Add DE translation and 'drop item' option

master
Joachim Stolberg 2022-01-29 11:56:11 +01:00
parent d74cc0ebba
commit 5101c3d00f
6 changed files with 537 additions and 27 deletions

View File

@ -12,8 +12,10 @@ This mod fulfils several aspects:
This mod allows to completely fell trees by destroying only one block.
The whole tree is harvested and moved to the players inventory.
But therefore some lumberjack skills are needed. New player normally will
The whole tree is harvested and moved to the player's inventory or
alternatively, the tree trunk items are dropped. See 'settingtypes.txt'
for configuration options.
But therefore, some lumberjack skills are needed. New player normally will
not get the necessary skills immediately, they have to harvest the tree from
the top, block by block "to improve their skills".
@ -52,7 +54,7 @@ Some technical aspects:
default
# License
Copyright (C) 2018-2021 Joachim Stolberg
Copyright (C) 2018-2022 Joachim Stolberg
Code: Licensed under the GNU LGPL version 2.1 or later.
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
Sound is taken from Hybrid Dog (TreeCapitator)
@ -66,4 +68,5 @@ v0.5 - 17/Apr/2018 - protection bug fixed, further improvements
v0.6 - 07/Jan/2020 - screwdriver bugfix
v0.7 - 27/May/2020 - ethereal bugfix
v0.8 - 29/Jul/2020 - fake player bugfix
v1.0 - 19/Mar/2021 - remove the lumberjack privs due to minetest engine issues
v1.0 - 19/Mar/2021 - remove the lumberjack privs due to minetest engine issues
v1.1 - 29/Jan/2022 - Add DE translation and "drop item" option

459
i18n.py Executable file
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@ -0,0 +1,459 @@
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
#
# Script to generate the template file and update the translation files.
# Copy the script into the mod or modpack root folder and run it there.
#
# Copyright (C) 2019 Joachim Stolberg, 2020 FaceDeer, 2020 Louis Royer
# LGPLv2.1+
#
# See https://github.com/minetest-tools/update_translations for
# potential future updates to this script.
from __future__ import print_function
import os, fnmatch, re, shutil, errno
from sys import argv as _argv
from sys import stderr as _stderr
# Running params
params = {"recursive": False,
"help": False,
"mods": False,
"verbose": False,
"folders": [],
"no-old-file": False,
"break-long-lines": False,
"sort": False
}
# Available CLI options
options = {"recursive": ['--recursive', '-r'],
"help": ['--help', '-h'],
"mods": ['--installed-mods', '-m'],
"verbose": ['--verbose', '-v'],
"no-old-file": ['--no-old-file', '-O'],
"break-long-lines": ['--break-long-lines', '-b'],
"sort": ['--sort', '-s']
}
# Strings longer than this will have extra space added between
# them in the translation files to make it easier to distinguish their
# beginnings and endings at a glance
doublespace_threshold = 80
def set_params_folders(tab: list):
'''Initialize params["folders"] from CLI arguments.'''
# Discarding argument 0 (tool name)
for param in tab[1:]:
stop_param = False
for option in options:
if param in options[option]:
stop_param = True
break
if not stop_param:
params["folders"].append(os.path.abspath(param))
def set_params(tab: list):
'''Initialize params from CLI arguments.'''
for option in options:
for option_name in options[option]:
if option_name in tab:
params[option] = True
break
def print_help(name):
'''Prints some help message.'''
print(f'''SYNOPSIS
{name} [OPTIONS] [PATHS...]
DESCRIPTION
{', '.join(options["help"])}
prints this help message
{', '.join(options["recursive"])}
run on all subfolders of paths given
{', '.join(options["mods"])}
run on locally installed modules
{', '.join(options["no-old-file"])}
do not create *.old files
{', '.join(options["sort"])}
sort output strings alphabetically
{', '.join(options["break-long-lines"])}
add extra line breaks before and after long strings
{', '.join(options["verbose"])}
add output information
''')
def main():
'''Main function'''
set_params(_argv)
set_params_folders(_argv)
if params["help"]:
print_help(_argv[0])
elif params["recursive"] and params["mods"]:
print("Option --installed-mods is incompatible with --recursive")
else:
# Add recursivity message
print("Running ", end='')
if params["recursive"]:
print("recursively ", end='')
# Running
if params["mods"]:
print(f"on all locally installed modules in {os.path.abspath('~/.minetest/mods/')}")
run_all_subfolders("~/.minetest/mods")
elif len(params["folders"]) >= 2:
print("on folder list:", params["folders"])
for f in params["folders"]:
if params["recursive"]:
run_all_subfolders(f)
else:
update_folder(f)
elif len(params["folders"]) == 1:
print("on folder", params["folders"][0])
if params["recursive"]:
run_all_subfolders(params["folders"][0])
else:
update_folder(params["folders"][0])
else:
print("on folder", os.path.abspath("./"))
if params["recursive"]:
run_all_subfolders(os.path.abspath("./"))
else:
update_folder(os.path.abspath("./"))
#group 2 will be the string, groups 1 and 3 will be the delimiters (" or ')
#See https://stackoverflow.com/questions/46967465/regex-match-text-in-either-single-or-double-quote
pattern_lua_s = re.compile(r'[\.=^\t,{\(\s]N?S\(\s*(["\'])((?:\\\1|(?:(?!\1)).)*)(\1)[\s,\)]', re.DOTALL)
pattern_lua_fs = re.compile(r'[\.=^\t,{\(\s]N?FS\(\s*(["\'])((?:\\\1|(?:(?!\1)).)*)(\1)[\s,\)]', re.DOTALL)
pattern_lua_bracketed_s = re.compile(r'[\.=^\t,{\(\s]N?S\(\s*\[\[(.*?)\]\][\s,\)]', re.DOTALL)
pattern_lua_bracketed_fs = re.compile(r'[\.=^\t,{\(\s]N?FS\(\s*\[\[(.*?)\]\][\s,\)]', re.DOTALL)
# Handles "concatenation" .. " of strings"
pattern_concat = re.compile(r'["\'][\s]*\.\.[\s]*["\']', re.DOTALL)
pattern_tr = re.compile(r'(.*?[^@])=(.*)')
pattern_name = re.compile(r'^name[ ]*=[ ]*([^ \n]*)')
pattern_tr_filename = re.compile(r'\.tr$')
pattern_po_language_code = re.compile(r'(.*)\.po$')
#attempt to read the mod's name from the mod.conf file. Returns None on failure
def get_modname(folder):
try:
with open(os.path.join(folder, "mod.conf"), "r", encoding='utf-8') as mod_conf:
for line in mod_conf:
match = pattern_name.match(line)
if match:
return match.group(1)
except FileNotFoundError:
pass
return None
#If there are already .tr files in /locale, returns a list of their names
def get_existing_tr_files(folder):
out = []
for root, dirs, files in os.walk(os.path.join(folder, 'locale/')):
for name in files:
if pattern_tr_filename.search(name):
out.append(name)
return out
# A series of search and replaces that massage a .po file's contents into
# a .tr file's equivalent
def process_po_file(text):
# The first three items are for unused matches
text = re.sub(r'#~ msgid "', "", text)
text = re.sub(r'"\n#~ msgstr ""\n"', "=", text)
text = re.sub(r'"\n#~ msgstr "', "=", text)
# comment lines
text = re.sub(r'#.*\n', "", text)
# converting msg pairs into "=" pairs
text = re.sub(r'msgid "', "", text)
text = re.sub(r'"\nmsgstr ""\n"', "=", text)
text = re.sub(r'"\nmsgstr "', "=", text)
# various line breaks and escape codes
text = re.sub(r'"\n"', "", text)
text = re.sub(r'"\n', "\n", text)
text = re.sub(r'\\"', '"', text)
text = re.sub(r'\\n', '@n', text)
# remove header text
text = re.sub(r'=Project-Id-Version:.*\n', "", text)
# remove double-spaced lines
text = re.sub(r'\n\n', '\n', text)
return text
# Go through existing .po files and, if a .tr file for that language
# *doesn't* exist, convert it and create it.
# The .tr file that results will subsequently be reprocessed so
# any "no longer used" strings will be preserved.
# Note that "fuzzy" tags will be lost in this process.
def process_po_files(folder, modname):
for root, dirs, files in os.walk(os.path.join(folder, 'locale/')):
for name in files:
code_match = pattern_po_language_code.match(name)
if code_match == None:
continue
language_code = code_match.group(1)
tr_name = modname + "." + language_code + ".tr"
tr_file = os.path.join(root, tr_name)
if os.path.exists(tr_file):
if params["verbose"]:
print(f"{tr_name} already exists, ignoring {name}")
continue
fname = os.path.join(root, name)
with open(fname, "r", encoding='utf-8') as po_file:
if params["verbose"]:
print(f"Importing translations from {name}")
text = process_po_file(po_file.read())
with open(tr_file, "wt", encoding='utf-8') as tr_out:
tr_out.write(text)
# from https://stackoverflow.com/questions/600268/mkdir-p-functionality-in-python/600612#600612
# Creates a directory if it doesn't exist, silently does
# nothing if it already exists
def mkdir_p(path):
try:
os.makedirs(path)
except OSError as exc: # Python >2.5
if exc.errno == errno.EEXIST and os.path.isdir(path):
pass
else: raise
# Converts the template dictionary to a text to be written as a file
# dKeyStrings is a dictionary of localized string to source file sets
# dOld is a dictionary of existing translations and comments from
# the previous version of this text
def strings_to_text(dkeyStrings, dOld, mod_name, header_comments):
lOut = [f"# textdomain: {mod_name}\n"]
if header_comments is not None:
lOut.append(header_comments)
dGroupedBySource = {}
for key in dkeyStrings:
sourceList = list(dkeyStrings[key])
if params["sort"]:
sourceList.sort()
sourceString = "\n".join(sourceList)
listForSource = dGroupedBySource.get(sourceString, [])
listForSource.append(key)
dGroupedBySource[sourceString] = listForSource
lSourceKeys = list(dGroupedBySource.keys())
lSourceKeys.sort()
for source in lSourceKeys:
localizedStrings = dGroupedBySource[source]
if params["sort"]:
localizedStrings.sort()
lOut.append("")
lOut.append(source)
lOut.append("")
for localizedString in localizedStrings:
val = dOld.get(localizedString, {})
translation = val.get("translation", "")
comment = val.get("comment")
if params["break-long-lines"] and len(localizedString) > doublespace_threshold and not lOut[-1] == "":
lOut.append("")
if comment != None:
lOut.append(comment)
lOut.append(f"{localizedString}={translation}")
if params["break-long-lines"] and len(localizedString) > doublespace_threshold:
lOut.append("")
unusedExist = False
for key in dOld:
if key not in dkeyStrings:
val = dOld[key]
translation = val.get("translation")
comment = val.get("comment")
# only keep an unused translation if there was translated
# text or a comment associated with it
if translation != None and (translation != "" or comment):
if not unusedExist:
unusedExist = True
lOut.append("\n\n##### not used anymore #####\n")
if params["break-long-lines"] and len(key) > doublespace_threshold and not lOut[-1] == "":
lOut.append("")
if comment != None:
lOut.append(comment)
lOut.append(f"{key}={translation}")
if params["break-long-lines"] and len(key) > doublespace_threshold:
lOut.append("")
return "\n".join(lOut) + '\n'
# Writes a template.txt file
# dkeyStrings is the dictionary returned by generate_template
def write_template(templ_file, dkeyStrings, mod_name):
# read existing template file to preserve comments
existing_template = import_tr_file(templ_file)
text = strings_to_text(dkeyStrings, existing_template[0], mod_name, existing_template[2])
mkdir_p(os.path.dirname(templ_file))
with open(templ_file, "wt", encoding='utf-8') as template_file:
template_file.write(text)
# Gets all translatable strings from a lua file
def read_lua_file_strings(lua_file):
lOut = []
with open(lua_file, encoding='utf-8') as text_file:
text = text_file.read()
#TODO remove comments here
text = re.sub(pattern_concat, "", text)
strings = []
for s in pattern_lua_s.findall(text):
strings.append(s[1])
for s in pattern_lua_bracketed_s.findall(text):
strings.append(s)
for s in pattern_lua_fs.findall(text):
strings.append(s[1])
for s in pattern_lua_bracketed_fs.findall(text):
strings.append(s)
for s in strings:
s = re.sub(r'"\.\.\s+"', "", s)
s = re.sub("@[^@=0-9]", "@@", s)
s = s.replace('\\"', '"')
s = s.replace("\\'", "'")
s = s.replace("\n", "@n")
s = s.replace("\\n", "@n")
s = s.replace("=", "@=")
lOut.append(s)
return lOut
# Gets strings from an existing translation file
# returns both a dictionary of translations
# and the full original source text so that the new text
# can be compared to it for changes.
# Returns also header comments in the third return value.
def import_tr_file(tr_file):
dOut = {}
text = None
header_comment = None
if os.path.exists(tr_file):
with open(tr_file, "r", encoding='utf-8') as existing_file :
# save the full text to allow for comparison
# of the old version with the new output
text = existing_file.read()
existing_file.seek(0)
# a running record of the current comment block
# we're inside, to allow preceeding multi-line comments
# to be retained for a translation line
latest_comment_block = None
for line in existing_file.readlines():
line = line.rstrip('\n')
if line[:3] == "###":
if header_comment is None:
# Save header comments
header_comment = latest_comment_block
# Stip textdomain line
tmp_h_c = ""
for l in header_comment.split('\n'):
if not l.startswith("# textdomain:"):
tmp_h_c += l + '\n'
header_comment = tmp_h_c
# Reset comment block if we hit a header
latest_comment_block = None
continue
if line[:1] == "#":
# Save the comment we're inside
if not latest_comment_block:
latest_comment_block = line
else:
latest_comment_block = latest_comment_block + "\n" + line
continue
match = pattern_tr.match(line)
if match:
# this line is a translated line
outval = {}
outval["translation"] = match.group(2)
if latest_comment_block:
# if there was a comment, record that.
outval["comment"] = latest_comment_block
latest_comment_block = None
dOut[match.group(1)] = outval
return (dOut, text, header_comment)
# Walks all lua files in the mod folder, collects translatable strings,
# and writes it to a template.txt file
# Returns a dictionary of localized strings to source file sets
# that can be used with the strings_to_text function.
def generate_template(folder, mod_name):
dOut = {}
for root, dirs, files in os.walk(folder):
for name in files:
if fnmatch.fnmatch(name, "*.lua"):
fname = os.path.join(root, name)
found = read_lua_file_strings(fname)
if params["verbose"]:
print(f"{fname}: {str(len(found))} translatable strings")
for s in found:
sources = dOut.get(s, set())
sources.add(f"### {os.path.basename(fname)} ###")
dOut[s] = sources
if len(dOut) == 0:
return None
templ_file = os.path.join(folder, "locale/template.txt")
write_template(templ_file, dOut, mod_name)
return dOut
# Updates an existing .tr file, copying the old one to a ".old" file
# if any changes have happened
# dNew is the data used to generate the template, it has all the
# currently-existing localized strings
def update_tr_file(dNew, mod_name, tr_file):
if params["verbose"]:
print(f"updating {tr_file}")
tr_import = import_tr_file(tr_file)
dOld = tr_import[0]
textOld = tr_import[1]
textNew = strings_to_text(dNew, dOld, mod_name, tr_import[2])
if textOld and textOld != textNew:
print(f"{tr_file} has changed.")
if not params["no-old-file"]:
shutil.copyfile(tr_file, f"{tr_file}.old")
with open(tr_file, "w", encoding='utf-8') as new_tr_file:
new_tr_file.write(textNew)
# Updates translation files for the mod in the given folder
def update_mod(folder):
modname = get_modname(folder)
if modname is not None:
process_po_files(folder, modname)
print(f"Updating translations for {modname}")
data = generate_template(folder, modname)
if data == None:
print(f"No translatable strings found in {modname}")
else:
for tr_file in get_existing_tr_files(folder):
update_tr_file(data, modname, os.path.join(folder, "locale/", tr_file))
else:
print(f"\033[31mUnable to find modname in folder {folder}.\033[0m", file=_stderr)
exit(1)
# Determines if the folder being pointed to is a mod or a mod pack
# and then runs update_mod accordingly
def update_folder(folder):
is_modpack = os.path.exists(os.path.join(folder, "modpack.txt")) or os.path.exists(os.path.join(folder, "modpack.conf"))
if is_modpack:
subfolders = [f.path for f in os.scandir(folder) if f.is_dir()]
for subfolder in subfolders:
update_mod(subfolder + "/")
else:
update_mod(folder)
print("Done.")
def run_all_subfolders(folder):
for modfolder in [f.path for f in os.scandir(folder) if f.is_dir()]:
update_folder(modfolder + "/")
_argv.append("--sort")
main()

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@ -3,14 +3,14 @@
lumberjack
==========
Copyright (C) 2018-2021 Joachim Stolberg
Copyright (C) 2018-2022 Joachim Stolberg
LGPLv2.1+
See LICENSE.txt for more information
Mod to completely cut trees by destroying only one block.
This mod allows to destroy the bottom of the tree and the whole tree is felled
and moved to the players inventory.
This mod allows to destroy the root block of the tree and the whole tree is felled and
alternatively moved to the player's inventory or dropped.
To distinguish between "grown" trees and placed tree nodes, the attribute
'node.param1' is used to identify placed nodes.
@ -23,12 +23,14 @@ lumberjack = {}
-- Test MT 5.4 new string mode
local CLIP = minetest.features.use_texture_alpha_string_modes and "clip" or true
local S = minetest.get_translator("lumberjack")
local MY_PARAM1_VAL = 7 -- to identify placed nodes
-- Necessary number of points for dug trees and placed sapling to get lumberjack privs
local LUMBERJACK_TREE_POINTS = tonumber(minetest.settings:get("lumberjack_points")) or 400
local LUMBERJACK_SAPL_POINTS = math.floor(LUMBERJACK_TREE_POINTS / 6)
local DROP_ITEMS = minetest.settings:get_bool("lumberjack_drop_tree_items") == true
local lTrees = {} -- List of registered tree items
@ -102,6 +104,9 @@ local function remove_items(pos1, pos2, name)
for _,pos in ipairs(minetest.find_nodes_in_area(pos1, pos2, name)) do
minetest.remove_node(pos)
remove_steps(pos)
if DROP_ITEMS then
minetest.add_item(pos, ItemStack(name))
end
cnt = cnt + 1
end
return cnt
@ -157,8 +162,8 @@ local function is_lumberjack(player, tree_points, sapl_points)
if not meta:contains("is_lumberjack") then
meta:set_int("is_lumberjack", 1)
local player_name = player:get_player_name()
minetest.chat_send_player(player_name, "You're a real lumberjack now!")
minetest.log("action", player_name.." got lumberjack privs")
minetest.chat_send_player(player_name, S("You're a real lumberjack now!"))
minetest.log("action", player_name .. " got lumberjack privs")
end
end
return true
@ -214,12 +219,14 @@ end
-- Add tree items to the players inventory
--
local function add_to_inventory(digger, name, len, pos)
local inv = digger:get_inventory()
local items = ItemStack(name .. " " .. len)
if inv and items and inv:room_for_item("main", items) then
inv:add_item("main", items)
else
minetest.item_drop(items, digger, pos)
if not DROP_ITEMS then
local inv = digger:get_inventory()
local items = ItemStack(name .. " " .. len)
if inv and items and inv:room_for_item("main", items) then
inv:add_item("main", items)
else
minetest.item_drop(items, digger, pos)
end
end
end
@ -276,6 +283,9 @@ local function can_dig(pos, digger)
if is_lumberjack(digger, tree_points, sapl_points) then
if chopper_tool(digger) then
return true
else
minetest.chat_send_player(name, S("[Lumberjack Mod] You are using the wrong tool"))
return false
end
end
local node = minetest.get_node(pos)
@ -285,7 +295,7 @@ local function can_dig(pos, digger)
if is_top_tree_node(pos, node.name) then
return true
end
minetest.chat_send_player(name, "[Lumberjack Mod] From the top, please")
minetest.chat_send_player(name, S("[Lumberjack Mod] From the top, please"))
return false
end
@ -316,8 +326,8 @@ minetest.register_node("lumberjack:step", {
-- Register the tree node to the lumberjack mod.
-- 'tree_name' is the tree item name,, e.g. "default:tree"
-- 'sapling_name' is the tree sapling name, e.g. "default:sapling"
-- 'radius' the the range in nodes (+x/-x/+z/-z), where all available tree nodes will be removed.
-- 'stem_height_min' is the minimum number of tree nodes, to be a valid stem (and not the a root item).
-- 'radius' is the range in nodes (+x/-x/+z/-z), where all available tree nodes will be removed.
-- 'stem_height_min' is the minimum number of tree nodes, to be a valid stem (and not a root item).
--
function lumberjack.register_tree(tree_name, sapling_name, radius, stem_height_min)
@ -358,24 +368,24 @@ function lumberjack.register_tree(tree_name, sapling_name, radius, stem_height_m
end
minetest.register_chatcommand("lumberjack", {
description = "Output your lumberjack points",
description = S("Output your lumberjack points"),
func = function(name, param)
local tree_points, sapl_points = get_points(minetest.get_player_by_name(name))
if tree_points > 0 and sapl_points > 0 then
return true, "You need further " .. tree_points .. " tree " .. " and " .. sapl_points .. " sapling points."
return true, S("You need further @1 tree and @2 sapling points.", tree_points, sapl_points)
elseif tree_points > 0 then
return true, "You need further " .. tree_points .. " tree points."
return true, S("You need further @1 tree points.", tree_points)
elseif sapl_points > 0 then
return true, "You need further " .. sapl_points .. " sapling points."
return true, S("You need further @1 sapling points.", sapl_points)
else
return true, "You are already a lumberjack."
return true, S("You are already a lumberjack.")
end
end
})
minetest.register_chatcommand("set_lumberjack_points", {
params = "<name> <tree-points>",
description = "Give a player lumberjack points",
description = S("Give a player lumberjack points"),
privs = {server = true},
func = function(name, param)
local param_name, points = param:match("^(%S+)%s+(%d+)$")
@ -388,9 +398,9 @@ minetest.register_chatcommand("set_lumberjack_points", {
meta:set_int("lumberjack_tree_points", tree_points)
meta:set_int("lumberjack_sapl_points", sapl_points)
meta:set_string("is_lumberjack", "")
return true, "Player " .. param_name .. " now has " .. tree_points .. " tree and " .. sapl_points .. " sapling points."
return true, S("Player @1 now has @2 tree and @3 sapling points.", param_name, tree_points, sapl_points)
end
return true, "Player " .. param_name .. "is unknown!"
return true, S("Player @1 is unknown!", param_name)
end
return false
end

16
locale/lumberjack.de.tr Normal file
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@ -0,0 +1,16 @@
# textdomain: lumberjack
### init.lua ###
Give a player lumberjack points=Gibt einem Spieler Holzfällerpunkte
Output your lumberjack points=Holzfällerpunkte ausgeben
Player @1 is unknown!=Spieler @1 ist unbekannt!
Player @1 now has @2 tree and @3 sapling points.=Spieler @1 hat jetzt @2 Baum- und @3 Setzlingspunkte.
You are already a lumberjack.=Du bist schon ein Holzfäller.
You need further @1 sapling points.=Du benötigst weitere @1 Setzlingspunkte.
You need further @1 tree and @2 sapling points.=Du benötigst weitere @1 Baum- und @2 Setzlingspunkte.
You need further @1 tree points.=Du benötigst weitere @1 Baumpunkte.
You're a real lumberjack now!=Du bist jetzt ein richtiger Holzfäller!
[Lumberjack Mod] From the top, please=[Lumberjack Mod] Von oben bitte
[Lumberjack Mod] You are using the wrong tool=[Lumberjack Mod] Du verwendest das falsche Werkzeug

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locale/template.txt Normal file
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# textdomain: lumberjack
### init.lua ###
Give a player lumberjack points=
Output your lumberjack points=
Player @1 is unknown!=
Player @1 now has @2 tree and @3 sapling points.=
You are already a lumberjack.=
You need further @1 sapling points.=
You need further @1 tree and @2 sapling points.=
You need further @1 tree points.=
You're a real lumberjack now!=
[Lumberjack Mod] From the top, please=
[Lumberjack Mod] You are using the wrong tool=

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# Settings for Lumberjack privs
# 0 = Every player has lumberjack privs from the beginning.
# >0 = Player has to collect the number points to get lumberjack privs (default 400).
lumberjack_points (needed points to get lumberjack privs) int 400
lumberjack_points (needed points to get lumberjack privs) int 400
# Drop tree trunk items
# If activated (set to true), tree trunk items will be dropped.
# If deactivated (set to false), tree trunk items will be moved to the player's inventory.
lumberjack_drop_tree_items (drop tree trunk items) bool false