changed selection multiple key to aux1 instead of sprint. luacheck config changes.

master
Jake Hooper 2020-04-10 15:45:16 -05:00
parent b6f3d9fab0
commit 77c51baa6b
3 changed files with 31 additions and 6 deletions

View File

@ -1,10 +1,10 @@
ignore = {"212"}
globals = {
"renowned_jam",
"mobkit",
"wieldview",
}
read_globals = {
"mobkit",
"wieldview",
"DIR_DELIM",
"minetest", "core",
"dump", "dump2",

View File

@ -13,7 +13,7 @@ local function select_soldier(soldier, player)
-- ent._selected = true
-- table.insert(selections, selection_obj)
if not input.sneak then
if not input.aux1 then
for _, sel_obj in ipairs(selections) do
local parent = sel_obj:get_attach():get_luaentity()
parent._selected = false
@ -35,7 +35,7 @@ local function select_soldier(soldier, player)
end
else
if not input.sneak then
if not input.aux1 then
for _, sel_obj in ipairs(selections) do
local parent = sel_obj:get_attach():get_luaentity()
parent._selected = false
@ -74,6 +74,8 @@ local function command_tool_on_use(itemstack, player, pointed_thing)
if sel_obj ~= nil and sel_obj:get_attach() ~= nil then
local parent = sel_obj:get_attach():get_luaentity()
parent._targetPos = pos
--parent._targetObj =
--parent._targetOffset =
mobkit.clear_queue_high(parent)
end
end

View File

@ -1,9 +1,32 @@
local lobby_players = {}
local lobby_spawn = {x=0, y=0, z=0}
function renowned_jam.player_new(player)
local function on_player_new(player)
end
function renowned_jam.player_join(player)
local function on_player_join(player)
local player_name = player:get_player_name()
lobby_players[player_name] = true
end
local function on_player_leave(player, timed_out)
local player_name = player:get_player_name()
lobby_players[player_name] = nil
end
local function on_player_die(player, reason)
end
local function on_player_respawn(player)
end
minetest.register_on_newplayer(on_player_new)
minetest.register_on_joinplayer(on_player_join)
minetest.register_on_leaveplayer(on_player_leave)
minetest.register_on_dieplayer(on_player_die)
minetest.register_on_respawnplayer(on_player_respawn)