changed selection multiple key to aux1 instead of sprint. luacheck config changes.
parent
b6f3d9fab0
commit
77c51baa6b
|
@ -1,10 +1,10 @@
|
|||
ignore = {"212"}
|
||||
globals = {
|
||||
"renowned_jam",
|
||||
"mobkit",
|
||||
"wieldview",
|
||||
}
|
||||
read_globals = {
|
||||
"mobkit",
|
||||
"wieldview",
|
||||
"DIR_DELIM",
|
||||
"minetest", "core",
|
||||
"dump", "dump2",
|
||||
|
|
|
@ -13,7 +13,7 @@ local function select_soldier(soldier, player)
|
|||
-- ent._selected = true
|
||||
-- table.insert(selections, selection_obj)
|
||||
|
||||
if not input.sneak then
|
||||
if not input.aux1 then
|
||||
for _, sel_obj in ipairs(selections) do
|
||||
local parent = sel_obj:get_attach():get_luaentity()
|
||||
parent._selected = false
|
||||
|
@ -35,7 +35,7 @@ local function select_soldier(soldier, player)
|
|||
end
|
||||
|
||||
else
|
||||
if not input.sneak then
|
||||
if not input.aux1 then
|
||||
for _, sel_obj in ipairs(selections) do
|
||||
local parent = sel_obj:get_attach():get_luaentity()
|
||||
parent._selected = false
|
||||
|
@ -74,6 +74,8 @@ local function command_tool_on_use(itemstack, player, pointed_thing)
|
|||
if sel_obj ~= nil and sel_obj:get_attach() ~= nil then
|
||||
local parent = sel_obj:get_attach():get_luaentity()
|
||||
parent._targetPos = pos
|
||||
--parent._targetObj =
|
||||
--parent._targetOffset =
|
||||
mobkit.clear_queue_high(parent)
|
||||
end
|
||||
end
|
||||
|
|
27
player.lua
27
player.lua
|
@ -1,9 +1,32 @@
|
|||
|
||||
local lobby_players = {}
|
||||
local lobby_spawn = {x=0, y=0, z=0}
|
||||
|
||||
function renowned_jam.player_new(player)
|
||||
local function on_player_new(player)
|
||||
|
||||
end
|
||||
|
||||
function renowned_jam.player_join(player)
|
||||
local function on_player_join(player)
|
||||
local player_name = player:get_player_name()
|
||||
lobby_players[player_name] = true
|
||||
end
|
||||
|
||||
local function on_player_leave(player, timed_out)
|
||||
local player_name = player:get_player_name()
|
||||
lobby_players[player_name] = nil
|
||||
end
|
||||
|
||||
local function on_player_die(player, reason)
|
||||
|
||||
end
|
||||
|
||||
local function on_player_respawn(player)
|
||||
|
||||
end
|
||||
|
||||
minetest.register_on_newplayer(on_player_new)
|
||||
minetest.register_on_joinplayer(on_player_join)
|
||||
minetest.register_on_leaveplayer(on_player_leave)
|
||||
|
||||
minetest.register_on_dieplayer(on_player_die)
|
||||
minetest.register_on_respawnplayer(on_player_respawn)
|
||||
|
|
Loading…
Reference in New Issue