Merge pull request #43 from feilen/master
Change compilation to closely match the official SDK
This commit is contained in:
commit
f37724a762
@ -6,6 +6,8 @@ cmake_minimum_required(VERSION 2.8)
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include(cmake/defaults.cmake)
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list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake )
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# Official path is like so: ${CMAKE_BINARY_DIR}/Lib/(Platform)/(Buildconfig)/(Arch)/libovr.a
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# First for the generic no-config case (e.g. with mingw)
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set( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/output )
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set( CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/output )
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@ -26,9 +28,12 @@ set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "CMakeTargets")
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if(CMAKE_COMPILER_IS_GNUCXX)
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if("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "x86_64")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS} -fPIC")
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set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS} -fPIC")
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endif()
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# Use official default CFLAGS
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O2 -msse2 -fno-strict-aliasing")
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set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -O2 -msse2 -fno-strict-aliasing")
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endif()
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if(WIN32)
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@ -39,7 +44,7 @@ endif()
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# The primary SDK artifact, a static library for Oculus access
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add_subdirectory(LibOVR)
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set_target_properties(OculusVR PROPERTIES FOLDER "Oculus")
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set_target_properties(ovr PROPERTIES FOLDER "Oculus")
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###############################################################################
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#
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@ -54,10 +59,10 @@ if(OCULUS_BUILD_SAMPLES)
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include_directories(3rdParty/TinyXml)
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# Make sure to set up the OVR include paths
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include_directories(${OculusVR_SOURCE_DIR}/Include)
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include_directories(${OculusVR_SOURCE_DIR}/Src)
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include_directories(${OculusVR_SOURCE_DIR}/Src/Kernel)
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include_directories(${OculusVR_SOURCE_DIR}/Src/Util)
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include_directories(${ovr_SOURCE_DIR}/Include)
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include_directories(${ovr_SOURCE_DIR}/Src)
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include_directories(${ovr_SOURCE_DIR}/Src/Kernel)
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include_directories(${ovr_SOURCE_DIR}/Src/Util)
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add_subdirectory (Samples/CommonSrc )
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set_target_properties(CommonSrc PROPERTIES FOLDER "Samples")
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@ -1,4 +1,4 @@
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project (OculusVR)
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project (ovr)
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include_directories(Include Src Src/Kernel Src/Util)
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include_directories(../3rdParty/glext)
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@ -66,10 +66,10 @@ else()
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list(APPEND SOURCE_FILES ${UNIX_FILES})
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# Extra libs
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add_subdirectory(../3rdParty/EDID ${CMAKE_CURRENT_BINARY_DIR}/../3rdParty/EDID)
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list(APPEND SOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/../3rdParty/EDID/edid.cpp)
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# Used by the SDK to read the EDID of the monitors
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list(APPEND EXTRA_LIBS edid rt)
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list(APPEND EXTRA_LIBS rt)
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# Used by the SDK to access the HID functions
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list(APPEND EXTRA_LIBS udev)
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@ -90,6 +90,6 @@ else()
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endif()
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DOVR_BUILD_DEBUG")
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add_library(OculusVR ${SOURCE_FILES} ${PLATFORM_SOURCE_FILES})
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target_link_libraries(OculusVR ${EXTRA_LIBS})
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add_library(ovr ${SOURCE_FILES} ${PLATFORM_SOURCE_FILES})
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target_link_libraries(ovr ${EXTRA_LIBS})
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set(OVR_LIBRARIES ${EXTRA_LIBS} CACHE STRING "Dependencies of OculusVR")
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@ -1,7 +1,7 @@
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project(OculusRoomTiny)
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file(GLOB SOURCE_FILES *.cpp *.h)
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list(APPEND EXTRA_LIBS OculusVR)
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list(APPEND EXTRA_LIBS ovr)
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if (WIN32)
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find_package( DirectX REQUIRED)
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@ -4,7 +4,7 @@ file(GLOB SOURCE_FILES *.cpp *.h)
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file(GLOB_RECURSE ASSET_FILES Assets/Tuscany/*)
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# All the Oculus VR functionality comes from this DLL
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set(EXTRA_LIBS OculusVR)
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set(EXTRA_LIBS ovr)
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# While the samples use the C API, they also use the
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# core SDK functionality quite a bit
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list(APPEND EXTRA_LIBS ${OVR_LIBRARIES})
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