OculusSDK/CMake/Modules/FindDirectX.cmake

284 lines
8.1 KiB
CMake

# - try to find DirectX include dirs and libraries
if (${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
if (CMAKE_CL_64)
set (DirectX_ARCHITECTURE x64)
else ()
set (DirectX_ARCHITECTURE x86)
endif ()
# DirectX SDK
find_path (DirectX_ROOT_DIR
Include/d3d9.h
PATHS
"$ENV{DXSDK_DIR}"
"$ENV{ProgramFiles}/Microsoft DirectX SDK (June 2010)"
"$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (June 2010)"
"$ENV{ProgramFiles}/Microsoft DirectX SDK (February 2010)"
"$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (February 2010)"
"$ENV{ProgramFiles}/Microsoft DirectX SDK (March 2009)"
"$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (March 2009)"
"$ENV{ProgramFiles}/Microsoft DirectX SDK (August 2008)"
"$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (August 2008)"
"$ENV{ProgramFiles}/Microsoft DirectX SDK (June 2008)"
"$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (June 2008)"
"$ENV{ProgramFiles}/Microsoft DirectX SDK (March 2008)"
"$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (March 2008)"
"$ENV{ProgramFiles}/Microsoft DirectX SDK (November 2007)"
"$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (November 2007)"
"$ENV{ProgramFiles}/Microsoft DirectX SDK (August 2007)"
"$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (August 2007)"
"$ENV{ProgramFiles}/Microsoft DirectX SDK"
"$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK"
DOC "DirectX SDK root directory"
)
if (DirectX_ROOT_DIR)
set (DirectX_INC_SEARCH_PATH "${DirectX_ROOT_DIR}/Include")
set (DirectX_LIB_SEARCH_PATH "${DirectX_ROOT_DIR}/Lib/${DirectX_ARCHITECTURE}")
set (DirectX_BIN_SEARCH_PATH "${DirectX_ROOT_DIR}/Utilities/bin/x86")
endif ()
# With VS 2011 and Windows 8 SDK, the DirectX SDK is included as part of
# the Windows SDK.
#
# See also:
# - http://msdn.microsoft.com/en-us/library/windows/desktop/ee663275.aspx
# TODO: Allow using DirectX SDK with VS 2011
#if (DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700)
# find_path (WIN8_SDK_ROOT_DIR
# Include/um/windows.h
# PATHS
# "$ENV{ProgramFiles}/Windows Kits/8.0"
# "$ENV{ProgramFiles(x86)}/Windows Kits/8.0"
# DOC "Windows 8 SDK root directory"
# )
#
# if (WIN8_SDK_ROOT_DIR)
# set (DirectX_INC_SEARCH_PATH "${WIN8_SDK_ROOT_DIR}/Include/um" "${WIN8_SDK_ROOT_DIR}/Include/shared")
# set (DirectX_LIB_SEARCH_PATH "${WIN8_SDK_ROOT_DIR}/Lib/Win8/um/${DirectX_ARCHITECTURE}")
# set (DirectX_BIN_SEARCH_PATH "${WIN8_SDK_ROOT_DIR}/bin/x86")
# endif ()
#endif ()
find_path (DirectX_D3D_INCLUDE_DIR d3d.h
PATHS ${DirectX_INC_SEARCH_PATH}
DOC "The directory where d3d.h resides")
find_path (DirectX_D3DX_INCLUDE_DIR d3dx.h
PATHS ${DirectX_INC_SEARCH_PATH}
DOC "The directory where d3dx.h resides")
find_library (DirectX_DDRAW_LIBRARY ddraw
PATHS ${DirectX_LIB_SEARCH_PATH}
DOC "The directory where ddraw resides")
find_library (DirectX_D3DX_LIBRARY d3dx
PATHS ${DirectX_LIB_SEARCH_PATH}
DOC "The directory where d3dx resides")
if (DirectX_D3D_INCLUDE_DIR AND DirectX_DDRAW_LIBRARY)
set (DirectX_D3D_FOUND 1)
if (DirectX_D3DX_INCLUDE_DIR AND DirectX_D3DX_LIBRARY)
set (DirectX_D3DX_FOUND 1)
endif ()
endif ()
find_path (DirectX_D3D8_INCLUDE_DIR d3d8.h
PATHS ${DirectX_INC_SEARCH_PATH}
DOC "The directory where d3d8.h resides")
find_path (DirectX_D3DX8_INCLUDE_DIR d3dx8.h
PATHS ${DirectX_INC_SEARCH_PATH}
DOC "The directory where d3dx8.h resides")
find_library (DirectX_D3D8_LIBRARY d3d8
PATHS ${DirectX_LIB_SEARCH_PATH}
DOC "The directory where d3d8 resides")
find_library (DirectX_D3DX8_LIBRARY d3dx8
PATHS ${DirectX_LIB_SEARCH_PATH}
DOC "The directory where d3dx8 resides")
if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3D8_LIBRARY)
set (DirectX_D3D8_FOUND 1)
if (DirectX_D3DX8_INCLUDE_DIR AND DirectX_D3DX8_LIBRARY)
set (DirectX_D3DX8_FOUND 1)
endif ()
endif ()
find_path (DirectX_D3D9_INCLUDE_DIR d3d9.h
PATHS ${DirectX_INC_SEARCH_PATH}
DOC "The directory where d3d9.h resides")
find_path (DirectX_D3DX9_INCLUDE_DIR d3dx9.h
PATHS ${DirectX_INC_SEARCH_PATH}
DOC "The directory where d3dx9.h resides")
find_library (DirectX_D3D9_LIBRARY d3d9
PATHS ${DirectX_LIB_SEARCH_PATH}
DOC "The directory where d3d9 resides")
find_library (DirectX_D3DX9_LIBRARY d3dx9
PATHS ${DirectX_LIB_SEARCH_PATH}
DOC "The directory where d3dx9 resides")
if (DirectX_D3D9_INCLUDE_DIR AND DirectX_D3D9_LIBRARY)
set (DirectX_D3D9_FOUND 1)
if (DirectX_D3DX9_INCLUDE_DIR AND DirectX_D3DX9_LIBRARY)
set (DirectX_D3DX9_FOUND 1)
endif ()
endif ()
find_path (DirectX_D3D10_INCLUDE_DIR d3d10.h
PATHS ${DirectX_INC_SEARCH_PATH}
DOC "The directory where d3d10.h resides")
find_path (DirectX_D3DX10_INCLUDE_DIR d3dx10.h
PATHS ${DirectX_INC_SEARCH_PATH}
DOC "The directory where d3dx10.h resides")
find_library (DirectX_D3D10_LIBRARY d3d10
PATHS ${DirectX_LIB_SEARCH_PATH}
DOC "The directory where d3d10 resides")
find_library (DirectX_D3DX10_LIBRARY d3dx10
PATHS ${DirectX_LIB_SEARCH_PATH}
DOC "The directory where d3dx10 resides")
if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY)
set (DirectX_D3D10_FOUND 1)
if (DirectX_D3DX10_INCLUDE_DIR AND DirectX_D3DX10_LIBRARY)
set (DirectX_D3DX10_FOUND 1)
endif ()
endif ()
find_path (DirectX_D3D10_1_INCLUDE_DIR d3d10_1.h
PATHS ${DirectX_INC_SEARCH_PATH}
DOC "The directory where d3d10_1.h resides")
find_library (DirectX_D3D10_1_LIBRARY d3d10_1
PATHS ${DirectX_LIB_SEARCH_PATH}
DOC "The directory where d3d10_1 resides")
if (DirectX_D3D10_1_INCLUDE_DIR AND DirectX_D3D10_1_LIBRARY)
set (DirectX_D3D10_1_FOUND 1)
endif ()
find_path (DirectX_D3D11_INCLUDE_DIR d3d11.h
PATHS ${DirectX_INC_SEARCH_PATH}
DOC "The directory where d3d11.h resides")
find_path (DirectX_D3DX11_INCLUDE_DIR d3dx11.h
PATHS ${DirectX_INC_SEARCH_PATH}
DOC "The directory where d3dx11.h resides")
find_library (DirectX_D3D11_LIBRARY d3d11
PATHS ${DirectX_LIB_SEARCH_PATH}
DOC "The directory where d3d11 resides")
find_library (DirectX_D3DX11_LIBRARY d3dx11
PATHS ${DirectX_LIB_SEARCH_PATH}
DOC "The directory where d3dx11 resides")
if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
set (DirectX_D3D11_FOUND 1)
if (DirectX_D3DX11_INCLUDE_DIR AND DirectX_D3DX11_LIBRARY)
set (DirectX_D3DX11_FOUND 1)
endif ()
endif ()
find_path (DirectX_D3D11_1_INCLUDE_DIR d3d11_1.h
PATHS ${DirectX_INC_SEARCH_PATH}
DOC "The directory where d3d11_1.h resides")
if (DirectX_D3D11_1_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
set (DirectX_D3D11_1_FOUND 1)
endif ()
find_program (DirectX_FXC_EXECUTABLE fxc
PATHS ${DirectX_BIN_SEARCH_PATH}
DOC "Path to fxc.exe executable.")
find_path (DirectX_D2D1_INCLUDE_DIR d2d1.h
PATHS ${DirectX_INC_SEARCH_PATH}
DOC "The directory where d2d1.h resides")
find_library (DirectX_D2D1_LIBRARY d2d1
PATHS ${DirectX_LIB_SEARCH_PATH}
DOC "The directory where d2d1 resides")
if (DirectX_D2D1_INCLUDE_DIR AND DirectX_D2D1_LIBRARY)
set (DirectX_D2D1_FOUND 1)
endif (DirectX_D2D1_INCLUDE_DIR AND DirectX_D2D1_LIBRARY)
mark_as_advanced (
DirectX_D3D_INCLUDE_DIR
DirectX_D3D_INCLUDE_DIR
DirectX_DDRAW_LIBRARY
DirectX_DDRAW_LIBRARY
DirectX_D3DX_INCLUDE_DIR
DirectX_D3DX_INCLUDE_DIR
DirectX_D3DX_LIBRARY
DirectX_D3DX_LIBRARY
DirectX_D3D8_INCLUDE_DIR
DirectX_D3D8_INCLUDE_DIR
DirectX_D3D8_LIBRARY
DirectX_D3D8_LIBRARY
DirectX_D3DX8_INCLUDE_DIR
DirectX_D3DX8_INCLUDE_DIR
DirectX_D3DX8_LIBRARY
DirectX_D3DX8_LIBRARY
DirectX_D3D9_INCLUDE_DIR
DirectX_D3D9_LIBRARY
DirectX_D3DX9_INCLUDE_DIR
DirectX_D3DX9_LIBRARY
DirectX_D3D10_INCLUDE_DIR
DirectX_D3D10_LIBRARY
DirectX_D3DX10_INCLUDE_DIR
DirectX_D3DX10_LIBRARY
DirectX_D3D10_1_INCLUDE_DIR
DirectX_D3D10_1_LIBRARY
DirectX_D3D11_INCLUDE_DIR
DirectX_D3D11_LIBRARY
DirectX_D3DX11_INCLUDE_DIR
DirectX_D3DX11_LIBRARY
DirectX_D3D11_1_INCLUDE_DIR
DirectX_D2D1_INCLUDE_DIR
DirectX_D2D1_LIBRARY
)
endif ()
mark_as_advanced (
DirectX_D3D_FOUND
DirectX_D3DX_FOUND
DirectX_D3D8_FOUND
DirectX_D3DX8_FOUND
DirectX_D3D9_FOUND
DirectX_D3DX9_FOUND
DirectX_D3D10_FOUND
DirectX_D3DX10_FOUND
DirectX_D3D10_1_FOUND
DirectX_D3D11_FOUND
DirectX_D3DX11_FOUND
DirectX_D3D11_1_FOUND
DirectX_D2D1_FOUND
)