.register_on_shutdown(function()
update_mod_storage()
end)
-- store data after one hour
minetest.after(60*59, update_mod_storage)
-- Key2Number will be generated at runtine
local Key2Number = {}
-------------------------------------------------------------------
-- Local helper functions
-------------------------------------------------------------------
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local function in_list(list, x)
for _, v in ipairs(list) do
if v == x then return true end
end
return false
end
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-- Localize functions to avoid table lookups (better performance).
local string_split = string.split
local NodeDef = techage.NodeDef
local Tube = techage.Tube
-- Determine position related node number for addressing purposes
local function get_number(pos)
local key = minetest.hash_node_position(pos)
if not Key2Number[key] then
Key2Number[key] = NextNumber
NextNumber = NextNumber + 1
end
return string.format("%u", Key2Number[key])
end
local function generate_Key2Number()
local key
for num,item in pairs(Number2Pos) do
key = minetest.hash_node_position(item.pos)
Key2Number[key] = num
end
end
local function not_protected(pos, placer_name, clicker_name)
local meta = minetest.get_meta(pos)
if meta then
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if placer_name and not minetest.is_protected(pos, placer_name) then
if clicker_name == nil or placer_name == clicker_name then
return true
end
if not minetest.is_protected(pos, clicker_name) then
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return true
end
end
end
return false
end
local function register_lbm(name, nodenames)
minetest.register_lbm({
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label = "[TechAge] Node update",
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name = name.."update",
nodenames = nodenames,
run_at_every_load = true,
action = function(pos, node)
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if NodeDef[node.name] and NodeDef[node.name].on_node_load then
NodeDef[node.name].on_node_load(pos)
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end
end
})
end
local DirToSide = {"B", "R", "F", "L", "D", "U"}
local function dir_to_side(dir, param2)
if dir < 5 then
dir = (((dir - 1) - (param2 % 4)) % 4) + 1
end
return DirToSide[dir]
end
local SideToDir = {B=1, R=2, F=3, L=4, D=5, U=6}
local function side_to_dir(side, param2)
local dir = SideToDir[side]
if dir < 5 then
dir = (((dir - 1) + (param2 % 4)) % 4) + 1
end
return dir
end
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techage.side_to_outdir = side_to_dir
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function techage.side_to_indir(side, param2)
return tubelib2.Turn180Deg[side_to_dir(side, param2)]
end
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local function get_next_node(pos, out_dir)
local res, npos, node = Tube:compatible_node(pos, out_dir)
local in_dir = tubelib2.Turn180Deg[out_dir]
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return res, npos, in_dir, node.name
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end
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local function get_dest_node(pos, out_dir)
local spos, in_dir = Tube:get_connected_node_pos(pos, out_dir)
local _,node = Tube:get_node(spos)
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return spos, in_dir, node.name
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end
local function item_handling_node(name)
local node_def = name and NodeDef[name]
if node_def then
return node_def.on_pull_item or node_def.on_push_item or node_def.is_pusher
end
end
-------------------------------------------------------------------
-- API helper functions
-------------------------------------------------------------------
-- Function returns { pos, name } for the node on the given position number.
function techage.get_node_info(dest_num)
if Number2Pos[dest_num] then
return Number2Pos[dest_num]
end
return nil
end
-- Function returns the node number from the given position or
-- nil, if no node number for this position is assigned.
function techage.get_node_number(pos)
local key = minetest.hash_node_position(pos)
local num = Key2Number[key]
if num then
num = string.format("%u", num)
if Number2Pos[num] and Number2Pos[num].name then
return num
end
end
return nil
end
-- Function is used for available nodes with lost numbers, only.
function techage.get_new_number(pos, name)
-- store position
local number = get_number(pos)
Number2Pos[number] = {
pos = pos,
name = name,
}
return number
end
-- extract ident and value from strings like "ident=value"
function techage.ident_value(s)
local ident, value = unpack(string.split(s, "=", true, 1))
return (ident or ""):trim(), (value or ""):trim()
end
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-------------------------------------------------------------------
-- Node construction/destruction functions
-------------------------------------------------------------------
-- Add node to the techage lists.
-- Function determines and returns the node position number,
-- needed for message communication.
function techage.add_node(pos, name)
if item_handling_node(name) then
Tube:after_place_node(pos)
end
-- store position
local number = get_number(pos)
Number2Pos[number] = {
pos = pos,
name = name,
}
return number
end
-- Function removes the node from the techage lists.
function techage.remove_node(pos)
local number = get_number(pos)
local name
if Number2Pos[number] then
name = Number2Pos[number].name
Number2Pos[number] = {
pos = pos,
name = nil,
time = minetest.get_day_count() -- used for reservation timeout
}
end
if item_handling_node(name) then
Tube:after_dig_node(pos)
end
end
-------------------------------------------------------------------
-- Node register function
-------------------------------------------------------------------
-- Register node for techage communication
-- Call this function only at load time!
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-- Param names: List of node names like {"techage:pusher_off", "techage:pusher_on"}
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-- Param node_definition: A table according to:
-- {
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-- on_pull_item = func(pos, in_dir, num),
-- on_push_item = func(pos, in_dir, item),
-- on_unpull_item = func(pos, in_dir, item),
-- on_recv_message = func(pos, src, topic, payload),
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-- on_node_load = func(pos), -- LBM function
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-- on_transfer = func(pos, in_dir, topic, payload),
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-- }
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function techage.register_node(names, node_definition)
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-- store facedir table for all known node names
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for _,n in ipairs(names) do
NodeDef[n] = node_definition
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end
if node_definition.on_pull_item or node_definition.on_push_item or
node_definition.is_pusher then
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Tube:add_secondary_node_names(names)
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for _,n in ipairs(names) do
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techage.KnownNodes[n] = true
end
end
-- register LBM
if node_definition.on_node_load then
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register_lbm(names[1], names)
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end
end
-------------------------------------------------------------------
-- Send message functions
-------------------------------------------------------------------
function techage.not_protected(number, placer_name, clicker_name)
if Number2Pos[number] and Number2Pos[number].name then
local data = Number2Pos[number]
if data.pos then
return not_protected(data.pos, placer_name, clicker_name)
end
end
return false
end
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-- Check the given list of numbers.
-- Returns true if number(s) is/are valid, point to real nodes and
-- and the nodes are not protected for the given player_name.
function techage.check_numbers(numbers, placer_name)
if numbers then
for _,num in ipairs(string_split(numbers, " ")) do
if not techage.not_protected(num, placer_name, nil) then
return false
end
end
return true
end
return false
end
function techage.send_multi(src, numbers, topic, payload)
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for _,num in ipairs(string_split(numbers, " ")) do
if Number2Pos[num] and Number2Pos[num].name then
local data = Number2Pos[num]
if data.pos and NodeDef[data.name] and NodeDef[data.name].on_recv_message then
NodeDef[data.name].on_recv_message(data.pos, src, topic, payload)
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end
end
end
end
function techage.send_single(src, number, topic, payload)
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if Number2Pos[number] and Number2Pos[number].name then
local data = Number2Pos[number]
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if data.pos and NodeDef[data.name] and NodeDef[data.name].on_recv_message then
return NodeDef[data.name].on_recv_message(data.pos, src, topic, payload)
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end
end
return false
end
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-- The destination node location is either:
-- A) a destination position, specified by pos
-- B) a neighbor position, specified by caller pos/outdir, or pos/side
-- C) a tubelib2 network connection, specified by caller pos/outdir, or pos/side
-- outdir is one of: 1..6
-- side is one of: "B", "R", "F", "L", "D", "U"
-- network is a tuebelib2 network instance
-- opt: nodenames is a table of valid the callee node names
function techage.transfer(pos, outdir, topic, payload, network, nodenames)
-- determine out-dir
if outdir and type(outdir) == "string" then
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local param2 = techage.get_node_lvm(pos).param2
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outdir = side_to_dir(outdir, param2)
end
-- determine destination pos
local dpos, indir
if network then
dpos, indir = network:get_connected_node_pos(pos, outdir)
else
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dpos, indir = tubelib2.get_pos(pos, outdir), outdir
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end
-- check node name
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local name = techage.get_node_lvm(dpos).name
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if nodenames and not in_list(nodenames, name) then
return false
end
-- call "on_transfer"
local ndef = NodeDef[name]
if ndef and ndef.on_transfer then
return ndef.on_transfer(dpos, indir, topic, payload)
end
return false
end
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-------------------------------------------------------------------
-- Client side Push/Pull item functions
-------------------------------------------------------------------
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function techage.pull_items(pos, out_dir, num)
local npos, in_dir, name = get_dest_node(pos, out_dir)
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if npos and NodeDef[name] and NodeDef[name].on_pull_item then
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return NodeDef[name].on_pull_item(npos, in_dir, num)
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end
end
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function techage.push_items(pos, out_dir, stack)
local npos, in_dir, name = get_dest_node(pos, out_dir)
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if npos and NodeDef[name] and NodeDef[name].on_push_item then
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return NodeDef[name].on_push_item(npos, in_dir, stack)
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elseif name == "air" then
minetest.add_item(npos, stack)
return true
end
return false
end
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function techage.unpull_items(pos, out_dir, stack)
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local npos, in_dir, name = get_dest_node(pos, out_dir)
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if npos and NodeDef[name] and NodeDef[name].on_unpull_item then
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return NodeDef[name].on_unpull_item(npos, in_dir, stack)
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end
return false
end
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-------------------------------------------------------------------
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-- Client side Push/Pull item functions for hopper like nodes
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-- (nodes with no tube support)
-------------------------------------------------------------------
function techage.neighbour_pull_items(pos, out_dir, num)
local res, npos, in_dir, name = get_next_node(pos, out_dir)
if res and NodeDef[name] and NodeDef[name].on_pull_item then
return NodeDef[name].on_pull_item(npos, in_dir, num)
end
end
function techage.neighbour_push_items(pos, out_dir, stack)
local res, npos, in_dir, name = get_next_node(pos, out_dir)
if res and NodeDef[name] and NodeDef[name].on_push_item then
return NodeDef[name].on_push_item(npos, in_dir, stack)
elseif name == "air" then
minetest.add_item(npos, stack)
return true
end
return false
end
function techage.neighbour_unpull_items(pos, out_dir, stack)
local res, npos, in_dir, name = get_next_node(pos, out_dir)
if res and NodeDef[name] and NodeDef[name].on_unpull_item then
return NodeDef[name].on_unpull_item(npos, in_dir, stack)
end
return false
end
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-------------------------------------------------------------------
-- Server side helper functions
-------------------------------------------------------------------
-- Get the given number of items from the inv. The position within the list
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-- is random so that different item stacks will be considered.
-- Returns nil if ItemList is empty.
function techage.get_items(inv, listname, num)
if inv:is_empty(listname) then
return nil
end
local size = inv:get_size(listname)
local startpos = math.random(1, size)
for idx = startpos, startpos+size do
idx = (idx % size) + 1
local items = inv:get_stack(listname, idx)
if items:get_count() > 0 then
local taken = items:take_item(num)
inv:set_stack(listname, idx, items)
return taken
end
end
return nil
end
-- Put the given stack into the given ItemList.
-- Function returns false if ItemList is full.
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function techage.put_items(inv, listname, stack)
if inv and inv.room_for_item and inv:room_for_item(listname, stack) then
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inv:add_item(listname, stack)
return true
end
return false
end
-- Return "full", "loaded", or "empty" depending
-- on the inventory load.
-- Full is returned, when no empty stack is available.
function techage.get_inv_state(inv, listname)
local state
if inv:is_empty(listname) then
state = "empty"
else
local list = inv:get_list(listname)
state = "full"
for _, item in ipairs(list) do
if item:is_empty() then
return "loaded"
end
end
end
return state
end
-------------------------------------------------------------------------------
-- Data Maintenance
-------------------------------------------------------------------------------
local function data_maintenance()
minetest.log("info", "[TechAge] Data maintenance started")
-- Remove old unused positions
local Tbl = table.copy(Number2Pos)
Number2Pos = {}
local day_cnt = minetest.get_day_count()
for num,item in pairs(Tbl) do
if item.name then
Number2Pos[num] = item
-- data not older than 5 real days
elseif item.time and (item.time + (72*5)) > day_cnt then
Number2Pos[num] = item
else
minetest.log("info", "Position deleted", num)
end
end
minetest.log("info", "[TechAge] Data maintenance finished")
end
generate_Key2Number()
-- maintain data after 5 seconds
-- (minetest.get_day_count() will not be valid at start time)
minetest.after(5, data_maintenance)