Joachim Stolberg f5537b1818 bugfixes
bot flap added
2019-03-28 22:22:24 +01:00

197 lines
5.0 KiB
Lua

--[[
Signs Bot
=========
Copyright (C) 2019 Joachim Stolberg
LGPLv2.1+
See LICENSE.txt for more information
Signs Bot: Library with helper functions
]]--
-- for lazy programmers
local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local P = minetest.string_to_pos
local M = minetest.get_meta
-- Load support for intllib.
local MP = minetest.get_modpath("signs_bot")
local I,_ = dofile(MP.."/intllib.lua")
signs_bot.lib = {}
local Face2Dir = {[0]=
{x=0, y=0, z=1},
{x=1, y=0, z=0},
{x=0, y=0, z=-1},
{x=-1, y=0, z=0},
{x=0, y=-1, z=0},
{x=0, y=1, z=0}
}
local Dir2Offs = {r=1, f=0, l=3, b=2}
-- Determine the next robot position based on the robot position,
-- the robot param2.
function signs_bot.lib.next_pos(pos, param2)
return vector.add(pos, Face2Dir[param2])
end
-- Determine the work position based on the robot position,
-- the robot param2, and the dir: l(eft), r(ight), f(ront)
function signs_bot.lib.work_pos(pos, param2, dir)
if dir == "r" or dir == "l" then
pos = vector.add(pos, Face2Dir[param2])
end
param2 = (param2 + Dir2Offs[dir]) % 4
return vector.add(pos, Face2Dir[param2]), param2
end
function signs_bot.lib.get_node_lvm(pos)
local node = minetest.get_node_or_nil(pos)
if node then
return node
end
local vm = minetest.get_voxel_manip()
local MinEdge, MaxEdge = vm:read_from_map(pos, pos)
local data = vm:get_data()
local param2_data = vm:get_param2_data()
local area = VoxelArea:new({MinEdge = MinEdge, MaxEdge = MaxEdge})
local idx = area:index(pos.x, pos.y, pos.z)
node = {
name = minetest.get_name_from_content_id(data[idx]),
param2 = param2_data[idx]
}
return node
end
local next_pos = signs_bot.lib.next_pos
local get_node_lvm = signs_bot.lib.get_node_lvm
-- check if posA == air-like and posB == solid and no player around
function signs_bot.lib.check_pos(posA, posB)
local nodeA = get_node_lvm(posA)
local nodeB = get_node_lvm(posB)
if not minetest.registered_nodes[nodeA.name].walkable and
minetest.registered_nodes[nodeB.name].walkable then
local objects = minetest.get_objects_inside_radius(posA, 1)
if #objects ~= 0 then
minetest.sound_play('signs_bot_go_away', {pos = posA})
return false
else
return true
end
end
return false
end
function signs_bot.lib.is_air_like(pos)
local node = minetest.get_node(pos)
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].buildable_to then
return true
end
return false
end
local is_air_like = signs_bot.lib.is_air_like
function signs_bot.lib.is_simple_node(node)
-- don't remove nodes with some intelligence
return node.name ~= "air" and not minetest.registered_nodes[node.name].after_dig_node
end
function signs_bot.lib.not_protected(base_pos, pos)
local owner = M(base_pos):get_string("owner")
if minetest.is_protected(pos, owner) then
signs_bot.output(base_pos, I("Error: Protected or invalid position"))
return false
end
return true
end
--
-- Determine inventory slot number if not predefined
--
local function get_not_empty_slot(inv, listname)
for idx,stack in ipairs(inv:get_list(listname)) do
if stack:get_count() > 0 then
return idx
end
end
end
-- Determine next not-full inventory list number
local function get_not_full_slot(inv, listname, item)
for idx,stack in ipairs(inv:get_list(listname)) do
if stack:item_fits(item) then
return idx
end
end
end
--
-- Try to get/put a number of items from/to any kind of inventory.
--
function signs_bot.lib.get_inv_items(src_inv, src_list, slot, num)
slot = slot or get_not_empty_slot(src_inv, src_list)
if slot then
local stack = src_inv:get_stack(src_list, slot)
local taken = stack:take_item(num)
return taken, stack, slot
end
end
function signs_bot.lib.put_inv_items(dst_inv, dst_list, slot, taken)
slot = slot or get_not_full_slot(dst_inv, dst_list, taken)
if slot then
local stack = dst_inv:get_stack(dst_list, slot)
stack:add_item(taken)
dst_inv:set_stack(dst_list, slot, stack)
return true
end
return false
end
function signs_bot.lib.release_inv_items(src_inv, src_list, slot, stack)
src_inv:set_stack(src_list, slot, stack)
end
--
-- Place/dig signs
--
function signs_bot.lib.place_sign(pos, sign, param2)
if sign:get_name() then
minetest.set_node(pos, {name=sign:get_name(), param2=param2})
minetest.registered_nodes[sign:get_name()].after_place_node(pos, nil, sign)
end
end
function signs_bot.lib.dig_sign(pos, node)
node = node or get_node_lvm(pos)
local nmeta = minetest.get_meta(pos)
local cmnd = nmeta:get_string("signs_bot_cmnd")
local sign
if cmnd ~= "" then
if node.name == "signs_bot:sign_cmnd" then
local err_code = nmeta:get_int("err_code")
local err_msg = nmeta:get_string("err_msg")
local name = nmeta:get_string("sign_name")
sign = ItemStack("signs_bot:sign_cmnd")
local smeta = sign:get_meta()
smeta:set_string("cmnd", cmnd)
smeta:set_int("err_code", err_code)
smeta:set_string("err_msg", err_msg)
smeta:set_string("description", name)
else
sign = ItemStack(node.name)
end
minetest.remove_node(pos)
return sign
end
end