ta4_jetpack/init.lua

563 lines
17 KiB
Lua

--[[
TA4_Jetpack
===========
Copyright (C) 2020 Joachim Stolberg
GPL v3
See LICENSE.txt for more information
]]--
-- Load support for I18n.
local S = minetest.get_translator("ta4_jetpack")
local liquid = networks.liquid
local LQD = function(pos) return (minetest.registered_nodes[tubelib2.get_node_lvm(pos).name] or {}).liquid end
local ta4_jetpack = {}
local Players = {}
local Jetpacks = {}
local ItemsBlocklist = {}
local MAX_HEIGHT = tonumber(minetest.settings:get("ta4_jetpack_max_height")) or 500
local MAX_VSPEED = tonumber(minetest.settings:get("ta4_jetpack_max_vertical_speed")) or 20
local MAX_HSPEED = (tonumber(minetest.settings:get("ta4_jetpack_max_horizontal_speed")) or 12) / 4
local MAX_NUM_INV_ITEMS = tonumber(minetest.settings:get("ta4_jetpack_max_num_inv_items")) or 99
-- Flight time maximum 6 min or 360 s or 3600 steps.
-- 12 units hydrogen for 3600 steps means 0.0033 units hydrogen / step.
local MAX_FUEL = 12 -- hydrogen units
local RESERVE_LVL = 2 -- fuel reserve
local FUEL_UNIT = 2 -- tank units per click
local WEAR_CYCLE = 10 -- check wear every 10 sec
local STEPS_TO_FUEL = 0.0033
local WEAR_VALUE = 180 -- roughly 10 flys, 6 min each
-- API function to register items that are forbidden in inventory during flight.
ta4_jetpack.register_forbidden_item = function(itemname)
ItemsBlocklist[itemname] = true
end
local function store_player_physics(player)
local meta = player:get_meta()
-- Check access conflicts with other mods
if meta:get_int("player_physics_locked") == 0 then
local physics = player:get_physics_override()
meta:set_int("player_physics_locked", 1)
meta:set_int("ta4_jetpack_normal_player_speed", physics.speed)
meta:set_int("ta4_jetpack_normal_player_gravity", physics.gravity)
return true
end
return false
end
local function restore_player_physics(player)
local meta = player:get_meta()
local physics = player:get_physics_override()
physics.speed = meta:get_int("ta4_jetpack_normal_player_speed")
physics.gravity = meta:get_int("ta4_jetpack_normal_player_gravity")
meta:set_int("player_physics_locked", 0)
player:set_physics_override(physics)
end
local function turn_jetpack_off(player)
local name = player:get_player_name()
restore_player_physics(player)
if Players[name] and Players[name].snd_hdl then
minetest.sound_stop(Players[name].snd_hdl)
end
if Players[name] and Players[name].alarm_snd_hdl then
minetest.sound_stop(Players[name].alarm_snd_hdl)
end
--Jetpacks[name] = nil
Players[name] = nil
end
local function get_inv_controller_index(player)
local inv = player:get_inventory()
for idx, item in ipairs(inv:get_list("main")) do
if item:get_name() == "ta4_jetpack:controller_on" then
return idx
end
end
end
local function turn_inv_controller_off(player)
local idx = get_inv_controller_index(player)
if idx then
local inv = player:get_inventory()
inv:set_stack("main", idx, ItemStack("ta4_jetpack:controller_off"))
end
end
-- Fuel is stored as metadata (0..100) in the jetpack item located at the armor inventory
local function get_fuel_value(name)
if Jetpacks[name] and Jetpacks[name].index then
local index = Jetpacks[name].index
local inv = minetest.get_inventory({type = "detached", name = name.."_armor"})
local stack = inv:get_stack("armor", index)
local meta = stack:get_meta()
return meta:get_float("fuel")
end
return 0
end
local function set_fuel_value(name, value)
if Jetpacks[name] and Jetpacks[name].index then
local index = Jetpacks[name].index
local inv = minetest.get_inventory({type = "detached", name = name.."_armor"})
local stack = inv:get_stack("armor", index)
local meta = stack:get_meta()
meta:set_float("fuel", value)
inv:set_stack("armor", index, stack)
end
end
local function subtract_fuel_value(name, value)
if Jetpacks[name] and Jetpacks[name].index then
local index = Jetpacks[name].index
local inv = minetest.get_inventory({type = "detached", name = name.."_armor"})
local stack = inv:get_stack("armor", index)
local meta = stack:get_meta()
local amount = meta:get_float("fuel")
if amount >= value then
meta:set_float("fuel", amount - value)
inv:set_stack("armor", index, stack)
return amount - value
end
end
return 0
end
local function fuel_value_to_wearout(value)
return math.floor(65533 - (value / MAX_FUEL * 65530))
end
local function update_controller_fuel_gauge(player, index, value)
local inv = player:get_inventory()
if inv and index then
local stack = inv:get_stack("main", index)
if stack:get_name() == "ta4_jetpack:controller_on" then
stack:set_wear(fuel_value_to_wearout(value))
inv:set_stack("main", index, stack)
end
end
end
local function check_player_load(player)
local inv = player:get_inventory()
local meta = player:get_meta()
local bags_meta = meta:get_string("unified_inventory:bags")
if bags_meta then
if next(minetest.deserialize(bags_meta) or {}) then
return S("You are too heavy: Check your bags!")
end
end
for _, stack in ipairs(inv:get_list("craft") or {}) do
if not stack:is_empty() then
return S("You are too heavy: Check your crafting menu!")
end
end
local count = 0
for _, stack in ipairs(inv:get_list("main") or {}) do
count = count + stack:get_count()
if count > MAX_NUM_INV_ITEMS then
return S("You are too heavy: Check your inventory!")
end
if ItemsBlocklist[stack:get_name()] then
return S("You may not transport @1 with a jetpack!", stack:get_description())
end
end
end
local cycle_time = 0
minetest.register_globalstep(function(dtime)
cycle_time = cycle_time + dtime
if cycle_time < 0.1 then return end
cycle_time = cycle_time - 0.1
for name, def in pairs(Players) do
local player = minetest.get_player_by_name(name)
local fire = player:get_player_control().jump
local ctrl = player:get_player_control_bits()
local pos = player:getpos()
local vel = player:get_player_velocity()
local item = player:get_wielded_item()
-- The controller as wielded item prevents the player from using other blocks
if item:get_name() ~= "ta4_jetpack:controller_on" then
-- You shouldn't have done that :)
turn_jetpack_off(player)
turn_inv_controller_off(player)
else
-- handle fire button
if fire ~= def.old_fire then
def.old_fire = fire
if fire then
def.gravity = -0.5
def.speed = MAX_HSPEED
def.correction = true
else
def.gravity = 0.7
def.speed = MAX_HSPEED
def.correction = true
end
end
-- handle drive sound
if ctrl ~= def.old_ctrl then
def.old_ctrl = ctrl
if ctrl > 0 and ctrl ~= 256 then
if not def.snd_hdl then
def.snd_hdl = minetest.sound_play("ta4_jetpack", {
max_hear_distance = 16,
gain = 1,
object = player,
loop = true
})
end
else
if def.snd_hdl then
minetest.sound_stop(def.snd_hdl)
def.snd_hdl = nil
end
end
end
-- handle smoke and use
if ctrl > 0 then
minetest.add_particle({
pos = pos,
velocity = {x = vel.x, y = vel.y - 10, z = vel.z},
expirationtime = 1,
size = 5,
vertical = false,
texture = "ta4_jetpack_smoke.png",
})
def.used = (def.used or 0) + 1
end
-- control max height
if pos.y > MAX_HEIGHT then
pos.y = MAX_HEIGHT - MAX_HEIGHT/10
player:setpos(pos)
end
-- control max speed
if vel.y > MAX_VSPEED then
player:set_physics_override({gravity = 1, speed = def.speed})
def.correction = true
elseif vel.y < (-2 * MAX_VSPEED) then
player:set_physics_override({gravity = -1, speed = def.speed})
def.correction = true
elseif def.correction then
player:set_physics_override({gravity = def.gravity, speed = def.speed})
def.correction = false
end
end
end
end)
local function debug_out(name)
local index = Jetpacks[name].index
local inv = minetest.get_inventory({type = "detached", name = name.."_armor"})
local stack = inv:get_stack("armor", index)
print("used = "..(def.used or 0)..", value = "..get_fuel_value(name)..", wear = "..stack:get_wear())
end
-- Called cyclic to maintain wear out and fuel gauge
local function jetpack_wearout()
for name, def in pairs(Players) do
local player = minetest.get_player_by_name(name)
if player and Jetpacks[name] then
-- debug_out(name)
if def.used then
local value = subtract_fuel_value(name, def.used * STEPS_TO_FUEL)
def.used = 0
def.controller_index = def.controller_index or get_inv_controller_index(player)
update_controller_fuel_gauge(player, def.controller_index, value)
if value == 0 then
---- Fly is finished :)
turn_jetpack_off(player)
turn_inv_controller_off(player)
elseif value < RESERVE_LVL then
def.alarm_snd_hdl = minetest.sound_play("ta4_jetpack_alarm", {
max_hear_distance = 16,
gain = 1,
object = player,
})
end
-- Handle the jetpack wear out
local index = Jetpacks[name] and Jetpacks[name].index or 1
local inv = minetest.get_inventory({type = "detached", name = name.."_armor"})
local stack = inv:get_stack("armor", index)
armor:damage(player, index, stack, WEAR_VALUE)
if stack:get_wear() > (65535 - WEAR_VALUE * 4) then
def.alarm_snd_hdl = minetest.sound_play("ta4_jetpack_alarm", {
max_hear_distance = 16,
gain = 1,
object = player,
})
end
else
local value = get_fuel_value(name)
if value < 4 then
def.alarm_snd_hdl = minetest.sound_play("ta4_jetpack_alarm", {
max_hear_distance = 16,
gain = 1,
object = player,
})
end
end
end
end
minetest.after(WEAR_CYCLE, jetpack_wearout)
end
minetest.after(WEAR_CYCLE, jetpack_wearout)
local function round(val)
return math.floor((val * 10) + 0.5) / 10.0
end
local function load_fuel(itemstack, user, pointed_thing)
local pos = pointed_thing.under
if pos then
local name = user:get_player_name()
local nvm = techage.get_nvm(pos)
-- check jetpack
if not Jetpacks[name] then
minetest.chat_send_player(name, S("[Jetpack] You don't have your jetpack on your back!"))
return itemstack
end
if name and liquid.srv_peek(nvm) == "techage:hydrogen" then
local value = get_fuel_value(name)
local newvalue
if user:get_player_control().sneak then -- back to tank?
local amount = math.max(math.min(value, FUEL_UNIT), 0)
local rest = liquid.srv_put(nvm, "techage:hydrogen", amount, LQD(pos).capa)
newvalue = value - (amount - rest)
else
local amount = math.max(math.min(FUEL_UNIT, MAX_FUEL - value), 0)
local taken = liquid.srv_take(nvm, "techage:hydrogen", math.floor(amount))
newvalue = value + taken
end
set_fuel_value(name, newvalue)
minetest.chat_send_player(name, S("[Jetpack]") .. ": " .. round(newvalue) .. "/" .. MAX_FUEL)
end
end
return itemstack
end
local function turn_controller_on_off(itemstack, user)
local name = user:get_player_name()
if Players[name] then -- turn off
turn_jetpack_off(user)
itemstack = ItemStack("ta4_jetpack:controller_off 1 0")
else
-- check jetpack
if not Jetpacks[name] then
minetest.chat_send_player(name, S("[Jetpack] You don't have your jetpack on your back!"))
return itemstack
end
-- check inventory load
local res = check_player_load(user)
if res then
minetest.chat_send_player(name, S("[Jetpack]").." "..res)
return itemstack
end
-- check fuel
local value = get_fuel_value(name)
if value == 0 then
minetest.chat_send_player(name, S("[Jetpack] Your tank is empty!"))
minetest.chat_send_player(name, S("Use the controller (left click) to fill the tank with hydrogen"))
return itemstack
end
-- start the jetpack
if store_player_physics(user) then
Players[name] = {gravity = 1, speed = 1}
minetest.sound_play("ta4_jetpack_on", {
max_hear_distance = 16,
gain = 1,
object = user,
})
-- update fuel gauge
itemstack = ItemStack("ta4_jetpack:controller_on")
itemstack:set_wear(fuel_value_to_wearout(value))
end
end
return itemstack
end
minetest.register_tool("ta4_jetpack:controller_on", {
description = S("TA4 Jetpack Controller On"),
inventory_image = "ta4_jetpack_controller_inv.png",
wield_image = "ta4_jetpack_controller_inv.png",
groups = {cracky = 1, wieldview_transform = 1, not_in_creative_inventory = 1},
on_use = load_fuel,
on_secondary_use = turn_controller_on_off,
on_place = turn_controller_on_off,
-- Prevent dropping a running controller
on_drop = function(itemstack) return itemstack end,
node_placement_prediction = "",
stack_max = 1,
})
minetest.register_tool("ta4_jetpack:controller_off", {
description = S("TA4 Jetpack Controller Off"),
inventory_image = "ta4_jetpack_controller_off_inv.png",
wield_image = "ta4_jetpack_controller_off_inv.png",
groups = {cracky = 1, wieldview_transform = 1},
on_use = load_fuel,
on_secondary_use = turn_controller_on_off,
on_place = turn_controller_on_off,
node_placement_prediction = "",
stack_max = 1,
})
armor:register_armor("ta4_jetpack:jetpack_material", {
description = S("TA4 Jetpack"),
texture = "ta4_jetpack_jetpack.png",
inventory_image = "ta4_jetpack_jetpack_inv.png",
groups = {armor_torso=1, armor_heal=0, armor_use=100},
on_equip = function(player, index, stack)
local name = player:get_player_name()
Jetpacks[name] = {index = index}
Players[name] = nil
end,
on_unequip = function(player, index, stack)
turn_jetpack_off(player)
turn_inv_controller_off(player)
local name = player:get_player_name()
Jetpacks[name] = nil
end,
on_destroy = function(player, index, stack)
turn_jetpack_off(player)
turn_inv_controller_off(player)
local name = player:get_player_name()
Jetpacks[name] = nil
end
})
minetest.register_alias("ta4_jetpack:jetpack", "ta4_jetpack:jetpack_material")
-- For some reason, prevent to move/put/take a running controller
minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info)
if inventory_info.stack and inventory_info.stack:get_name() == "ta4_jetpack:controller_on" then
return 0
end
end)
local function reset_player(player)
local name = player:get_player_name()
if Players[name] then
-- Turn Jetpack off
Players[name] = nil
Jetpacks[name] = nil
turn_inv_controller_off(player)
restore_player_physics(player)
-- Determine the ground below the player for the next respawn
local pos = vector.round(player:get_pos())
local res, pos1 = minetest.line_of_sight(pos, {x = pos.x, y = pos.y - MAX_HEIGHT, z = pos.z})
if not res then
local meta = player:get_meta()
meta:set_string("ta4_jetpack_startpos",
minetest.pos_to_string({x = pos1.x, y = pos1.y + 2, z = pos1.z}))
end
end
end
minetest.register_on_leaveplayer(function(player)
reset_player(player)
end)
minetest.register_on_shutdown(function()
for name, def in pairs(Players) do
local player = minetest.get_player_by_name(name)
reset_player(player)
end
end)
minetest.register_on_joinplayer(function(player)
-- teleport player to the ground position
local meta = player:get_meta()
local s = meta:get_string("ta4_jetpack_startpos")
if s ~= "" then
meta:set_string("ta4_jetpack_startpos", "")
local pos = minetest.string_to_pos(s)
player:set_pos(pos)
end
meta:set_int("player_physics_under_control", 0)
end)
minetest.register_node("ta4_jetpack:trainingmat", {
description = S("Jetpack Training Mat"),
tiles = {
"ta4_jetpack_mat_top.png",
"ta4_jetpack_mat_top.png",
"ta4_jetpack_mat_side.png"
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, 8/16, -2/16, 8/16},
},
},
walkable = true,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 1, fall_damage_add_percent = -80, bouncy = 40},
})
minetest.register_craft({
output = "ta4_jetpack:jetpack",
recipe = {
{"techage:ta4_carbon_fiber", "", "techage:ta4_carbon_fiber"},
{"techage:aluminum", "techage:ta3_cylinder_large", "techage:aluminum"},
{"basic_materials:motor", "basic_materials:steel_bar", "basic_materials:motor"}
},
})
minetest.register_craft({
output = "ta4_jetpack:controller_off",
recipe = {
{"basic_materials:plastic_sheet", "techage:basalt_glass_thin", "basic_materials:plastic_sheet"},
{"techage:ta4_wlanchip", "techage:ta4_battery", "techage:ta4_ramchip"},
{"", "", ""}
},
})
minetest.register_craft({
output = "ta4_jetpack:trainingmat",
recipe = {
{"dye:green", "dye:green", "dye:green"},
{"techage:ta4_carbon_fiber", "techage:ta4_carbon_fiber", "techage:ta4_carbon_fiber"},
{"basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet"}
},
})
dofile(minetest.get_modpath("ta4_jetpack") .. "/manual_DE.lua")
dofile(minetest.get_modpath("ta4_jetpack") .. "/manual_EN.lua")
techage.add_manual_items({
ta4_jetpack = "ta4_jetpack.png",
ta4_jetpack_controller = 'ta4_jetpack_controller_inv.png'})
ta4_jetpack.register_forbidden_item("techage:cylinder_large_hydrogen")
ta4_jetpack.register_forbidden_item("techage:cylinder_small_hydrogen")
ta4_jetpack.register_forbidden_item("techage:hydrogen")
ta4_jetpack.register_forbidden_item("digtron:loaded_crate")
ta4_jetpack.register_forbidden_item("digtron:loaded_locked_crate")