Test techage ingame docu API

This commit is contained in:
Joachim Stolberg 2020-10-20 22:29:29 +02:00
parent 754f4cf354
commit 62a5ed049d
5 changed files with 256 additions and 0 deletions

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@ -525,3 +525,7 @@ minetest.register_craft({
{"basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet"}
},
})
dofile(minetest.get_modpath("ta4_jetpack") .. "/manual.lua")
techage.add_manual_items({ta4_jetpack = "ta4_jetpack.png"})

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manual.lua Normal file
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@ -0,0 +1,31 @@
techage.add_to_manual('EN', {
"1,TA4 Jetpack",
"2,Instructions",
"2,Important to know",
}, {
"The Jetpack is inspired by the jetpack from spirit689 (https://github.com/spirit689/jetpack)\n"..
"and by the historical game Lunar Lander.\n"..
"\n"..
"\n"..
"\n",
" - Craft TA4 Jetpack\\, Jetpack Controller and Training Mat\n"..
" - Use the armor extension (3d_armor) of the player menu to strap the Jetpack on your back\n"..
" - You can refuel the jetpack by left-clicking with the controller on a hydrogen tank\n"..
" - Turn the controller on by right-click and check the fuel tank level (the small colored bar below the controller icon)\n"..
" - Use the space bar to activate the Jetpack and the WASD keys to control the direction\n"..
" - Before your first flight you should do some training starts and landings on the Training Mat \n(The Jetpack is a bit stubborn\\, it takes some practice to keep the JetPack in the air)\n"..
"\n",
" - 12 units of hydrogen are sufficient for a flight of 6 minutes\n"..
" - Maximum 5 items stacks in your inventory are allowed including the controller.\nOtherwise you would be too heavy :-)\n"..
" - The Jetpack also wears out and can be used for approximately 10 flights\n"..
" - Always hold the controller tight during the flight\\, otherwise it will switch off :)\n"..
"\n",
}, {
"ta4_jetpack",
"",
"",
}, {
"",
"",
"",
})

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manual.md Normal file
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# TA4 Jetpack
The Jetpack is inspired by the jetpack from spirit689 (https://github.com/spirit689/jetpack)
and by the historical game Lunar Lander.
[ta4_jetpack|image]
## Instructions
- Craft TA4 Jetpack, Jetpack Controller and Training Mat
- Use the armor extension (3d_armor) of the player menu to strap the Jetpack on your back
- You can refuel the jetpack by left-clicking with the controller on a hydrogen tank
- Turn the controller on by right-click and check the fuel tank level (the small colored bar below the controller icon)
- Use the space bar to activate the Jetpack and the WASD keys to control the direction
- Before your first flight you should do some training starts and landings on the Training Mat
(The Jetpack is a bit stubborn, it takes some practice to keep the JetPack in the air)
## Important to know
- 12 units of hydrogen are sufficient for a flight of 6 minutes
- Maximum 5 items stacks in your inventory are allowed including the controller.
Otherwise you would be too heavy :-)
- The Jetpack also wears out and can be used for approximately 10 flights
- Always hold the controller tight during the flight, otherwise it will switch off :)

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markdown2lua.py Normal file
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
#
import re
import mistune
class WikiLinkInlineLexer(mistune.InlineLexer):
def enable_wiki_link(self):
# add wiki_link rules
self.rules.wiki_link = re.compile(
r'\[' # [
r'([\s\S]+?\|[\s\S]+?)' # name| img-type
r'\](?!\])' # ]
)
# Add wiki_link parser to default rules
# you can insert it some place you like
# but place matters, maybe 3 is not good
self.default_rules.insert(3, 'wiki_link')
def output_wiki_link(self, m):
text = m.group(1)
name, itype = text.split('|')
# you can create an custom render
# you can also return the html if you like
return self.renderer.wiki_link(name, itype)
class MarkdownToLua(mistune.Renderer):
def __init__(self, mod_name, dst_file_name, *args, **kwargs):
mistune.Renderer.__init__(self, *args, **kwargs)
self.mod_name = mod_name
self.dst_file_name = dst_file_name
self.item_name = ""
self.plan_table = ""
self.is_first_header = True
self.text_chunck = []
self.lTitle = []
self.lText = []
self.lItemName = []
self.lPlanTable = []
def m2l_formspec_escape(self, text):
text = text.replace("\\", "")
text = text.replace("[", "\\\\[")
text = text.replace("]", "\\\\]")
text = text.replace(";", "\\\\;")
text = text.replace(",", "\\\\,")
text = text.replace('"', '\\"')
text = text.replace('\n', '\\n')
return text
def m2l_add_last_paragraph(self):
"""
Used to add a text block before the next header or at the end of the document
"""
self.lText.append(self.text_chunck)
self.text_chunck = []
self.lItemName.append(self.item_name)
self.item_name = ""
self.lPlanTable.append(self.plan_table)
self.plan_table = ""
##
## Block Level
##
def block_code(self, code, lang):
text = self.m2l_formspec_escape(code.strip())
lines = text.split("\n")
lines = [" " + item for item in lines]
self.text_chunck.extend(lines)
self.text_chunck.append("")
return ""
def header(self, text, level, raw=None):
if not self.is_first_header:
self.m2l_add_last_paragraph()
self.is_first_header = False
self.lTitle.append("%u,%s" % (level, self.m2l_formspec_escape(text)))
return ""
def hrule(self):
self.text_chunck.append("\n----------------------------------------------------\n")
return ""
def paragraph(self, text):
lines = text.split("\\n") + [""]
self.text_chunck.extend(lines)
return ""
def list(self, body, ordered=True):
lines = body.split("\n")
self.text_chunck.extend(lines)
return ""
def list_item(self, text):
return " - %s\n" % text.strip()
##
## Span Level
##
def emphasis(self, text):
return "*%s*" % self.m2l_formspec_escape(text)
def double_emphasis(self, text):
return "*%s*" % self.m2l_formspec_escape(text)
def codespan(self, text):
return "'%s'" % self.m2l_formspec_escape(text)
def text(self, text):
return self.m2l_formspec_escape(text)
def link(self, link, title, content):
"""
Used for plans and images:
[myimage](/image/)
[myplan](/plan/)
"""
if link == "/image/":
self.item_name = content
elif link == "/plan/":
self.plan_table = content
return ""
def wiki_link(self, name, itype):
"""
Used for plans and images:
[myimage|image]
[myplan|plan]
"""
if itype == "image":
self.item_name = name
elif itype == "plan":
self.plan_table = name
return ""
def autolink(self, link, is_email=False):
return link
def linebreak(self):
return "\\n"
def newline(self):
return "\\n"
def inline_html(self, text):
#print(text)
pass
def parse_md_file(self, src_name):
print("Read Lua file '%s'" % src_name)
inline = WikiLinkInlineLexer(self)
# enable the feature
inline.enable_wiki_link()
md = mistune.Markdown(renderer=self, inline=inline)
md.renderer.src_name = src_name
md.render(open(src_name, 'r').read())
md.renderer.m2l_add_last_paragraph()
def lua_table(self, lData):
lOut = []
lOut.append("{")
for line in lData:
lOut.append(' "%s",' % line)
lOut.append("}")
return "\n".join(lOut)
def lua_text_table(self, lData):
lOut = []
lOut.append("{")
for lines in lData:
for line in lines[:-1]:
line = line.replace('<br>', '\\n')
lOut.append(' "%s\\n"..' % line)
if len(lines) > 0:
lOut.append(' "%s\\n",' % lines[-1])
else:
lOut.append(' "",')
lOut.append("}")
return "\n".join(lOut)
def gen_lua_file(self, dest_name):
print("Write Lua file '%s'" % dest_name)
lOut = []
s = ", ".join([self.lua_table(self.lTitle),
self.lua_text_table(self.lText),
self.lua_table(self.lItemName),
self.lua_table(self.lPlanTable)])
open(dest_name, "w").write("techage.add_to_manual('EN', %s)\n" % s)
m2l = MarkdownToLua("ta4_jetpack", "manual")
m2l.parse_md_file("./manual.md")
m2l.gen_lua_file("./manual.lua")

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