Added attack_animals flag for monsters
parent
c15ffef8ae
commit
046204cf9a
7
api.lua
7
api.lua
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@ -987,7 +987,8 @@ local monster_attack = function(self)
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local s = self.object:getpos()
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local p, sp, dist
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local player, type, obj, min_player
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local player, obj, min_player
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local type = ""
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local min_dist = self.view_range + 1
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local objs = minetest.get_objects_inside_radius(s, self.view_range)
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@ -1012,7 +1013,8 @@ local monster_attack = function(self)
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end
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if type == "player"
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or type == "npc" then
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or type == "npc"
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or (type == "animal" and self.attack_animals == true) then
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s = self.object:getpos()
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p = player:getpos()
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@ -2323,6 +2325,7 @@ minetest.register_entity(name, {
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dogshoot_switch = def.dogshoot_switch,
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dogshoot_count = 0,
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dogshoot_count_max = def.dogshoot_count_max or 5,
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attack_animals = def.attack_animals or false,
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on_blast = def.on_blast or do_tnt,
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3
api.txt
3
api.txt
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@ -1,5 +1,5 @@
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MOB API (23rd May 2016)
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MOB API (5th September 2016)
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The mob api is a function that can be called on by other mods to add new animals or monsters into minetest.
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@ -24,6 +24,7 @@ This functions registers a new mob as a Minetest entity.
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'docile_by_day' when true, mob will not attack during daylight hours unless provoked
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'attacks_monsters' usually for npc's to attack monsters in area
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'group_attack' true to defend same kind of mobs from attack in area
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'attack_animals' true for monster to attack animals as well as player and npc's
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'hp_min' minimum health
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'hp_max' maximum health (mob health is randomly selected between both)
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'physical' same is in minetest.register_entity()
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