minetest/src/client.cpp

2054 lines
47 KiB
C++

/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "client.h"
#include "utility.h"
#include <iostream>
#include "clientserver.h"
#include "jmutexautolock.h"
#include "main.h"
#include <sstream>
#include "porting.h"
#include "mapsector.h"
#include "mapblock_mesh.h"
#include "mapblock.h"
#include "settings.h"
#include "profiler.h"
#include "log.h"
#include "nodemetadata.h"
#include "nodedef.h"
#include "tooldef.h"
#include "craftitemdef.h"
#include <IFileSystem.h>
/*
QueuedMeshUpdate
*/
QueuedMeshUpdate::QueuedMeshUpdate():
p(-1337,-1337,-1337),
data(NULL),
ack_block_to_server(false)
{
}
QueuedMeshUpdate::~QueuedMeshUpdate()
{
if(data)
delete data;
}
/*
MeshUpdateQueue
*/
MeshUpdateQueue::MeshUpdateQueue()
{
m_mutex.Init();
}
MeshUpdateQueue::~MeshUpdateQueue()
{
JMutexAutoLock lock(m_mutex);
core::list<QueuedMeshUpdate*>::Iterator i;
for(i=m_queue.begin(); i!=m_queue.end(); i++)
{
QueuedMeshUpdate *q = *i;
delete q;
}
}
/*
peer_id=0 adds with nobody to send to
*/
void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server)
{
DSTACK(__FUNCTION_NAME);
assert(data);
JMutexAutoLock lock(m_mutex);
/*
Find if block is already in queue.
If it is, update the data and quit.
*/
core::list<QueuedMeshUpdate*>::Iterator i;
for(i=m_queue.begin(); i!=m_queue.end(); i++)
{
QueuedMeshUpdate *q = *i;
if(q->p == p)
{
if(q->data)
delete q->data;
q->data = data;
if(ack_block_to_server)
q->ack_block_to_server = true;
return;
}
}
/*
Add the block
*/
QueuedMeshUpdate *q = new QueuedMeshUpdate;
q->p = p;
q->data = data;
q->ack_block_to_server = ack_block_to_server;
m_queue.push_back(q);
}
// Returned pointer must be deleted
// Returns NULL if queue is empty
QueuedMeshUpdate * MeshUpdateQueue::pop()
{
JMutexAutoLock lock(m_mutex);
core::list<QueuedMeshUpdate*>::Iterator i = m_queue.begin();
if(i == m_queue.end())
return NULL;
QueuedMeshUpdate *q = *i;
m_queue.erase(i);
return q;
}
/*
MeshUpdateThread
*/
void * MeshUpdateThread::Thread()
{
ThreadStarted();
log_register_thread("MeshUpdateThread");
DSTACK(__FUNCTION_NAME);
BEGIN_DEBUG_EXCEPTION_HANDLER
while(getRun())
{
/*// Wait for output queue to flush.
// Allow 2 in queue, this makes less frametime jitter.
// Umm actually, there is no much difference
if(m_queue_out.size() >= 2)
{
sleep_ms(3);
continue;
}*/
QueuedMeshUpdate *q = m_queue_in.pop();
if(q == NULL)
{
sleep_ms(3);
continue;
}
ScopeProfiler sp(g_profiler, "Client: Mesh making");
scene::SMesh *mesh_new = NULL;
mesh_new = makeMapBlockMesh(q->data, m_gamedef);
MeshUpdateResult r;
r.p = q->p;
r.mesh = mesh_new;
r.ack_block_to_server = q->ack_block_to_server;
/*infostream<<"MeshUpdateThread: Processed "
<<"("<<q->p.X<<","<<q->p.Y<<","<<q->p.Z<<")"
<<std::endl;*/
m_queue_out.push_back(r);
delete q;
}
END_DEBUG_EXCEPTION_HANDLER(errorstream)
return NULL;
}
Client::Client(
IrrlichtDevice *device,
const char *playername,
std::string password,
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableToolDefManager *tooldef,
IWritableNodeDefManager *nodedef,
IWritableCraftItemDefManager *craftitemdef
):
m_tsrc(tsrc),
m_tooldef(tooldef),
m_nodedef(nodedef),
m_craftitemdef(craftitemdef),
m_mesh_update_thread(this),
m_env(
new ClientMap(this, this, control,
device->getSceneManager()->getRootSceneNode(),
device->getSceneManager(), 666),
device->getSceneManager(),
tsrc, this, device
),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
m_device(device),
m_server_ser_ver(SER_FMT_VER_INVALID),
m_playeritem(0),
m_inventory_updated(false),
m_time_of_day(0),
m_map_seed(0),
m_password(password),
m_access_denied(false),
m_texture_receive_progress(0),
m_textures_received(false),
m_tooldef_received(false),
m_nodedef_received(false),
m_craftitemdef_received(false)
{
m_packetcounter_timer = 0.0;
//m_delete_unused_sectors_timer = 0.0;
m_connection_reinit_timer = 0.0;
m_avg_rtt_timer = 0.0;
m_playerpos_send_timer = 0.0;
m_ignore_damage_timer = 0.0;
// Build main texture atlas, now that the GameDef exists (that is, us)
if(g_settings->getBool("enable_texture_atlas"))
m_tsrc->buildMainAtlas(this);
else
infostream<<"Not building texture atlas."<<std::endl;
// Update node textures
m_nodedef->updateTextures(m_tsrc);
// Start threads after setting up content definitions
m_mesh_update_thread.Start();
/*
Add local player
*/
{
Player *player = new LocalPlayer(this);
player->updateName(playername);
m_env.addPlayer(player);
// Initialize player in the inventory context
m_inventory_context.current_player = player;
}
}
Client::~Client()
{
{
//JMutexAutoLock conlock(m_con_mutex); //bulk comment-out
m_con.Disconnect();
}
m_mesh_update_thread.setRun(false);
while(m_mesh_update_thread.IsRunning())
sleep_ms(100);
}
void Client::connect(Address address)
{
DSTACK(__FUNCTION_NAME);
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
m_con.SetTimeoutMs(0);
m_con.Connect(address);
}
bool Client::connectedAndInitialized()
{
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
if(m_con.Connected() == false)
return false;
if(m_server_ser_ver == SER_FMT_VER_INVALID)
return false;
return true;
}
void Client::step(float dtime)
{
DSTACK(__FUNCTION_NAME);
// Limit a bit
if(dtime > 2.0)
dtime = 2.0;
if(m_ignore_damage_timer > dtime)
m_ignore_damage_timer -= dtime;
else
m_ignore_damage_timer = 0.0;
//infostream<<"Client steps "<<dtime<<std::endl;
{
//TimeTaker timer("ReceiveAll()", m_device);
// 0ms
ReceiveAll();
}
{
//TimeTaker timer("m_con_mutex + m_con.RunTimeouts()", m_device);
// 0ms
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
m_con.RunTimeouts(dtime);
}
/*
Packet counter
*/
{
float &counter = m_packetcounter_timer;
counter -= dtime;
if(counter <= 0.0)
{
counter = 20.0;
infostream<<"Client packetcounter (20s):"<<std::endl;
m_packetcounter.print(infostream);
m_packetcounter.clear();
}
}
// Get connection status
bool connected = connectedAndInitialized();
#if 0
{
/*
Delete unused sectors
NOTE: This jams the game for a while because deleting sectors
clear caches
*/
float &counter = m_delete_unused_sectors_timer;
counter -= dtime;
if(counter <= 0.0)
{
// 3 minute interval
//counter = 180.0;
counter = 60.0;
//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
core::list<v3s16> deleted_blocks;
float delete_unused_sectors_timeout =
g_settings->getFloat("client_delete_unused_sectors_timeout");
// Delete sector blocks
/*u32 num = m_env.getMap().unloadUnusedData
(delete_unused_sectors_timeout,
true, &deleted_blocks);*/
// Delete whole sectors
m_env.getMap().unloadUnusedData
(delete_unused_sectors_timeout,
&deleted_blocks);
if(deleted_blocks.size() > 0)
{
/*infostream<<"Client: Deleted blocks of "<<num
<<" unused sectors"<<std::endl;*/
/*infostream<<"Client: Deleted "<<num
<<" unused sectors"<<std::endl;*/
/*
Send info to server
*/
// Env is locked so con can be locked.
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
core::list<v3s16>::Iterator i = deleted_blocks.begin();
core::list<v3s16> sendlist;
for(;;)
{
if(sendlist.size() == 255 || i == deleted_blocks.end())
{
if(sendlist.size() == 0)
break;
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
u32 replysize = 2+1+6*sendlist.size();
SharedBuffer<u8> reply(replysize);
writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
reply[2] = sendlist.size();
u32 k = 0;
for(core::list<v3s16>::Iterator
j = sendlist.begin();
j != sendlist.end(); j++)
{
writeV3S16(&reply[2+1+6*k], *j);
k++;
}
m_con.Send(PEER_ID_SERVER, 1, reply, true);
if(i == deleted_blocks.end())
break;
sendlist.clear();
}
sendlist.push_back(*i);
i++;
}
}
}
}
#endif
if(connected == false)
{
float &counter = m_connection_reinit_timer;
counter -= dtime;
if(counter <= 0.0)
{
counter = 2.0;
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
Player *myplayer = m_env.getLocalPlayer();
assert(myplayer != NULL);
// Send TOSERVER_INIT
// [0] u16 TOSERVER_INIT
// [2] u8 SER_FMT_VER_HIGHEST
// [3] u8[20] player_name
// [23] u8[28] password (new in some version)
// [51] u16 client network protocol version (new in some version)
SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2);
writeU16(&data[0], TOSERVER_INIT);
writeU8(&data[2], SER_FMT_VER_HIGHEST);
memset((char*)&data[3], 0, PLAYERNAME_SIZE);
snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName());
/*infostream<<"Client: sending initial password hash: \""<<m_password<<"\""
<<std::endl;*/
memset((char*)&data[23], 0, PASSWORD_SIZE);
snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str());
// This should be incremented in each version
writeU16(&data[51], PROTOCOL_VERSION);
// Send as unreliable
Send(0, data, false);
}
// Not connected, return
return;
}
/*
Do stuff if connected
*/
/*
Run Map's timers and unload unused data
*/
const float map_timer_and_unload_dtime = 5.25;
if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
{
ScopeProfiler sp(g_profiler, "Client: map timer and unload");
core::list<v3s16> deleted_blocks;
m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
g_settings->getFloat("client_unload_unused_data_timeout"),
&deleted_blocks);
/*if(deleted_blocks.size() > 0)
infostream<<"Client: Unloaded "<<deleted_blocks.size()
<<" unused blocks"<<std::endl;*/
/*
Send info to server
NOTE: This loop is intentionally iterated the way it is.
*/
core::list<v3s16>::Iterator i = deleted_blocks.begin();
core::list<v3s16> sendlist;
for(;;)
{
if(sendlist.size() == 255 || i == deleted_blocks.end())
{
if(sendlist.size() == 0)
break;
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
u32 replysize = 2+1+6*sendlist.size();
SharedBuffer<u8> reply(replysize);
writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
reply[2] = sendlist.size();
u32 k = 0;
for(core::list<v3s16>::Iterator
j = sendlist.begin();
j != sendlist.end(); j++)
{
writeV3S16(&reply[2+1+6*k], *j);
k++;
}
m_con.Send(PEER_ID_SERVER, 1, reply, true);
if(i == deleted_blocks.end())
break;
sendlist.clear();
}
sendlist.push_back(*i);
i++;
}
}
/*
Handle environment
*/
{
// 0ms
//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
// Control local player (0ms)
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->applyControl(dtime);
//TimeTaker envtimer("env step", m_device);
// Step environment
m_env.step(dtime);
/*
Get events
*/
for(;;)
{
ClientEnvEvent event = m_env.getClientEvent();
if(event.type == CEE_NONE)
{
break;
}
else if(event.type == CEE_PLAYER_DAMAGE)
{
if(m_ignore_damage_timer <= 0)
{
u8 damage = event.player_damage.amount;
if(event.player_damage.send_to_server)
sendDamage(damage);
// Add to ClientEvent queue
ClientEvent event;
event.type = CE_PLAYER_DAMAGE;
event.player_damage.amount = damage;
m_client_event_queue.push_back(event);
}
}
}
}
/*
Print some info
*/
{
float &counter = m_avg_rtt_timer;
counter += dtime;
if(counter >= 10)
{
counter = 0.0;
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
// connectedAndInitialized() is true, peer exists.
float avg_rtt = m_con.GetPeerAvgRTT(PEER_ID_SERVER);
infostream<<"Client: avg_rtt="<<avg_rtt<<std::endl;
}
}
/*
Send player position to server
*/
{
float &counter = m_playerpos_send_timer;
counter += dtime;
if(counter >= 0.2)
{
counter = 0.0;
sendPlayerPos();
}
}
/*
Replace updated meshes
*/
{
//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
//TimeTaker timer("** Processing mesh update result queue");
// 0ms
/*infostream<<"Mesh update result queue size is "
<<m_mesh_update_thread.m_queue_out.size()
<<std::endl;*/
while(m_mesh_update_thread.m_queue_out.size() > 0)
{
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
if(block)
{
block->replaceMesh(r.mesh);
}
if(r.ack_block_to_server)
{
/*infostream<<"Client: ACK block ("<<r.p.X<<","<<r.p.Y
<<","<<r.p.Z<<")"<<std::endl;*/
/*
Acknowledge block
*/
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
u32 replysize = 2+1+6;
SharedBuffer<u8> reply(replysize);
writeU16(&reply[0], TOSERVER_GOTBLOCKS);
reply[2] = 1;
writeV3S16(&reply[3], r.p);
// Send as reliable
m_con.Send(PEER_ID_SERVER, 1, reply, true);
}
}
}
}
// Virtual methods from con::PeerHandler
void Client::peerAdded(con::Peer *peer)
{
infostream<<"Client::peerAdded(): peer->id="
<<peer->id<<std::endl;
}
void Client::deletingPeer(con::Peer *peer, bool timeout)
{
infostream<<"Client::deletingPeer(): "
"Server Peer is getting deleted "
<<"(timeout="<<timeout<<")"<<std::endl;
}
void Client::ReceiveAll()
{
DSTACK(__FUNCTION_NAME);
u32 start_ms = porting::getTimeMs();
for(;;)
{
// Limit time even if there would be huge amounts of data to
// process
if(porting::getTimeMs() > start_ms + 100)
break;
try{
Receive();
}
catch(con::NoIncomingDataException &e)
{
break;
}
catch(con::InvalidIncomingDataException &e)
{
infostream<<"Client::ReceiveAll(): "
"InvalidIncomingDataException: what()="
<<e.what()<<std::endl;
}
}
}
void Client::Receive()
{
DSTACK(__FUNCTION_NAME);
SharedBuffer<u8> data;
u16 sender_peer_id;
u32 datasize;
{
//TimeTaker t1("con mutex and receive", m_device);
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
datasize = m_con.Receive(sender_peer_id, data);
}
//TimeTaker t1("ProcessData", m_device);
ProcessData(*data, datasize, sender_peer_id);
}
/*
sender_peer_id given to this shall be quaranteed to be a valid peer
*/
void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
{
DSTACK(__FUNCTION_NAME);
// Ignore packets that don't even fit a command
if(datasize < 2)
{
m_packetcounter.add(60000);
return;
}
ToClientCommand command = (ToClientCommand)readU16(&data[0]);
//infostream<<"Client: received command="<<command<<std::endl;
m_packetcounter.add((u16)command);
/*
If this check is removed, be sure to change the queue
system to know the ids
*/
if(sender_peer_id != PEER_ID_SERVER)
{
infostream<<"Client::ProcessData(): Discarding data not "
"coming from server: peer_id="<<sender_peer_id
<<std::endl;
return;
}
u8 ser_version = m_server_ser_ver;
//infostream<<"Client received command="<<(int)command<<std::endl;
if(command == TOCLIENT_INIT)
{
if(datasize < 3)
return;
u8 deployed = data[2];
infostream<<"Client: TOCLIENT_INIT received with "
"deployed="<<((int)deployed&0xff)<<std::endl;
if(deployed < SER_FMT_VER_LOWEST
|| deployed > SER_FMT_VER_HIGHEST)
{
infostream<<"Client: TOCLIENT_INIT: Server sent "
<<"unsupported ser_fmt_ver"<<std::endl;
return;
}
m_server_ser_ver = deployed;
// Get player position
v3s16 playerpos_s16(0, BS*2+BS*20, 0);
if(datasize >= 2+1+6)
playerpos_s16 = readV3S16(&data[2+1]);
v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0);
{ //envlock
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
// Set player position
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
player->setPosition(playerpos_f);
}
if(datasize >= 2+1+6+8)
{
// Get map seed
m_map_seed = readU64(&data[2+1+6]);
infostream<<"Client: received map seed: "<<m_map_seed<<std::endl;
}
// Reply to server
u32 replysize = 2;
SharedBuffer<u8> reply(replysize);
writeU16(&reply[0], TOSERVER_INIT2);
// Send as reliable
m_con.Send(PEER_ID_SERVER, 1, reply, true);
return;
}
if(command == TOCLIENT_ACCESS_DENIED)
{
// The server didn't like our password. Note, this needs
// to be processed even if the serialisation format has
// not been agreed yet, the same as TOCLIENT_INIT.
m_access_denied = true;
m_access_denied_reason = L"Unknown";
if(datasize >= 4)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
m_access_denied_reason = deSerializeWideString(is);
}
return;
}
if(ser_version == SER_FMT_VER_INVALID)
{
infostream<<"Client: Server serialization"
" format invalid or not initialized."
" Skipping incoming command="<<command<<std::endl;
return;
}
// Just here to avoid putting the two if's together when
// making some copypasta
{}
if(command == TOCLIENT_REMOVENODE)
{
if(datasize < 8)
return;
v3s16 p;
p.X = readS16(&data[2]);
p.Y = readS16(&data[4]);
p.Z = readS16(&data[6]);
//TimeTaker t1("TOCLIENT_REMOVENODE");
// This will clear the cracking animation after digging
((ClientMap&)m_env.getMap()).clearTempMod(p);
removeNode(p);
}
else if(command == TOCLIENT_ADDNODE)
{
if(datasize < 8 + MapNode::serializedLength(ser_version))
return;
v3s16 p;
p.X = readS16(&data[2]);
p.Y = readS16(&data[4]);
p.Z = readS16(&data[6]);
//TimeTaker t1("TOCLIENT_ADDNODE");
MapNode n;
n.deSerialize(&data[8], ser_version);
addNode(p, n);
}
else if(command == TOCLIENT_BLOCKDATA)
{
// Ignore too small packet
if(datasize < 8)
return;
v3s16 p;
p.X = readS16(&data[2]);
p.Y = readS16(&data[4]);
p.Z = readS16(&data[6]);
/*infostream<<"Client: Thread: BLOCKDATA for ("
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
/*infostream<<"Client: Thread: BLOCKDATA for ("
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
std::string datastring((char*)&data[8], datasize-8);
std::istringstream istr(datastring, std::ios_base::binary);
MapSector *sector;
MapBlock *block;
v2s16 p2d(p.X, p.Z);
sector = m_env.getMap().emergeSector(p2d);
assert(sector->getPos() == p2d);
//TimeTaker timer("MapBlock deSerialize");
// 0ms
block = sector->getBlockNoCreateNoEx(p.Y);
if(block)
{
/*
Update an existing block
*/
//infostream<<"Updating"<<std::endl;
block->deSerialize(istr, ser_version);
}
else
{
/*
Create a new block
*/
//infostream<<"Creating new"<<std::endl;
block = new MapBlock(&m_env.getMap(), p, this);
block->deSerialize(istr, ser_version);
sector->insertBlock(block);
}
#if 0
/*
Acknowledge block
*/
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
u32 replysize = 2+1+6;
SharedBuffer<u8> reply(replysize);
writeU16(&reply[0], TOSERVER_GOTBLOCKS);
reply[2] = 1;
writeV3S16(&reply[3], p);
// Send as reliable
m_con.Send(PEER_ID_SERVER, 1, reply, true);
#endif
/*
Update Mesh of this block and blocks at x-, y- and z-.
Environment should not be locked as it interlocks with the
main thread, from which is will want to retrieve textures.
*/
//m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
/*
Add it to mesh update queue and set it to be acknowledged after update.
*/
//infostream<<"Adding mesh update task for received block"<<std::endl;
addUpdateMeshTaskWithEdge(p, true);
}
else if(command == TOCLIENT_INVENTORY)
{
if(datasize < 3)
return;
//TimeTaker t1("Parsing TOCLIENT_INVENTORY", m_device);
{ //envlock
//TimeTaker t2("mutex locking", m_device);
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
//t2.stop();
//TimeTaker t3("istringstream init", m_device);
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
//t3.stop();
//m_env.printPlayers(infostream);
//TimeTaker t4("player get", m_device);
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
//t4.stop();
//TimeTaker t1("inventory.deSerialize()", m_device);
player->inventory.deSerialize(is, this);
//t1.stop();
m_inventory_updated = true;
//infostream<<"Client got player inventory:"<<std::endl;
//player->inventory.print(infostream);
}
}
else if(command == TOCLIENT_TIME_OF_DAY)
{
if(datasize < 4)
return;
u16 time_of_day = readU16(&data[2]);
time_of_day = time_of_day % 24000;
//infostream<<"Client: time_of_day="<<time_of_day<<std::endl;
/*
time_of_day:
0 = midnight
12000 = midday
*/
{
m_env.setTimeOfDay(time_of_day);
u32 dr = m_env.getDayNightRatio();
infostream<<"Client: time_of_day="<<time_of_day
<<", dr="<<dr
<<std::endl;
}
}
else if(command == TOCLIENT_CHAT_MESSAGE)
{
/*
u16 command
u16 length
wstring message
*/
u8 buf[6];
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
// Read stuff
is.read((char*)buf, 2);
u16 len = readU16(buf);
std::wstring message;
for(u16 i=0; i<len; i++)
{
is.read((char*)buf, 2);
message += (wchar_t)readU16(buf);
}
/*infostream<<"Client received chat message: "
<<wide_to_narrow(message)<<std::endl;*/
m_chat_queue.push_back(message);
}
else if(command == TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD)
{
//if(g_settings->getBool("enable_experimental"))
{
/*
u16 command
u16 count of removed objects
for all removed objects {
u16 id
}
u16 count of added objects
for all added objects {
u16 id
u8 type
u32 initialization data length
string initialization data
}
*/
char buf[6];
// Get all data except the command number
std::string datastring((char*)&data[2], datasize-2);
// Throw them in an istringstream
std::istringstream is(datastring, std::ios_base::binary);
// Read stuff
// Read removed objects
is.read(buf, 2);
u16 removed_count = readU16((u8*)buf);
for(u16 i=0; i<removed_count; i++)
{
is.read(buf, 2);
u16 id = readU16((u8*)buf);
// Remove it
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
m_env.removeActiveObject(id);
}
}
// Read added objects
is.read(buf, 2);
u16 added_count = readU16((u8*)buf);
for(u16 i=0; i<added_count; i++)
{
is.read(buf, 2);
u16 id = readU16((u8*)buf);
is.read(buf, 1);
u8 type = readU8((u8*)buf);
std::string data = deSerializeLongString(is);
// Add it
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
m_env.addActiveObject(id, type, data);
}
}
}
}
else if(command == TOCLIENT_ACTIVE_OBJECT_MESSAGES)
{
//if(g_settings->getBool("enable_experimental"))
{
/*
u16 command
for all objects
{
u16 id
u16 message length
string message
}
*/
char buf[6];
// Get all data except the command number
std::string datastring((char*)&data[2], datasize-2);
// Throw them in an istringstream
std::istringstream is(datastring, std::ios_base::binary);
while(is.eof() == false)
{
// Read stuff
is.read(buf, 2);
u16 id = readU16((u8*)buf);
if(is.eof())
break;
is.read(buf, 2);
u16 message_size = readU16((u8*)buf);
std::string message;
message.reserve(message_size);
for(u16 i=0; i<message_size; i++)
{
is.read(buf, 1);
message.append(buf, 1);
}
// Pass on to the environment
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
m_env.processActiveObjectMessage(id, message);
}
}
}
}
else if(command == TOCLIENT_HP)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
u8 hp = readU8(is);
player->hp = hp;
}
else if(command == TOCLIENT_MOVE_PLAYER)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
v3f pos = readV3F1000(is);
f32 pitch = readF1000(is);
f32 yaw = readF1000(is);
player->setPosition(pos);
/*player->setPitch(pitch);
player->setYaw(yaw);*/
infostream<<"Client got TOCLIENT_MOVE_PLAYER"
<<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
<<" pitch="<<pitch
<<" yaw="<<yaw
<<std::endl;
/*
Add to ClientEvent queue.
This has to be sent to the main program because otherwise
it would just force the pitch and yaw values to whatever
the camera points to.
*/
ClientEvent event;
event.type = CE_PLAYER_FORCE_MOVE;
event.player_force_move.pitch = pitch;
event.player_force_move.yaw = yaw;
m_client_event_queue.push_back(event);
// Ignore damage for a few seconds, so that the player doesn't
// get damage from falling on ground
m_ignore_damage_timer = 3.0;
}
else if(command == TOCLIENT_PLAYERITEM)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
u16 count = readU16(is);
for (u16 i = 0; i < count; ++i) {
u16 peer_id = readU16(is);
Player *player = m_env.getPlayer(peer_id);
if (player == NULL)
{
infostream<<"Client: ignoring player item "
<< deSerializeString(is)
<< " for non-existing peer id " << peer_id
<< std::endl;
continue;
} else if (player->isLocal()) {
infostream<<"Client: ignoring player item "
<< deSerializeString(is)
<< " for local player" << std::endl;
continue;
} else {
InventoryList *inv = player->inventory.getList("main");
std::string itemstring(deSerializeString(is));
if (itemstring.empty()) {
inv->deleteItem(0);
infostream
<<"Client: empty player item for peer "
<< peer_id << std::endl;
} else {
std::istringstream iss(itemstring);
delete inv->changeItem(0,
InventoryItem::deSerialize(iss, this));
infostream<<"Client: player item for peer " << peer_id << ": ";
player->getWieldItem()->serialize(infostream);
infostream<<std::endl;
}
}
}
}
else if(command == TOCLIENT_DEATHSCREEN)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
bool set_camera_point_target = readU8(is);
v3f camera_point_target = readV3F1000(is);
ClientEvent event;
event.type = CE_DEATHSCREEN;
event.deathscreen.set_camera_point_target = set_camera_point_target;
event.deathscreen.camera_point_target_x = camera_point_target.X;
event.deathscreen.camera_point_target_y = camera_point_target.Y;
event.deathscreen.camera_point_target_z = camera_point_target.Z;
m_client_event_queue.push_back(event);
}
else if(command == TOCLIENT_TEXTURES)
{
io::IFileSystem *irrfs = m_device->getFileSystem();
video::IVideoDriver *vdrv = m_device->getVideoDriver();
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
// Stop threads while updating content definitions
m_mesh_update_thread.setRun(false);
// Process the remaining TextureSource queue to let MeshUpdateThread
// get it's remaining textures and thus let it stop
while(m_mesh_update_thread.IsRunning()){
m_tsrc->processQueue();
}
/*
u16 command
u16 total number of texture bunches
u16 index of this bunch
u32 number of textures in this bunch
for each texture {
u16 length of name
string name
u32 length of data
data
}
*/
int num_bunches = readU16(is);
int bunch_i = readU16(is);
m_texture_receive_progress = (float)bunch_i / (float)(num_bunches - 1);
if(bunch_i == num_bunches - 1)
m_textures_received = true;
int num_textures = readU32(is);
infostream<<"Client: Received textures: bunch "<<bunch_i<<"/"
<<num_bunches<<" textures="<<num_textures
<<" size="<<datasize<<std::endl;
for(int i=0; i<num_textures; i++){
std::string name = deSerializeString(is);
std::string data = deSerializeLongString(is);
// Silly irrlicht's const-incorrectness
Buffer<char> data_rw(data.c_str(), data.size());
// Create an irrlicht memory file
io::IReadFile *rfile = irrfs->createMemoryReadFile(
*data_rw, data.size(), "_tempreadfile");
assert(rfile);
// Read image
video::IImage *img = vdrv->createImageFromFile(rfile);
if(!img){
errorstream<<"Client: Cannot create image from data of "
<<"received texture \""<<name<<"\""<<std::endl;
rfile->drop();
continue;
}
m_tsrc->insertSourceImage(name, img);
img->drop();
rfile->drop();
}
if(m_nodedef_received && m_textures_received){
// Rebuild inherited images and recreate textures
m_tsrc->rebuildImagesAndTextures();
// Update texture atlas
if(g_settings->getBool("enable_texture_atlas"))
m_tsrc->buildMainAtlas(this);
// Update node textures
m_nodedef->updateTextures(m_tsrc);
}
// Resume threads
m_mesh_update_thread.setRun(true);
m_mesh_update_thread.Start();
ClientEvent event;
event.type = CE_TEXTURES_UPDATED;
m_client_event_queue.push_back(event);
}
else if(command == TOCLIENT_TOOLDEF)
{
infostream<<"Client: Received tool definitions: packet size: "
<<datasize<<std::endl;
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
m_tooldef_received = true;
// Stop threads while updating content definitions
m_mesh_update_thread.setRun(false);
// Process the remaining TextureSource queue to let MeshUpdateThread
// get it's remaining textures and thus let it stop
while(m_mesh_update_thread.IsRunning()){
m_tsrc->processQueue();
}
std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
m_tooldef->deSerialize(tmp_is);
// Resume threads
m_mesh_update_thread.setRun(true);
m_mesh_update_thread.Start();
}
else if(command == TOCLIENT_NODEDEF)
{
infostream<<"Client: Received node definitions: packet size: "
<<datasize<<std::endl;
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
m_nodedef_received = true;
// Stop threads while updating content definitions
m_mesh_update_thread.stop();
std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
m_nodedef->deSerialize(tmp_is, this);
if(m_textures_received){
// Update texture atlas
if(g_settings->getBool("enable_texture_atlas"))
m_tsrc->buildMainAtlas(this);
// Update node textures
m_nodedef->updateTextures(m_tsrc);
}
// Resume threads
m_mesh_update_thread.setRun(true);
m_mesh_update_thread.Start();
}
else if(command == TOCLIENT_CRAFTITEMDEF)
{
infostream<<"Client: Received CraftItem definitions: packet size: "
<<datasize<<std::endl;
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
m_craftitemdef_received = true;
// Stop threads while updating content definitions
m_mesh_update_thread.setRun(false);
// Process the remaining TextureSource queue to let MeshUpdateThread
// get it's remaining textures and thus let it stop
while(m_mesh_update_thread.IsRunning()){
m_tsrc->processQueue();
}
std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
m_craftitemdef->deSerialize(tmp_is);
// Resume threads
m_mesh_update_thread.setRun(true);
m_mesh_update_thread.Start();
}
else
{
infostream<<"Client: Ignoring unknown command "
<<command<<std::endl;
}
}
void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
{
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
m_con.Send(PEER_ID_SERVER, channelnum, data, reliable);
}
void Client::interact(u8 action, const PointedThing& pointed)
{
if(connectedAndInitialized() == false){
infostream<<"Client::interact() "
"cancelled (not connected)"
<<std::endl;
return;
}
std::ostringstream os(std::ios_base::binary);
/*
[0] u16 command
[2] u8 action
[3] u16 item
[5] u32 length of the next item
[9] serialized PointedThing
actions:
0: start digging (from undersurface) or use
1: stop digging (all parameters ignored)
2: digging completed
3: place block or item (to abovesurface)
4: use item
*/
writeU16(os, TOSERVER_INTERACT);
writeU8(os, action);
writeU16(os, getPlayerItem());
std::ostringstream tmp_os(std::ios::binary);
pointed.serialize(tmp_os);
os<<serializeLongString(tmp_os.str());
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
Send(0, data, true);
}
void Client::sendSignNodeText(v3s16 p, std::string text)
{
/*
u16 command
v3s16 p
u16 textlen
textdata
*/
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
// Write command
writeU16(buf, TOSERVER_SIGNNODETEXT);
os.write((char*)buf, 2);
// Write p
writeV3S16(buf, p);
os.write((char*)buf, 6);
u16 textlen = text.size();
// Write text length
writeS16(buf, textlen);
os.write((char*)buf, 2);
// Write text
os.write((char*)text.c_str(), textlen);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
Send(0, data, true);
}
void Client::sendInventoryAction(InventoryAction *a)
{
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
// Write command
writeU16(buf, TOSERVER_INVENTORY_ACTION);
os.write((char*)buf, 2);
a->serialize(os);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
Send(0, data, true);
}
void Client::sendChatMessage(const std::wstring &message)
{
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
// Write command
writeU16(buf, TOSERVER_CHAT_MESSAGE);
os.write((char*)buf, 2);
// Write length
writeU16(buf, message.size());
os.write((char*)buf, 2);
// Write string
for(u32 i=0; i<message.size(); i++)
{
u16 w = message[i];
writeU16(buf, w);
os.write((char*)buf, 2);
}
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
Send(0, data, true);
}
void Client::sendChangePassword(const std::wstring oldpassword,
const std::wstring newpassword)
{
Player *player = m_env.getLocalPlayer();
if(player == NULL)
return;
std::string playername = player->getName();
std::string oldpwd = translatePassword(playername, oldpassword);
std::string newpwd = translatePassword(playername, newpassword);
std::ostringstream os(std::ios_base::binary);
u8 buf[2+PASSWORD_SIZE*2];
/*
[0] u16 TOSERVER_PASSWORD
[2] u8[28] old password
[30] u8[28] new password
*/
writeU16(buf, TOSERVER_PASSWORD);
for(u32 i=0;i<PASSWORD_SIZE-1;i++)
{
buf[2+i] = i<oldpwd.length()?oldpwd[i]:0;
buf[30+i] = i<newpwd.length()?newpwd[i]:0;
}
buf[2+PASSWORD_SIZE-1] = 0;
buf[30+PASSWORD_SIZE-1] = 0;
os.write((char*)buf, 2+PASSWORD_SIZE*2);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
Send(0, data, true);
}
void Client::sendDamage(u8 damage)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOSERVER_DAMAGE);
writeU8(os, damage);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
Send(0, data, true);
}
void Client::sendRespawn()
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOSERVER_RESPAWN);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
Send(0, data, true);
}
void Client::sendPlayerPos()
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
Player *myplayer = m_env.getLocalPlayer();
if(myplayer == NULL)
return;
u16 our_peer_id;
{
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
our_peer_id = m_con.GetPeerID();
}
// Set peer id if not set already
if(myplayer->peer_id == PEER_ID_INEXISTENT)
myplayer->peer_id = our_peer_id;
// Check that an existing peer_id is the same as the connection's
assert(myplayer->peer_id == our_peer_id);
v3f pf = myplayer->getPosition();
v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
v3f sf = myplayer->getSpeed();
v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
s32 pitch = myplayer->getPitch() * 100;
s32 yaw = myplayer->getYaw() * 100;
/*
Format:
[0] u16 command
[2] v3s32 position*100
[2+12] v3s32 speed*100
[2+12+12] s32 pitch*100
[2+12+12+4] s32 yaw*100
*/
SharedBuffer<u8> data(2+12+12+4+4);
writeU16(&data[0], TOSERVER_PLAYERPOS);
writeV3S32(&data[2], position);
writeV3S32(&data[2+12], speed);
writeS32(&data[2+12+12], pitch);
writeS32(&data[2+12+12+4], yaw);
// Send as unreliable
Send(0, data, false);
}
void Client::sendPlayerItem(u16 item)
{
Player *myplayer = m_env.getLocalPlayer();
if(myplayer == NULL)
return;
u16 our_peer_id = m_con.GetPeerID();
// Set peer id if not set already
if(myplayer->peer_id == PEER_ID_INEXISTENT)
myplayer->peer_id = our_peer_id;
// Check that an existing peer_id is the same as the connection's
assert(myplayer->peer_id == our_peer_id);
SharedBuffer<u8> data(2+2);
writeU16(&data[0], TOSERVER_PLAYERITEM);
writeU16(&data[2], item);
// Send as reliable
Send(0, data, true);
}
void Client::removeNode(v3s16 p)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
core::map<v3s16, MapBlock*> modified_blocks;
try
{
//TimeTaker t("removeNodeAndUpdate", m_device);
m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
}
catch(InvalidPositionException &e)
{
}
for(core::map<v3s16, MapBlock * >::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)
{
v3s16 p = i.getNode()->getKey();
//m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
addUpdateMeshTaskWithEdge(p);
}
}
void Client::addNode(v3s16 p, MapNode n)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
TimeTaker timer1("Client::addNode()");
core::map<v3s16, MapBlock*> modified_blocks;
try
{
//TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
std::string st = std::string("");
m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, st);
}
catch(InvalidPositionException &e)
{}
//TimeTaker timer2("Client::addNode(): updateMeshes");
for(core::map<v3s16, MapBlock * >::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)
{
v3s16 p = i.getNode()->getKey();
//m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
addUpdateMeshTaskWithEdge(p);
}
}
void Client::updateCamera(v3f pos, v3f dir, f32 fov)
{
m_env.getClientMap().updateCamera(pos, dir, fov);
}
void Client::renderPostFx()
{
m_env.getClientMap().renderPostFx();
}
MapNode Client::getNode(v3s16 p)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
return m_env.getMap().getNode(p);
}
NodeMetadata* Client::getNodeMetadata(v3s16 p)
{
return m_env.getMap().getNodeMetadata(p);
}
LocalPlayer* Client::getLocalPlayer()
{
return m_env.getLocalPlayer();
}
void Client::setPlayerControl(PlayerControl &control)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->control = control;
}
void Client::selectPlayerItem(u16 item)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
m_playeritem = item;
m_inventory_updated = true;
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->wieldItem(item);
sendPlayerItem(item);
}
// Returns true if the inventory of the local player has been
// updated from the server. If it is true, it is set to false.
bool Client::getLocalInventoryUpdated()
{
// m_inventory_updated is behind envlock
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
bool updated = m_inventory_updated;
m_inventory_updated = false;
return updated;
}
// Copies the inventory of the local player to parameter
void Client::getLocalInventory(Inventory &dst)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
dst = player->inventory;
}
InventoryContext *Client::getInventoryContext()
{
return &m_inventory_context;
}
Inventory* Client::getInventory(InventoryContext *c, std::string id)
{
if(id == "current_player")
{
assert(c->current_player);
return &(c->current_player->inventory);
}
Strfnd fn(id);
std::string id0 = fn.next(":");
if(id0 == "nodemeta")
{
v3s16 p;
p.X = stoi(fn.next(","));
p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(","));
NodeMetadata* meta = getNodeMetadata(p);
if(meta)
return meta->getInventory();
infostream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
<<"no metadata found"<<std::endl;
return NULL;
}
infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
return NULL;
}
void Client::inventoryAction(InventoryAction *a)
{
sendInventoryAction(a);
}
ClientActiveObject * Client::getSelectedActiveObject(
f32 max_d,
v3f from_pos_f_on_map,
core::line3d<f32> shootline_on_map
)
{
core::array<DistanceSortedActiveObject> objects;
m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
//infostream<<"Collected "<<objects.size()<<" nearby objects"<<std::endl;
// Sort them.
// After this, the closest object is the first in the array.
objects.sort();
for(u32 i=0; i<objects.size(); i++)
{
ClientActiveObject *obj = objects[i].obj;
core::aabbox3d<f32> *selection_box = obj->getSelectionBox();
if(selection_box == NULL)
continue;
v3f pos = obj->getPosition();
core::aabbox3d<f32> offsetted_box(
selection_box->MinEdge + pos,
selection_box->MaxEdge + pos
);
if(offsetted_box.intersectsWithLine(shootline_on_map))
{
//infostream<<"Returning selected object"<<std::endl;
return obj;
}
}
//infostream<<"No object selected; returning NULL."<<std::endl;
return NULL;
}
void Client::printDebugInfo(std::ostream &os)
{
//JMutexAutoLock lock1(m_fetchblock_mutex);
/*JMutexAutoLock lock2(m_incoming_queue_mutex);
os<<"m_incoming_queue.getSize()="<<m_incoming_queue.getSize()
//<<", m_fetchblock_history.size()="<<m_fetchblock_history.size()
//<<", m_opt_not_found_history.size()="<<m_opt_not_found_history.size()
<<std::endl;*/
}
u32 Client::getDayNightRatio()
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
return m_env.getDayNightRatio();
}
u16 Client::getHP()
{
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
return player->hp;
}
void Client::setTempMod(v3s16 p, NodeMod mod)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
core::map<v3s16, MapBlock*> affected_blocks;
((ClientMap&)m_env.getMap()).setTempMod(p, mod,
&affected_blocks);
for(core::map<v3s16, MapBlock*>::Iterator
i = affected_blocks.getIterator();
i.atEnd() == false; i++)
{
i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
}
}
void Client::clearTempMod(v3s16 p)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
core::map<v3s16, MapBlock*> affected_blocks;
((ClientMap&)m_env.getMap()).clearTempMod(p,
&affected_blocks);
for(core::map<v3s16, MapBlock*>::Iterator
i = affected_blocks.getIterator();
i.atEnd() == false; i++)
{
i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
}
}
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
{
/*infostream<<"Client::addUpdateMeshTask(): "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<std::endl;*/
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
if(b == NULL)
return;
/*
Create a task to update the mesh of the block
*/
MeshMakeData *data = new MeshMakeData;
{
//TimeTaker timer("data fill");
// Release: ~0ms
// Debug: 1-6ms, avg=2ms
data->fill(getDayNightRatio(), b);
}
// Debug wait
//while(m_mesh_update_thread.m_queue_in.size() > 0) sleep_ms(10);
// Add task to queue
m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server);
/*infostream<<"Mesh update input queue size is "
<<m_mesh_update_thread.m_queue_in.size()
<<std::endl;*/
#if 0
// Temporary test: make mesh directly in here
{
//TimeTaker timer("make mesh");
// 10ms
scene::SMesh *mesh_new = NULL;
mesh_new = makeMapBlockMesh(data);
b->replaceMesh(mesh_new);
delete data;
}
#endif
/*
Mark mesh as non-expired at this point so that it can already
be marked as expired again if the data changes
*/
b->setMeshExpired(false);
}
void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server)
{
/*{
v3s16 p = blockpos;
infostream<<"Client::addUpdateMeshTaskWithEdge(): "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<std::endl;
}*/
try{
v3s16 p = blockpos + v3s16(0,0,0);
//MapBlock *b = m_env.getMap().getBlockNoCreate(p);
addUpdateMeshTask(p, ack_to_server);
}
catch(InvalidPositionException &e){}
// Leading edge
try{
v3s16 p = blockpos + v3s16(-1,0,0);
addUpdateMeshTask(p);
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,-1,0);
addUpdateMeshTask(p);
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,0,-1);
addUpdateMeshTask(p);
}
catch(InvalidPositionException &e){}
}
ClientEvent Client::getClientEvent()
{
if(m_client_event_queue.size() == 0)
{
ClientEvent event;
event.type = CE_NONE;
return event;
}
return m_client_event_queue.pop_front();
}
float Client::getRTT(void)
{
try{
return m_con.GetPeerAvgRTT(PEER_ID_SERVER);
} catch(con::PeerNotFoundException &e){
return 1337;
}
}
// IGameDef interface
// Under envlock
IToolDefManager* Client::getToolDefManager()
{
return m_tooldef;
}
INodeDefManager* Client::getNodeDefManager()
{
return m_nodedef;
}
ICraftDefManager* Client::getCraftDefManager()
{
return NULL;
//return m_craftdef;
}
ICraftItemDefManager* Client::getCraftItemDefManager()
{
return m_craftitemdef;
}
ITextureSource* Client::getTextureSource()
{
return m_tsrc;
}
u16 Client::allocateUnknownNodeId(const std::string &name)
{
errorstream<<"Client::allocateUnknownNodeId(): "
<<"Client cannot allocate node IDs"<<std::endl;
assert(0);
return CONTENT_IGNORE;
}