2018-10-28 18:36:42 +01:00

248 lines
7.1 KiB
Lua

--[[
Hyperloop Mod
=============
Copyright (C) 2017 Joachim Stolberg
LGPLv2.1+
See LICENSE.txt for more information
History:
see init.lua
]]--
local PI = 3.1415926
function table_extend(table1, table2)
for k,v in pairs(table2) do
if (type(table1[k]) == 'table' and type(v) == 'table') then
table_extend(table1[k], v)
else
table1[k] = v
end
end
end
function hyperloop.chat(player, text)
if player ~= nil then
minetest.chat_send_player(player:get_player_name(), "[Hyperloop] "..text)
end
end
function hyperloop.get_facedir(placer)
local lookdir = placer:get_look_dir()
return core.dir_to_facedir(lookdir)
end
function hyperloop.facedir_to_rad(facedir)
local tbl = {[0]=0, [1]=3, [2]=2, [3]=1}
return tbl[facedir] / 2 * PI
end
-- calculate the new pos based on the given pos, the players facedir, the y-offset
-- and the given walk path like "3F2L" (F-orward, L-eft, R-ight, B-ack).
function hyperloop.new_pos(pos, facedir, path, y_offs)
if facedir == nil or pos == nil or path == nil or y_offs == nil then
return pos
end
local _pos = table.copy(pos)
_pos.y = _pos.y + y_offs
while path:len() > 0 do
local num = tonumber(path:sub(1,1))
local dir = path:sub(2,2)
path = path:sub(3)
if dir == "B" then
facedir = (facedir + 2) % 4
elseif dir == "L" then
facedir = (facedir + 3) % 4
elseif dir == "R" then
facedir = (facedir + 1) % 4
end
dir = core.facedir_to_dir(facedir)
_pos = vector.add(_pos, vector.multiply(dir, num))
end
return _pos
end
-- distance between two points in (tube) blocks
function hyperloop.distance(pos1, pos2)
if type(pos1) == "string" then
pos1 = minetest.string_to_pos(pos1)
end
if type(pos2) == "string" then
pos2 = minetest.string_to_pos(pos2)
end
pos1 = vector.floor(pos1)
pos2 = vector.floor(pos2)
return math.abs(pos1.x - pos2.x) + math.abs(pos1.y - pos2.y) + math.abs(pos1.z - pos2.z) - 2
end
-- Return true if both blocks given bei string-positions are nearby
function hyperloop.nearby(pos1, pos2)
pos1 = minetest.string_to_pos(pos1)
pos2 = minetest.string_to_pos(pos2)
local pos = vector.subtract(pos1, pos2)
local res = pos.x + pos.y + pos.z
return res == 1 or res == -1
end
function hyperloop.is_player_around(pos)
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
if obj:is_player() then
return true
end
end
return false
end
-------------------------------------------------------------------------------
---- Routing
-------------------------------------------------------------------------------
-- station list key
function hyperloop.get_key_str(pos)
pos = minetest.pos_to_string(pos)
return '"'..string.sub(pos, 2, -2)..'"'
end
local get_key_str = hyperloop.get_key_str
-------------------------------------------------------------------------------
---- Station maintenance
-------------------------------------------------------------------------------
-- Return station name, which matches the given retoure route
local function get_peer_station(tStations, rev_route)
for station, dataSet in pairs(tStations) do
for _,route in ipairs(dataSet["routes"]) do
if rev_route[1] == route[1] and rev_route[2] == route[2] then
return station
end
end
end
end
-- return the station data as table, based on the given station key
function hyperloop.get_station_data(key_str)
if key_str ~= nil and hyperloop.data.tAllStations[key_str] ~= nil then
local item = table.copy(hyperloop.data.tAllStations[key_str])
if item.station_name == nil then --ö station uncomplete?
return nil
end
item.key_str = key_str
return item
end
return nil
end
-- Return a table with all station key_strings, the given 'key_str' is connected with
-- tRes is used for the resulting table (recursive call)
local function get_stations(tStations, key_str, tRes)
if tStations[key_str] == nil then
return {}
end
local dataSet = table.copy(tStations[key_str])
if dataSet == nil then
return {}
end
tStations[key_str] = nil
for _,route in ipairs(dataSet["routes"]) do
local rev_route = {route[2], route[1]}
local s = get_peer_station(tStations, rev_route)
if s ~= nil then
tRes[#tRes + 1] = s
get_stations(tStations, s, tRes)
end
end
return tRes
end
-- Return a table with all network station key_strings, the given 'key_str' belongs too
function hyperloop.get_network_stations(key_str)
local tRes = {}
local tStations = table.copy(hyperloop.data.tAllStations)
local tOut = {}
for _,name in ipairs(get_stations(tStations, key_str, tRes)) do
if hyperloop.data.tAllStations[name].station_name ~= nil then
tOut[#tOut+1] = name
end
end
return tOut
end
-- Return the networks table with all station key_strings per network
function hyperloop.get_networks()
local tNetwork = {}
local tStations = table.copy(hyperloop.data.tAllStations)
local key_str,_ = next(tStations, nil)
while key_str ~= nil do
tNetwork[#tNetwork+1] = get_stations(tStations, key_str, {key_str})
key_str,_ = next(tStations, nil)
end
return tNetwork
end
-------------------------------------------------------------------------------
---- Station reservation/blocking
-------------------------------------------------------------------------------
-- reserve departure and arrival stations for some time
function hyperloop.reserve(departure, arrival, player)
if hyperloop.data.tAllStations[departure] == nil then
hyperloop.chat(player, "Station data is corrupted. Please rebuild the station!")
return false
elseif hyperloop.data.tAllStations[arrival] == nil then
hyperloop.chat(player, "Station data is corrupted. Please rebuild the station!")
return false
else
local t1 = hyperloop.data.tAllStations[departure].time_blocked or 0
local t2 = hyperloop.data.tAllStations[arrival].time_blocked or 0
if t1 > minetest.get_gametime() then
hyperloop.chat(player, "Station is still blocked. Please try again in a few seconds!")
return false
elseif t2 > minetest.get_gametime() then
hyperloop.chat(player, "Station is still blocked. Please try again in a few seconds!")
return false
else
-- place a reservation for 20 seconds to start the trip
hyperloop.data.tAllStations[departure].time_blocked = minetest.get_gametime() + 20
hyperloop.data.tAllStations[arrival].time_blocked = minetest.get_gametime() + 20
if hyperloop.debugging then
print(departure.." and ".. arrival.." stations are reserved")
end
return true
end
end
end
-- block the already reserved stations
function hyperloop.block(departure, arrival, seconds)
if hyperloop.data.tAllStations[departure] == nil then
return false
elseif hyperloop.data.tAllStations[arrival] == nil then
return false
else
hyperloop.data.tAllStations[departure].time_blocked = minetest.get_gametime() + seconds
hyperloop.data.tAllStations[arrival].time_blocked = minetest.get_gametime() + seconds
if hyperloop.debugging then
print(departure.." and ".. arrival.." stations are blocked")
end
return true
end
end
-- check if station is blocked
function hyperloop.is_blocked(key_str)
if hyperloop.data.tAllStations[key_str] == nil then
return false
else
local t = hyperloop.data.tAllStations[key_str].time_blocked or 0
return t > minetest.get_gametime()
end
end