updated api docs

master
TenPlus1 2016-09-26 12:10:48 +01:00
parent b844712d48
commit d5822b3e0b
2 changed files with 10 additions and 0 deletions

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@ -2716,6 +2716,7 @@ function mobs:register_arrow(name, def)
and player:get_luaentity()
and player:get_luaentity().name ~= self.object:get_luaentity().name
and player:get_luaentity().name ~= "__builtin:item"
and player:get_luaentity().name ~= "__builtin:falling_node"
and player:get_luaentity().name ~= "gauges:hp_bar"
and player:get_luaentity().name ~= "signs:text"
and player:get_luaentity().name ~= "itemframes:item" then

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@ -235,3 +235,12 @@ This function allows the mob to be fed the item inside self.follow be it apple,
'feed_count' number of times mob must be fed to tame or breed
'breed' true or false stating if mob can be bred and a child created afterwards
'tame' true or false stating if mob can be tamed so player can pick them up
Useful Internal Variables
'self.health' contains current health of mob
'self.base_texture' contains current skin texture which was randomly selected from textures list
'self.gotten' true when sheep have been sheared or cows have been milked, a toggle switch which can be used for many functions
'self.child' true when mob is currently a child (when two mobs have bred and current mob is the outcome)
'self.hornytimer' background timer that controls breeding functions and mob childhood timings