Fixing platforms specific file issue
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@ -1,5 +1,31 @@
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project(CommonSrc)
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file(GLOB_RECURSE SOURCE_FILES *.h *.cpp)
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file(GLOB SOURCE_FILES
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Util/*.h Util/*.cpp
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Platform/Platform*
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Platform/Gamepad*
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Render/Render_Device*
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Render/Render_Font*
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Render/Render_Load*
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Render/Render_Xml*
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Render/Render_GL_Device*
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)
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add_library (CommonSrc STATIC ${SOURCE_FILES})
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if(WIN32)
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file(GLOB PLATFORM_SOURCE_FILES
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Platform/Win32*
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Render/Render_GL_Win32*
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Render/Render_D3D*
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)
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elseif(APPLE)
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file(GLOB PLATFORM_SOURCE_FILES
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Platform/OSX*
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)
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else()
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file(GLOB PLATFORM_SOURCE_FILES
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Platform/Linux*
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)
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endif()
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add_library (CommonSrc STATIC ${SOURCE_FILES} ${PLATFORM_SOURCE_FILES})
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