Test techage ingame docu API
This commit is contained in:
parent
754f4cf354
commit
62a5ed049d
4
init.lua
4
init.lua
@ -525,3 +525,7 @@ minetest.register_craft({
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{"basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet"}
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{"basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet"}
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},
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},
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})
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})
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dofile(minetest.get_modpath("ta4_jetpack") .. "/manual.lua")
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techage.add_manual_items({ta4_jetpack = "ta4_jetpack.png"})
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31
manual.lua
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31
manual.lua
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techage.add_to_manual('EN', {
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"1,TA4 Jetpack",
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"2,Instructions",
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"2,Important to know",
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}, {
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"The Jetpack is inspired by the jetpack from spirit689 (https://github.com/spirit689/jetpack)\n"..
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"and by the historical game Lunar Lander.\n"..
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"\n"..
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"\n"..
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"\n",
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" - Craft TA4 Jetpack\\, Jetpack Controller and Training Mat\n"..
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" - Use the armor extension (3d_armor) of the player menu to strap the Jetpack on your back\n"..
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" - You can refuel the jetpack by left-clicking with the controller on a hydrogen tank\n"..
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" - Turn the controller on by right-click and check the fuel tank level (the small colored bar below the controller icon)\n"..
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" - Use the space bar to activate the Jetpack and the WASD keys to control the direction\n"..
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" - Before your first flight you should do some training starts and landings on the Training Mat \n(The Jetpack is a bit stubborn\\, it takes some practice to keep the JetPack in the air)\n"..
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"\n",
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" - 12 units of hydrogen are sufficient for a flight of 6 minutes\n"..
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" - Maximum 5 items stacks in your inventory are allowed including the controller.\nOtherwise you would be too heavy :-)\n"..
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" - The Jetpack also wears out and can be used for approximately 10 flights\n"..
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" - Always hold the controller tight during the flight\\, otherwise it will switch off :)\n"..
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"\n",
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}, {
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"ta4_jetpack",
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"",
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"",
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}, {
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"",
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"",
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"",
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})
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27
manual.md
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27
manual.md
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# TA4 Jetpack
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The Jetpack is inspired by the jetpack from spirit689 (https://github.com/spirit689/jetpack)
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and by the historical game Lunar Lander.
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[ta4_jetpack|image]
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## Instructions
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- Craft TA4 Jetpack, Jetpack Controller and Training Mat
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- Use the armor extension (3d_armor) of the player menu to strap the Jetpack on your back
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- You can refuel the jetpack by left-clicking with the controller on a hydrogen tank
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- Turn the controller on by right-click and check the fuel tank level (the small colored bar below the controller icon)
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- Use the space bar to activate the Jetpack and the WASD keys to control the direction
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- Before your first flight you should do some training starts and landings on the Training Mat
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(The Jetpack is a bit stubborn, it takes some practice to keep the JetPack in the air)
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## Important to know
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- 12 units of hydrogen are sufficient for a flight of 6 minutes
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- Maximum 5 items stacks in your inventory are allowed including the controller.
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Otherwise you would be too heavy :-)
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- The Jetpack also wears out and can be used for approximately 10 flights
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- Always hold the controller tight during the flight, otherwise it will switch off :)
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194
markdown2lua.py
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194
markdown2lua.py
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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#
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import re
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import mistune
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class WikiLinkInlineLexer(mistune.InlineLexer):
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def enable_wiki_link(self):
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# add wiki_link rules
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self.rules.wiki_link = re.compile(
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r'\[' # [
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r'([\s\S]+?\|[\s\S]+?)' # name| img-type
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r'\](?!\])' # ]
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)
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# Add wiki_link parser to default rules
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# you can insert it some place you like
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# but place matters, maybe 3 is not good
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self.default_rules.insert(3, 'wiki_link')
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def output_wiki_link(self, m):
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text = m.group(1)
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name, itype = text.split('|')
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# you can create an custom render
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# you can also return the html if you like
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return self.renderer.wiki_link(name, itype)
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class MarkdownToLua(mistune.Renderer):
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def __init__(self, mod_name, dst_file_name, *args, **kwargs):
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mistune.Renderer.__init__(self, *args, **kwargs)
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self.mod_name = mod_name
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self.dst_file_name = dst_file_name
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self.item_name = ""
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self.plan_table = ""
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self.is_first_header = True
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self.text_chunck = []
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self.lTitle = []
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self.lText = []
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self.lItemName = []
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self.lPlanTable = []
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def m2l_formspec_escape(self, text):
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text = text.replace("\\", "")
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text = text.replace("[", "\\\\[")
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text = text.replace("]", "\\\\]")
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text = text.replace(";", "\\\\;")
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text = text.replace(",", "\\\\,")
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text = text.replace('"', '\\"')
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text = text.replace('\n', '\\n')
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return text
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def m2l_add_last_paragraph(self):
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"""
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Used to add a text block before the next header or at the end of the document
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"""
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self.lText.append(self.text_chunck)
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self.text_chunck = []
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self.lItemName.append(self.item_name)
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self.item_name = ""
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self.lPlanTable.append(self.plan_table)
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self.plan_table = ""
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##
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## Block Level
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##
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def block_code(self, code, lang):
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text = self.m2l_formspec_escape(code.strip())
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lines = text.split("\n")
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lines = [" " + item for item in lines]
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self.text_chunck.extend(lines)
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self.text_chunck.append("")
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return ""
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def header(self, text, level, raw=None):
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if not self.is_first_header:
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self.m2l_add_last_paragraph()
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self.is_first_header = False
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self.lTitle.append("%u,%s" % (level, self.m2l_formspec_escape(text)))
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return ""
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def hrule(self):
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self.text_chunck.append("\n----------------------------------------------------\n")
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return ""
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def paragraph(self, text):
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lines = text.split("\\n") + [""]
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self.text_chunck.extend(lines)
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return ""
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def list(self, body, ordered=True):
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lines = body.split("\n")
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self.text_chunck.extend(lines)
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return ""
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def list_item(self, text):
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return " - %s\n" % text.strip()
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##
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## Span Level
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##
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def emphasis(self, text):
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return "*%s*" % self.m2l_formspec_escape(text)
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def double_emphasis(self, text):
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return "*%s*" % self.m2l_formspec_escape(text)
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def codespan(self, text):
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return "'%s'" % self.m2l_formspec_escape(text)
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def text(self, text):
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return self.m2l_formspec_escape(text)
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def link(self, link, title, content):
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"""
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Used for plans and images:
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[myimage](/image/)
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[myplan](/plan/)
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"""
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if link == "/image/":
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self.item_name = content
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elif link == "/plan/":
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self.plan_table = content
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return ""
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def wiki_link(self, name, itype):
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"""
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Used for plans and images:
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[myimage|image]
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[myplan|plan]
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"""
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if itype == "image":
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self.item_name = name
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elif itype == "plan":
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self.plan_table = name
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return ""
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def autolink(self, link, is_email=False):
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return link
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def linebreak(self):
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return "\\n"
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def newline(self):
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return "\\n"
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def inline_html(self, text):
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#print(text)
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pass
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def parse_md_file(self, src_name):
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print("Read Lua file '%s'" % src_name)
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inline = WikiLinkInlineLexer(self)
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# enable the feature
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inline.enable_wiki_link()
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md = mistune.Markdown(renderer=self, inline=inline)
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md.renderer.src_name = src_name
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md.render(open(src_name, 'r').read())
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md.renderer.m2l_add_last_paragraph()
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def lua_table(self, lData):
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lOut = []
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lOut.append("{")
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for line in lData:
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lOut.append(' "%s",' % line)
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lOut.append("}")
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return "\n".join(lOut)
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def lua_text_table(self, lData):
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lOut = []
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lOut.append("{")
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for lines in lData:
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for line in lines[:-1]:
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line = line.replace('<br>', '\\n')
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lOut.append(' "%s\\n"..' % line)
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if len(lines) > 0:
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lOut.append(' "%s\\n",' % lines[-1])
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else:
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lOut.append(' "",')
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lOut.append("}")
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return "\n".join(lOut)
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def gen_lua_file(self, dest_name):
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print("Write Lua file '%s'" % dest_name)
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lOut = []
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s = ", ".join([self.lua_table(self.lTitle),
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self.lua_text_table(self.lText),
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self.lua_table(self.lItemName),
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self.lua_table(self.lPlanTable)])
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open(dest_name, "w").write("techage.add_to_manual('EN', %s)\n" % s)
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m2l = MarkdownToLua("ta4_jetpack", "manual")
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m2l.parse_md_file("./manual.md")
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m2l.gen_lua_file("./manual.lua")
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BIN
textures/ta4_jetpack.png
Normal file
BIN
textures/ta4_jetpack.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.3 KiB |
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