Minetest-Hyperloop/utils.lua
2018-11-11 18:50:09 +01:00

229 lines
6.9 KiB
Lua

--[[
Hyperloop Mod
=============
Copyright (C) 2017-2019 Joachim Stolberg
LGPLv2.1+
See LICENSE.txt for more information
]]--
local PI = 3.1415926
-- for lazy programmers
local S = minetest.pos_to_string
local P = minetest.string_to_pos
local M = minetest.get_meta
--function table_extend(table1, table2)
-- for k,v in pairs(table2) do
-- if (type(table1[k]) == 'table' and type(v) == 'table') then
-- table_extend(table1[k], v)
-- else
-- table1[k] = v
-- end
-- end
--end
function hyperloop.chat(player, text)
if player ~= nil then
minetest.chat_send_player(player:get_player_name(), "[Hyperloop] "..text)
end
end
function hyperloop.get_facedir(placer)
local lookdir = placer:get_look_dir()
return core.dir_to_facedir(lookdir)
end
function hyperloop.facedir_to_rad(facedir)
local tbl = {[0]=0, [1]=3, [2]=2, [3]=1}
return tbl[facedir] / 2 * PI
end
-- calculate the new pos based on the given pos, the players facedir, the y-offset
-- and the given walk path like "3F2L" (F-orward, L-eft, R-ight, B-ack).
function hyperloop.new_pos(pos, facedir, path, y_offs)
if facedir == nil or pos == nil or path == nil or y_offs == nil then
return pos
end
local _pos = table.copy(pos)
_pos.y = _pos.y + y_offs
while path:len() > 0 do
local num = tonumber(path:sub(1,1))
local dir = path:sub(2,2)
path = path:sub(3)
if dir == "B" then
facedir = (facedir + 2) % 4
elseif dir == "L" then
facedir = (facedir + 3) % 4
elseif dir == "R" then
facedir = (facedir + 1) % 4
end
dir = core.facedir_to_dir(facedir)
_pos = vector.add(_pos, vector.multiply(dir, num))
end
return _pos
end
---- distance between two points in (tube) blocks
--function hyperloop.distance(pos1, pos2)
-- if type(pos1) == "string" then
-- pos1 = minetest.string_to_pos(pos1)
-- end
-- if type(pos2) == "string" then
-- pos2 = minetest.string_to_pos(pos2)
-- end
-- pos1 = vector.floor(pos1)
-- pos2 = vector.floor(pos2)
-- return math.abs(pos1.x - pos2.x) + math.abs(pos1.y - pos2.y) + math.abs(pos1.z - pos2.z) - 2
--end
---- Return true if both blocks given bei string-positions are nearby
--function hyperloop.nearby(pos1, pos2)
-- pos1 = minetest.string_to_pos(pos1)
-- pos2 = minetest.string_to_pos(pos2)
-- local pos = vector.subtract(pos1, pos2)
-- local res = pos.x + pos.y + pos.z
-- return res == 1 or res == -1
--end
function hyperloop.is_player_around(pos)
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
if obj:is_player() then
return true
end
end
return false
end
-------------------------------------------------------------------------------
---- Station maintenance
-------------------------------------------------------------------------------
---- Return station key_str, which matches the given retoure route
--local function get_peer_station(tStations, rev_route)
-- for key_str, dataSet in pairs(tStations) do
-- for _,route in ipairs(dataSet.routes) do
-- if rev_route[1] == route[1] and rev_route[2] == route[2] then
-- return key_str
-- end
-- end
-- end
--end
---- return the station data as table, based on the given station key
--function hyperloop.get_station_data(key_str)
-- if key_str ~= nil and hyperloop.data.tAllStations[key_str] ~= nil then
-- local item = table.copy(hyperloop.data.tAllStations[key_str])
-- if item.station_name == nil then --ö station uncomplete?
-- return nil
-- end
-- item.key_str = key_str
-- return item
-- end
-- return nil
--end
---- Return a table with all station key_strings, the given 'key_str' is connected with
---- tRes is used for the resulting table (recursive call)
--local function get_stations(tStations, key_str, tRes)
-- if tStations[key_str] == nil then
-- return {}
-- end
-- local dataSet = table.copy(tStations[key_str])
-- if dataSet == nil then
-- return {}
-- end
-- tStations[key_str] = nil
-- for _,route in ipairs(dataSet["routes"]) do
-- local rev_route = {route[2], route[1]}
-- local key = get_peer_station(tStations, rev_route)
-- if key ~= nil then
-- tRes[#tRes + 1] = key
-- get_stations(tStations, key, tRes)
-- end
-- end
-- return tRes
--end
---- Return a table with all network station key_strings,
---- the given 'key_str' belongs too.
--function hyperloop.get_network_stations(key_str)
-- local tRes = {}
-- local tStations = table.copy(hyperloop.data.tAllStations)
-- local tOut = {}
-- for _,key in ipairs(get_stations(tStations, key_str, tRes)) do
-- if hyperloop.data.tAllStations[key].station_name ~= nil then
-- tOut[#tOut+1] = key
-- end
-- end
-- return tOut
--end
---- Return a table with all network nodes (stations/junctions) key_strings,
---- the given 'key_str' belongs too.
--function hyperloop.get_network_nodes(key_str)
-- local tRes = {}
-- local tStations = table.copy(hyperloop.data.tAllStations)
-- return get_stations(tStations, key_str, tRes)
--end
-- Distance between two points in (tube) blocks
-------------------------------------------------------------------------------
---- Station reservation/blocking
-------------------------------------------------------------------------------
---- reserve departure and arrival stations for some time
--function hyperloop.reserve(departure, arrival, player)
-- if hyperloop.data.tAllStations[departure] == nil then
-- hyperloop.chat(player, "Station data is corrupted. Please rebuild the station!")
-- return false
-- elseif hyperloop.data.tAllStations[arrival] == nil then
-- hyperloop.chat(player, "Station data is corrupted. Please rebuild the station!")
-- return false
-- else
-- local t1 = hyperloop.data.tAllStations[departure].time_blocked or 0
-- local t2 = hyperloop.data.tAllStations[arrival].time_blocked or 0
-- if t1 > minetest.get_gametime() then
-- hyperloop.chat(player, "Station is still blocked. Please try again in a few seconds!")
-- return false
-- elseif t2 > minetest.get_gametime() then
-- hyperloop.chat(player, "Station is still blocked. Please try again in a few seconds!")
-- return false
-- else
-- -- place a reservation for 20 seconds to start the trip
-- hyperloop.data.tAllStations[departure].time_blocked = minetest.get_gametime() + 20
-- hyperloop.data.tAllStations[arrival].time_blocked = minetest.get_gametime() + 20
-- return true
-- end
-- end
--end
---- block the already reserved stations
--function hyperloop.block(departure, arrival, seconds)
-- if hyperloop.data.tAllStations[departure] == nil then
-- return false
-- elseif hyperloop.data.tAllStations[arrival] == nil then
-- return false
-- else
-- hyperloop.data.tAllStations[departure].time_blocked = minetest.get_gametime() + seconds
-- hyperloop.data.tAllStations[arrival].time_blocked = minetest.get_gametime() + seconds
-- return true
-- end
--end
---- check if station is blocked
--function hyperloop.is_blocked(key_str)
-- if hyperloop.data.tAllStations[key_str] == nil then
-- return false
-- else
-- local t = hyperloop.data.tAllStations[key_str].time_blocked or 0
-- return t > minetest.get_gametime()
-- end
--end