v0.04 support for 'node_io' added, chest added, further commands added
parent
17f5564155
commit
3792590ea0
11
README.md
11
README.md
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@ -29,9 +29,10 @@ The state of the actuator is saved with the pairing and restored by the signal.
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An actuator can receive signals from many sensors. A sensor can only be connected to an actuator. However, if several actuators are to be controlled by one sensor, a signal extender block must be used. This connects to a sensor when it is placed next to the sensor. This extender can then be paired with another actuator.
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Sensors are:
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- Bot Sensor: sends a signal when the robot passes by
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- Node Sensor: sends a signal when it detects a change (tree, cactus, flower, etc.) in front of the sensor (over 3 positions)
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- Crop Sendor: Sends a signal when, for example, the wheat is fully grown
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- Bot Sensor: Sends a signal when the robot passes by
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- Node Sensor: Sends a signal when it detects a change (tree, cactus, flower, etc.) in front of the sensor (over 3 positions)
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- Crop Sensor: Sends a signal when, for example, the wheat is fully grown
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- Bot Chest: Sends a signal depending on the chest state. Possible states are "empty", "not empty", "almost full". The state to be sent is defined while pairing.
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Actuators are:
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- Control Unit: Can place up to 4 signs and steer the bot e.g. in different directions.
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@ -72,10 +73,12 @@ For all Inventory commands applies: If the inventory stack specified by <slot> i
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place_left <slot> <lvl> - Set block to the left
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place_right <slot> <lvl> - set block to the right
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place_below <slot> - set block under the robot
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place_above <slot> - set block above the robot
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dig_front <slot> <lvl> - remove block in front of the robot
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dig_left <slot> <lvl> - remove block on the left
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dig_right <slot> <lvl> - remove block on the right
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dig_below <slot> - dig block under the robot
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dig_above <slot> - dig block above the robot
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place_sign <slot> - set sign
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place_sign_behind <slot> - put a sign behind the bot
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dig_sign <slot> - remove the sign
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@ -104,4 +107,4 @@ optional: farming redo
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- 2019-03-23 v0.01 * first draft
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- 2019-04-06 v0.02 * completely reworked
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- 2019-04-08 v0.03 * 'plant_sapling', 'place_below', 'dig_below' added, many bugs fixed
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- 2019-04-11 v0.04 * support for 'node_io' added, chest added, further commands added
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@ -105,11 +105,14 @@ end
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local function node_timer(pos, elapsed)
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local mem = tubelib2.get_mem(pos)
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local res
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--local t = minetest.get_us_time()
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local res = signs_bot.run_next_command(pos, mem)
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if mem.running then
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res = signs_bot.run_next_command(pos, mem)
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end
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--t = minetest.get_us_time() - t
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--print("node_timer", t)
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return res
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return res and mem.running
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end
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local function on_receive_fields(pos, formname, fields, player)
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@ -0,0 +1,154 @@
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--[[
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Signs Bot
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=========
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Copyright (C) 2019 Joachim Stolberg
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LGPLv2.1+
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See LICENSE.txt for more information
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Signs Bot Chest
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]]--
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-- for lazy programmers
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local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
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local P = minetest.string_to_pos
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local M = minetest.get_meta
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-- Load support for intllib.
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local MP = minetest.get_modpath("signs_bot")
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local I,_ = dofile(MP.."/intllib.lua")
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local function get_inv_state(pos)
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local inv = minetest.get_inventory({type="node", pos=pos})
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if inv:is_empty("main") then
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return "empty"
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else
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local list = inv:get_list("main")
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for _, item in ipairs(list) do
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if item:is_empty() then
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return "not empty"
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end
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end
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end
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return "almost full"
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end
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local function check_state(pos)
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local state = M(pos):get_string("state")
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if state == get_inv_state(pos) then
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signs_bot.send_signal(pos)
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signs_bot.lib.activate_extender_nodes(pos, true)
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end
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end
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local function update_infotext(pos, dest_pos, cmnd)
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local meta = M(pos)
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local state = get_inv_state(pos)
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meta:set_string("infotext", I("Bot Chest: Sends signal to ")..S(dest_pos).." / "..cmnd..", if "..state)
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meta:set_string("state", state)
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end
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local function formspec()
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return "size[9,8]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[context;main;0.5,0;8,4;]"..
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"list[current_player;main;0.5,4.3;8,4;]"..
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"listring[context;main]"..
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"listring[current_player;main]"
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end
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minetest.register_node("signs_bot:chest", {
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description = I("Signs Bot Chest"),
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tiles = {
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-- up, down, right, left, back, front
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'signs_bot_chest_top.png',
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'signs_bot_chest_top.png',
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'signs_bot_chest_side.png',
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'signs_bot_chest_side.png',
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'signs_bot_chest_side.png',
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'signs_bot_chest_front.png',
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size('main', 32)
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end,
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after_place_node = function(pos, placer)
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local mem = tubelib2.init_mem(pos)
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mem.running = false
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name())
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meta:set_string("formspec", formspec(pos, mem))
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meta:set_string("infotext", "Bot Chest: Not connected")
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list)
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check_state(pos)
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end,
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on_metadata_inventory_put = function(pos, listname)
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check_state(pos)
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end,
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on_metadata_inventory_take = function(pos, listname)
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check_state(pos)
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end,
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node_io_can_put_item = function(pos, node, side) return true end,
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node_io_room_for_item = function(pos, node, side, itemstack, count)
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local inv = minetest.get_meta(pos):get_inventory()
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if not inv then return 0 end
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return node_io.room_for_item_in_inventory(inv, "main", itemstack, count)
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end,
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node_io_put_item = function(pos, node, side, putter, itemstack)
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local owner = M(pos):get_string("owner")
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if owner == putter:get_player_name() then
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local left_over = node_io.put_item_in_inventory(pos, node, "main", putter, itemstack)
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check_state(pos)
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return left_over
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end
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end,
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node_io_can_take_item = function(pos, node, side) return true end,
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node_io_get_item_size = function(pos, node, side)
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return node_io.get_inventory_size(pos, "main")
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end,
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node_io_get_item_name = function(pos, node, side, index)
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return node_io.get_inventory_name(pos, "main", index)
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end,
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node_io_get_item_stack = function(pos, node, side, index)
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return node_io.get_inventory_stack(pos, "main", index)
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end,
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node_io_take_item = function(pos, node, side, taker, want_item, want_count)
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local owner = M(pos):get_string("owner")
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if owner == taker:get_player_name() then
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local left_over = node_io.take_item_from_inventory(pos, node, "main", taker, want_item, want_count)
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check_state(pos)
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return left_over
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end
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end,
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update_infotext = update_infotext,
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on_rotate = screwdriver.disallow,
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {cracky = 1, sign_bot_sensor = 1},
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sounds = default.node_sound_metal_defaults(),
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})
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122
cmd_item.lua
122
cmd_item.lua
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@ -24,96 +24,38 @@ local I,_ = dofile(MP.."/intllib.lua")
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local lib = signs_bot.lib
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--
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-- Inventory helper functions
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--
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local function get_other_inv(pos, take, is_fuel)
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local inv = minetest.get_inventory({type="node", pos=pos})
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if is_fuel and inv:get_list("fuel") then
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return inv, "fuel"
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elseif take and inv:get_list("dst") then
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return inv, "dst"
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elseif inv:get_list("src") then
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return inv, "src"
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elseif inv:get_list("main") then
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return inv, "main"
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end
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end
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local function get_own_inv(pos, take)
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return minetest.get_inventory({type="node", pos=pos}), "main"
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end
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-- Get the given number of items from the inv. The position within the list
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-- is random so that different item stacks will be considered.
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-- Returns nil if ItemList is empty.
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local function get_items(inv, listname, num)
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if inv:is_empty(listname) then
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return nil
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end
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local size = inv:get_size(listname)
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local startpos = math.random(1, size)
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for idx = startpos, startpos+size do
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idx = (idx % size) + 1
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local items = inv:get_stack(listname, idx)
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if items:get_count() > 0 then
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local taken = items:take_item(num)
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inv:set_stack(listname, idx, items)
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return taken
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end
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end
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return nil
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end
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-- Put the given stack into the given ItemList.
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-- Function returns false if ItemList is full.
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local function put_items(inv, listname, stack)
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if inv:room_for_item(listname, stack) then
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inv:add_item(listname, stack)
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return true
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end
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return false
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end
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--
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-- Move from/to inventories
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--
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-- From chest to robot
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function signs_bot.robot_take(base_pos, robot_pos, param2, num, slot)
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local pos1 = lib.next_pos(robot_pos, param2)
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if lib.not_protected(base_pos, pos1) then
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local me = M(base_pos):get_string("owner")
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local you = M(pos1):get_string("owner")
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if you == "" or me == you then
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--minetest.global_exists("node_io")
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local src_inv, src_list = get_other_inv(pos1, true)
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local dst_inv, dst_list = get_own_inv(base_pos)
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local taken = get_items(src_inv, src_list, num)
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function signs_bot.robot_take(base_pos, robot_pos, param2, want_count, slot)
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local target_pos = lib.next_pos(robot_pos, param2)
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local side = node_io.get_target_side(robot_pos, target_pos)
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local node = lib.get_node_lvm(target_pos)
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local owner = M(base_pos):get_string("owner")
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local fake_player = lib.fake_player(owner)
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local taken = node_io.take_item(target_pos, node, side, fake_player, nil, want_count)
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if taken then
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if not lib.put_inv_items(dst_inv, dst_list, slot, taken) then
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local dst_inv = minetest.get_inventory({type="node", pos=base_pos})
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if not lib.put_inv_items(dst_inv, "main", slot, taken) then
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lib.drop_items(robot_pos, taken)
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end
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end
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end
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end
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end
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-- From robot to chest
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function signs_bot.robot_add(base_pos, robot_pos, param2, num, slot, is_fuel)
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local pos1 = lib.next_pos(robot_pos, param2)
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if lib.not_protected(base_pos, pos1) and not lib.is_air_like(pos1) then
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local me = M(base_pos):get_string("owner")
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local you = M(pos1):get_string("owner")
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if you == "" or me == you then
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local src_inv, src_list = get_own_inv(base_pos)
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local dst_inv, dst_list = get_other_inv(pos1, false, is_fuel)
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local taken = lib.get_inv_items(src_inv, src_list, slot, num)
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function signs_bot.robot_add(base_pos, robot_pos, param2, num, slot)
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local target_pos = lib.next_pos(robot_pos, param2)
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local side = node_io.get_target_side(robot_pos, target_pos)
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local src_inv = minetest.get_inventory({type="node", pos=base_pos})
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local taken = lib.get_inv_items(src_inv, "main", slot, num)
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if taken then
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if not put_items(dst_inv, dst_list, taken) then
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lib.drop_items(robot_pos, taken)
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end
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end
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local node = lib.get_node_lvm(target_pos)
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local owner = M(base_pos):get_string("owner")
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local fake_player = lib.fake_player(owner)
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local left_over = node_io.put_item(target_pos, node, side, fake_player, taken)
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if left_over:get_count() > 0 then
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lib.drop_items(robot_pos, left_over)
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end
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end
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end
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end,
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})
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signs_bot.register_botcommand("add_fuel", {
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mod = "item",
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params = "<num> <slot>",
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description = I("Add <num> fuel items to a furnace like node\ntaken from the item inventory.\n"..
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"<slot> is the inventory slot (1..8)"),
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check = function(num, slot)
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num = tonumber(num or 1)
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if not num or num < 1 or num > 99 then
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return false
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end
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slot = tonumber(slot or 1)
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if not slot or slot < 1 or slot > 8 then
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return false
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end
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return true
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end,
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cmnd = function(base_pos, mem, num, slot)
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num = tonumber(num or 1)
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slot = tonumber(slot or 1)
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signs_bot.robot_add(base_pos, mem.robot_pos, mem.robot_param2, num, slot)
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return lib.DONE
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end,
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})
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signs_bot.register_botcommand("pickup_items", {
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mod = "item",
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params = "<slot>",
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@ -162,6 +162,36 @@ signs_bot.register_botcommand("place_below", {
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end,
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})
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local function place_item_above(base_pos, robot_pos, param2, slot)
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local pos1 = {x=robot_pos.x,y=robot_pos.y+1,z=robot_pos.z}
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if lib.not_protected(base_pos, pos1) and lib.is_air_like(pos1) then
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local src_inv, src_list = get_own_inv(base_pos)
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local taken = lib.get_inv_items(src_inv, src_list, slot, 1)
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if taken then
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local name = taken:get_name()
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local def = minetest.registered_nodes[name]
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if not def then return end
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minetest.set_node(pos1, {name=name, param2=param2})
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end
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end
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end
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signs_bot.register_botcommand("place_above", {
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mod = "place",
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params = "<slot>",
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description = I("Place a block above the robot.\n"..
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"<slot> is the inventory slot (1..8)"),
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check = function(slot)
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slot = tonumber(slot or 1)
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return slot and slot > 0 and slot < 9
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end,
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cmnd = function(base_pos, mem, slot)
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slot = tonumber(slot or 1)
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place_item_above(base_pos, mem.robot_pos, mem.robot_param2, slot)
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return lib.DONE
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end,
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})
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local function dig_item(base_pos, robot_pos, param2, slot, route, level)
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local pos1 = lib.dest_pos(robot_pos, param2, route)
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pos1.y = pos1.y + level
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@ -264,6 +294,32 @@ signs_bot.register_botcommand("dig_below", {
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end,
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})
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local function dig_item_above(base_pos, robot_pos, param2, slot)
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local pos1 = {x=robot_pos.x,y=robot_pos.y+1,z=robot_pos.z}
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local node = lib.get_node_lvm(pos1)
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if lib.not_protected(base_pos, pos1) and lib.is_simple_node(node) then
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local dst_inv, dst_list = get_own_inv(base_pos)
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if lib.put_inv_items(dst_inv, dst_list, slot, ItemStack(node.name)) then
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minetest.remove_node(pos1)
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end
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end
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end
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signs_bot.register_botcommand("dig_above", {
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mod = "place",
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params = "<slot>",
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description = I("Dig the block above the robot.\n"..
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"<slot> is the inventory slot (1..8)"),
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check = function(slot)
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slot = tonumber(slot or 1)
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return slot and slot > 0 and slot < 9
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end,
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cmnd = function(base_pos, mem, slot)
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slot = tonumber(slot or 1)
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dig_item_above(base_pos, mem.robot_pos, mem.robot_param2, slot, 1)
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return lib.DONE
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end,
|
||||
})
|
||||
|
||||
local function rotate_item(base_pos, robot_pos, param2, route, level, steps)
|
||||
local pos1 = lib.dest_pos(robot_pos, param2, route)
|
||||
|
|
|
@ -2,3 +2,4 @@ default
|
|||
farming
|
||||
basic_materials
|
||||
tubelib2
|
||||
node_io
|
||||
|
|
1
init.lua
1
init.lua
|
@ -39,5 +39,6 @@ dofile(MP.."/nodes.lua")
|
|||
dofile(MP.."/bot_sensor.lua")
|
||||
dofile(MP.."/node_sensor.lua")
|
||||
dofile(MP.."/crop_sensor.lua")
|
||||
dofile(MP.."/chest.lua")
|
||||
|
||||
dofile(MP.."/tool.lua")
|
||||
|
|
6
lib.lua
6
lib.lua
|
@ -261,4 +261,10 @@ function signs_bot.lib.trim_text(text)
|
|||
return table.concat(tbl, "\n")
|
||||
end
|
||||
|
||||
function signs_bot.lib.fake_player(name)
|
||||
return {
|
||||
get_player_name = function() return name end,
|
||||
is_player = function() return false end,
|
||||
}
|
||||
end
|
||||
|
||||
|
|
2
mod.conf
2
mod.conf
|
@ -1,3 +1,3 @@
|
|||
name=signs_bot
|
||||
depends = default,farming,basic_materials,tubelib2
|
||||
depends = default,farming,basic_materials,tubelib2,node_io
|
||||
description = A robot controlled by signs
|
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Reference in New Issue