stop attacking when player turns invisible
parent
d281ad3bb1
commit
54beb82686
3
api.lua
3
api.lua
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@ -1342,7 +1342,8 @@ local do_states = function(self, dtime)
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if dist > self.view_range
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or not self.attack
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or not self.attack:getpos()
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or self.attack:get_hp() <= 0 then
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or self.attack:get_hp() <= 0
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or (self.attack:is_player() and invisibility[ self.attack:get_player_name() ]) then
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--print(" ** stop attacking **", dist, self.view_range)
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self.state = "stand"
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